1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #if !defined(AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_)
19 #define AFX_EDIT_ATTRIB_DLG_H__0B2EFF2B_FA0E_4AC8_88B8_416605043BF9__INCLUDED_
23 #endif // _MSC_VER > 1000
26 * a base class for attribute edition dialog in a particle system
29 class CEditAttribDlg
: public CDialog
32 virtual BOOL
EnableWindow( BOOL bEnable
= TRUE
) { return CDialog::EnableWindow(bEnable
) ; } ;
33 virtual void init(uint32 x
, uint32 y
, CWnd
*pParent
) = 0 ;
34 virtual ~CEditAttribDlg() {}