2 // This is a config file example to use with the build_clod_bank utility
\r
5 // This is the list of Lod shapes to build (eg: "HOM_LOD")
\r
11 // For each lod in clod_list, must provide a skeleton, a .clod file and a list of animation.
\r
12 // Animation Key Name in the bank are the file anim name, with the extension
\r
13 // The skeleton is the first entry in the list.
\r
14 // The .clod is the second entry in the list.
\r
15 // Next are animation. Error if not at least 3 entries
\r
17 "HOF_LOD.skel", // this is the skeleton to use for this lod.
\r
18 "HOM_LOD.clod", // this is the .clod to use for this lod.
\r
19 "FY_HOF_course.anim",
\r
20 "FY_HOF_course_monture_in0.anim",
\r
21 "FY_HOF_course_to_marche.anim",
\r
22 "FY_HOF_demitour.anim",
\r
23 "FY_HOF_demitour_inplace_monture.anim",
\r
25 "FY_HOF_idle_monture_in0.anim",
\r
26 "FY_HOF_idle_to_course.anim",
\r
27 "FY_HOF_idle_to_marche.anim",
\r
28 "FY_HOF_idle_to_marche_arriere.anim",
\r
29 "FY_HOF_impact_droit.anim",
\r
30 "FY_HOF_impact_gauche.anim",
\r
31 "FY_HOF_marche.anim",
\r
32 "FY_HOF_marche_arriere.anim",
\r
33 "FY_HOF_marche_monture_in0.anim",
\r
34 "FY_HOF_marche_to_course.anim",
\r
35 "FY_HOF_mort_derriere.anim",
\r
36 "FY_HOF_mort_devant.anim",
\r
37 "FY_HOF_mort_droite.anim",
\r
38 "FY_HOF_mort_gauche.anim",
\r
39 "FY_HOF_petitspas_monture_in0.anim",
\r
40 "FY_HOF_petits_pas.anim",
\r
41 "FY_HOF_tournedroite_inplace_monture.anim",
\r
42 "FY_HOF_tournegauche_inplace_monture.anim",
\r
43 "FY_HOF_tourne_droite.anim",
\r
44 "FY_HOF_tourne_gauche.anim",
\r
45 "FY_HOM_applaudire.anim",
\r
46 "FY_HOM_assis_boire_verre.anim",
\r
47 "FY_HOM_assis_grattage_tete.anim",
\r
48 "FY_HOM_Bienveillant_End_Echec.anim",
\r
49 "FY_HOM_Bienveillant_End_Echec_Monte.anim",
\r
50 "FY_HOM_Bienveillant_End_Fumble.anim",
\r
51 "FY_HOM_Bienveillant_End_Fumble_Monte.anim",
\r
52 "FY_HOM_Bienveillant_End_Ok.anim",
\r
53 "FY_HOM_Bienveillant_End_Ok_Monte.anim",
\r
54 "FY_HOM_Bienveillant_Init.anim",
\r
55 "FY_HOM_Bienveillant_Init_Monte.anim",
\r
56 "FY_HOM_Bienveillant_Loop.anim",
\r
57 "FY_HOM_Bienveillant_Loop_Monte.anim",
\r
58 "FY_HOM_course.anim",
\r
59 "FY_HOM_course_in0_monture.anim",
\r
60 "FY_HOM_course_to_marche_in0_monture.anim",
\r
61 "FY_HOM_dandiner.anim",
\r
62 "FY_HOM_demitour_in0_monture.anim",
\r
63 "FY_HOM_demitour_inplace_monture.anim",
\r
64 "FY_HOM_descente_esclalier_course.anim",
\r
65 "FY_HOM_descente_esclalier_marche.anim",
\r
