Linux multi-monitor fullscreen support
[ryzomcore.git] / ryzom / client / src / client_sheets / success_table_sheet.cpp
blobb2432854c8f41624125d2b14762ca9b717246b0e
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "stdpch.h"
21 #include "success_table_sheet.h"
22 #include "nel/georges/u_form_elm.h"
25 using namespace std;
26 using namespace NLMISC;
27 using namespace NLGEORGES;
29 // ***************************************************************************
30 void CSuccessTableSheet::build(const NLGEORGES::UFormElm &root)
32 const UFormElm *array = NULL;
33 if (root.getNodeByName (&array, "Chances") && array)
35 // Get array size
36 uint size;
37 array->getArraySize (size);
39 SuccessTable.resize( size );
41 // Get a array value
42 for (uint i=0; i<size; ++i)
44 const UFormElm *line = NULL;
45 if ( array->getArrayNode( &line, i) && line)
47 line->getValueByName( SuccessTable[ i ].RelativeLevel, "RelativeLevel" );
48 line->getValueByName( SuccessTable[ i ].SuccessProbability, "SuccessChances" );
49 line->getValueByName( SuccessTable[ i ].PartialSuccessProbability, "PartialSuccessMaxDraw" );