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[ryzomcore.git] / nel / tools / 3d / build_clod_bank / config_example.cfg
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1 \r
2 // This is a config file example to use with the build_clod_bank utility\r
3 \r
4 \r
5 // This is the list of Lod shapes to build (eg: "HOM_LOD")\r
6 clod_list= {\r
7         "HOM_LOD",\r
8         };\r
9 \r
11 // For each lod in clod_list, must provide a skeleton, a .clod file and a list of animation.\r
12 // Animation Key Name in the bank are the file anim name, with the extension\r
13 // The skeleton is the first entry in the list. \r
14 // The .clod is the second entry in the list. \r
15 // Next are animation. Error if not at least 3 entries\r
16 HOM_LOD= {\r
17         "HOF_LOD.skel",                                 // this is the skeleton to use for this lod.\r
18         "HOM_LOD.clod",                                 // this is the .clod to use for this lod.\r
19         "FY_HOF_course.anim",\r
20         "FY_HOF_course_monture_in0.anim",\r
21         "FY_HOF_course_to_marche.anim",\r
22         "FY_HOF_demitour.anim",\r
23         "FY_HOF_demitour_inplace_monture.anim",\r
24         "FY_HOF_idle.anim",\r
25         "FY_HOF_idle_monture_in0.anim",\r
26         "FY_HOF_idle_to_course.anim",\r
27         "FY_HOF_idle_to_marche.anim",\r
28         "FY_HOF_idle_to_marche_arriere.anim",\r
29         "FY_HOF_impact_droit.anim",\r
30         "FY_HOF_impact_gauche.anim",\r
31         "FY_HOF_marche.anim",\r
32         "FY_HOF_marche_arriere.anim",\r
33         "FY_HOF_marche_monture_in0.anim",\r
34         "FY_HOF_marche_to_course.anim",\r
35         "FY_HOF_mort_derriere.anim",\r
36         "FY_HOF_mort_devant.anim",\r
37         "FY_HOF_mort_droite.anim",\r
38         "FY_HOF_mort_gauche.anim",\r
39         "FY_HOF_petitspas_monture_in0.anim",\r
40         "FY_HOF_petits_pas.anim",\r
41         "FY_HOF_tournedroite_inplace_monture.anim",\r
42         "FY_HOF_tournegauche_inplace_monture.anim",\r
43         "FY_HOF_tourne_droite.anim",\r
44         "FY_HOF_tourne_gauche.anim",\r
45         "FY_HOM_applaudire.anim",\r
46         "FY_HOM_assis_boire_verre.anim",\r
47         "FY_HOM_assis_grattage_tete.anim",\r
48         "FY_HOM_Bienveillant_End_Echec.anim",\r
49         "FY_HOM_Bienveillant_End_Echec_Monte.anim",\r
50         "FY_HOM_Bienveillant_End_Fumble.anim",\r
51         "FY_HOM_Bienveillant_End_Fumble_Monte.anim",\r
52         "FY_HOM_Bienveillant_End_Ok.anim",\r
53         "FY_HOM_Bienveillant_End_Ok_Monte.anim",\r
54         "FY_HOM_Bienveillant_Init.anim",\r
55         "FY_HOM_Bienveillant_Init_Monte.anim",\r
56         "FY_HOM_Bienveillant_Loop.anim",\r
57         "FY_HOM_Bienveillant_Loop_Monte.anim",\r
58         "FY_HOM_course.anim",\r
59         "FY_HOM_course_in0_monture.anim",\r
60         "FY_HOM_course_to_marche_in0_monture.anim",\r
61         "FY_HOM_dandiner.anim",\r
62         "FY_HOM_demitour_in0_monture.anim",\r
