1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_FX_STICK_MODE_H
20 #define CL_FX_STICK_MODE_H
23 #include "nel/misc/string_mapper.h"
31 * \author Matthieu 'Trap' Besson
32 * \author Nevrax France
46 OrientedTowardTargeter
,
47 UserBoneOrientedTowardTargeter
,
49 StaticObjectCastRay
= StaticMatrix
, // cast ray for object such as towers (static once created)
51 SpawnPermanent
// spawn and delegate to fx manager when the fx is stopped
57 NLMISC::TStringId UserBoneName
; // bone to which the fx must be sticked when StickBone == UserBone
62 CFXStickMode() : Mode(Follow
), UserBoneName(0) {}
64 /// Build the stick mode from an external script.
65 bool build(const NLGEORGES::UFormElm
&item
, const std::string
&prefix
= "");
68 void serial(NLMISC::IStream
&f
);