1 # *** OPTIONS CONFIGURATION ***
\r
6 # *** PROCESS CONFIG ***
\r
7 process_to_complete = font,skel,swt,shape,map,smallbank,farbank,tiles,displace,ligo,zone,ig,rbank,zone_light,ig_light,anim,ps,interface,veget,vegetset,pacs_prim,clodbank
\r
9 # *** PROCESS TIMEOUT ***
\r
10 skel_export_timeout = 60000
\r
11 swt_export_timeout = 60000
\r
12 shape_export_timeout = 3600000
\r
13 zone_export_timeout = 1800000
\r
14 zone_build_depend_timeout = 1800000
\r
15 zone_build_weld_timeout = 60000
\r
16 zone_build_light_timeout = 600000
\r
17 zone_build_ig_light_timeout = 600000
\r
18 smallbank_build_timeout = 60000
\r
19 farbank_build_timeout = 180000
\r
20 anim_export_timeout = 1800000
\r
21 ig_export_timeout = 600000
\r
22 maps_build_timeout = 10000
\r
23 cmb_export_timeout = 60000
\r
24 rbank_build_tessel_timeout = 60000
\r
25 rbank_build_smooth_timeout = 60000
\r
26 rbank_build_proclocal_timeout = 60000
\r
27 rbank_build_procglobal_timeout = 1800000
\r
28 rbank_build_indoor_timeout = 1800000
\r
29 ligo_export_timeout = 3600000
\r
30 ligo_build_timeout = 1800000
\r
31 pacs_prim_export_timeout = 60000
\r
33 # *** LANDSCAPE NAME ***
\r
34 landscape_name = snowballs
\r
37 # *** COARSE MESH TEXTURE NAME ***
\r
38 coarse_mesh_texture_names = nel_coarse_mesh0
\r
39 coarse_mesh_texture_names = nel_coarse_mesh1
\r
41 # *** POSTFIX USED BY THE MULTIPLE TILES SYSTEM ***
\r
42 multiple_tiles_postfix =
\r
44 # *** ZONE REGIONS ( up-left, down-right ) ***
\r
45 zone_region = 1_aa, 8_am
\r
49 # *** SHAPE EXPORT OPTIONS ***
\r
51 # Compute lightmaps ?
\r
52 shape_export_opt_export_lighting = true
\r
54 # Cast shadow in lightmap ?
\r
55 shape_export_opt_shadow = true
\r
57 # Lighting limits. 0 : normal, 1 : soft shadows
\r
58 shape_export_opt_lighting_limit = 0
\r
60 # Lightmap lumel size
\r
61 shape_export_opt_lumel_size = 0.25
\r
63 # Oversampling value. Can be 1, 2, 4 or 8
\r
64 shape_export_opt_oversampling = 1
\r
66 # Does the lightmaps export must generate logs ?
\r
67 shape_export_opt_lightmap_log = false
\r
69 # Coarse mesh texture mul size
\r
70 texture_mul_size_value = 1.5
\r
77 # *** RBANK EXPORT OPTIONS ***
\r
79 # Region to compute ( ALPHA UPPER CASE! )
\r
80 rbank_zone_ul = 01_AA
\r
81 rbank_zone_dr = 08_AM
\r
84 rbank_reduce_surfaces = 1
\r
85 rbank_smooth_borders = 1
\r
86 rbank_compute_elevation = 0
\r
87 rbank_compute_levels = 0
\r
88 rbank_link_elements = 1
\r
90 rbank_use_zone_square = 0
\r
93 rbank_rbank_name = snowballs
\r
96 rbank_ig_path = ../ig/ig_other
\r
97 rbank_ig_path = ../ig/ig_land
\r
99 # Import shape pathes
\r
100 rbank_shape_path = ../shape/shape
\r
101 rbank_shape_path = ../shape/shape_with_coarse_mesh
\r
103 # *** LIGO OPTIONS ***
\r
105 ligo_export_colormap = colormap_snowballs.tga
\r
106 ligo_export_heightmap1 = big_snowballs.tga
\r
107 ligo_export_zfactor1 = 1.0
\r
108 ligo_export_heightmap2 = noise_snowballs.tga
\r
109 ligo_export_zfactor2 = 0.5
\r
110 ligo_export_land = snowballs.land
\r
111 ligo_export_one_pass = 1
\r
113 # *** IG OPTIONS ***
\r
115 leveldesign_igexport_continent_dir = "\\server\leveldesign\World\Lesfalaises(matis)";
\r
118 # *** CLODBANK OPTIONS ***
\r
120 clod_config_file = test_clod/clod_config_example.cfg
\r
121 clod_bank_file_name = testYoyo.clodbank
\r
123 # *** MAPS OPTIONS ***
\r
125 reduce_bitmap_factor = 0
\r
127 # *** SHADOW SKIN OPTIONS ***
\r
128 build_shadow_skin= 1
\r
129 build_shadow_skin_ratio= 25
\r
130 build_shadow_skin_maxface= 2000
\r