1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010-2019 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2012 Matt RAYKOWSKI (sfb) <matt.raykowski@gmail.com>
6 // Copyright (C) 2013 Laszlo KIS-ADAM (dfighter) <dfighter1985@gmail.com>
7 // Copyright (C) 2014-2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
9 // This program is free software: you can redistribute it and/or modify
10 // it under the terms of the GNU Affero General Public License as
11 // published by the Free Software Foundation, either version 3 of the
12 // License, or (at your option) any later version.
14 // This program is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 // GNU Affero General Public License for more details.
19 // You should have received a copy of the GNU Affero General Public License
20 // along with this program. If not, see <http://www.gnu.org/licenses/>.
31 #include "nel/misc/i18n.h"
32 #include "nel/misc/path.h"
33 #include "nel/misc/time_nl.h"
34 #include "nel/misc/algo.h"
35 #include "nel/misc/system_utils.h"
37 #include "nel/3d/u_driver.h"
38 #include "nel/3d/u_text_context.h"
39 #include "nel/3d/stereo_display.h"
41 //#include "game_share/gd_time.h" // \todo GUIGUI : TO DELETE/CHANGE
42 #include "game_share/gender.h"
43 #include "game_share/character_summary.h"
44 #include "game_share/roles.h"
45 #include "game_share/character_title.h"
46 #include "game_share/shard_names.h"
47 #include "game_share/utils.h"
48 #include "game_share/bg_downloader_msg.h"
53 #include "connection.h"
54 #include "nel/gui/action_handler.h"
55 #include "sound_manager.h"
58 #include "login_progress_post_thread.h"
60 #include "client_cfg.h"
61 #include "actions_client.h"
62 #include "user_entity.h"
63 #include "time_client.h"
64 #include "net_manager.h"
65 #include "string_manager_client.h"
67 #include "movie_shooter.h"
70 #include "interface_v3/interface_manager.h"
71 #include "interface_v3/character_3d.h"
72 #include "nel/gui/ctrl_button.h"
73 #include "interface_v3/input_handler_manager.h"
74 #include "nel/gui/group_editbox.h"
75 #include "nel/gui/interface_expr.h"
76 #include "init_main_loop.h"
77 #include "continent_manager.h"
78 #include "interface_v3/group_quick_help.h"
79 #include "nel/gui/dbgroup_combo_box.h"
81 #include "r2/dmc/client_edition_module.h"
82 #include "r2/editor.h"
83 #include "game_share/scenario.h"
84 #include "session_browser_impl.h"
86 #include "bg_downloader_access.h"
87 #include "main_loop.h"
95 using namespace NLMISC
;
97 using namespace NLNET
;
99 using namespace RSMGR
;
107 extern uint32 Version
; // Client Version.
108 extern UDriver
*Driver
;
109 extern UTextContext
*TextContext
;
110 extern bool game_exit
;
112 extern CSoundManager
*SoundMngr
;
114 extern bool serverReceivedReady
;
115 extern CContinentManager ContinentMngr
;
117 extern bool MovieShooterSaving
;
118 extern void endMovieShooting();
119 extern void replayMovieShooting();
120 extern void saveMovieShooting();
121 extern void displaySpecialTextProgress(const char *text
);
122 extern bool InitMouseWithCursor(bool hardware
);
124 extern bool SetMousePosFirstTime
;
127 // Globals // initialization occurs in the function : connection
133 bool CharacterInterf
;
135 std::vector
<CCharacterSummary
> CharacterSummaries
;
136 std::string UsedFSAddr
;
137 std::string UserPrivileges
;
138 uint8 ServerPeopleActive
= 255;
139 uint8 ServerCareerActive
= 255;
141 bool WaitServerAnswer
;
142 bool CharNameValidArrived
;
144 string CharNameValidDBLink
;
145 uint8 PlayerSelectedSlot
= 0;
146 string PlayerSelectedFileName
;
147 TSessionId PlayerSelectedMainland
= (TSessionId
)0; // This is the mainland selected at the SELECT perso!!
148 std::string PlayerSelectedHomeShardName
;
149 std::string PlayerSelectedHomeShardNameWithParenthesis
;
150 extern std::string CurrentCookie
;
152 std::string NewKeysCharNameWanted
; // name of the character for which a new keyset must be created
153 std::string NewKeysCharNameValidated
;
154 std::string GameKeySet
= "keys.xml";
155 std::string RingEditorKeySet
= "keys_r2ed.xml";
157 string ScenarioFileName
;
158 sint LoginCharsel
= -1;
160 std::string ImportCharacter
;
162 static const char *KeySetVarName
= "BuiltInKeySets";
164 #define GROUP_LIST_CHARACTER "ui:outgame:charsel_import:import_list"
165 #define GROUP_LIST_MAINLAND "ui:outgame:appear_mainland:mainland_list"
166 #define GROUP_LIST_KEYSET "ui:outgame:appear_keyset:keyset_list"
167 vector
<CMainlandSummary
> Mainlands
;
168 TSessionId MainlandSelected
= (TSessionId
)0; // This is the mainland selected at the CREATE perso!!
170 // This is the home session (mainland) of the selected character
171 TSessionId CharacterHomeSessionId
= (TSessionId
)0;
174 bool PatchBegun
= false;
176 // \todo GUIGUI : USE TRANSPORT CLASS.
177 // SVersionAnswer versionAnswer;
180 // Finite State Machine : all the states before entering the game
181 // ------------------------------------------------------------------------------------------------
182 TInterfaceState
globalMenu();
185 bool hasPrivilegeDEV() { return (UserPrivileges
.find(":DEV:") != std::string::npos
); }
186 bool hasPrivilegeSGM() { return (UserPrivileges
.find(":SGM:") != std::string::npos
); }
187 bool hasPrivilegeGM() { return (UserPrivileges
.find(":GM:") != std::string::npos
); }
188 bool hasPrivilegeVG() { return (UserPrivileges
.find(":VG:") != std::string::npos
); }
189 bool hasPrivilegeSG() { return (UserPrivileges
.find(":SG:") != std::string::npos
); }
190 bool hasPrivilegeG() { return (UserPrivileges
.find(":G:") != std::string::npos
); }
191 bool hasPrivilegeEM() { return (UserPrivileges
.find(":EM:") != std::string::npos
); }
192 bool hasPrivilegeEG() { return (UserPrivileges
.find(":EG:") != std::string::npos
); }
195 // Restore the video mode (fullscreen for example) after the connection (done in a window)
196 void connectionRestoreVideoMode ()
199 StereoDisplayAttached
= StereoDisplay
->attachToDisplay();
201 // And setup hardware mouse if we have to
202 InitMouseWithCursor (ClientCfg
.HardwareCursor
&& !StereoDisplayAttached
);
205 SetMouseSpeed (ClientCfg
.CursorSpeed
);
206 SetMouseAcceleration (ClientCfg
.CursorAcceleration
);
208 // Restore user UI scaling
209 CViewRenderer::getInstance()->setInterfaceScale(ClientCfg
.InterfaceScale
);
213 #define UI_VARIABLES_SCREEN_WEBSTART 8
216 // ***************************************************************************
217 // Called to reload the start test page in test browser mode
218 class CAHOnReloadTestPage
: public IActionHandler
220 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
222 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
223 // need to reset password and current screen
224 CGroupHTML
*pGH
= dynamic_cast<CGroupHTML
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_BROWSER
));
226 pGH
->browse(ClientCfg
.TestBrowserUrl
.c_str());
230 REGISTER_ACTION_HANDLER (CAHOnReloadTestPage
, "on_reload_test_page");
233 // ------------------------------------------------------------------------------------------------
234 void setOutGameFullScreen()
236 if (!ClientCfg
.Local
&& ClientCfg
.SelectCharacter
== -1)
238 if (StereoDisplayAttached
)
239 StereoDisplay
->detachFromDisplay();
240 StereoDisplayAttached
= false;
242 InitMouseWithCursor(ClientCfg
.HardwareCursor
&& !StereoDisplayAttached
);
245 // Enable auto scaling in login window
246 CViewRenderer::getInstance()->setInterfaceScale(1.0f
, 1024, 768);
249 // ------------------------------------------------------------------------------------------------
250 class CSoundGlobalMenu
255 _MusicWantedAsync
= false;
256 _NbFrameBeforeChange
= NbFrameBeforeChangeMax
;
259 void setMusic(const string
&music
, bool async
);
264 bool _MusicWantedAsync
;
265 sint _NbFrameBeforeChange
;
266 enum {NbFrameBeforeChangeMax
= 10};
269 void CSoundGlobalMenu::reset()
271 _MusicPlayed
.clear();
272 _MusicWanted
.clear();
275 void CSoundGlobalMenu::updateSound()
277 // **** update the music played
278 // The first music played is the music played at loading, before select char
279 if (_MusicPlayed
.empty())
280 _MusicPlayed
= toLowerAscii(LoadingMusic
.empty() ? ClientCfg
.StartMusic
: LoadingMusic
);
281 if (_MusicWanted
.empty())
282 _MusicWanted
= toLowerAscii(LoadingMusic
.empty() ? ClientCfg
.StartMusic
: LoadingMusic
);
284 // because music is changed when the player select other race for instance,
285 // wait the 3D to load (stall some secs)
287 // if the wanted music is the same as the one currently playing, just continue playing
288 if(_MusicPlayed
!=_MusicWanted
)
290 // wait nbFrameBeforeChangeMax before actually changing the music
291 _NbFrameBeforeChange
--;
292 if(_NbFrameBeforeChange
<=0)
294 _MusicPlayed
= _MusicWanted
;
296 if (SoundMngr
!= NULL
)
297 SoundMngr
->playMusic(_MusicPlayed
, 500, _MusicWantedAsync
, true, true);
303 if (SoundMngr
!= NULL
)
307 void CSoundGlobalMenu::setMusic(const string
&music
, bool async
)
309 _MusicWanted
= toLowerAscii(music
);
310 _MusicWantedAsync
= async
;
312 _NbFrameBeforeChange
= NbFrameBeforeChangeMax
;
314 static CSoundGlobalMenu SoundGlobalMenu
;
317 // New version of the menu after the server connection
319 // If you add something in this function, check CFarTP,
320 // some kind of reinitialization might be useful over there.
321 // ------------------------------------------------------------------------------------------------
322 bool connection (const string
&cookie
, const string
&fsaddr
)
325 NLMISC::TTime connStart
= ryzomGetLocalTime();
326 NLMISC::TTime connLast
= connStart
;
327 NLMISC::TTime connCurrent
= connLast
;
331 // set resolution from cfg after login
332 connectionRestoreVideoMode ();
334 // Preload continents
336 const string
nmsg("Loading continents...");
337 ProgressBar
.newMessage (ClientCfg
.buildLoadingString(nmsg
) );
338 ContinentMngr
.preloadSheets();
340 connLast
= connCurrent
;
341 connCurrent
= ryzomGetLocalTime();
342 nlinfo ("PROFILE: %d seconds (%d total) for Loading continents", (uint32
)(connCurrent
-connLast
)/1000, (uint32
)(connCurrent
-connStart
)/1000);
345 if (!fsaddr
.empty () && !cookie
.empty ())
347 // it means that we have a nel_launcher values, so we are online
349 nlinfo ("Using the nel launcher parameters '%s' '%s'", cookie
.c_str (), fsaddr
.c_str ());
352 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
354 // If the Client is in in Local Mode -> init the Time and return.
357 #ifdef ENABLE_INCOMING_MSG_RECORDER
358 NetMngr
.init("", "");
359 // Set the impulse callback.
360 NetMngr
.setImpulseCallback (impulseCallBack
);
362 NetMngr
.setDataBase (IngameDbMngr
.getNodePtr());
363 // init the string manager cache.
364 STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg
.LanguageCode
); // VOIR BORIS
369 ProgressBar
.setFontFactor(1.0f
);
372 setOutGameFullScreen();
374 string
nmsg("Initializing outgame...");
375 ProgressBar
.newMessage (ClientCfg
.buildLoadingString(nmsg
) );
378 connLast
= connCurrent
;
379 connCurrent
= ryzomGetLocalTime();
380 nlinfo ("PROFILE: %d seconds (%d total) for Initializing outgame", (uint32
)(connCurrent
-connLast
)/1000, (uint32
)(connCurrent
-connStart
)/1000);
382 // Init user interface
383 nmsg
= "Initializing user interface...";
384 ProgressBar
.newMessage (ClientCfg
.buildLoadingString(nmsg
) );
386 // Hide cursor for interface
387 //Driver->showCursor (false);
389 // Init global variables
392 ConnectInterf
= true;
394 CharacterInterf
= true;
395 WaitServerAnswer
= false;
399 // Start the finite state machine
400 static bool firstConnection
= true;
401 TInterfaceState InterfaceState
= AUTO_LOGIN
;
402 // TInterfaceState InterfaceState = firstConnection ? AUTO_LOGIN : GLOBAL_MENU;
403 /*if (!firstConnection)
405 noUserChar = userChar = false;
406 WaitServerAnswer = true;
409 NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(ClientCfg
.Local
? 6 : -1); // TMP TMP
410 IngameDbMngr
.flushObserverCalls();
411 NLGUI::CDBManager::getInstance()->flushObserverCalls();
414 Actions
.enable(true);
415 EditActions
.enable(true);
417 if (ClientCfg
.SelectCharacter
== -1)
419 // not initialized at login and remain hardware until here ...
421 // Re-initialise the mouse (will be now in hardware mode, if required)
422 //InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
424 // no ui init if character selection is automatic
425 //SetMouseFreeLook ();
427 SetMouseSpeed (ClientCfg
.CursorSpeed
);
428 SetMouseAcceleration (ClientCfg
.CursorAcceleration
);
430 NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(ClientCfg
.SelectedSlot
);
431 PlayerSelectedSlot
= ClientCfg
.SelectedSlot
;
434 connLast
= connCurrent
;
435 connCurrent
= ryzomGetLocalTime();
436 nlinfo ("PROFILE: %d seconds (%d total) for Initializing user interface", (uint32
)(connCurrent
-connLast
)/1000, (uint32
)(connCurrent
-connStart
)/1000);
438 nlinfo ("PROFILE: %d seconds for connection", (uint32
)(ryzomGetLocalTime ()-connStart
)/1000);
445 InterfaceState
= GLOBAL_MENU
;
448 // No loading music here, this is right before character selection, using the existing music
450 // Create the loading texture. We can't do that before because we need to add search path first.
