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[ryzomcore.git] / ryzom / client / src / client_sheets / mission_sheet.h
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef RY_MISSION_SHEET_H
20 #define RY_MISSION_SHEET_H
23 /////////////
24 // INCLUDE //
25 /////////////
26 // misc
27 #include "nel/misc/types_nl.h"
28 // client
29 #include "entity_sheet.h"
32 /**
33 * class describing a mission sheet
34 * \author Nicolas Brigand
35 * \author Nevrax France
36 * \date 2002
38 class CMissionSheet : public CEntitySheet
40 public:
41 /// Constructor
42 CMissionSheet()
44 Type = MISSION;
47 /// Build the sheet from an external script.
48 virtual void build(const NLGEORGES::UFormElm &item);
50 /// Serialize character sheet into binary data file.
51 virtual void serial(NLMISC::IStream &f);
53 std::string Name;
54 std::string Description;
55 std::vector<std::string> StepsDescription;
56 std::string RewardDescription;
64 #endif // RY_MISSION_SHEET_H
66 /* End of mission_sheet.h */