1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This source file has been modified by the following contributors:
5 // Copyright (C) 2020 Jan BOON (Kaetemi) <jan.boon@kaetemi.be>
7 // This program is free software: you can redistribute it and/or modify
8 // it under the terms of the GNU Affero General Public License as
9 // published by the Free Software Foundation, either version 3 of the
10 // License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU Affero General Public License for more details.
17 // You should have received a copy of the GNU Affero General Public License
18 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #ifndef _ITEM_CONSUMABLE_EFFECT_H
21 #define _ITEM_CONSUMABLE_EFFECT_H
23 #include "inventory_manager.h"
26 * Helper class to manage consumable effects on items
27 * \author Stephane Coutelas
28 * \author Nevrax France
31 class CItemConsumableEffectHelper
35 static CItemConsumableEffectHelper
* getInstance();
37 // Fill itemText with consumable effects from item sheet
38 void getItemConsumableEffectText(const CItemSheet
*pIS
, std::string
&itemText
, sint32 itemQuality
);
41 CItemConsumableEffectHelper() {}
42 //CItemConsumableEffectHelper(const CItemConsumableEffectHelper&);
45 #endif // _ITEM_CONSUMABLE_EFFECT_H