451 beginLoading (LoadBackground
);
452 UseEscapeDuringLoading
= USE_ESCAPE_DURING_LOADING
;
454 while ((InterfaceState
!= GOGOGO_IN_THE_GAME
) && (InterfaceState
!= QUIT_THE_GAME
))
456 switch (InterfaceState
)
459 InterfaceState
= autoLogin (cookie
, fsaddr
, firstConnection
);
463 if (!ClientCfg
.Local
)
465 if (ClientCfg
.SelectCharacter
== -1)
467 NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(0); // 0 == select
470 InterfaceState
= globalMenu();
472 case GOGOGO_IN_THE_GAME
:
479 firstConnection
= false;
481 // Restore user UI scaling
482 CViewRenderer::getInstance()->setInterfaceScale(ClientCfg
.InterfaceScale
);
485 Actions
.enable(false);
486 EditActions
.enable(false);
488 // resetTextContext ("ingame.ttf", true);
489 resetTextContext ("ryzom.ttf", true);
491 if (InterfaceState
== GOGOGO_IN_THE_GAME
)
493 // set background downloader to 'paused' to ease loading of client
494 #ifdef RYZOM_BG_DOWNLOADER
500 if (InterfaceState
== QUIT_THE_GAME
)
502 nlassert ((InterfaceState
== GOGOGO_IN_THE_GAME
) || (InterfaceState
== QUIT_THE_GAME
));
509 // Allow user to reselect character after the server reconnection
510 // ------------------------------------------------------------------------------------------------
516 setOutGameFullScreen();
518 // Preload continents
520 const string
nmsg ("Loading continents...");
521 ProgressBar
.newMessage (ClientCfg
.buildLoadingString(nmsg
) );
522 ContinentMngr
.preloadSheets();
525 if (!fsaddr.empty () && !cookie.empty ())
527 // it means that we have a nel_launcher values, so we are online
529 nlinfo ("Using the nel launcher parameters '%s' '%s'", cookie.c_str (), fsaddr.c_str ());
532 // If the Client is in in Local Mode -> init the Time and return.
535 #ifdef ENABLE_INCOMING_MSG_RECORDER
536 NetMngr.init("", "");
537 // Set the impulse callback.
538 NetMngr.setImpulseCallback (impulseCallBack);
540 NetMngr.setDataBase (IngameDbMngr.getNodePtr());
541 // init the string manager cache.
542 STRING_MANAGER::CStringManagerClient::instance()->initCache("", ClientCfg.LanguageCode); // VOIR BORIS
544 connectionRestoreVideoMode ();
549 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
551 ProgressBar
.setFontFactor(1.0f
);
554 SoundGlobalMenu
.reset();
557 // Hide cursor for interface
558 Driver
->showCursor (false);
560 // Init global variables
563 ConnectInterf
= true;
565 CharacterInterf
= true;
566 WaitServerAnswer
= false;
571 SoundMngr
->setupFadeSound(1.0f
, 1.0f
);
573 // these two globals sequence GlobalMenu to display the character select dialog
574 WaitServerAnswer
= true;
577 // Start the finite state machine
578 TInterfaceState InterfaceState
= GLOBAL_MENU
;
580 NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(-1);
581 IngameDbMngr
.flushObserverCalls();
582 NLGUI::CDBManager::getInstance()->flushObserverCalls();
585 Actions
.enable(true);
586 EditActions
.enable(true);
588 if (ClientCfg
.SelectCharacter
== -1)
590 // Re-initialise the mouse (will be now in hardware mode, if required)
591 SetMousePosFirstTime
= true;
592 InitMouseWithCursor (ClientCfg
.HardwareCursor
&& !StereoDisplayAttached
); // the return value of enableLowLevelMouse() has already been tested at startup
594 // no ui init if character selection is automatic
597 SetMouseSpeed (ClientCfg
.CursorSpeed
);
598 SetMouseAcceleration (ClientCfg
.CursorAcceleration
);
599 NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(ClientCfg
.SelectedSlot
);
600 PlayerSelectedSlot
= ClientCfg
.SelectedSlot
;
603 // we want the teleport graphics to display (not like in Server Hop mode)
604 // this also kicks the state machine to sendReady() so we stop spinning in farTPmainLoop
607 // Not loading music here, this is before character selection, keep existing music
609 // Create the loading texture. We can't do that before because we need to add search path first.
610 beginLoading (LoadBackground
);
611 UseEscapeDuringLoading
= USE_ESCAPE_DURING_LOADING
;
613 // character selection menu
614 while( InterfaceState
== GLOBAL_MENU
) // != GOGOGO_IN_THE_GAME) && (InterfaceState != QUIT_THE_GAME))
616 if (ClientCfg
.SelectCharacter
== -1)
618 NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(0); // 0 == select
620 InterfaceState
= globalMenu();
623 // Restore user UI scaling
624 CViewRenderer::getInstance()->setInterfaceScale(ClientCfg
.InterfaceScale
);
627 Actions
.enable(false);
628 EditActions
.enable(false);
630 // resetTextContext ("ingame.ttf", true);
631 resetTextContext ("ryzom.ttf", true);
633 if (InterfaceState
== GOGOGO_IN_THE_GAME
)
635 #ifdef RYZOM_BG_DOWNLOADER
640 if (InterfaceState
== QUIT_THE_GAME
)
642 nlassert ((InterfaceState
== GOGOGO_IN_THE_GAME
) || (InterfaceState
== QUIT_THE_GAME
));
646 // Automatic connection to the server, the user can't do anything
647 // ------------------------------------------------------------------------------------------------
648 TInterfaceState
autoLogin (const string
&cookie
, const string
&fsaddr
, bool firstConnection
)
650 noUserChar
= userChar
= false;
651 string defaultPort
= string(":47851");
654 // If we have a front end address from command line, use this one
656 if (UsedFSAddr
.find(":") == string::npos
)
658 UsedFSAddr
+= defaultPort
;
663 // Otherwise, use the front end address from configfile
664 UsedFSAddr
= ClientCfg
.FSHost
;
665 FSAddr
= UsedFSAddr
; // to be able to do /reconnect
666 LoginSM
.pushEvent( CLoginStateMachine::ev_skip_all_login
);
667 if (UsedFSAddr
.find(":") == string::npos
)
669 UsedFSAddr
+= defaultPort
;
670 FSAddr
+= defaultPort
; // to be able to do /reconnect
675 NetMngr
.init (cookie
, UsedFSAddr
);
678 if (!ClientCfg
.Local
/*ace!ClientCfg.Light*/)
684 NetMngr
.connect (result
);
688 nlerror ("connection : %s.", result
.c_str());
689 return QUIT_THE_GAME
;
692 // Ok the client is connected
694 // Set the impulse callback.
695 NetMngr
.setImpulseCallback (impulseCallBack
);
697 NetMngr
.setDataBase (IngameDbMngr
.getNodePtr());
699 // init the string manager cache.
700 STRING_MANAGER::CStringManagerClient::instance()->initCache(UsedFSAddr
, ClientCfg
.LanguageCode
);
705 CCharacterSummary cs
;
707 //cs.Surname = "l'elephant";
708 cs
.People
= EGSPD::CPeople::Zorai
;
709 cs
.VisualPropA
.PropertySubData
.Sex
= 0; // Male
711 // cs.Role = ROLES::range_warrior;
712 // cs.Job = JOBS::CasterBuffer;
714 CharacterSummaries
.push_back(cs
);
717 //cs.Surname = "zeelot";
718 cs
.People
= EGSPD::CPeople::Matis
;
719 cs
.VisualPropA
.PropertySubData
.Sex
= 1; // Female
721 // cs.Role = ROLES::buffer_magician;
722 // cs.Job = JOBS::CasterHealer;
724 CharacterSummaries
.push_back(cs
);
729 WaitServerAnswer
= true;
734 // ------------------------------------------------------------------------------------------------
735 void globalMenuMovieShooter()
738 if(MovieShooterSaving
)
740 // Add the buffer frame to the movie.
741 if(!MovieShooter
.addFrame(TimeInSec
, Driver
))
743 // Fail to add the frame => abort.
748 // Ok, just add a display.
749 displaySpecialTextProgress("MovieShooting");
755 // ------------------------------------------------------------------------------------------------
756 // Build a valid PlayerName for file Save selection.
757 std::string
buildPlayerNameForSaveFile(const std::string
&playerNameIn
)
759 // remove any shard name appended
760 string playerName
= playerNameIn
;
761 string::size_type pos
= playerNameIn
.find('(');
762 if(pos
!=string::npos
&& pos
>0)
764 playerName
.resize(pos
);
767 // replace any special ucchar with '_'
769 ret
.resize(playerName
.size());
770 for(uint i
=0;i
<playerName
.size();i
++)
772 ucchar c
= playerName
[i
];
773 if( (c
>='A' && c
<='Z') ||
774 (c
>='a' && c
<='z') ||
775 (c
>='0' && c
<='9') ||
778 ret
[i
]= tolower(c
); // TODO: toLowerAscii
787 #ifdef RYZOM_BG_DOWNLOADER
788 static bool LuaBGDSuccessFlag
= true; // tmp, for debug
790 void updateBGDownloaderUI()
792 CInterfaceManager
*im
= CInterfaceManager::getInstance();
793 CBGDownloaderAccess
&bgDownloader
= CBGDownloaderAccess::getInstance();
794 bool bgWindowVisible
= true;
797 static NLMISC::CRefPtr
<CInterfaceElement
> bgDownloaderWindow
;
798 if (!bgDownloaderWindow
)
800 bgDownloaderWindow
= CWidgetManager::getInstance()->getElementFromId("ui:interface:bg_downloader");
802 bgWindowVisible
= bgDownloaderWindow
&& bgDownloaderWindow
->getActive();
804 bool prevSuccess
= LuaBGDSuccessFlag
;
805 if (isBGDownloadEnabled() && PatchBegun
)
807 if (AvailablePatchs
== 0)
809 if (LuaBGDSuccessFlag
)
811 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchSuccess()");
816 switch(bgDownloader
.getLastTaskResult())
818 case BGDownloader::TaskResult_Unknown
:
820 float progress
= 0.f
;
821 /*if (bgDownloader.getTotalSize() != 0)
823 progress = (float) bgDownloader.getPatchingSize() / bgDownloader.getTotalSize();
825 if (bgDownloader
.getTotalFilesToGet() != 0)
827 progress
= (bgDownloader
.getCurrentFilesToGet() + bgDownloader
.getCurrentFileProgress()) / bgDownloader
.getTotalFilesToGet();
829 if (LuaBGDSuccessFlag
&& bgWindowVisible
)
831 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript(toString("bgdownloader:setPatchProgress(%f)", progress
));
833 // display current priority of the downloader
834 if (LuaBGDSuccessFlag
&& bgWindowVisible
)
836 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:displayPriority()");
840 case BGDownloader::TaskResult_Success
:
841 if (LuaBGDSuccessFlag
&& bgWindowVisible
)
843 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchSuccess()");
847 if (bgDownloader
.getPatchCompletionFlag(true /* clear flag */))
849 // when in-game, display a message to signal the end of the patch
852 im
->displaySystemInfo(CI18N::get("uiBGD_InGamePatchCompletion"), "BC");
858 if (LuaBGDSuccessFlag
&& bgWindowVisible
)
860 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:setPatchError()");
868 if (LuaBGDSuccessFlag
&& bgWindowVisible
)
870 if (isBGDownloadEnabled())
872 // no necessary patch for now
873 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:setNoNecessaryPatch()");
878 LuaBGDSuccessFlag
= CLuaManager::getInstance().executeLuaScript("bgdownloader:setNoDownloader()");
882 if (prevSuccess
!= LuaBGDSuccessFlag
)
884 nlwarning("Some scipt error occurred");
889 // compute patcher priority, depending on the presence of one or more mainland characters : in this case, give the patch a boost
890 void updatePatcherPriorityBasedOnCharacters()
892 #ifdef RYZOM_BG_DOWNLOADER
893 if (isBGDownloadEnabled())
895 if (CBGDownloaderAccess::getInstance().getDownloadThreadPriority() != BGDownloader::ThreadPriority_Paused
)
897 // choose priority based on available characters :
898 bool hasMainlandChar
= false;
899 for(std::vector
<CCharacterSummary
>::iterator it
= CharacterSummaries
.begin(); it
!= CharacterSummaries
.end(); ++it
)
901 if (it
->Name
.empty()) continue;
902 if (!it
->InNewbieland
)
904 hasMainlandChar
= true;
908 CBGDownloaderAccess::getInstance().requestDownloadThreadPriority(hasMainlandChar
? BGDownloader::ThreadPriority_Normal
: BGDownloader::ThreadPriority_Low
, false);
914 // Launch the interface to choose a character
915 // ------------------------------------------------------------------------------------------------
916 TInterfaceState
globalMenu()
918 CLoginProgressPostThread::getInstance().step(CLoginStep(LoginStep_CharacterSelection
, "login_step_character_selection"));
920 #ifdef RYZOM_BG_DOWNLOADER
921 CBGDownloaderAccess
&bgDownloader
= CBGDownloaderAccess::getInstance();
923 if (isBGDownloadEnabled())
925 // If there's a need for mainland download, then proceed
926 if (AvailablePatchs
& (1 << BGDownloader::DownloadID_MainLand
))
928 // if a task is already started, then this was a situation where player went back from game to the character selection,
930 BGDownloader::TTaskResult dummyResult
;
931 ucstring dummyMessage
; // OLD
932 if (!bgDownloader
.isTaskEnded(dummyResult
, dummyMessage
))
934 unpauseBGDownloader();
940 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
942 sint32 nScreenConnecting
, nScreenIntro
, nScreenServerCrashed
;
943 fromString(CWidgetManager::getInstance()->getParser()->getDefine("screen_connecting"), nScreenConnecting
);
944 fromString(CWidgetManager::getInstance()->getParser()->getDefine("screen_intro"), nScreenIntro
);
945 fromString(CWidgetManager::getInstance()->getParser()->getDefine("screen_crashing"), nScreenServerCrashed
);
947 // SKIP INTRO : Write to the database if we have to skip the intro and write we want to skip further intro to client cfg
948 if (ClientCfg
.SkipIntro
)
950 CCDBNodeLeaf
*pNL
= NLGUI::CDBManager::getInstance()->getDbProp("UI:TEMP:SKIP_INTRO", false);
955 TGameCycle serverTick
= NetMngr
.getCurrentServerTick();
956 bool PlayerWantToGoInGame
= false;
957 bool firewallTimeout
= false;
959 ProgressBar
.finish(); // no progress while selecting character
961 while (PlayerWantToGoInGame
== false)
964 #if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) && 0
966 if (::GetAsyncKeyState(VK_SPACE
))
968 pIM
->uninitOutGame();
970 CWidgetManager::getInstance()->activateMasterGroup ("ui:outgame", true);
971 NLGUI::CDBManager::getInstance()->getDbProp ("UI:CURRENT_SCREEN")->setValue32(2); // TMP TMP
972 IngameDbMngr
.flushObserverCalls();
973 NLGUI::CDBManager::getInstance()->flushObserverCalls();
974 CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel")->setActive(false);
975 CWidgetManager::getInstance()->getElementFromId("ui:outgame:charsel")->setActive(true);
977 Actions
.enable(true);
978 EditActions
.enable(true);
979 LuaBGDSuccessFlag
= true;
980 CWidgetManager::getInstance()->getParser()->reloadAllLuaFileScripts();
984 #ifdef RYZOM_BG_DOWNLOADER
985 updateBGDownloaderUI();
991 if ( ! firewallTimeout
)
994 catch (const EBlockedByFirewall
&)
996 if ( NetMngr
.getConnectionState() == CNetManager::Disconnect
)
998 firewallTimeout
= true;
1002 // Display the firewall alert string
1003 CViewText
*pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId("ui:outgame:connecting:title"));
1005 pVT
->setTextLocalized("uiFirewallAlert", true);
1007 // The mouse and fullscreen mode should be unlocked for the user to set the firewall permission
1008 nlSleep( 30 ); // 'nice' the client, and prevent to make too many send attempts
1012 IngameDbMngr
.flushObserverCalls();
1013 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1015 // check if we can send another dated block
1016 if (NetMngr
.getCurrentServerTick() != serverTick
)
1019 serverTick
= NetMngr
.getCurrentServerTick();
1020 NetMngr
.send(serverTick
);
1027 // Update the DT T0 and T1 global variables
1029 CInputHandlerManager::getInstance()->pumpEvents();
1030 Driver
->clearBuffers(CRGBA::Black
);
1031 Driver
->setMatrixMode2D11();
1034 SoundGlobalMenu
.updateSound();
1036 // Interface handling & displaying (processes clicks...)