66 "FY_HOM_descente_esclalier_marche_arriere.anim",
\r
67 "FY_HOM_engarde.anim",
\r
68 "FY_HOM_entrer_Water.anim",
\r
69 "FY_HOM_entrer_Water_Speed.anim",
\r
71 "FY_HOM_FallInWater.anim",
\r
72 "FY_HOM_Fall_In_Water.anim",
\r
73 "FY_HOM_grattage_epaule.anim",
\r
74 "FY_HOM_grattage_jambe.anim",
\r
75 "FY_HOM_grattage_menton.anim",
\r
76 "FY_HOM_grattage_nez.anim",
\r
77 "FY_HOM_Host_End_Echec.anim",
\r
78 "FY_HOM_Host_End_Echec_Monte.anim",
\r
79 "FY_HOM_Host_End_Fumble.anim",
\r
80 "FY_HOM_Host_End_Fumble_Monte.anim",
\r
81 "FY_HOM_Host_End_Ok.anim",
\r
82 "FY_HOM_Host_End_Ok_Monte.anim",
\r
83 "FY_HOM_Host_Init.anim",
\r
84 "FY_HOM_Host_Init_Monte.anim",
\r
85 "FY_HOM_Host_Loop.anim",
\r
86 "FY_HOM_Host_Loop_Monte.anim",
\r
88 "FY_HOM_idle_assis.anim",
\r
89 "FY_HOM_idle_in0_monture.anim",
\r
90 "FY_HOM_idle_to_back.anim",
\r
91 "FY_HOM_idle_to_course_in0_monture.anim",
\r
92 "FY_HOM_idle_to_descente_esclalier_course.anim",
\r
93 "FY_HOM_idle_to_descente_esclalier_marche.anim",
\r
94 "FY_HOM_idle_to_marche_in0_monture.anim",
\r
95 "FY_HOM_idle_to_monte_esclalier_course.anim",
\r
96 "FY_HOM_idle_to_monte_esclalier_marche.anim",
\r
97 "FY_HOM_idle_to_run.anim",
\r
98 "FY_HOM_idle_to_walk.anim",
\r
99 "FY_HOM_impact_droite.anim",
\r
100 "FY_HOM_impact_gauche.anim",
\r
101 "FY_HOM_Jump.anim",
\r
102 "FY_HOM_JumpInWater.anim",
\r
103 "FY_HOM_levee_poing.anim",
\r
104 "FY_HOM_mains_hanche_angry.anim",
\r
105 "FY_HOM_main_derriere_dos.anim",
\r
106 "FY_HOM_marche.anim",
\r
107 "FY_HOM_marche_arriere.anim",
\r
108 "FY_HOM_marche_arriere_in0_monture.anim",
\r
109 "FY_HOM_marche_in0_monture.anim",
\r
110 "FY_HOM_marche_to_course_in0_monture.anim",
\r
111 "FY_HOM_Med_End.anim",
\r
112 "FY_HOM_Med_End_Monte.anim",
\r
113 "FY_HOM_Med_Init.anim",
\r
114 "FY_HOM_Med_Init_Monte.anim",
\r
115 "FY_HOM_Med_Loop.anim",
\r
116 "FY_HOM_Med_Loop_Monte.anim",
\r
117 "FY_HOM_monte_esclalier_course.anim",
\r
118 "FY_HOM_monte_esclalier_marche.anim",
\r
119 "FY_HOM_monte_esclalier_marche_arriere.anim",
\r
120 "FY_HOM_monte_esclalier_marche_to_idle.anim",
\r
121 "FY_HOM_montre_qqchos_hauthomin.anim",
\r
122 "FY_HOM_montre_qqchos_sol.anim",
\r
123 "FY_HOM_mort_derriere.anim",
\r
124 "FY_HOM_mort_devant.anim",
\r
125 "FY_HOM_mort_devant_arme_sans_bouclier.anim",
\r
126 "FY_HOM_mort_droite.anim",
\r
127 "FY_HOM_mort_gauche.anim",
\r
128 "FY_HOM_Neutre_End_Echec.anim",
\r
129 "FY_HOM_Neutre_End_Echec_Monte.anim",
\r
130 "FY_HOM_Neutre_End_Fumble.anim",
