1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 // log_analyser.cpp : Defines the class behaviors for the application.
21 #include "log_analyser.h"
22 #include "log_analyserDlg.h"
27 static char THIS_FILE
[] = __FILE__
;
30 /////////////////////////////////////////////////////////////////////////////
33 BEGIN_MESSAGE_MAP(CLog_analyserApp
, CWinApp
)
34 //{{AFX_MSG_MAP(CLog_analyserApp)
35 // NOTE - the ClassWizard will add and remove mapping macros here.
36 // DO NOT EDIT what you see in these blocks of generated code!
38 ON_COMMAND(ID_HELP
, CWinApp::OnHelp
)
41 /////////////////////////////////////////////////////////////////////////////
42 // CLog_analyserApp construction
44 CLog_analyserApp::CLog_analyserApp()
46 // TODO: add construction code here,
47 // Place all significant initialization in InitInstance
50 /////////////////////////////////////////////////////////////////////////////
51 // The one and only CLog_analyserApp object
53 CLog_analyserApp theApp
;
55 /////////////////////////////////////////////////////////////////////////////
56 // CLog_analyserApp initialization
58 BOOL
CLog_analyserApp::InitInstance()
60 // Standard initialization
61 // If you are not using these features and wish to reduce the size
62 // of your final executable, you should remove from the following
63 // the specific initialization routines you do not need.
67 INT_PTR nResponse
= dlg
.DoModal();
68 if (nResponse
== IDOK
)
70 // TODO: Place code here to handle when the dialog is
73 else if (nResponse
== IDCANCEL
)
75 // TODO: Place code here to handle when the dialog is
76 // dismissed with Cancel
79 // Since the dialog has been closed, return FALSE so that we exit the
80 // application, rather than start the application's message pump.