1037 pIM
->updateFrameEvents();
1038 pIM
->updateFrameViews(NULL
);
1039 IngameDbMngr
.flushObserverCalls();
1040 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1043 globalMenuMovieShooter();
1045 // Force the client to sleep a bit.
1046 if(ClientCfg
.Sleep
>= 0)
1048 nlSleep(ClientCfg
.Sleep
);
1051 #if defined(NL_OS_WINDOWS) && defined(NL_DEBUG) && 0
1052 if (::GetAsyncKeyState(VK_CONTROL
))
1054 pIM
->displayUIViewBBoxs("");
1055 pIM
->displayUICtrlBBoxs("");
1056 pIM
->displayUIGroupBBoxs("");
1057 displayDebugUIUnderMouse();
1062 Driver
->swapBuffers();
1064 // SERVER INTERACTIONS WITH INTERFACE
1065 if (WaitServerAnswer
)
1067 if (noUserChar
|| userChar
)
1069 #ifdef RYZOM_BG_DOWNLOADER
1070 if (isBGDownloadEnabled())
1072 // If there's a need for mainland download, then proceed
1073 if (AvailablePatchs
& (1 << BGDownloader::DownloadID_MainLand
))
1075 // if a task is already started, then this was a situation where player went back from game to the character selection,
1077 BGDownloader::TTaskResult dummyResult
;
1078 ucstring dummyMessage
; // OLD
1079 if (bgDownloader
.isTaskEnded(dummyResult
, dummyMessage
))
1081 // launch mainland patch as a background task
1082 BGDownloader::CTaskDesc
task(BGDownloader::DLState_GetAndApplyPatch
,
1083 (1 << BGDownloader::DownloadID_MainLand
));
1084 bgDownloader
.startTask(task
, getBGDownloaderCommandLine(), false /* showDownloader */);
1086 // choose priority based on available characters :
1087 updatePatcherPriorityBasedOnCharacters();
1095 //nlinfo("impulseCallBack : received userChars list");
1096 noUserChar
= userChar
= false;
1097 if( FarTP
.isReselectingChar() || !FarTP
.isServerHopInProgress() ) // if doing a Server Hop, expect serverReceivedReady without action from the user
1099 sint charSelect
= -1;
1100 if (ClientCfg
.SelectCharacter
!= -1)
1101 charSelect
= ClientCfg
.SelectCharacter
;
1103 if (LoginCharsel
!= -1)
1104 charSelect
= LoginCharsel
;
1106 WaitServerAnswer
= false;
1107 if (charSelect
== -1)
1109 CCDBNodeLeaf
*pNL
= NLGUI::CDBManager::getInstance()->getDbProp("UI:SERVER_RECEIVED_CHARS", false);
1112 pNL
->setValue64 (1); // Send impulse to interface observers
1113 IngameDbMngr
.flushObserverCalls();
1114 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1115 pNL
->setValue64 (0);
1116 IngameDbMngr
.flushObserverCalls();
1117 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1122 // check that the pre selected character is available
1123 if (CharacterSummaries
[charSelect
].People
== EGSPD::CPeople::Unknown
|| charSelect
> 4)
1125 // BAD ! preselected char does not exist, use the first available or fail
1127 for (i
=0; i
<CharacterSummaries
.size(); ++i
)
1129 if (CharacterSummaries
[i
].People
!= EGSPD::CPeople::Unknown
)
1132 if (i
== CharacterSummaries
.size())
1134 Driver
->systemMessageBox("You have no character for the current user.\nClient will exit.", "Char loading error", UDriver::okType
, UDriver::exclamationIcon
);
1139 UDriver::TMessageBoxId ret
= Driver
->systemMessageBox("The pre-selected character doesn't exist.\nDo you want to use the first available character instead ?", "Char loading error", UDriver::yesNoType
, UDriver::warningIcon
);
1140 if (ret
== UDriver::noId
)
1146 // Auto-selection for fast launching (dev only)
1147 CAHManager::getInstance()->runActionHandler("launch_game", NULL
, toString("slot=%d|edit_mode=0", charSelect
));
1149 if (LoginCharsel
== -1)
1150 ClientCfg
.SelectCharacter
= charSelect
;
1155 // Clear sending buffer that may contain prevous QUIT_GAME when getting back to the char selection screen
1156 NetMngr
.flushSendBuffer();
1159 if (CharNameValidArrived
)
1161 //nlinfo("impulseCallBack : received CharNameValidArrived");
1162 CharNameValidArrived
= false;
1163 WaitServerAnswer
= false;
1164 if (ClientCfg
.SelectCharacter
== -1)
1167 pNL
= NLGUI::CDBManager::getInstance()->getDbProp(CharNameValidDBLink
,false);
1176 pNL
= NLGUI::CDBManager::getInstance()->getDbProp("UI:SERVER_RECEIVED_VALID", false);
1179 pNL
->setValue64 (1); // Send impulse to interface observers
1180 IngameDbMngr
.flushObserverCalls();
1181 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1182 pNL
->setValue64 (0);
1183 IngameDbMngr
.flushObserverCalls();
1184 NLGUI::CDBManager::getInstance()->flushObserverCalls();
1189 if (serverReceivedReady
)
1191 //nlinfo("impulseCallBack : received serverReceivedReady");
1192 serverReceivedReady
= false;
1193 WaitServerAnswer
= false;
1194 PlayerWantToGoInGame
= true;
1201 CharNameValidArrived
= false;
1202 serverReceivedReady
= false;
1205 // Check if server disconnect the client
1206 if (!ClientCfg
.Local
)
1208 if (NetMngr
.getConnectionState() == CNetManager::Disconnect
)
1210 // Display the connection failure screen
1211 CCDBNodeLeaf
*pNL
= NLGUI::CDBManager::getInstance()->getDbProp("UI:CURRENT_SCREEN", false);
1213 pNL
->setValue64 (nScreenServerCrashed
);
1215 if ( firewallTimeout
)
1217 // Display the firewall error string instead of the normal failure string
1218 CViewText
*pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId("ui:outgame:crashing:title"));
1221 pVT
->setMultiLine( true );
1222 pVT
->setTextLocalized(CI18N::get("uiFirewallFail")+".\n"+
1223 CI18N::get("uiFirewallAlert")+".", false);
1231 // We want to quit the game without playing
1233 return QUIT_THE_GAME
;
1236 if (ClientCfg
.SelectCharacter
!= -1)
1237 PlayerSelectedSlot
= ClientCfg
.SelectCharacter
;
1239 // Notify the state machine that we're exiting from global menu
1240 LoginSM
.pushEvent(CLoginStateMachine::ev_global_menu_exited
);
1242 // Init the current Player Name (for interface.cfg and sentence.name save). Make a good File Name.
1243 string playerName
= CharacterSummaries
[PlayerSelectedSlot
].Name
.toUtf8();
1244 PlayerSelectedFileName
= buildPlayerNameForSaveFile(playerName
);
1246 // Init the current Player Home shard Id and name
1247 CharacterHomeSessionId
= CharacterSummaries
[PlayerSelectedSlot
].Mainland
;
1248 PlayerSelectedMainland
= CharacterSummaries
[PlayerSelectedSlot
].Mainland
;
1249 PlayerSelectedHomeShardName
.clear();
1250 PlayerSelectedHomeShardNameWithParenthesis
.clear();
1251 for(uint i
=0;i
<CShardNames::getInstance().getSessionNames().size();i
++)
1253 const CShardNames::TSessionName
&sessionName
= CShardNames::getInstance().getSessionNames()[i
];
1254 if(PlayerSelectedMainland
== sessionName
.SessionId
)
1256 PlayerSelectedHomeShardName
= sessionName
.DisplayName
;
1257 PlayerSelectedHomeShardNameWithParenthesis
= '(' + PlayerSelectedHomeShardName
+ ')';
1262 // Restore video mode
1263 if (ClientCfg
.SelectCharacter
== -1)
1264 connectionRestoreVideoMode ();
1266 // Skip intro next time
1267 ClientCfg
.writeBool("SkipIntro", true);
1269 // return SELECT_CHARACTER;
1270 return GOGOGO_IN_THE_GAME
;
1274 // Init the character selection slot texts from the character summaries
1275 // ------------------------------------------------------------------------------------------------
1276 class CAHNetInitCharSel
: public IActionHandler
1279 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1281 string sPath
= getParam(Params
, "slottexts");
1282 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1284 for (i
= 0; i
< CharacterSummaries
.size(); ++i
)
1286 CCharacterSummary
&rCS
= CharacterSummaries
[i
];
1287 CInterfaceElement
*pIE
= CWidgetManager::getInstance()->getElementFromId(sPath
+":text"+NLMISC::toString(i
));
1288 CViewText
*pVT
= dynamic_cast<CViewText
*>(pIE
);
1289 if (pVT
== NULL
) return;
1291 if (rCS
.Name
.empty())
1292 pVT
->setTextLocalized("uiEmptySlot", true);
1294 pVT
->setTextLocalized(rCS
.Name
.toUtf8(), false);
1299 CViewText
*pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId(sPath
+":text"+NLMISC::toString(i
)));
1300 if (pVT
== NULL
) return;
1301 pVT
->setTextLocalized("uiEmptySlot", true);
1305 REGISTER_ACTION_HANDLER (CAHNetInitCharSel
, "net_init_char_sel");
1307 // ------------------------------------------------------------------------------------------------
1308 void setTarget(CCtrlBase
*ctrl
, const string
&targetName
, std::string
&value
)
1310 std::vector
<CInterfaceLink::CTargetInfo
> targets
;
1311 // find first enclosing group
1312 CCtrlBase
*currCtrl
= ctrl
;
1313 CInterfaceGroup
*ig
= NULL
;
1316 ig
= dynamic_cast<CInterfaceGroup
*>(currCtrl
);
1317 if (ig
!= NULL
) break;
1318 currCtrl
= currCtrl
->getParent();
1322 CInterfaceExprValue exprValue
;
1323 exprValue
.setString(value
);
1325 CInterfaceLink::splitLinkTargets(targetName
, ig
, targets
);
1326 for(uint k
= 0; k
< targets
.size(); ++k
)
1328 if (targets
[k
].Elem
) targets
[k
].affect(exprValue
);
1333 // ------------------------------------------------------------------------------------------------
1334 void setTarget(CCtrlBase
*ctrl
, const string
&targetName
, uint32 value
)
1336 std::vector
<CInterfaceLink::CTargetInfo
> targets
;
1337 // find first enclosing group
1338 CCtrlBase
*currCtrl
= ctrl
;
1339 CInterfaceGroup
*ig
= NULL
;
1342 ig
= dynamic_cast<CInterfaceGroup
*>(currCtrl
);
1343 if (ig
!= NULL
) break;
1344 currCtrl
= currCtrl
->getParent();
1348 CInterfaceExprValue exprValue
;
1349 exprValue
.setInteger(value
);
1351 CInterfaceLink::splitLinkTargets(targetName
, ig
, targets
);
1352 for(uint k
= 0; k
< targets
.size(); ++k
)
1354 if (targets
[k
].Elem
) targets
[k
].affect(exprValue
);
1359 // ------------------------------------------------------------------------------------------------
1360 class CAHGetSlot
: public IActionHandler
1363 virtual void execute (CCtrlBase
*pCaller
, const string
&Params
)
1365 string sProp
= getParam(Params
, "prop");
1366 string sTarget
= getParam(Params
, "target");
1367 string sSlot
= getParam(Params
, "slot");
1369 CInterfaceExprValue result
;
1370 if (!CInterfaceExpr::eval(sSlot
, result
))
1372 uint8 selectedSlot
= (uint8
)result
.getInteger();
1373 if (selectedSlot
>= CharacterSummaries
.size())
1376 PlayerSelectedSlot
= selectedSlot
;
1378 if (CharacterSummaries
[PlayerSelectedSlot
].Name
.empty())
1384 if (sProp
== "name")
1386 sValue
= CharacterSummaries
[PlayerSelectedSlot
].Name
.toUtf8();
1387 setTarget (pCaller
, sTarget
, sValue
);
1389 /* else if (sProp == "surname")
1391 sValue = CharacterSummaries[PlayerSelectedSlot].Surname;
1392 setTarget (pCaller, sTarget, sValue);
1394 */ else if (sProp
== "title")
1397 if( CharacterSummaries
[PlayerSelectedSlot
].VisualPropA
.PropertySubData
.Sex
== 1 )
1399 UserEntity
->setGender( GSGENDER::female
);
1404 UserEntity
->setGender( GSGENDER::male
);
1407 string titleStr
= CHARACTER_TITLE::toString(CharacterSummaries
[PlayerSelectedSlot
].Title
);
1408 sValue
= STRING_MANAGER::CStringManagerClient::getTitleLocalizedName(titleStr
, womanTitle
);
1410 // Sometimes translation contains another title
1411 string::size_type pos
= sValue
.find('$');
1412 if (pos
!= string::npos
)
1414 sValue
= STRING_MANAGER::CStringManagerClient::getTitleLocalizedName(CEntityCL::getTitleFromName(sValue
), womanTitle
);
1417 setTarget (pCaller
, sTarget
, sValue
);
1419 /* else if (sProp == "orient")