63         "FY_HOM_demitour_inplace_monture.anim",\r
64         "FY_HOM_descente_esclalier_course.anim",\r
65         "FY_HOM_descente_esclalier_marche.anim",\r
66         "FY_HOM_descente_esclalier_marche_arriere.anim",\r
67         "FY_HOM_engarde.anim",\r
68         "FY_HOM_entrer_Water.anim",\r
69         "FY_HOM_entrer_Water_Speed.anim",\r
70         "FY_HOM_Fall.anim",\r
71         "FY_HOM_FallInWater.anim",\r
72         "FY_HOM_Fall_In_Water.anim",\r
73         "FY_HOM_grattage_epaule.anim",\r
74         "FY_HOM_grattage_jambe.anim",\r
75         "FY_HOM_grattage_menton.anim",\r
76         "FY_HOM_grattage_nez.anim",\r
77         "FY_HOM_Host_End_Echec.anim",\r
78         "FY_HOM_Host_End_Echec_Monte.anim",\r
79         "FY_HOM_Host_End_Fumble.anim",\r
80         "FY_HOM_Host_End_Fumble_Monte.anim",\r
81         "FY_HOM_Host_End_Ok.anim",\r
82         "FY_HOM_Host_End_Ok_Monte.anim",\r
83         "FY_HOM_Host_Init.anim",\r
84         "FY_HOM_Host_Init_Monte.anim",\r
85         "FY_HOM_Host_Loop.anim",\r
86         "FY_HOM_Host_Loop_Monte.anim",\r
87         "FY_HOM_idle.anim",\r
88         "FY_HOM_idle_assis.anim",\r
89         "FY_HOM_idle_in0_monture.anim",\r
90         "FY_HOM_idle_to_back.anim",\r
91         "FY_HOM_idle_to_course_in0_monture.anim",\r
92         "FY_HOM_idle_to_descente_esclalier_course.anim",\r
93         "FY_HOM_idle_to_descente_esclalier_marche.anim",\r
94         "FY_HOM_idle_to_marche_in0_monture.anim",\r
95         "FY_HOM_idle_to_monte_esclalier_course.anim",\r
96         "FY_HOM_idle_to_monte_esclalier_marche.anim",\r
97         "FY_HOM_idle_to_run.anim",\r
98         "FY_HOM_idle_to_walk.anim",\r
99         "FY_HOM_impact_droite.anim",\r
100         "FY_HOM_impact_gauche.anim",\r
101         "FY_HOM_Jump.anim",\r
102         "FY_HOM_JumpInWater.anim",\r
103         "FY_HOM_levee_poing.anim",\r
104         "FY_HOM_mains_hanche_angry.anim",\r
105         "FY_HOM_main_derriere_dos.anim",\r
106         "FY_HOM_marche.anim",\r
107         "FY_HOM_marche_arriere.anim",\r
108         "FY_HOM_marche_arriere_in0_monture.anim",\r
109         "FY_HOM_marche_in0_monture.anim",\r
110         "FY_HOM_marche_to_course_in0_monture.anim",\r
111         "FY_HOM_Med_End.anim",\r
112         "FY_HOM_Med_End_Monte.anim",\r
113         "FY_HOM_Med_Init.anim",\r
114         "FY_HOM_Med_Init_Monte.anim",\r
115         "FY_HOM_Med_Loop.anim",\r
116         "FY_HOM_Med_Loop_Monte.anim",\r
117         "FY_HOM_monte_esclalier_course.anim",\r
118         "FY_HOM_monte_esclalier_marche.anim",\r
119         "FY_HOM_monte_esclalier_marche_arriere.anim",\r
120         "FY_HOM_monte_esclalier_marche_to_idle.anim",\r
121         "FY_HOM_montre_qqchos_hauthomin.anim",\r
122         "FY_HOM_montre_qqchos_sol.anim",\r
123         "FY_HOM_mort_derriere.anim",\r
124         "FY_HOM_mort_devant.anim",\r
125         "FY_HOM_mort_devant_arme_sans_bouclier.anim",\r
126         "FY_HOM_mort_droite.anim",\r
127         "FY_HOM_mort_gauche.anim",\r