\r
131 "FY_HOM_Neutre_End_Fumble_Monte.anim",
\r
132 "FY_HOM_Neutre_End_OK.anim",
\r
133 "FY_HOM_Neutre_End_OK_Monte.anim",
\r
134 "FY_HOM_Neutre_Init.anim",
\r
135 "FY_HOM_Neutre_Init_Monte.anim",
\r
136 "FY_HOM_Neutre_loop.anim",
\r
137 "FY_HOM_Neutre_loop_Monte.anim",
\r
140 "FY_HOM_Out_Water.anim",
\r
141 "FY_HOM_Out_Water_back.anim",
\r
142 "FY_HOM_Out_Water_Speed.anim",
\r
143 "FY_HOM_parler.anim",
\r
144 "FY_HOM_petitspas_monture_in0.anim",
\r
145 "FY_HOM_petit_pas.anim",
\r
146 "FY_HOM_Plouf.anim",
\r
147 "FY_HOM_PloufInWater.anim",
\r
148 "FY_HOM_poing_contre_poing.anim",
\r
149 "FY_HOM_regard_gauche_droite.anim",
\r
150 "FY_HOM_regard_hb.anim",
\r
151 "FY_HOM_regard_pied.anim",
\r
152 "FY_HOM_retournement.anim",
\r
153 "FY_HOM_rire.anim",
\r
154 "FY_HOM_run_to_idle.anim",
\r
155 "FY_HOM_run_to_walk.anim",
\r
156 "FY_HOM_salut.anim",
\r
157 "FY_HOM_salut_incline.anim",
\r
158 "FY_HOM_shoot_poussiere.anim",
\r
159 "FY_HOM_strafe_droite.anim",
\r
160 "FY_HOM_strafe_gauche.anim",
\r
161 "FY_HOM_Swim_back.anim",
\r
162 "FY_HOM_Swim_back_dead.anim",
\r
163 "FY_HOM_Swim_back_death.anim",
\r
164 "FY_HOM_Swim_back_ImpactD.anim",
\r
165 "FY_HOM_Swim_back_ImpactG.anim",
\r
166 "FY_HOM_Swim_back_TO_idle.anim",
\r
167 "FY_HOM_Swim_death.anim",
\r
168 "FY_HOM_Swim_death_Speed.anim",
\r
169 "FY_HOM_Swim_FloatingDead.anim",
\r
170 "FY_HOM_Swim_front.anim",
\r
171 "FY_HOM_Swim_front_Speed.anim",
\r
172 "FY_HOM_Swim_front_Speed_To_Front.anim",
\r
173 "FY_HOM_Swim_front_Speed_To_Idle.anim",
\r
174 "FY_HOM_Swim_front_speed_TO_uw_Front.anim",
\r
175 "FY_HOM_Swim_front_speed_TO_uw_Front_speed.anim",
\r
176 "FY_HOM_Swim_front_To_Front_Speed.anim",
\r
177 "FY_HOM_Swim_Front_TO_idle.anim",
\r
178 "FY_HOM_Swim_front_TO_uw_Front.anim",
\r
179 "FY_HOM_Swim_Hisser.anim",
\r
180 "FY_HOM_Swim_idle.anim",
\r
181 "FY_HOM_Swim_idle_180.anim",
\r
182 "FY_HOM_Swim_idle_death.anim",
\r
183 "FY_HOM_Swim_idle_impactD.anim",
\r
184 "FY_HOM_Swim_idle_impactG.anim",
\r
185 "FY_HOM_Swim_idle_TO_back.anim",
\r
186 "FY_HOM_Swim_Idle_TO_Front.anim",
\r
187 "FY_HOM_Swim_Idle_TO_Front_speed.anim",
\r
188 "FY_HOM_Swim_idle_turnD.anim",
\r
189 "FY_HOM_Swim_idle_turnG.anim",
\r
190 "FY_HOM_Swim_ImpactD.anim",
\r
191 "FY_HOM_Swim_ImpactD_speed.anim",
\r
192 "FY_HOM_Swim_ImpactG.anim",
\r
193 "FY_HOM_Swim_ImpactG_speed.anim",
\r
194 "FY_HOM_Swim_uw_Front.anim",
\r
195 "FY_HOM_Swim_uw_Front_speed.anim",
\r
196 "FY_HOM_Swim_uw_Front_TO_Front.anim",
