1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2014-2019 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #if defined(_MSC_VER) && defined(_DEBUG)
24 #define _CRTDBG_MAP_ALLOC
28 #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
29 #elif defined(_MSC_VER)
58 #include <nel/misc/types_nl.h>
60 #include <libxml/parser.h>
63 # define WIN32_LEAN_AND_MEAN
64 # define _WIN32_WINDOWS 0x0500
66 # define _WIN32_WINNT 0x0500
68 # ifndef NL_COMP_MINGW
69 # define WINVER 0x0500
72 # include <WinSock2.h>
76 #endif // NL_STDMISC_H