1421 sValue = ROLES::roleToUCString(CharacterSummaries[PlayerSelectedSlot].Role);
1422 setTarget (pCaller, sTarget, sValue);
1424 else if (sProp == "job")
1427 // sValue = JOBS::jobToUCString(CharacterSummaries[PlayerSelectedSlot].Job);
1428 sValue = JOBS::jobToUCString(JOBS::BladeBearer);
1429 setTarget (pCaller, sTarget, sValue);
1431 */ else if (sProp
== "level")
1434 // sValue = toString(CharacterSummaries[PlayerSelectedSlot].JobLevel);
1435 sValue
= toString(1);
1436 setTarget (pCaller
, sTarget
, sValue
);
1438 else if (sProp
== "pos")
1440 nValue
= CharacterSummaries
[PlayerSelectedSlot
].Location
;
1441 setTarget (pCaller
, sTarget
, nValue
);
1445 REGISTER_ACTION_HANDLER (CAHGetSlot
, "get_slot");
1448 // Setup the database from a database entry which represents a slot
1449 // ------------------------------------------------------------------------------------------------
1450 class CAHSetDBFromSlot
: public IActionHandler
1453 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1455 string sDBLink
= getParam(Params
, "dblink");
1456 string sSlot
= getParam(Params
, "slot");
1458 CInterfaceExprValue result
;
1459 if (!CInterfaceExpr::eval(sSlot
, result
))
1462 PlayerSelectedSlot
= (uint8
)result
.getInteger();
1464 if (PlayerSelectedSlot
>= CharacterSummaries
.size())
1467 // Setup the database from the character summary
1468 CCharacterSummary
&rCS
= CharacterSummaries
[PlayerSelectedSlot
];
1469 if (rCS
.Name
.empty())
1472 SCharacter3DSetup::setupDBFromCharacterSummary(sDBLink
, rCS
);
1475 REGISTER_ACTION_HANDLER (CAHSetDBFromSlot
, "set_db_from_slot");
1478 // Reset all the pushed radio button of a group
1479 // ------------------------------------------------------------------------------------------------
1480 class CAHResetPushed
: public IActionHandler
1483 virtual void execute (CCtrlBase
*pCaller
, const string
&Params
)
1485 string sDBLink
= getParam(Params
, "dblink");
1486 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1487 CInterfaceElement
*pIE
= CWidgetManager::getInstance()->getElementFromId(pCaller
->getId(), sDBLink
);
1488 CInterfaceGroup
*pIG
= dynamic_cast<CInterfaceGroup
*>(pIE
);
1489 if (pIG
== NULL
) return;
1491 const vector
<CCtrlBase
*> vCB
= pIG
->getControls();
1492 for (uint i
= 0; i
< vCB
.size(); ++i
)
1494 CCtrlBaseButton
*pBut
= dynamic_cast<CCtrlBaseButton
*>(vCB
[i
]);
1495 if (pBut
&& pBut
->getType() == CCtrlBaseButton::RadioButton
)
1497 pBut
->setPushed (false);
1502 REGISTER_ACTION_HANDLER (CAHResetPushed
, "reset_pushed");
1508 // Launch the game given a slot (slot is reference to the character summaries
1509 // ------------------------------------------------------------------------------------------------
1510 class CAHLaunchGame
: public IActionHandler
1513 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1515 // Get the edit/play mode
1516 string sEditMode
= getParam(Params
, "edit_mode");
1517 bool wantsEditMode
= false;
1518 CInterfaceExprValue result
;
1519 bool wantsNewScenario
= false;
1521 if (CInterfaceExpr::eval(sEditMode
, result
))
1523 wantsEditMode
= (result
.getInteger() == 1) || (result
.getInteger() == 2);
1524 wantsNewScenario
= (result
.getInteger() == 2);
1527 CInterfaceManager
*im
= CInterfaceManager::getInstance();
1530 // full patch needed for edition, warn the client
1531 if (AvailablePatchs
!= 0)
1535 inGamePatchUncompleteWarning();
1539 im
->messageBoxWithHelp(CI18N::get("uiBGD_FullPatchNeeded"), "ui:outgame");
1545 // Get the player selected slot
1546 string sSlot
= getParam(Params
, "slot");
1547 if (sSlot
!= "ingame_auto")
1549 CInterfaceExprValue result
;
1550 if (!CInterfaceExpr::eval(sSlot
, result
))
1552 PlayerSelectedSlot
= (uint8
)result
.getInteger();
1553 if (PlayerSelectedSlot
>= CharacterSummaries
.size())
1556 ClientCfg
.writeInt("SelectedSlot",PlayerSelectedSlot
);
1557 if (ClientCfg
.SaveConfig
)
1558 ClientCfg
.ConfigFile
.save();
1563 static volatile bool isMainlandCharacter = false; // TMP until we can get this info
1564 if (isMainlandCharacter)
1566 nlassert(0); // use id="message_box" !!!
1567 if (AvailablePatchs != 0)
1569 im->messageBoxWithHelp(CI18N::get("uiBGD_MainlandCharFullPatchNeeded"), "ui:outgame");
1576 // Select the right sheet to create the user character.
1577 ClientCfg
.UserSheet
= CharacterSummaries
[PlayerSelectedSlot
].SheetId
.toString();
1579 // If the user wants to enter its editing session, get the ring server to Far TP to.
1583 if (wantsNewScenario
)
1585 CSessionBrowserImpl
&sb
= CSessionBrowserImpl::getInstance();
1587 sb
.closeEditSession(sb
.getCharId());
1588 sb
.waitOneMessage(CSessionBrowserImpl::getMessageName("on_invokeResult"));
1590 if (FarTP
.requestFarTPToSession( (TSessionId
)0, PlayerSelectedSlot
, CFarTP::LaunchEditor
, false ))
1592 WaitServerAnswer
= true; // prepare to receive the character messages
1595 // // If the player clicked 'Launch Editor', there was no CONNECTION:SELECT_CHAR sent yet,
1596 // // so don't wait for the EGS to acknowledge our quit message as he does not know our character
1597 // LoginSM.pushEvent(CLoginStateMachine::ev_ingame_return);
1602 // Send CONNECTION:SELECT_CHAR
1604 nlverify( GenericMsgHeaderMngr
.pushNameToStream ("CONNECTION:SELECT_CHAR", out
) );
1605 //nlinfo("impulseCallBack : CONNECTION:SELECT_CHAR '%d' sent.", PlayerSelectedSlot);
1608 CSelectCharMsg SelectCharMsg
;
1609 SelectCharMsg
.c
= (uint8
)PlayerSelectedSlot
;
1610 out
.serial (SelectCharMsg
);
1611 if (!ClientCfg
.Local
/*ace!ClientCfg.Light*/)
1614 NetMngr
.send(NetMngr
.getCurrentServerTick());
1617 //PlayerWantToGoInGame = true;
1619 // CBitMemStream out2;
1620 // if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:ENTER", out2))
1622 // NetMngr.push(out2);
1623 // nlinfo("impulseCallBack : CONNECTION:ENTER sent");
1626 // nlwarning("unknown message name : 'CONNECTION:ENTER'.");
1628 WaitServerAnswer
= true;
1629 if (ClientCfg
.Local
)
1630 serverReceivedReady
= true;
1633 REGISTER_ACTION_HANDLER (CAHLaunchGame
, "launch_game");
1636 // Ask the server to create a character
1637 // ------------------------------------------------------------------------------------------------
1638 class CAHAskCreateChar
: public IActionHandler
1641 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1643 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1645 // Create the message for the server to create the character.
1647 if (!GenericMsgHeaderMngr
.pushNameToStream("CONNECTION:CREATE_CHAR", out
))
1649 nlwarning ("don't know message name CONNECTION:CREATE_CHAR");
1654 string sEditBoxPath
= getParam (Params
, "name");
1655 string sFirstName
= "NotSet";
1656 string sSurName
= "NotSet";
1657 CGroupEditBox
*pGEB
= dynamic_cast<CGroupEditBox
*>(CWidgetManager::getInstance()->getElementFromId(sEditBoxPath
));
1659 sFirstName
= pGEB
->getInputString();
1661 nlwarning ("can't get edit box name : %s",sEditBoxPath
.c_str());
1663 // Build the character summary from the database branch ui:temp:char3d
1664 CCharacterSummary CS
;
1665 string sCharSumPath
= getParam(Params
, "charsum");
1666 SCharacter3DSetup::setupCharacterSummaryFromDB(CS
, sCharSumPath
);
1667 CS
.Mainland
= MainlandSelected
;
1668 CS
.Name
= ucstring::makeFromUtf8(sFirstName
); // FIXME: UTF-8 (serial)
1669 //CS.Surname = sSurName;
1671 // Create the message to send to the server from the character summary
1672 CCreateCharMsg CreateCharMsg
;
1674 CreateCharMsg
.setupFromCharacterSummary(CS
);
1678 string sSlot
= getParam(Params
, "slot");
1680 CInterfaceExprValue result
;
1681 if (!CInterfaceExpr::eval(sSlot
, result
))
1684 CreateCharMsg
.Slot
= (uint8
)result
.getInteger();
1686 NLGUI::CDBManager::getInstance()->getDbProp("UI:SELECTED_SLOT")->setValue32(PlayerSelectedSlot
);
1689 // Setup the new career
1690 string sCaracBasePath
= getParam (Params
, "caracs");
1691 CreateCharMsg
.NbPointFighter
= (uint8
)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath
+"FIGHT")->getValue32();
1692 CreateCharMsg
.NbPointCaster
= (uint8
)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath
+"MAGIC")->getValue32();
1693 CreateCharMsg
.NbPointCrafter
= (uint8
)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath
+"CRAFT")->getValue32();
1694 CreateCharMsg
.NbPointHarvester
= (uint8
)NLGUI::CDBManager::getInstance()->getDbProp(sCaracBasePath
+"FORAGE")->getValue32();
1696 // Setup starting point
1697 string sLocationPath
= getParam(Params
, "loc");
1699 CreateCharMsg
.StartPoint
= RYZOM_STARTING_POINT::borea
;
1701 CCDBNodeLeaf
*pNL
= NLGUI::CDBManager::getInstance()->getDbProp (sLocationPath
, false);
1703 CreateCharMsg
.StartPoint
= (RYZOM_STARTING_POINT::TStartPoint
)(pNL
->getValue64());
1705 nlwarning(("Can't read starting point from the database : " + sLocationPath
).c_str());
1707 if (CS
.People
== EGSPD::CPeople::Fyros
)
1708 CreateCharMsg
.StartPoint
= (RYZOM_STARTING_POINT::TStartPoint
)(((uint8
)CreateCharMsg
.StartPoint
) + ((uint8
)RYZOM_STARTING_POINT::fyros_start
));
1709 else if (CS
.People
== EGSPD::CPeople::Matis
)
1710 CreateCharMsg
.StartPoint
= (RYZOM_STARTING_POINT::TStartPoint
)(((uint8
)CreateCharMsg
.StartPoint
) + ((uint8
)RYZOM_STARTING_POINT::matis_start
));
1711 else if (CS
.People
== EGSPD::CPeople::Tryker
)
1712 CreateCharMsg
.StartPoint
= (RYZOM_STARTING_POINT::TStartPoint
)(((uint8
)CreateCharMsg
.StartPoint
) + ((uint8
)RYZOM_STARTING_POINT::tryker_start
));
1713 else // if (CS.People == EGSPD::CPeople::Zorai)
1714 CreateCharMsg
.StartPoint
= (RYZOM_STARTING_POINT::TStartPoint
)(((uint8
)CreateCharMsg
.StartPoint
) + ((uint8
)RYZOM_STARTING_POINT::zorai_start
));
1718 // Send the message to the server
1719 CreateCharMsg
.serialBitMemStream (out
);
1720 if (!ClientCfg
.Local
/*!ClientCfg.Light*/)
1722 noUserChar
= userChar
= false;
1725 NetMngr
.send(NetMngr
.getCurrentServerTick());
1727 //nlinfo("impulseCallBack : CONNECTION:CREATE_CHAR sent");
1728 CreateCharMsg
.dump();
1733 if (CharacterSummaries
.size() < 5)
1734 CharacterSummaries
.push_back(CS
);
1736 WaitServerAnswer
= true;
1739 REGISTER_ACTION_HANDLER (CAHAskCreateChar
, "ask_create_char");
1743 // Ask the server to delete a character
1744 // ------------------------------------------------------------------------------------------------
1745 class CAHAskDeleteChar
: public IActionHandler
1748 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1750 // Create the message for the server to create the character.
1752 if (!GenericMsgHeaderMngr
.pushNameToStream("CONNECTION:DELETE_CHAR", out
))
1754 nlwarning ("don't know message name CONNECTION:DELETE_CHAR");
1758 // Get the selected slot
1759 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1761 string sSlot
= getParam(Params
, "slot");
1763 CInterfaceExprValue result
;
1764 if (!CInterfaceExpr::eval(sSlot
, result
))
1767 uint8 nSelectedSlot
= (uint8
)result
.getInteger();
1768 if (nSelectedSlot
>= CharacterSummaries
.size())
1771 out
.serial (nSelectedSlot
);
1773 // Yoyo: delete the Local files. To avoid problem if recreate a character with same name.