\r
197 "FY_HOM_swim_uw_Front_To_Front_speed.anim",
\r
198 "FY_HOM_Swim_uw_Front_TO_uw_idle.anim",
\r
199 "FY_HOM_Swim_uw_idle.anim",
\r
200 "FY_HOM_Swim_uw_idleDead.anim",
\r
201 "FY_HOM_Swim_uw_idleDead_TO_FloatingDead.anim",
\r
202 "FY_HOM_Swim_uw_idle_ImpactD.anim",
\r
203 "FY_HOM_Swim_uw_idle_ImpactG.anim",
\r
204 "FY_HOM_Swim_uw_idle_TO_uw_Front.anim",
\r
205 "FY_HOM_swim_uw_Idle_TO_uw_Front_speed.anim",
\r
206 "FY_HOM_Swim_uw_idle_TurnD.anim",
\r
207 "FY_HOM_Swim_uw_idle_TurnG.anim",
\r
208 "FY_HOM_Swim_uw_noyade.anim",
\r
209 "FY_HOM_swim_uw_Speed_To_Front.anim",
\r
210 "FY_HOM_swim_uw_Speed_To_Front_speed.anim",
\r
211 "FY_HOM_tournedroite_in0_monture.anim",
\r
212 "FY_HOM_tournedroite_inplace_monture.anim",
\r
213 "FY_HOM_tournegauche_in0_monture.anim",
\r
214 "FY_HOM_tournegauche_inplace_monture.anim",
\r
215 "FY_HOM_tourne_droite.anim",
\r
216 "FY_HOM_tourne_gauche.anim",
\r
217 "FY_HOM_walk_to_idle.anim",
\r
218 "FY_HOM_walk_to_run.anim",
\r
219 "TR_HOM_course.anim",
\r
220 "TR_HOM_entrer_Water.anim",
\r
221 "TR_HOM_fall_In_Water.anim",
\r
222 "TR_HOM_idle.anim",
\r
223 "TR_HOM_idle_course.anim",
\r
224 "TR_HOM_idle_marche.anim",
\r
225 "TR_HOM_idle_marche_arriere.anim",
\r
226 "TR_HOM_Jump_In_Water.anim",
\r
227 "TR_HOM_marche.anim",
\r
228 "TR_HOM_marche_arriere.anim",
\r
229 "TR_HOM_Out_Water.anim",
\r
230 "TR_HOM_Out_Water_back.anim",
\r
231 "TR_HOM_PloufInWater.anim",
\r
232 "TR_HOM_Swim_Back.anim",
\r
233 "TR_HOM_Swim_back.ImpactD.anim",
\r
234 "TR_HOM_Swim_back.ImpactG.anim",
\r
235 "TR_HOM_Swim_Back_death.anim",
\r
236 "TR_HOM_Swim_back_TO_idle.anim",
\r
237 "TR_HOM_Swim_Death.anim",
\r
238 "TR_HOM_Swim_FloatingDead.anim",
\r
239 "TR_HOM_Swim_Front.anim",
\r
240 "TR_HOM_Swim_Front_TO_idle.anim",
\r
241 "TR_HOM_Swim_Front_TO_uw_Front.anim",
\r
242 "TR_HOM_Swim_Hisser.anim",
\r
243 "TR_HOM_Swim_idle.anim",
\r
244 "TR_HOM_Swim_idle_180.anim",
\r
245 "TR_HOM_Swim_idle_death.anim",
\r
246 "TR_HOM_Swim_idle_impactD.anim",
\r
247 "TR_HOM_Swim_idle_impactG.anim",
\r
248 "TR_HOM_Swim_idle_TO_back.anim",
\r
249 "TR_HOM_Swim_idle_TO_Front.anim",
\r
250 "TR_HOM_Swim_idle_TurnD.anim",
\r
251 "TR_HOM_Swim_idle_TurnG.anim",
\r
252 "TR_HOM_Swim_ImpactD.anim",
\r
253 "TR_HOM_Swim_ImpactG.anim",
\r
254 "TR_HOM_Swim_uw_Front_Speed.anim",
\r
255 "TR_HOM_Swim_uw_Front_TO_uw_idle.anim",
\r
256 "TR_HOM_swim_uw_idle_Dead_TO_FloatingDead.anim",
\r
257 "TR_HOM_Swim_uw_idle_TO_uw_front.anim",
\r