128         "FY_HOM_Neutre_End_Echec.anim",\r
129         "FY_HOM_Neutre_End_Echec_Monte.anim",\r
130         "FY_HOM_Neutre_End_Fumble.anim",\r
131         "FY_HOM_Neutre_End_Fumble_Monte.anim",\r
132         "FY_HOM_Neutre_End_OK.anim",\r
133         "FY_HOM_Neutre_End_OK_Monte.anim",\r
134         "FY_HOM_Neutre_Init.anim",\r
135         "FY_HOM_Neutre_Init_Monte.anim",\r
136         "FY_HOM_Neutre_loop.anim",\r
137         "FY_HOM_Neutre_loop_Monte.anim",\r
138         "FY_HOM_non.anim",\r
139         "FY_HOM_oui.anim",\r
140         "FY_HOM_Out_Water.anim",\r
141         "FY_HOM_Out_Water_back.anim",\r
142         "FY_HOM_Out_Water_Speed.anim",\r
143         "FY_HOM_parler.anim",\r
144         "FY_HOM_petitspas_monture_in0.anim",\r
145         "FY_HOM_petit_pas.anim",\r
146         "FY_HOM_Plouf.anim",\r
147         "FY_HOM_PloufInWater.anim",\r
148         "FY_HOM_poing_contre_poing.anim",\r
149         "FY_HOM_regard_gauche_droite.anim",\r
150         "FY_HOM_regard_hb.anim",\r
151         "FY_HOM_regard_pied.anim",\r
152         "FY_HOM_retournement.anim",\r
153         "FY_HOM_rire.anim",\r
154         "FY_HOM_run_to_idle.anim",\r
155         "FY_HOM_run_to_walk.anim",\r
156         "FY_HOM_salut.anim",\r
157         "FY_HOM_salut_incline.anim",\r
158         "FY_HOM_shoot_poussiere.anim",\r
159         "FY_HOM_strafe_droite.anim",\r
160         "FY_HOM_strafe_gauche.anim",\r
161         "FY_HOM_Swim_back.anim",\r
162         "FY_HOM_Swim_back_dead.anim",\r
163         "FY_HOM_Swim_back_death.anim",\r
164         "FY_HOM_Swim_back_ImpactD.anim",\r
165         "FY_HOM_Swim_back_ImpactG.anim",\r
166         "FY_HOM_Swim_back_TO_idle.anim",\r
167         "FY_HOM_Swim_death.anim",\r
168         "FY_HOM_Swim_death_Speed.anim",\r
169         "FY_HOM_Swim_FloatingDead.anim",\r
170         "FY_HOM_Swim_front.anim",\r
171         "FY_HOM_Swim_front_Speed.anim",\r
172         "FY_HOM_Swim_front_Speed_To_Front.anim",\r
173         "FY_HOM_Swim_front_Speed_To_Idle.anim",\r
174         "FY_HOM_Swim_front_speed_TO_uw_Front.anim",\r
175         "FY_HOM_Swim_front_speed_TO_uw_Front_speed.anim",\r
176         "FY_HOM_Swim_front_To_Front_Speed.anim",\r
177         "FY_HOM_Swim_Front_TO_idle.anim",\r
178         "FY_HOM_Swim_front_TO_uw_Front.anim",\r
179         "FY_HOM_Swim_Hisser.anim",\r
180         "FY_HOM_Swim_idle.anim",\r
181         "FY_HOM_Swim_idle_180.anim",\r
182         "FY_HOM_Swim_idle_death.anim",\r
183         "FY_HOM_Swim_idle_impactD.anim",\r
184         "FY_HOM_Swim_idle_impactG.anim",\r
185         "FY_HOM_Swim_idle_TO_back.anim",\r
186         "FY_HOM_Swim_Idle_TO_Front.anim",\r
187         "FY_HOM_Swim_Idle_TO_Front_speed.anim",\r
188         "FY_HOM_Swim_idle_turnD.anim",\r
189         "FY_HOM_Swim_idle_turnG.anim",\r
190         "FY_HOM_Swim_ImpactD.anim",\r
191         "FY_HOM_Swim_ImpactD_speed.anim",\r
192         "FY_HOM_Swim_ImpactG.anim",\r
193         "FY_HOM_Swim_ImpactG_speed.anim",\r
194         "FY_HOM_Swim_uw_Front.anim",\r
