1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #if !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_)
18 #define AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_
22 #endif // _MSC_VER > 1000
23 // DicSplashScreen.h : header file
26 /////////////////////////////////////////////////////////////////////////////
27 // CDicSplashScreen dialog
29 class CDicSplashScreen
: public CDialog
33 CDicSplashScreen(CWnd
* pParent
= NULL
); // standard constructor
36 //{{AFX_DATA(CDicSplashScreen)
37 enum { IDD
= IDD_SplashScreen
};
38 // NOTE: the ClassWizard will add data members here
43 // ClassWizard generated virtual function overrides
44 //{{AFX_VIRTUAL(CDicSplashScreen)
46 virtual void DoDataExchange(CDataExchange
* pDX
); // DDX/DDV support
52 // Generated message map functions
53 //{{AFX_MSG(CDicSplashScreen)
54 // NOTE: the ClassWizard will add member functions here
59 //{{AFX_INSERT_LOCATION}}
60 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
62 #endif // !defined(AFX_DICSPLASHSCREEN_H__7DF0565F_D1BE_4FBA_B8E9_6DDDEEBBAF0E__INCLUDED_)