1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // scene_rot_dlg.cpp : implementation file
21 #include "object_viewer.h"
22 #include "scene_rot_dlg.h"
24 /////////////////////////////////////////////////////////////////////////////
25 // CSceneRotDlg dialog
28 CSceneRotDlg::CSceneRotDlg(CWnd
* pParent
/*=NULL*/)
29 : CDialog(CSceneRotDlg::IDD
, pParent
)
31 //{{AFX_DATA_INIT(CSceneRotDlg)
39 void CSceneRotDlg::DoDataExchange(CDataExchange
* pDX
)
41 CDialog::DoDataExchange(pDX
);
42 //{{AFX_DATA_MAP(CSceneRotDlg)
43 DDX_Text(pDX
, IDC_ROTX
, RotX
);
44 DDX_Text(pDX
, IDC_ROTY
, RotY
);
45 DDX_Text(pDX
, IDC_ROTZ
, RotZ
);
50 BEGIN_MESSAGE_MAP(CSceneRotDlg
, CDialog
)
51 //{{AFX_MSG_MAP(CSceneRotDlg)
52 // NOTE: the ClassWizard will add message map macros here
56 /////////////////////////////////////////////////////////////////////////////
57 // CSceneRotDlg message handlers