1774 string playerName
= CharacterSummaries
[nSelectedSlot
].Name
.toUtf8();
1775 string playerDeletedFileName
= buildPlayerNameForSaveFile(playerName
);
1776 // Delete the 2 Local files
1777 pIM
->deletePlayerConfig(playerDeletedFileName
);
1778 pIM
->deletePlayerKeys(playerDeletedFileName
);
1780 // Send the message to the server
1781 if (!ClientCfg
.Local
/*ace!ClientCfg.Light*/)
1783 noUserChar
= userChar
= false;
1785 NetMngr
.send(NetMngr
.getCurrentServerTick());
1787 //nlinfo("impulseCallBack : CONNECTION:DELETE_CHAR %d sent", nSelectedSlot);
1791 if (nSelectedSlot
< CharacterSummaries
.size())
1792 CharacterSummaries
.erase (CharacterSummaries
.begin()+nSelectedSlot
);
1793 if (CharacterSummaries
.size() != 0)
1798 WaitServerAnswer
= true;
1801 REGISTER_ACTION_HANDLER (CAHAskDeleteChar
, "ask_delete_char");
1803 // ------------------------------------------------------------------------------------------------
1804 string
getTarget(CCtrlBase
* /* ctrl */, const string
&targetName
)
1806 string sTmp
= targetName
;
1807 std::vector
<CInterfaceLink::CTargetInfo
> targetsVector
;
1808 CInterfaceLink::splitLinkTargets(sTmp
, NULL
, targetsVector
);
1810 CInterfaceLink::CTargetInfo
&rTI
= targetsVector
[0];
1812 CInterfaceElement
*elem
= rTI
.Elem
;
1815 nlwarning("<CInterfaceExpr::getprop> : Element is NULL");
1818 const CReflectedProperty
*pRP
= CReflectSystem ::getProperty(elem
->getReflectedClassName(), rTI
.PropertyName
);
1820 if (pRP
->Type
== CReflectedProperty::String
)
1821 return ((elem
->*(pRP
->GetMethod
.GetString
))());
1825 #ifdef RYZOM_LUA_UCSTRING
1826 // ------------------------------------------------------------------------------------------------
1827 ucstring
getUCTarget(CCtrlBase
* /* ctrl */, const string
&targetName
)
1829 string sTmp
= targetName
;
1830 std::vector
<CInterfaceLink::CTargetInfo
> targetsVector
;
1831 CInterfaceLink::splitLinkTargets(sTmp
, NULL
, targetsVector
);
1833 CInterfaceLink::CTargetInfo
&rTI
= targetsVector
[0];
1835 CInterfaceElement
*elem
= rTI
.Elem
;
1838 nlwarning("<CInterfaceExpr::getprop> : Element is NULL");
1839 return ucstring(""); // TODO: UTF-8 Lua
1841 const CReflectedProperty
*pRP
= elem
->getReflectedProperty(rTI
.PropertyName
);
1843 if (pRP
->Type
== CReflectedProperty::UCString
)
1844 return ((elem
->*(pRP
->GetMethod
.GetUCString
))());
1845 return ucstring(""); // TODO: UTF-8 Lua
1849 /*// Ask the server to rename a character
1850 // ------------------------------------------------------------------------------------------------
1851 class CAHAskRenameChar : public IActionHandler
1854 virtual void execute (CCtrlBase *pCaller, const string &Params)
1856 string sName = getTarget(NULL,getParam(Params, "name"));
1857 string sSurname = getTarget(NULL,getParam(Params, "surname"));
1859 string sDBSlot = getParam(Params, "dbslot");
1861 CInterfaceManager *pIM = CInterfaceManager::getInstance();
1862 uint8 nSelectedSlot = (uint8)NLGUI::CDBManager::getInstance()->getDbProp(sDBSlot,false)->getValue32();
1864 if (nSelectedSlot > CharacterSummaries.size())
1867 // Create the message for the server to create the character.
1869 if (!GenericMsgHeaderMngr.pushNameToStream("CONNECTION:RENAME_CHAR", out))
1871 nlwarning ("don't know message name CONNECTION:RENAME_CHAR");
1875 // Get the selected slot
1876 out.serial (nSelectedSlot);
1878 out.serial (sSurname);
1880 // Send the message to the server
1881 if (!ClientCfg.Light)
1883 noUserChar = userChar = false;
1885 NetMngr.send (NetMngr.getCurrentServerTick());
1887 nldebug("impulseCallBack : CONNECTION:RENAME_CHAR sent");
1889 // Wait for the character message which describe all the characters on a server
1890 while (!noUserChar && !userChar)
1892 //NetMngr.waitForServer();
1900 CharacterSummaries[nSelectedSlot].FirstName = sName;
1901 CharacterSummaries[nSelectedSlot].Surname = sSurname;
1905 REGISTER_ACTION_HANDLER (CAHAskRenameChar, "ask_rename_char");
1908 // Ask the server if the name is not already used
1909 // ------------------------------------------------------------------------------------------------
1910 class CAHAskValidName
: public IActionHandler
1913 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
1915 string sTarget
= getParam(Params
, "target");
1916 string sDBLink
= getParam(Params
, "dblink");
1917 CharNameValidDBLink
= sDBLink
;
1919 #ifdef RYZOM_LUA_UCSTRING
1920 string sName
= getUCTarget(NULL
,sTarget
).toUtf8(); // TODO: UTF-8 Lua
1922 string sName
= getTarget(NULL
, sTarget
);
1925 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
1928 NLGUI::CDBManager::getInstance()->getDbProp(sDBLink
,false)->setValue32(0);
1933 CharNameValid
= true;
1935 // PATCH DU BUG DE L'ESPACE !!!
1936 if (sName
.find(' ') != ucstring::npos
)
1937 CharNameValid
= false;
1938 // PATCH DU BUG DE L'ESPACE !!!
1943 if (!ClientCfg
.Local
/*ace!ClientCfg.Light*/)
1947 if (!GenericMsgHeaderMngr
.pushNameToStream("CONNECTION:ASK_NAME", out
))
1949 nlwarning ("don't know message name CONNECTION:ASK_NAME");
1953 CCheckNameMsg checkNameMsg
;
1954 checkNameMsg
.Name
= sName
;
1955 checkNameMsg
.HomeSessionId
= MainlandSelected
;
1956 checkNameMsg
.serialBitMemStream(out
);
1958 NewKeysCharNameWanted
= sName
;
1959 // append shard name
1960 for(uint k
= 0; k
< Mainlands
.size(); ++k
)
1962 if (Mainlands
[k
].Id
== MainlandSelected
)
1964 // extract name from mainland
1965 /*ucstring::size_type first = Mainlands[k].Name.find('('); // OLD
1966 ucstring::size_type last = Mainlands[k].Name.find(')');// OLD
1967 if (first != ucstring::npos && last != ucstring::npos && first < last)// OLD
1969 NewKeysCharNameWanted += Mainlands[k].Name.substr(first, last - first + 1);
1971 NewKeysCharNameWanted
+= ('(' + Mainlands
[k
].Name
.toUtf8() + ')');
1976 NewKeysCharNameValidated
.clear();
1979 NetMngr
.send(NetMngr
.getCurrentServerTick());
1981 //nlinfo("impulseCallBack : CONNECTION:ASK_NAME sent");
1983 // Wait for the valid character name message
1984 CharNameValidArrived
= false;
1989 CharNameValid
= true;
1990 CharNameValidArrived
= true;
1992 for (uint i
= 0; i
< CharacterSummaries
.size(); ++i
)
1994 string ls
= CharacterSummaries
[i
].Name
.toString();
1996 CharNameValid
= false;
2002 CharNameValidArrived
= true;
2004 WaitServerAnswer
= true;
2007 REGISTER_ACTION_HANDLER (CAHAskValidName
, "ask_valid_name");
2009 // ------------------------------------------------------------------------------------------------
2010 class CAHPlaySound
: public IActionHandler
2013 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
2015 string sName
= getParam(Params
, "name");
2016 TStringId id
= CStringMapper::map(sName
);
2017 if (SoundMngr
!= NULL
)
2018 SoundMngr
->spawnSource(id
,CVector(0,0,0));
2021 REGISTER_ACTION_HANDLER (CAHPlaySound
, "play_sound");
2023 // ------------------------------------------------------------------------------------------------
2024 class CAHPlayMusicOutgame
: public IActionHandler
2027 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
2029 // get the name of the wanted music
2030 string sName
= getParam(Params
, "name");
2032 fromString(getParam(Params
, "async"), async
);
2034 // if empty name, return to default mode
2036 sName
= ClientCfg
.EmptySlotMusic
;
2039 SoundGlobalMenu
.setMusic(sName
, async
);
2042 REGISTER_ACTION_HANDLER (CAHPlayMusicOutgame
, "play_music_outgame");
2044 // ------------------------------------------------------------------------------------------------
2045 class CAHRepeatUntil
: public IActionHandler
2048 virtual void execute (CCtrlBase
*pCaller
, const string
&Params
)
2050 string sProc
= getParam(Params
, "proc");
2051 string sCond
= getParam(Params
, "cond");
2052 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2058 CWidgetManager::getInstance()->runProcedure(sProc
, pCaller
, p
);
2060 CInterfaceExprValue result
;
2061 if (CInterfaceExpr::eval(sCond
, result
))
2063 if (result
.getBool())
2074 REGISTER_ACTION_HANDLER (CAHRepeatUntil
, "repeatuntil");
2077 // ------------------------------------------------------------------------------------------------
2078 class CAHDispInfo
: public IActionHandler
2081 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
2083 string sStr
= getParam(Params
, "str");
2084 string sVal
= getParam(Params
, "val");
2088 CInterfaceExprValue result
;
2089 if (CInterfaceExpr::eval(sStr
, result
))
2091 if (result
.toString())
2093 res
+= result
.getString();
2096 if (CInterfaceExpr::eval(sVal
, result
))
2098 if (result
.toString())
2100 res
+= result
.getString();
2104 nlinfo(res
.c_str());
2107 REGISTER_ACTION_HANDLER (CAHDispInfo
, "disp_info");
2110 // ***************************************************************************
2111 class CAHInitMainlandList
: public IActionHandler
2115 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2117 //CInterfaceManager *pIM = CInterfaceManager::getInstance();
2119 CInterfaceGroup
*pList
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND
));
2122 nlwarning("element " GROUP_LIST_MAINLAND
" not found probably bad outgame.xml");
2126 CInterfaceGroup
*pPrevLine
= NULL
;
2127 for(uint i
= 0; i
< Mainlands
.size(); i
++)
2129 vector
< pair
< string
, string
> > params
;
2131 params
.push_back(pair
<string
,string
>("id", toString(Mainlands
[i
].Id
)));
2133 params
.push_back(pair
<string
,string
>("posref", "BL TL"));
2135 CInterfaceGroup
*pNewLine
= CWidgetManager::getInstance()->getParser()->createGroupInstance("t_mainland", GROUP_LIST_MAINLAND
, params
);
2136 if (pNewLine
!= NULL
)
2138 CViewBase
*pVBon
= pNewLine
->getView("online");
2139 CViewBase
*pVBoff
= pNewLine
->getView("offline");
2140 if ((pVBon
!= NULL
) && (pVBoff
!= NULL
))
2142 pVBon
->setActive(Mainlands
[i
].Online
);
2143 pVBoff
->setActive(!Mainlands
[i
].Online
);
2146 CViewText
*pVT
= dynamic_cast<CViewText
*>(pNewLine
->getView("name"));
2149 std::string str
= Mainlands
[i
].Name
.toUtf8() + " " + Mainlands
[i
].Description
.toUtf8();
2150 pVT
->setTextLocalized(str
, false);
2154 pNewLine
->setParent(pList
);
2155 pNewLine
->setParentSize(pList
);
2156 pNewLine
->setParentPos(pPrevLine
);
2157 pList
->addGroup(pNewLine
);
2159 pPrevLine
= pNewLine
;
2163 if (!Mainlands
.empty())
2165 //choose default mainland from language code
2166 uint32 defaultMainland
= 0;
2167 for(uint i
= 0; i
< Mainlands
.size(); i
++)
2169 if( Mainlands
[i
].LanguageCode
== ClientCfg
.LanguageCode
)
2171 defaultMainland
= i
;
2176 CCtrlButton
*pCB
= dynamic_cast<CCtrlButton
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND
":"+toString(Mainlands
[defaultMainland
].Id
)+":but"));
2179 pCB
->setPushed(true);
2180 CAHManager::getInstance()->runActionHandler (pCB
->getActionOnLeftClick(), pCB
, pCB
->getParamsOnLeftClick());
2183 pList
->invalidateCoords();
2186 REGISTER_ACTION_HANDLER (CAHInitMainlandList
, "init_mainland_list");
2189 // ***************************************************************************
2190 class CAHResetMainlandList
: public IActionHandler
2194 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2196 //CInterfaceManager *pIM = CInterfaceManager::getInstance();
2197 CInterfaceGroup
*pList
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND
));
2198 pList
->clearGroups();
2201 REGISTER_ACTION_HANDLER (CAHResetMainlandList
, "reset_mainland_list");
2204 // ***************************************************************************
2205 class CAHMainlandSelect
: public IActionHandler
2207 virtual void execute (CCtrlBase
*pCaller
, const string
&/* Params */)
2209 nlinfo("CAHMainlandSelect called");
2211 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2213 CCtrlButton
*pCB
= NULL
;
2215 if (MainlandSelected
.asInt() != 0)
2217 pCB
= dynamic_cast<CCtrlButton
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_MAINLAND
":"+toString(MainlandSelected
)+":but"));
2219 pCB
->setPushed(false);
2222 pCB
= dynamic_cast<CCtrlButton
*>(pCaller
);
2225 string name
= pCB
->getId();
2226 name
= name
.substr(0,name
.rfind(':'));
2228 fromString(name
.substr(name
.rfind(':')+1,name
.size()), mainland
);
2229 MainlandSelected
= (TSessionId
)mainland
;
2231 pCB
->setPushed(true);
2235 REGISTER_ACTION_HANDLER (CAHMainlandSelect
, "mainland_select");
2238 // ***************************************************************************
2239 class CAHInitKeysetList
: public IActionHandler
2245 CInterfaceGroup
*PrevLine
;
2246 CInterfaceGroup
*List
;
2249 CInterfaceGroup
*buildTemplate(const std::string
&templateName
, const std::string
&id
)
2251 vector
< pair
< string
, string
> > params
;
2253 params
.push_back(pair
<string
,string
>("id", id
));
2256 params
.push_back(pair
<string
,string
>("posref", "BL TL"));
2259 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2260 return CWidgetManager::getInstance()->getParser()->createGroupInstance(templateName
, GROUP_LIST_KEYSET
, params
);
2263 void addGroupInList(CInterfaceGroup
*pNewLine
)
2265 if (!pNewLine
) return;
2267 pNewLine
->setParent(List
);
2268 pNewLine
->setParentSize(List
);
2269 pNewLine
->setParentPos(PrevLine
);
2270 List
->addGroup(pNewLine
);
2272 PrevLine
= pNewLine
;
2277 addGroupInList(buildTemplate("t_keyseparator", ""));
2280 // add a new keyset in the list
2281 void addKeySet(const std::string
&filename
, const std::string
&name
, const std::string tooltip
)
2284 CInterfaceGroup
*pNewLine
= buildTemplate("t_keyset", toString(filename
));
2285 if (pNewLine
!= NULL
)
2287 CViewText
*pVT
= dynamic_cast<CViewText
*>(pNewLine
->getView("name"));
2290 pVT
->setTextLocalized(name
, false);
2293 CCtrlBase
*pBut
= pNewLine
->getCtrl("but");
2296 pBut
->setDefaultContextHelp(tooltip
);
2298 addGroupInList(pNewLine
);
2302 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2304 NewKeysCharNameWanted
.clear();
2305 NewKeysCharNameValidated
.clear();
2306 GameKeySet
= "keys.xml";
2307 RingEditorKeySet
= "keys_r2ed.xml";
2310 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2312 List
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET
));
2315 nlwarning("element " GROUP_LIST_KEYSET
" not found probably bad outgame.xml");
2320 CConfigFile::CVar
*keySetVar
= ClientCfg
.ConfigFile
.getVarPtr(KeySetVarName
);
2321 sint wasdIndex
= -1;
2322 sint zqsdIndex
= -1;
2323 if (keySetVar
&& keySetVar
->size() != 0)
2325 for (uint k
= 0; k
< keySetVar
->size(); ++k
)
2327 if (keySetVar
->asString(k
) == "zqsd") zqsdIndex
= (sint
) k
;
2328 if (keySetVar
->asString(k
) == "wasd") wasdIndex
= (sint
) k
;
2330 std::string strId
= "uiCP_KeysetName_" + keySetVar
->asString(k
);
2331 strFindReplace(strId
, ".", "_");
2332 const string
&keySetName
= CI18N::get(strId
);
2333 strId
= "uiCP_KeysetTooltip_" + keySetVar
->asString(k
);
2334 strFindReplace(strId
, ".", "_");
2335 if (CI18N::hasTranslation(strId
))
2337 const string
&keySetTooltip
= CI18N::get(strId
);
2338 addKeySet(keySetVar
->asString(k
), keySetName
, keySetTooltip
);
2344 nlwarning("'%s' var not found in config file, or list is empty, proposing default keyset only", KeySetVarName
);
2345 std::string defaultKeySet
= "keys";
2346 const string
&keySetName
= CI18N::get("uiCP_KeysetName_" + defaultKeySet
);
2347 const string
&keySetTooltip
= CI18N::get("uiCP_KeysetTooltip_" + defaultKeySet
);
2348 addKeySet(defaultKeySet
, keySetName
, keySetTooltip
);
2351 // keyset from previous chars
2352 std::vector
<std::string
> savedFiles
;
2353 CPath::getPathContent("save/", false, false, true, savedFiles
);
2354 enum { GameKeys
= 0x1, EditorKeys
= 0x2 };
2355 typedef std::map
<std::string
, uint
> TKeySetFileMap
;
2356 TKeySetFileMap keySetFiles
; // combination of 'GameKeys' & 'EditorKeys' flag for each character
2357 for (uint k
= 0; k
< savedFiles
.size(); ++k
)
2359 if (testWildCard(CFile::getFilename(savedFiles
[k
]), "keys_*.xml"))
2361 bool editorKeys
= testWildCard(CFile::getFilename(savedFiles
[k
]), "keys_r2ed_*.xml");
2362 std::string baseName
= CFile::getFilenameWithoutExtension(savedFiles
[k
]).substr(strlen(editorKeys
? "keys_r2ed_" : "keys_"));
2363 if(!keySetFiles
.count(baseName
)) keySetFiles
[baseName
] = 0;
2364 keySetFiles
[baseName
] |= editorKeys
? EditorKeys
: GameKeys
;
2368 bool separatorAdded
= false;
2369 if (!keySetFiles
.empty())
2371 for(TKeySetFileMap::iterator it
= keySetFiles
.begin(); it
!= keySetFiles
.end(); ++it
)
2374 if (ClientCfg
.Local
)
2380 // search matching utf-8 string name from character summaries
2381 for (uint k
= 0; k
< CharacterSummaries
.size(); ++k
)
2383 if (it
->first
== buildPlayerNameForSaveFile(CharacterSummaries
[k
].Name
.toUtf8()))
2385 name
= CharacterSummaries
[k
].Name
.toUtf8();
2391 if (!separatorAdded
)
2394 separatorAdded
= true;
2396 addKeySet(it
->first
, it
->first
, CI18N::get(std::string("uiCP_KeysetImport") + (it
->second
& GameKeys
? "_Game" : "")
2397 + (it
->second
& EditorKeys
? "_Editor" : "")));
2402 // default to 'ZQSD' for French and Belgian keyboard, 'WASD' else
2403 bool wasd
= !CSystemUtils::isAzertyKeyboard();
2405 /*sint startIndex = wasd ? wasdIndex : zqsdIndex;
2406 if (startIndex == -1) startIndex = 0;
2408 // TMP TMP : no way to have 2 keys for the same action for now -> default to 'arrows' setting.
