1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef CL_PLAYER_TRADE_H
20 #define CL_PLAYER_TRADE_H
23 #include "nel/misc/types_nl.h"
29 // class to track the traded items during a transaction
33 enum { NumTradeSlot
= 8 };
35 CPlayerTrade() {BotChatGiftContext
= false;}
37 // Put item to exchange, and remove ALL previous slot (even if same item type exchanged...)
38 void putItemInExchange(CDBCtrlSheet
*inventorySlot
, CDBCtrlSheet
*exchangeSlot
, uint quantitySrc
);
39 void restoreItem(CDBCtrlSheet
*exchangeSlot
);
40 void restoreAllItems();
41 // get an exchange slot from its index
42 static CDBCtrlSheet
*getExchangeItem(uint index
);
44 // true if currently used in BotChaftGift context
45 bool BotChatGiftContext
;
48 // the instance to manage player trade
49 extern CPlayerTrade PlayerTrade
;