1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "nel/misc/ucstring.h"
22 #include "nel/misc/utf_string_view.h"
24 void ucstring::toString(std::string
&str
) const
26 str
= nlmove(NLMISC::CUtfStringView(*this).toUtf8());
29 std::string
ucstring::toUtf8() const
31 return NLMISC::CUtfStringView(*this).toUtf8();
34 void ucstring::fromUtf8(const std::string
&stringUtf8
)
36 *this = NLMISC::CUtfStringView(stringUtf8
).toUtf16();