2409 sint startIndex
= 0;
2410 nlassert(startIndex
>= 0);
2411 if (startIndex
< (sint
) List
->getNumGroup())
2413 CInterfaceGroup
*gr
= dynamic_cast<CInterfaceGroup
*>(List
->getGroup(startIndex
));
2416 CCtrlButton
*pCB
= dynamic_cast<CCtrlButton
*>(gr
->getCtrl("but"));
2419 pCB
->setPushed(true);
2420 CAHManager::getInstance()->runActionHandler (pCB
->getActionOnLeftClick(), pCB
, pCB
->getParamsOnLeftClick());
2424 List
->invalidateCoords();
2427 REGISTER_ACTION_HANDLER (CAHInitKeysetList
, "init_keyset_list");
2430 // ***************************************************************************
2431 class CAHResetKeysetList
: public IActionHandler
2435 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2437 //CInterfaceManager *pIM = CInterfaceManager::getInstance();
2438 CInterfaceGroup
*pList
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET
));
2439 pList
->clearGroups();
2442 REGISTER_ACTION_HANDLER (CAHResetKeysetList
, "reset_keyset_list");
2445 // ***************************************************************************
2446 class CAHResetKeysetSelect
: public IActionHandler
2449 std::string
getIdPostFix(const std::string fullId
)
2451 std::string::size_type pos
= fullId
.find_last_of(":");
2452 if (pos
!= std::string::npos
)
2454 return fullId
.substr(pos
+ 1);
2458 virtual void execute (CCtrlBase
*pCaller
, const string
&/* Params */)
2460 if (!pCaller
) return;
2461 // 'unpush' all groups but the caller
2463 struct CUnpush
: public CInterfaceElementVisitor
2466 virtual void visitCtrl(CCtrlBase
*ctrl
)
2468 if (ctrl
== Ref
) return;
2469 CCtrlBaseButton
*but
= dynamic_cast<CCtrlBaseButton
*>(ctrl
);
2472 but
->setPushed(false);
2476 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2477 CInterfaceGroup
* list
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_KEYSET
));
2481 unpusher
.Ref
= pCaller
;
2482 list
->visit(&unpusher
);
2484 CCtrlBaseButton
*but
= dynamic_cast<CCtrlBaseButton
*>(pCaller
);
2487 but
->setPushed(true);
2490 GameKeySet
= "keys.xml";
2491 RingEditorKeySet
= "keys_r2ed.xml";
2492 if (!pCaller
->getParent()) return;
2493 // compute the 2 filenames from the id
2494 // if id is in the built-in keysets :
2495 CConfigFile::CVar
*keySetVar
= ClientCfg
.ConfigFile
.getVarPtr(KeySetVarName
);
2496 if (keySetVar
&& keySetVar
->size() != 0)
2498 for (uint k
= 0; k
< keySetVar
->size(); ++k
)
2500 std::string id
= getIdPostFix(pCaller
->getParent()->getId());
2501 if (keySetVar
->asString(k
) == id
)
2503 GameKeySet
= "keys" + string(id
.empty() ? "" : "_") + id
+ ".xml";
2504 RingEditorKeySet
= "keys_r2ed" + string(id
.empty() ? "" : "_") + id
+ ".xml";
2509 // ... else maybe from a previous character ?
2510 if (CFile::isExists("save/keys_" + getIdPostFix(pCaller
->getParent()->getId()) + ".xml") )
2512 GameKeySet
= "keys_" + getIdPostFix(pCaller
->getParent()->getId()) + ".xml";
2514 if (CFile::isExists("save/keys_r2ed_" + getIdPostFix(pCaller
->getParent()->getId()) + ".xml") )
2516 RingEditorKeySet
= "keys_r2ed_" + getIdPostFix(pCaller
->getParent()->getId()) + ".xml";
2518 // NB : key file will be copied for real when the new 'character summary' is
2522 REGISTER_ACTION_HANDLER (CAHResetKeysetSelect
, "keyset_select");
2528 // *************************** SCENARIO CONTROL WINDOW ***********************
2529 // ***************************************************************************
2530 // helper function for "setScenarioInformation"
2531 static void setTextField(CInterfaceGroup
* scenarioWnd
, const std::string
&uiName
, const std::string
&text
)
2533 CInterfaceElement
*result
= scenarioWnd
->findFromShortId(uiName
);
2536 CViewText
* viewText
= dynamic_cast<CViewText
*>(result
);
2538 viewText
->setTextLocalized(text
, false);
2539 CGroupEditBox
* editBox
= dynamic_cast<CGroupEditBox
*>(result
);
2541 editBox
->setInputString(text
);
2545 // helper function for "setScenarioInformation"
2546 static void setTextField(CInterfaceGroup
* scenarioWnd
, const std::string
&uiName
, const ucstring
&text
) // TODO: UTF-8 Lua
2548 setTextField(scenarioWnd
, uiName
, text
.toUtf8());
2550 // helper function for "setScenarioInformation"
2551 static std::string
fieldLookup(const vector
< pair
< string
, string
> > &values
, const std::string
&id
)
2553 for(uint i
=0; i
<values
.size(); i
++)
2555 if (values
[i
].first
== id
) return values
[i
].second
;
2560 static void setScenarioInformation(CInterfaceGroup
* scenarioWnd
, const string scenarioName
)
2562 vector
< pair
< string
, string
> > values
;
2563 if(R2::getEditor().isInitialized())
2565 values
= R2::getEditor().getDMC().getEditionModule().getScenarioHeader();
2569 R2::CScenarioValidator sv
;
2570 std::string md5
, signature
;
2571 sv
.setScenarioToLoad(scenarioName
, values
, md5
, signature
, false);
2574 setTextField(scenarioWnd
, "rules_value_text", fieldLookup(values
, "Rules"));
2575 uint levelRange
= 0;
2577 fromString(fieldLookup(values
, "Level"), nLevel
);
2580 case 20: levelRange
= 0; break;
2581 case 50: levelRange
= 1; break;
2582 case 100: levelRange
= 2; break;
2583 case 150: levelRange
= 3; break;
2584 case 200: levelRange
= 4; break;
2585 case 250: levelRange
= 5; break;
2587 setTextField(scenarioWnd
, "level_value_text", CI18N::get("uiRAP_Level" + toString(levelRange
)));
2588 setTextField(scenarioWnd
, "language_value_text", CI18N::get("uiR2ED" + fieldLookup(values
, "Language")));
2589 setTextField(scenarioWnd
, "type_value_text", CI18N::get("uiR2ED" + fieldLookup(values
, "Type")));
2590 setTextField(scenarioWnd
, "edit_small_description", fieldLookup(values
, "ShortDescription"));
2591 if(R2::getEditor().isInitialized())
2593 setTextField(scenarioWnd
, "scenario_value_text", "'" + fieldLookup(values
, "Title") + "'");
2598 void getChildrenControls(CInterfaceGroup
* group
, std::vector
<CCtrlBase
*> & controls
)
2600 for(uint i
=0; i
<group
->getGroups().size(); i
++)
2601 getChildrenControls(group
->getGroups()[i
], controls
);
2603 for(uint i
=0; i
<group
->getControls().size(); i
++)
2604 controls
.push_back(group
->getControls()[i
]);
2607 inline void setToggleButton(CInterfaceGroup
* scenarioWnd
, const string
& buttonName
, bool pushed
)
2609 CInterfaceElement
* result
= scenarioWnd
->findFromShortId(buttonName
);
2612 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
2615 result
= group
->findFromShortId(string("toggle_butt"));
2618 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
2620 baseButton
->setPushed(!pushed
);
2627 class CAHScenarioControl
: public IActionHandler
2629 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2631 nlinfo("CAHScenarioControl called");
2633 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2634 CInterfaceGroup
* scenarioWnd
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control"));
2635 if(!scenarioWnd
) return;
2637 // -------- active some groups in function of Ryzom mode or Edition/Animation mode ----
2638 // active team toggle button?
2639 CInterfaceElement
*result
= scenarioWnd
->findFromShortId(string("invite_team"));
2642 CInterfaceGroup
* groupTeam
= dynamic_cast<CInterfaceGroup
*>(result
);
2645 bool team
= !(R2::getEditor().isInitialized());
2647 team
= (NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:TEAM_MEMBER")->getValue8())!=0;
2648 groupTeam
->setActive(team
);
2652 // set scenario name label
2653 result
= scenarioWnd
->findFromShortId(string("current_scenario_label_text"));
2656 CViewText
* viewText
= dynamic_cast<CViewText
*>(result
);
2659 viewText
->setTextLocalized(R2::getEditor().isInitialized() ? "uiR2EDScenarioName" : "uiR2EDScenarioFileName", true);
2663 // ok button tranlation
2664 result
= scenarioWnd
->findFromShortId(string("ok_button"));
2667 CCtrlTextButton
* okButton
= dynamic_cast<CCtrlTextButton
*>(result
);
2670 if(R2::getEditor().getAccessMode()!=R2::CEditor::AccessDM
)
2671 okButton
->setHardText(CI18N::get("uiR2EDLaunchScenario"));
2673 okButton
->setHardText(CI18N::get("uiR2EDApplyScenarioFilters"));
2677 // init current scenario name and parameters
2678 if(!R2::getEditor().isInitialized())
2680 ScenarioFileName
.clear();
2683 CInterfaceElement
*result
= scenarioWnd
->findFromShortId(string("scenario_value_text"));
2686 CViewText
* viewText
= dynamic_cast<CViewText
*>(result
);
2689 viewText
->setText(std::string());
2692 setScenarioInformation(scenarioWnd
, "");
2694 // hide description and information?
