Linux multi-monitor fullscreen support
[ryzomcore.git] / nel / tools / 3d / object_viewer / located_target_dlg.h
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #if !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)
18 #define AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_
20 #if _MSC_VER > 1000
21 #pragma once
22 #endif
26 #include "nel/3d/ps_located.h"
27 #include "nel/3d/ps_force.h"
28 #include "dialog_stack.h"
29 #include "ps_wrapper.h"
30 #include "particle_workspace.h"
33 class CParticleDlg;
36 /////////////////////////////////////////////////////////////////////////////
37 // CLocatedTargetDlg dialog
39 class CLocatedTargetDlg : public CDialog, public CDialogStack
41 // Construction
42 public:
43 CLocatedTargetDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSTargetLocatedBindable *blTarget, CParticleDlg *particleDlg); // standard constructor
47 // init the dialog with the given parent
48 void init(CWnd* pParent);
50 // Dialog Data
51 //{{AFX_DATA(CLocatedTargetDlg)
52 enum { IDD = IDD_LOCATED_TARGET_DLG };
53 CListBox m_AvailableTargets;
54 CListBox m_Targets;
55 //}}AFX_DATA
58 // Overrides
59 // ClassWizard generated virtual function overrides
60 //{{AFX_VIRTUAL(CLocatedTargetDlg)
61 protected:
62 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
63 //}}AFX_VIRTUAL
65 // Implementation
66 protected:
67 // the target we're focusing on
68 NL3D::CPSTargetLocatedBindable *_LBTarget;
69 CParticleDlg *_ParticleDlg;
70 CParticleWorkspace::CNode *_Node;
72 // Generated message map functions
73 //{{AFX_MSG(CLocatedTargetDlg)
74 afx_msg void OnAddTarget();
75 afx_msg void OnRemoveTarget();
76 virtual BOOL OnInitDialog();
77 //}}AFX_MSG
78 DECLARE_MESSAGE_MAP()
80 //////////////////////////////////////////////
81 // wrapper to tune the intensity of a force //
82 //////////////////////////////////////////////
83 struct CForceIntensityWrapper : public IPSWrapperFloat, IPSSchemeWrapperFloat
85 NL3D::CPSForceIntensity *F;
86 float get(void) const { return F->getIntensity(); }
87 void set(const float &value) {F->setIntensity(value); }
88 scheme_type *getScheme(void) const { return F->getIntensityScheme(); }
89 void setScheme(scheme_type *s) {F->setIntensityScheme(s); }
90 } _ForceIntensityWrapper;
92 ///////////////////////////////////////////////////////
93 // wrapper to tune the radial viscosity for vortices //
94 ///////////////////////////////////////////////////////
97 struct CRadialViscosityWrapper : public IPSWrapperFloat
99 NL3D::CPSCylindricVortex *V;
100 float get(void) const { return V->getRadialViscosity(); }
101 void set(const float &value) { V->setRadialViscosity(value); }
102 } _RadialViscosityWrapper;
104 ///////////////////////////////////////////////////////
105 // wrapper to tune the tangential viscosity for vortices //
106 ///////////////////////////////////////////////////////
109 struct CTangentialViscosityWrapper : public IPSWrapperFloat
111 NL3D::CPSCylindricVortex *V;
112 float get(void) const { return V->getTangentialViscosity(); }
113 void set(const float &value) { V->setTangentialViscosity(value); }
114 } _TangentialViscosityWrapper;
116 ////////////////////////////////////
117 // wrappers to tune the direction //
118 ////////////////////////////////////
120 struct CDirectionWrapper : public IPSWrapper<NLMISC::CVector>
122 NL3D::CPSDirection *E;
123 NLMISC::CVector get(void) const { return E->getDir(); }
124 void set(const NLMISC::CVector &d){ E->setDir(d); }
125 } _DirectionWrapper;
127 //////////////////////////////////////////////////////////////
128 // wrappers to tune the parametric factor of brownian force //
129 //////////////////////////////////////////////////////////////
131 struct CParamFactorWrapper : public IPSWrapperFloat
133 NL3D::CPSBrownianForce *F;
134 float get(void) const { return F->getParametricFactor(); }
135 void set(const float &f){ F->setParametricFactor(f); }
136 } _ParamFactorWrapper;
139 void updateModifiedFlag() { if (_Node) _Node->setModified(true); }
142 //{{AFX_INSERT_LOCATION}}
143 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
145 #endif // !defined(AFX_LOCATED_TARGET_DLG_H__FA197835_AE71_4057_88A4_48F28A01E367__INCLUDED_)