1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "nel/misc/types_nl.h"
26 #include "entity_cl.h"
31 * \author Stephane Coutelas
32 * \author Nevrax France
35 class CItemCL
: public CEntityCL
38 /// Update the item position.
39 virtual void updateVisualPropertyPos(const NLMISC::TGameCycle
&gameCycle
, const sint64
&prop
, const NLMISC::TGameCycle
&pI
);
42 NLMISC_DECLARE_CLASS(CItemCL
);
48 CItemCL( const std::string
&fileName
);
54 * Build the entity from a sheet.
56 virtual bool build(const CEntitySheet
*sheet
);
58 /// Initialize properties for an item.
59 virtual void initProperties();
61 /// Draw the selection Box
62 virtual void drawBox();
69 void initShape( const std::string
&fileName
);
76 /* End of item_cl.h */