2695 result
= scenarioWnd
->findFromShortId(string("scenario_info_prop"));
2697 result
->setActive(R2::getEditor().isInitialized());
2699 result
= scenarioWnd
->findFromShortId(string("description_gr"));
2701 result
->setActive(R2::getEditor().isInitialized());
2704 result
= scenarioWnd
->findFromShortId(string("shards"));
2707 CGroupList
* shardList
= dynamic_cast<CGroupList
*>(result
);
2710 shardList
->deleteAllChildren();
2712 for(uint i
= 0; i
< Mainlands
.size(); i
++)
2714 vector
< pair
< string
, string
> > params
;
2716 params
.push_back(pair
<string
,string
>("id", toString(Mainlands
[i
].Id
)));
2717 params
.push_back(pair
<string
,string
>("w", "1024"));
2718 params
.push_back(pair
<string
,string
>("tooltip", "uiRingFilterShard"));
2719 CInterfaceGroup
*toggleGr
= CWidgetManager::getInstance()->getParser()->createGroupInstance("label_toggle_button", shardList
->getId(), params
);
2720 shardList
->addChild(toggleGr
);
2722 CViewText
*shardName
= dynamic_cast<CViewText
*>(toggleGr
->getView("button_text"));
2725 shardName
->setTextLocalized(Mainlands
[i
].Name
.toUtf8(), false);
2731 // show/display "back" button
2732 result
= scenarioWnd
->findFromShortId(string("load_button"));
2735 CCtrlBaseButton
* loadB
= dynamic_cast<CCtrlBaseButton
*>(result
);
2738 loadB
->setActive(!R2::getEditor().isInitialized());
2742 // fill toggle buttons
2743 if(R2::getEditor().getAccessMode()==R2::CEditor::AccessDM
)
2745 CSessionBrowserImpl
& sessionBrowser
= CSessionBrowserImpl::getInstance();
2746 sessionBrowser
.getSessionInfo(sessionBrowser
.getCharId(), R2::getEditor().getDMC().getEditionModule().getCurrentAdventureId());
2748 if(sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_sessionInfoResult")))
2750 TRaceFilter
& raceFilter
= sessionBrowser
._LastRaceFilter
;
2751 setToggleButton(scenarioWnd
, "fyros", raceFilter
.checkEnumValue(TRaceFilterEnum::rf_fyros
));
2752 setToggleButton(scenarioWnd
, "matis", raceFilter
.checkEnumValue(TRaceFilterEnum::rf_matis
));
2753 setToggleButton(scenarioWnd
, "tryker", raceFilter
.checkEnumValue(TRaceFilterEnum::rf_tryker
));
2754 setToggleButton(scenarioWnd
, "zorai", raceFilter
.checkEnumValue(TRaceFilterEnum::rf_zorai
));
2756 TReligionFilter
& religionFilter
= sessionBrowser
._LastReligionFilter
;
2757 setToggleButton(scenarioWnd
, "kami", religionFilter
.checkEnumValue(TReligionFilterEnum::rf_kami
));
2758 setToggleButton(scenarioWnd
, "karavan", religionFilter
.checkEnumValue(TReligionFilterEnum::rf_karavan
));
2759 setToggleButton(scenarioWnd
, "neutral", religionFilter
.checkEnumValue(TReligionFilterEnum::rf_neutral
));
2761 TGuildFilter
& guildFilter
= sessionBrowser
._LastGuildFilter
;
2762 setToggleButton(scenarioWnd
, "guild_gr", (guildFilter
==TGuildFilter::gf_any_player
));
2764 TShardFilter
& shardFilter
= sessionBrowser
._LastShardFilter
;
2765 for(uint i
=0; i
<Mainlands
.size(); i
++)
2766 setToggleButton(scenarioWnd
, toString(Mainlands
[i
].Id
), shardFilter
.checkEnumValue((RSMGR::TShardFilterEnum::TValues
) (1<<i
)));
2768 TLevelFilter
& levelFilter
= sessionBrowser
._LastLevelFilter
;
2769 setToggleButton(scenarioWnd
, "20", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_a
));
2770 setToggleButton(scenarioWnd
, "50", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_b
));
2771 setToggleButton(scenarioWnd
, "100", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_c
));
2772 setToggleButton(scenarioWnd
, "150", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_d
));
2773 setToggleButton(scenarioWnd
, "200", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_e
));
2774 setToggleButton(scenarioWnd
, "250", levelFilter
.checkEnumValue(TLevelFilterEnum::lf_f
));
2776 bool subscriptionClosed
= sessionBrowser
._LastSubscriptionClosed
;
2777 result
= scenarioWnd
->findFromShortId(string("global_access_toggle_butt"));
2780 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
2782 baseButton
->setPushed(subscriptionClosed
);
2785 bool autoInvite
= sessionBrowser
._LastAutoInvite
;
2786 result
= scenarioWnd
->findFromShortId(string("auto_invite_toggle_butt"));
2789 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
2791 baseButton
->setPushed(!autoInvite
);
2795 string description
= sessionBrowser
._LastDescription
;
2796 if(!description
.empty())
2798 result
= scenarioWnd
->findFromShortId(string("edit_small_description"));
2801 CGroupEditBox
* editBox
= dynamic_cast<CGroupEditBox
*>(result
);
2803 editBox
->setInputString(description
);
2809 nlwarning("getSessionInfo callback return false");
2814 result
= scenarioWnd
->findFromShortId(string("access_players_filter"));
2817 CInterfaceGroup
* filtersGroup
= dynamic_cast<CInterfaceGroup
*>(result
);
2820 std::vector
<CCtrlBase
*> controls
;
2821 getChildrenControls(filtersGroup
, controls
);
2822 for(uint i
=0; i
<controls
.size(); i
++)
2824 CCtrlBase
* control
= controls
[i
];
2825 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(control
);
2826 if(baseButton
&& (baseButton
->getType()==CCtrlBaseButton::ToggleButton
))
2827 baseButton
->setPushed(false);
2834 REGISTER_ACTION_HANDLER (CAHScenarioControl
, "init_scenario_control");
2837 // ***************************************************************************
2838 class CAHScenarioInformation
: public IActionHandler
2840 virtual void execute (CCtrlBase
* /* pCaller */, const string
&Params
)
2842 nlinfo("CAHScenarioDescription called");
2844 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2845 CInterfaceGroup
* scenarioWnd
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control"));
2846 if(!scenarioWnd
) return;
2848 CInterfaceElement
*result
= scenarioWnd
->findFromShortId(string("scenario_value_text"));
2851 CViewText
* viewText
= dynamic_cast<CViewText
*>(result
);
2855 ScenarioFileName
= getParam(Params
, "ScenarioName");
2856 setScenarioInformation(scenarioWnd
, ScenarioFileName
);
2858 string scenarioName
= ScenarioFileName
;
2859 string::size_type posScenarioName
= 0;
2860 while(posScenarioName
!=string::npos
)
2862 scenarioName
= scenarioName
.substr(posScenarioName
==0?posScenarioName
:posScenarioName
+1);
2863 posScenarioName
= scenarioName
.find('/');
2865 viewText
->setTextLocalized(scenarioName
, false);
2869 // active description and information
2870 result
= scenarioWnd
->findFromShortId(string("scenario_info_prop"));
2872 result
->setActive(true);
2874 result
= scenarioWnd
->findFromShortId(string("description_gr"));
2876 result
->setActive(true);
2879 REGISTER_ACTION_HANDLER (CAHScenarioInformation
, "scenario_information");
2881 // ***************************************************************************
2882 class CAHHideCharsFilters
: public IActionHandler
2884 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
2886 nlinfo("CAHHideCharsFilters called");
2888 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2889 CInterfaceGroup
* scenarioWnd
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control"));
2890 if(!scenarioWnd
) return;
2892 bool lookingForPlayers
= true;
2893 CInterfaceElement
*result
= scenarioWnd
->findFromShortId(string("global_access_toggle_butt"));
2896 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
2898 lookingForPlayers
= !baseButton
->getPushed(); // warning : on / off textures are inverted !!!
2901 result
= scenarioWnd
->findFromShortId(string("access_body_gr"));
2903 result
->setActive(lookingForPlayers
);
2905 result
= scenarioWnd
->findFromShortId(string("sep_global_access"));
2907 result
->setActive(lookingForPlayers
);
2909 result
= scenarioWnd
->findFromShortId(string("auto_invite_label"));
2911 result
->setActive(lookingForPlayers
);
2913 result
= scenarioWnd
->findFromShortId(string("auto_invite_toggle_butt"));
2915 result
->setActive(lookingForPlayers
);
2917 result
= scenarioWnd
->findFromShortId(string("invite_team"));
2920 bool team
= (NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:TEAM_MEMBER")->getValue8())!=0;
2921 team
= (team
&& !(R2::getEditor().isInitialized()) && lookingForPlayers
);
2922 result
->setActive(team
);
2926 REGISTER_ACTION_HANDLER (CAHHideCharsFilters
, "hide_chars_filters");
2928 // ***************************************************************************
2929 class CAHLoadScenario
: public IActionHandler
2931 virtual void execute (CCtrlBase
*pCaller
, const string
&/* Params */)
2933 nlinfo("CAHLoadScenario called");
2935 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
2936 CInterfaceGroup
* scenarioWnd
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:r2ed_scenario_control"));
2937 if(!scenarioWnd
) return;
2939 CInterfaceElement
*result
= NULL
;
2942 if(!R2::getEditor().isInitialized())
2944 R2::CEditor::setStartingAnimationFilename(ScenarioFileName
);
2949 result
= scenarioWnd
->findFromShortId(string("edit_small_description"));
2952 CGroupEditBox
* editBox
= dynamic_cast<CGroupEditBox
*>(result
);
2954 description
= editBox
->getInputString();
2958 map
<string
, bool> races
;
2959 races
["fyros"] = false;
2960 races
["matis"] = false;
2961 races
["tryker"] = false;
2962 races
["zorai"] = false;
2963 for(map
<string
, bool>::iterator itRace
=races
.begin(); itRace
!=races
.end(); itRace
++)
2965 result
= scenarioWnd
->findFromShortId(itRace
->first
);
2968 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
2971 result
= group
->findFromShortId(string("toggle_butt"));
2974 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
2976 itRace
->second
= !baseButton
->getPushed();
2983 map
<string
, bool> religions
;
2984 religions
["kami"] = false;
2985 religions
["karavan"] = false;
2986 religions
["neutral"] = false;
2987 for(map
<string
, bool>::iterator itReligion
=religions
.begin(); itReligion
!=religions
.end(); itReligion
++)
2989 result
= scenarioWnd
->findFromShortId(itReligion
->first
);
2992 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
2995 result
= group
->findFromShortId(string("toggle_butt"));
2998 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3000 itReligion
->second
= !baseButton
->getPushed();
3007 bool anyPlayer
= false;
3008 result
= scenarioWnd
->findFromShortId(string("guild_gr"));
3011 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
3014 result
= group
->findFromShortId(string("toggle_butt"));
3017 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3019 anyPlayer
= !baseButton
->getPushed();
3025 std::vector
<bool> shards(Mainlands
.size(), false);
3026 for(uint i
=0; i
<Mainlands
.size(); i
++)
3028 string firstKey
= Mainlands
[i
].Description
.toString();
3030 result
= scenarioWnd
->findFromShortId(toString(Mainlands
[i
].Id
));
3033 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
3036 result
= group
->findFromShortId(string("toggle_butt"));
3039 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3041 shards
[i
] = !baseButton
->getPushed();
3048 map
<string
, bool> levels
;
3049 levels
["20"] = false;
3050 levels
["50"] = false;
3051 levels
["100"] = false;
3052 levels
["150"] = false;
3053 levels
["200"] = false;
3054 levels
["250"] = false;
3055 for(map
<string
, bool>::iterator itLevel
=levels
.begin(); itLevel
!=levels
.end(); itLevel
++)
3057 result
= scenarioWnd
->findFromShortId(itLevel
->first
);
3060 CInterfaceGroup
* group
= dynamic_cast<CInterfaceGroup
*>(result
);
3063 result
= group
->findFromShortId(string("toggle_butt"));
3066 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3068 itLevel
->second
= !baseButton
->getPushed();
3075 bool globalAccess
= false;
3076 result
= scenarioWnd
->findFromShortId(string("global_access_toggle_butt"));
3079 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3081 globalAccess
= !baseButton
->getPushed();
3085 bool autoInvite
= false;
3086 result
= scenarioWnd
->findFromShortId(string("auto_invite_toggle_butt"));
3089 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3091 autoInvite
= !baseButton
->getPushed();
3095 bool inviteTeam
= false;
3096 result
= scenarioWnd
->findFromShortId(string("team_toggle_butt"));
3099 CCtrlBaseButton
* baseButton
= dynamic_cast<CCtrlBaseButton
*>(result
);
3101 inviteTeam
= !baseButton
->getPushed();
3104 bool launchScenarioFromRingAccessPoint
= false;
3106 vector
< pair
< string
, string
> > values
;
3107 if(R2::getEditor().isInitialized())
3109 values
= R2::getEditor().getDMC().getEditionModule().getScenarioHeader();
3113 R2::CScenarioValidator sv
;
3114 std::string md5
, signature
;
3115 sv
.setScenarioToLoad(ScenarioFileName
, values
, md5
, signature
, false);
3116 launchScenarioFromRingAccessPoint
= true;
3119 string rules
, level
, title
;
3120 string initialIsland
, initialEntryPoint
, initialSeason
;
3121 std::string lang
, scenarioType
;
3122 std::string otherCharAccess
;
3123 std::string nevraxScenario
= "0";
3124 std::string trialAllowed
= "0";
3125 for(uint i
=0; i
<values
.size(); i
++)
3127 std::pair
<std::string
, std::string
> pair
= values
[i
];
3129 if(pair
.first
== "Rules") rules
= pair
.second
;
3130 else if(pair
.first
== "Level") level
= pair
.second
;
3131 else if(pair
.first
== "Title") title
= pair
.second
;
3132 else if(pair
.first
== "InitialIsland") initialIsland
= pair
.second
;
3133 else if(pair
.first
== "InitialEntryPoint") initialEntryPoint
= pair
.second
;
3134 else if(pair
.first
== "InitialSeason") initialSeason
= pair
.second
;
3135 else if(pair
.first
== "Language") lang
= pair
.second
;
3136 else if(pair
.first
== "Type") scenarioType
= pair
.second
;
3137 else if(pair
.first
== "OtherCharAccess") otherCharAccess
= pair
.second
;
3138 else if(pair
.first
== "NevraxScenario") nevraxScenario
= pair
.second
;
3139 else if(pair
.first
== "TrialAllowed") trialAllowed
= pair
.second
;
3143 fromString(level
, nLevel
);
3144 R2::TSessionLevel sessionLevel
= R2::TSessionLevel::TValues(nLevel
/50 + 1);
3146 // ---- fix for old scenarii
