1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "success_table_sheet.h"
22 #include "nel/georges/u_form_elm.h"
26 using namespace NLMISC
;
27 using namespace NLGEORGES
;
29 // ***************************************************************************
30 void CSuccessTableSheet::build(const NLGEORGES::UFormElm
&root
)
32 const UFormElm
*array
= NULL
;
33 if (root
.getNodeByName (&array
, "Chances") && array
)
37 array
->getArraySize (size
);
39 SuccessTable
.resize( size
);
42 for (uint i
=0; i
<size
; ++i
)
44 const UFormElm
*line
= NULL
;
45 if ( array
->getArrayNode( &line
, i
) && line
)
47 line
->getValueByName( SuccessTable
[ i
].RelativeLevel
, "RelativeLevel" );
48 line
->getValueByName( SuccessTable
[ i
].SuccessProbability
, "SuccessChances" );
49 line
->getValueByName( SuccessTable
[ i
].PartialSuccessProbability
, "PartialSuccessMaxDraw" );