Linux multi-monitor fullscreen support
[ryzomcore.git] / nel / tools / 3d / object_viewer / object_viewer.cfg
blobf3c48f7d7a31ffba1f61058b540e6906159d9948
1 // Config file for object_viewer.cfg. This file must be in the same directory than object_viewer.dll\r
2 \r
3 // your searhc pathes, (where to find textures, shapes, tiles, zones ...)\r
4 search_pathes = \r
5 {\r
6         "R:\graphics\stuff\generique\agents\_textures\accessories",\r
7         "R:\graphics\stuff\generique\agents\_textures\actors",\r
8         "R:\graphics\stuff\generique\decors\_textures\batiments",\r
9         "R:\graphics\stuff\generique\decors\_textures",\r
10         "R:\graphics\stuff\fyros\agents\_textures\actors",\r
11         "R:\graphics\stuff\tryker\agents\_textures\actors",\r
12         "R:\graphics\stuff\matis\agents\_textures\actors",\r
13         "R:\graphics\stuff\zorai\agents\_textures\actors",\r
14         "R:\graphics\stuff\fyros\agents\_textures\monster",\r
15         "R:\graphics\stuff\tryker\agents\_textures\monster",\r
16         "R:\graphics\stuff\matis\agents\_textures\monster",\r
17         "R:\graphics\stuff\zorai\agents\_textures\monster",\r
18         "R:\graphics\stuff\fyros\agents\_textures\accessories",\r
19         "R:\graphics\stuff\tryker\agents\_textures\accessories",\r
20         "R:\graphics\stuff\matis\agents\_textures\accessories",\r
21         "R:\graphics\stuff\zorai\agents\_textures\accessories",\r
22         "R:\graphics\Stuff\Matis\Decors\_textures\batiments",\r
23         "R:\graphics\Stuff\zorai\Decors\_textures\batiments",\r
24         "R:\graphics\Stuff\tryker\Decors\_textures\batiments",\r
25         "R:\graphics\Stuff\fyros\Decors\_textures\batiments",\r
26         "R:\graphics\Stuff\fyros\Decors\_textures",\r
27         "R:\graphics\SFX\maps",\r
28         "R:\graphics\SFX\old_shapes",\r
29         "R:\graphics\Stuff\Primes_Racines\Agents\_textures\Monster",\r
30         "R:\graphics\Stuff\Jungle\Agents\_textures\Monster",\r
31         "R:\graphics\Stuff\Goo\Agents\_textures\monster",\r
32         "R:\graphics\Stuff\caravan\Agents\_textures\Actors",\r
33 };\r
35 recursive_search_pathes=\r
36 {\r
37 //      "\\server\sound\ryzom_data_raw"\r
38         "R:\code\ryzom\data\sound"\r
39 };\r
41 // can load dds if the tga is not available\r
42 extensions_remapping = { "tga", "dds" };\r
44 camera_focal = 75; // this is optional\r
46 // sound related vars\r
47 packed_sheet_path               = "R:\code\ryzom\data\sound";\r
48 sample_path                     = "R:\code\ryzom\data\sound\samplebanks\";\r
50 //\r
52 // Vegetable Landscape Setup (for vegetable edition). search_pathes must be OK.\r
53 veget_tile_bank= "";                            // this is optional, but obligatory for Vegetable Edit to work properly\r
54 veget_tile_far_bank= "";                // this is optional, but obligatory for Vegetable Edit to work properly\r
55 veget_landscape_zones=                                          // this is optional, but obligatory for Vegetable Edit to work properly\r
56 {\r
57 };\r
58 veget_landscape_threshold= 0.01;                        // this is optional\r
59 veget_landscape_tile_near= 50;                          //  this is optional\r
60 veget_landscape_ambient = {17, 54, 100} ;       //  this is optional\r
61 veget_landscape_diffuse = {241, 226, 244} ;     //  this is optional\r
62 veget_landscape_snap_height= 1.70;              //  this is optional\r
64 // veget setup\r
65 veget_texture= "";      // this is optional, but important for Vegetable Edit to behave properly\r
66 veget_ambient= {80, 80, 80};            // this is optional\r
67 veget_diffuse= {255, 255, 255};         // this is optional. NB: works like veget_landscape_diffuse (ie maxLightFactor possible)\r
68 veget_light_dir= {0, 1, -1};            // this is optional\r
69 veget_wind_dir= {1, 1, 0};              // this is optional\r
70 veget_wind_freq= 0.5;                   // this is optional\r
71 veget_wind_power= 1;                    // this is optional\r
72 veget_wind_bend_min= 0;                 // this is optional\r
74 // scene_light setup\r
75 scene_light_enabled             =       1;                                      // this is optional. Usefull to load Igs with lights and see correct ligthing\r
76 scene_light_sun_specular=       {255, 255, 255};        // this is optional\r
77 scene_light_sun_diffuse =       {255, 255, 255};        // this is optional\r
78 scene_light_sun_ambiant =       {64, 64, 64};           // this is optional\r
79 scene_light_sun_dir             =       {1, 0, -1};                     // this is optional\r
82 // scale the played position of all the skeletons by this value (default 1).\r
83 character_scale_pos= 1;\r
85 // "opengl" (default) or "direct3d"\r
86 driver = "opengl";\r
88 // Fog\r
89 fog = 0;\r
90 fog_color = { 64, 64, 64};\r
91 fog_start = 250;\r
92 fog_end = 500;\r
94 // Clouds\r
95 cloud_count                     = 0;\r
96 cloud_diffuse           = {255,255,255};\r
97 cloud_ambient           = {120,140,160};\r
98 cloud_speed                     = 5.0;\r
99 cloud_update_period = 120.0;\r
100 cloud_wind_speed        = 2.0;\r