1 // NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #include "nel/misc/types_nl.h"
23 #include "nel/misc/config_file.h"
25 extern NLMISC::CConfigFile ConfigFile
;
27 void startPatchThread (const std::string
&serverPath
, const std::string
&serverVersion
, const std::string
&urlOk
, const std::string
&urlFailed
, const std::string
&logSeparator
);
28 bool patchEnded (std::string
&url
, bool &ok
);
29 bool patchState (std::string
&state
, std::string
&stateLog
);
32 int getTotalFilesToGet();
33 int getCurrentFilesToGet();
34 int getTotalBytesToGet();
35 int getCurrentBytesToGet();
38 // get the version with the VERSION file
39 std::string
getVersion ();
41 // set the VERSION file with the version
42 void setVersion (const std::string
&version
);