3147 if (lang
== "French")
3149 else if (lang
== "German" || lang
== "Deutsch")
3151 else //if (lang == "English")
3154 if (nlstricmp(scenarioType
, "Roleplay") == 0 || nlstricmp(scenarioType
, "Role play") == 0)
3155 scenarioType
= "so_story_telling";
3156 else if (nlstricmp(scenarioType
, "Combat") == 0)
3157 scenarioType
= "so_hack_slash";
3158 // --------------------------
3160 TRuleType
ruleType(TRuleType::rt_strict
);
3161 if(rules
==CI18N::get("uiR2EDliberal"))
3162 ruleType
= TRuleType(TRuleType::rt_liberal
);
3163 else if(rules
== CI18N::get("uiR2EDstrict"))
3164 ruleType
= TRuleType(TRuleType::rt_strict
);
3165 volatile static bool override
= false;
3168 if(rules
== "Masterless")
3169 ruleType
= TRuleType(TRuleType::rt_liberal
);
3170 else if(rules
== "Mastered")
3171 ruleType
= TRuleType(TRuleType::rt_strict
);
3174 TRaceFilter raceFilter
;
3176 raceFilter
.setEnumValue(TRaceFilterEnum::rf_fyros
);
3178 raceFilter
.setEnumValue(TRaceFilterEnum::rf_matis
);
3180 raceFilter
.setEnumValue(TRaceFilterEnum::rf_tryker
);
3182 raceFilter
.setEnumValue(TRaceFilterEnum::rf_zorai
);
3184 TReligionFilter religionFilter
;
3185 if(religions
["kami"])
3186 religionFilter
.setEnumValue(TReligionFilterEnum::rf_kami
);
3187 if(religions
["karavan"])
3188 religionFilter
.setEnumValue(TReligionFilterEnum::rf_karavan
);
3189 if(religions
["neutral"])
3190 religionFilter
.setEnumValue(TReligionFilterEnum::rf_neutral
);
3192 TGuildFilter
guildFilter(anyPlayer
?TGuildFilter::gf_any_player
:TGuildFilter::gf_only_my_guild
);
3194 TShardFilter shardFilter
;
3195 for (uint i
= 0; i
< shards
.size(); ++i
)
3197 if (shards
[i
]) shardFilter
.setEnumValue((RSMGR::TShardFilterEnum::TValues
) (1<<i
));
3200 TLevelFilter levelFilter
;
3202 levelFilter
.setEnumValue(TLevelFilterEnum::lf_a
);
3204 levelFilter
.setEnumValue(TLevelFilterEnum::lf_b
);
3206 levelFilter
.setEnumValue(TLevelFilterEnum::lf_c
);
3208 levelFilter
.setEnumValue(TLevelFilterEnum::lf_d
);
3210 levelFilter
.setEnumValue(TLevelFilterEnum::lf_e
);
3212 levelFilter
.setEnumValue(TLevelFilterEnum::lf_f
);
3215 if (!ClientCfg
.Local
)
3216 charId
= (NetMngr
.getLoginCookie().getUserId()<< 4) + (uint32
) PlayerSelectedSlot
;
3218 CSessionBrowserImpl
& sessionBrowser
= CSessionBrowserImpl::getInstance();
3220 if(R2::getEditor().getAccessMode() != R2::CEditor::AccessDM
)
3222 bool noob
= NLGUI::CDBManager::getInstance()->getDbProp("SERVER:USER:IS_NEWBIE")->getValueBool();
3223 if (FreeTrial
&& noob
&& (nevraxScenario
!= "1" || trialAllowed
!= "1"))
3225 CViewText
* pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text"));
3227 pVT
->setTextLocalized("uiRingWarningFreeTrial", true);
3228 CAHManager::getInstance()->runActionHandler("enter_modal", pCaller
, "group=ui:interface:warning_free_trial");
3235 if(R2::getEditor().getAccessMode()!=R2::CEditor::AccessDM
)
3237 if (launchScenarioFromRingAccessPoint
)
3239 // hibernate Edit Session if active
3240 sessionBrowser
.hibernateEditSession(charId
);
3241 if(!sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_invokeResult")))
3243 nlwarning("hibernateEditSession callback return false");
3249 bool launchSuccess
= true;
3250 sessionBrowser
.scheduleSession(charId
, TSessionType::st_anim
,
3251 title
, description
, sessionLevel
,
3252 /*TAccessType::at_public,*/ ruleType
, TEstimatedDuration::et_medium
, 0, TAnimMode::am_dm
,
3253 raceFilter
, religionFilter
, guildFilter
, shardFilter
, levelFilter
, lang
, RSMGR::TSessionOrientation(scenarioType
),
3254 !globalAccess
, autoInvite
);
3256 if(sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_scheduleSessionResult")))
3258 if(sessionBrowser
._LastScheduleSessionResult
==0)
3261 sessionBrowser
.startSession(sessionBrowser
._LastScheduleSessionCharId
,
3262 sessionBrowser
._LastScheduleSessionId
);
3264 if(sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_invokeResult")))
3267 if (launchScenarioFromRingAccessPoint
)
3269 if (!initialIsland
.empty() && !initialEntryPoint
.empty() && !initialSeason
.empty())
3271 sessionBrowser
.setSessionStartParams(charId
, sessionBrowser
._LastScheduleSessionId
, initialIsland
, initialEntryPoint
, initialSeason
);
3275 TSessionPartStatus sessionStatus
;
3276 if(ruleType
==TRuleType::rt_liberal
)
3277 sessionStatus
= TSessionPartStatus(TSessionPartStatus::sps_play_invited
);
3279 sessionStatus
= TSessionPartStatus(TSessionPartStatus::sps_anim_invited
);
3282 sessionBrowser
.inviteCharacter(
3283 sessionBrowser
._LastScheduleSessionCharId
,
3284 sessionBrowser
._LastScheduleSessionId
,
3285 sessionBrowser
._LastScheduleSessionCharId
,
3286 sessionStatus
.toString());
3288 if(sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_invokeResult")))
3291 FarTP
.requestFarTPToSession(sessionBrowser
._LastScheduleSessionId
, PlayerSelectedSlot
, CFarTP::JoinSession
,
3292 !R2::getEditor().isInitialized());
3296 nlwarning("inviteCharacter callback return false");
3299 if (sessionBrowser
._LastInvokeResult
!= 0)
3301 nlwarning("inviteCharacter callback use error values %d", sessionBrowser
._LastInvokeResult
);
3304 if(sessionBrowser
._LastInvokeResult
== 14)
3306 CViewText
* pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text"));
3308 pVT
->setTextLocalized("uiRingWarningFreeTrial", true);
3309 CAHManager::getInstance()->runActionHandler("enter_modal", pCaller
, "group=ui:interface:warning_free_trial");
3316 for (uint i
= 0 ; i
< 8 ; ++i
)
3318 uint32 val
= NLGUI::CDBManager::getInstance()->getDbProp(NLMISC::toString("SERVER:GROUP:%d:NAME",i
))->getValue32();
3321 STRING_MANAGER::CStringManagerClient
*pSMC
= STRING_MANAGER::CStringManagerClient::instance();
3323 if (pSMC
->getString(val
,res
))
3325 string charName
= CEntityCL::removeTitleAndShardFromName(res
);
3326 sessionBrowser
.inviteCharacterByName(sessionBrowser
._LastScheduleSessionCharId
, charName
);
3328 if(!sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_invokeResult")))
3330 nlwarning("inviteCharacterByName callback return false");
3333 if(sessionBrowser
._LastInvokeResult
== 14)
3335 CViewText
* pVT
= dynamic_cast<CViewText
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:warning_free_trial:text"));
3337 pVT
->setTextLocalized("uiRingWarningInviteFreeTrial", true);
3338 CAHManager::getInstance()->runActionHandler("enter_modal", pCaller
, "group=ui:interface:warning_free_trial");
3347 nlwarning("startSession callback return false");
3348 launchSuccess
= false;
3351 else if(sessionBrowser
._LastScheduleSessionResult
==10)
3353 pIM
->messageBoxWithHelp(CI18N::get("uiRingWarningBanishedPlayer"));
3357 launchSuccess
=false;
3362 nlwarning("scheduleSession callback return false");
3363 launchSuccess
= false;
3368 pIM
->messageBoxWithHelp(CI18N::get("uiRingLaunchScenarioError"));
3372 scenarioWnd
->setActive(false);
3378 sessionBrowser
.updateSessionInfo(charId
, sessionBrowser
._LastScheduleSessionId
, title
, 0, description
, sessionLevel
,
3379 /*TAccessType::at_public, */TEstimatedDuration::et_medium
, 0, raceFilter
, religionFilter
,
3380 guildFilter
, shardFilter
, levelFilter
, !globalAccess
, autoInvite
, lang
, RSMGR::TSessionOrientation(scenarioType
));
3382 if(!sessionBrowser
.waitOneMessage(sessionBrowser
.getMessageName("on_invokeResult")))
3384 nlwarning("updateSessionInfo callback return false");
3385 pIM
->messageBoxWithHelp(CI18N::get("uiRingUpdateScenarioFiltersError"));
3389 scenarioWnd
->setActive(false);
3394 REGISTER_ACTION_HANDLER (CAHLoadScenario
, "load_scenario");
3397 // ***************************************************************************
3398 class CAHOpenRingSessions
: public IActionHandler
3400 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
3402 if(!R2::getEditor().isInitialized())
3404 CInterfaceManager
*pIM
= CInterfaceManager::getInstance();
3405 CInterfaceGroup
* ringSessionsWnd
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:ring_sessions"));
3406 if(!ringSessionsWnd
) return;
3407 ringSessionsWnd
->setActive(true);
3411 REGISTER_ACTION_HANDLER (CAHOpenRingSessions
, "open_ring_sessions");
3413 // ***************************************************************************
3414 class CAHInitImportCharacter
: public IActionHandler
3416 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
3418 CInterfaceGroup
*list
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER
));
3421 nlwarning("element " GROUP_LIST_CHARACTER
" not found probably bad outgame.xml");
3425 // retrieve saved files
3426 std::vector
<string
> savedCharacters
;
3427 CPath::getPathContent("save/", false, false, true, savedCharacters
);
3429 CInterfaceGroup
*newLine
;
3430 CInterfaceGroup
*prevLine
= NULL
;
3432 for (uint i
= 0; i
< savedCharacters
.size(); ++i
)
3434 // search saved characters only
3435 if (testWildCard(CFile::getFilename(savedCharacters
[i
]), "character_*.save"))
3437 const std::string id
= CFile::getFilenameWithoutExtension(savedCharacters
[i
]).substr(strlen("character_"));
3441 std::vector
<pair
<string
, string
>> params
;
3443 params
.push_back(std::pair
<string
, string
>("id", id
));
3445 if (list
->getNumGroup() > 0)
3446 params
.push_back(std::pair
<string
, string
>("posref", "BL TL"));
3448 newLine
= CWidgetManager::getInstance()->getParser()->createGroupInstance("t_import", GROUP_LIST_CHARACTER
, params
);
3451 CViewText
*text
= dynamic_cast<CViewText
*>(newLine
->getView("name"));
3453 text
->setText(string(savedCharacters
[i
]));
3455 // first button is pushed
3456 CCtrlButton
*button
= dynamic_cast<CCtrlButton
*>(newLine
->getCtrl("but"));
3457 if (button
&& list
->getNumGroup() == 0)
3458 button
->setPushed(true);
3460 // add to the list now
3461 newLine
->setParent(list
);
3462 newLine
->setParentSize(list
);
3463 newLine
->setParentPos(prevLine
);
3465 list
->addGroup(newLine
);
3472 if (list
->getNumGroup() == 0)
3473 CLuaManager::getInstance().executeLuaScript("outgame:procCharselNotifaction(3)");
3475 list
->invalidateCoords();
3478 REGISTER_ACTION_HANDLER( CAHInitImportCharacter
, "import_char_init" );
3480 // ***************************************************************************
3481 class CAHResetImportCharacter
: public IActionHandler
3483 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
3485 CInterfaceGroup
*list
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER
));
3487 list
->clearGroups();
3489 if (!ImportCharacter
.empty())
3490 ImportCharacter
= "";
3493 REGISTER_ACTION_HANDLER( CAHResetImportCharacter
, "import_char_reset" );
3495 // ***************************************************************************
3496 class CAHSelectImportCharacter
: public IActionHandler
3498 virtual void execute (CCtrlBase
*pCaller
, const std::string
&Params
)
3500 struct CUnpush
: public CInterfaceElementVisitor
3503 virtual void visitCtrl(CCtrlBase
*ctrl
)
3505 if (ctrl
== Ref
) return;
3506 CCtrlBaseButton
*but
= dynamic_cast<CCtrlBaseButton
*>(ctrl
);
3509 but
->setPushed(false);
3513 CInterfaceGroup
*list
= dynamic_cast<CInterfaceGroup
*>(CWidgetManager::getInstance()->getElementFromId(GROUP_LIST_CHARACTER
));
3521 unpusher
.Ref
= pCaller
;
3522 list
->visit(&unpusher
);
3529 CCtrlButton
*pCB
= dynamic_cast<CCtrlButton
*>(pCaller
);
3533 std::string id
= pCB
->getId();
3534 id
= id
.substr(0, id
.rfind(':'));
3536 if (!fromString(id
.substr(id
.rfind(':')+1, id
.size()), name
))
3539 pCB
->setPushed(true);
3542 if (!fromString(Params
, name
))
3545 ImportCharacter
= "";
3546 // check filename and store
3547 if (CFile::fileExists(toString("save/character_%s.save", name
.c_str())))
3548 ImportCharacter
= name
;
3551 REGISTER_ACTION_HANDLER( CAHSelectImportCharacter
, "import_char_select" );
3553 // ***************************************************************************
3554 class CAHImportCharacter
: public IActionHandler
3556 virtual void execute (CCtrlBase
* /* pCaller */, const string
&/* Params */)
3558 if (ImportCharacter
.empty())
3561 if (!CFile::fileExists(toString("save/character_%s.save", ImportCharacter
.c_str())))
3564 bool success
= false;
3567 CCharacterSummary CS
;
3568 // use temporary file until close()
3569 if (fd
.open(toString("save/character_%s.save", ImportCharacter
.c_str())))
3574 SCharacter3DSetup::setupDBFromCharacterSummary("UI:TEMP:CHAR3D", CS
);
3577 CDBManager::getInstance()->getDbProp("UI:TEMP:IMPORT")->setValue32(1);
3580 catch (const EStream
&e
)
3582 nlwarning(e
.what());
3587 nlwarning("Failed to open file: save/character_%s.save", ImportCharacter
.c_str());
3589 // user notification
3591 CLuaManager::getInstance().executeLuaScript("outgame:procCharselNotifaction(2)");
3593 CAHManager::getInstance()->runActionHandler("proc", NULL
, "proc_charsel_create_new");
3596 REGISTER_ACTION_HANDLER( CAHImportCharacter
, "import_char" );
3598 // ***************************************************************************
3599 class CAHExportCharacter
: public IActionHandler
3601 virtual void execute (CCtrlBase
* /* pCaller */, const std::string
&Params
)
3607 if (!fromString(getParam(Params
, "slot"), slot
))
3610 if (slot
>= CharacterSummaries
.size() || slot
< 0)
3614 CCharacterSummary
&CS
= CharacterSummaries
[slot
];
3615 if (CS
.Name
.empty())
3619 const std::string name
= buildPlayerNameForSaveFile(CS
.Name
.toUtf8());
3622 bool success
= false;
3623 // use temporary file until close()
3624 if (fd
.open(toString("save/character_%s.save", name
.c_str()), false, false, true))
3633 catch (const EStream
&e
)
3635 nlwarning(e
.what());
3640 nlwarning("Failed to open file: save/character_%s.save", name
.c_str());
3642 const uint8 val
= (success
== true) ? 0 : 1;
3643 // user notification
3644 CLuaManager::getInstance().executeLuaScript(toString("outgame:procCharselNotifaction(%i)", val
));
3647 REGISTER_ACTION_HANDLER( CAHExportCharacter
, "export_char" );