195         "FY_HOM_Swim_uw_Front_speed.anim",\r
196         "FY_HOM_Swim_uw_Front_TO_Front.anim",\r
197         "FY_HOM_swim_uw_Front_To_Front_speed.anim",\r
198         "FY_HOM_Swim_uw_Front_TO_uw_idle.anim",\r
199         "FY_HOM_Swim_uw_idle.anim",\r
200         "FY_HOM_Swim_uw_idleDead.anim",\r
201         "FY_HOM_Swim_uw_idleDead_TO_FloatingDead.anim",\r
202         "FY_HOM_Swim_uw_idle_ImpactD.anim",\r
203         "FY_HOM_Swim_uw_idle_ImpactG.anim",\r
204         "FY_HOM_Swim_uw_idle_TO_uw_Front.anim",\r
205         "FY_HOM_swim_uw_Idle_TO_uw_Front_speed.anim",\r
206         "FY_HOM_Swim_uw_idle_TurnD.anim",\r
207         "FY_HOM_Swim_uw_idle_TurnG.anim",\r
208         "FY_HOM_Swim_uw_noyade.anim",\r
209         "FY_HOM_swim_uw_Speed_To_Front.anim",\r
210         "FY_HOM_swim_uw_Speed_To_Front_speed.anim",\r
211         "FY_HOM_tournedroite_in0_monture.anim",\r
212         "FY_HOM_tournedroite_inplace_monture.anim",\r
213         "FY_HOM_tournegauche_in0_monture.anim",\r
214         "FY_HOM_tournegauche_inplace_monture.anim",\r
215         "FY_HOM_tourne_droite.anim",\r
216         "FY_HOM_tourne_gauche.anim",\r
217         "FY_HOM_walk_to_idle.anim",\r
218         "FY_HOM_walk_to_run.anim",\r
219         "TR_HOM_course.anim",\r
220         "TR_HOM_entrer_Water.anim",\r
221         "TR_HOM_fall_In_Water.anim",\r
222         "TR_HOM_idle.anim",\r
223         "TR_HOM_idle_course.anim",\r
224         "TR_HOM_idle_marche.anim",\r
225         "TR_HOM_idle_marche_arriere.anim",\r
226         "TR_HOM_Jump_In_Water.anim",\r
227         "TR_HOM_marche.anim",\r
228         "TR_HOM_marche_arriere.anim",\r
229         "TR_HOM_Out_Water.anim",\r
230         "TR_HOM_Out_Water_back.anim",\r
231         "TR_HOM_PloufInWater.anim",\r
232         "TR_HOM_Swim_Back.anim",\r
233         "TR_HOM_Swim_back.ImpactD.anim",\r
234         "TR_HOM_Swim_back.ImpactG.anim",\r
235         "TR_HOM_Swim_Back_death.anim",\r
236         "TR_HOM_Swim_back_TO_idle.anim",\r
237         "TR_HOM_Swim_Death.anim",\r
238         "TR_HOM_Swim_FloatingDead.anim",\r
239         "TR_HOM_Swim_Front.anim",\r
240         "TR_HOM_Swim_Front_TO_idle.anim",\r
241         "TR_HOM_Swim_Front_TO_uw_Front.anim",\r
242         "TR_HOM_Swim_Hisser.anim",\r
243         "TR_HOM_Swim_idle.anim",\r
244         "TR_HOM_Swim_idle_180.anim",\r
245         "TR_HOM_Swim_idle_death.anim",\r
246         "TR_HOM_Swim_idle_impactD.anim",\r
247         "TR_HOM_Swim_idle_impactG.anim",\r
248         "TR_HOM_Swim_idle_TO_back.anim",\r
249         "TR_HOM_Swim_idle_TO_Front.anim",\r
250         "TR_HOM_Swim_idle_TurnD.anim",\r
251         "TR_HOM_Swim_idle_TurnG.anim",\r
252         "TR_HOM_Swim_ImpactD.anim",\r
253         "TR_HOM_Swim_ImpactG.anim",\r
254         "TR_HOM_Swim_uw_Front_Speed.anim",\r
255         "TR_HOM_Swim_uw_Front_TO_uw_idle.anim",\r
256         "TR_HOM_swim_uw_idle_Dead_TO_FloatingDead.anim",\r
257         "TR_HOM_Swim_uw_idle_TO_uw_front.anim",\r
258         };\r
261 // etc...