1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
21 #include "config_var.h"
23 // access to config vars
29 extern CConfigVarRGBA CV_MapEntityHighlightColor
;
30 extern CConfigVarRGBA CV_MapEntitySelectColor
;
31 extern CConfigVarRGBA CV_MapEntityFrozenColor
;
32 extern CConfigVarRGBA CV_MapEntityLockedColor
;
33 extern CConfigVarRGBA CV_ArrayInstanceColor
;
34 extern CConfigVarString CV_MapEntitySelectTexture
;
35 extern CConfigVarString CV_MapEntityDefaultTexture
;
36 extern CConfigVarString CV_MapEntityFarTexture
;
37 extern CConfigVarFloat CV_MapEntityFarArrowSize
;
38 extern CConfigVarString CV_MapEntitySmallTexture
;
39 extern CConfigVarString CV_MapEntitySmallHighlightTexture
;
40 extern CConfigVarString CV_MapEntityOrientTexture
;
41 extern CConfigVarFloat CV_MapEntityOrientOriginDist
;
42 extern CConfigVarFloat CV_MapEntityOrientBlendTimeInMs
;
43 extern CConfigVarFloat CV_MapEntityOrientOriginDistSmall
;
44 extern CConfigVarFloat CV_MapEntityCloseDist
;
45 extern CConfigVarString CV_MapEntityInvalidTexture
;
46 extern CConfigVarString CV_MapEntityInvalidTextureSmall
;
48 extern CConfigVarString CV_MapGlowStarTexture
;
49 extern CConfigVarFloat CV_MapGlowStarSize
;
50 extern CConfigVarFloat CV_MapGlowStarSpeed
[2];
51 extern CConfigVarFloat CV_FloatingShapeRefScale
;
53 extern CConfigVarFloat CV_RegionFadeTimeInMs
;
54 extern CConfigVarRGBA CV_FocusedRegionColor
;
55 extern CConfigVarRGBA CV_SelectedRegionColor
;
56 extern CConfigVarRGBA CV_UnselectedRegionColor
;
57 extern CConfigVarRGBA CV_FrozenRegionColor
;
58 extern CConfigVarRGBA CV_LockedRegionColor
;
60 extern CConfigVarRGBA CV_FocusedInstanceColor
;
61 extern CConfigVarRGBA CV_SelectedInstanceColor
;
62 extern CConfigVarRGBA CV_UnselectedInstanceColor
;
63 extern CConfigVarRGBA CV_FrozenInstanceColor
;
64 extern CConfigVarRGBA CV_LockedInstanceColor
;
66 extern CConfigVarSInt32 CV_MapAutoPanBorder
;
67 extern CConfigVarSInt32 CV_MapAutoPanDeltaInMs
;
68 extern CConfigVarSInt32 CV_MapAutoFastPanDeltaInMs
;
69 extern CConfigVarSInt32 CV_MapAutoPanSpeedInPixels
;
70 extern CConfigVarSInt32 CV_MapAutoFastPanNumTicks
;
72 extern CConfigVarString CV_FootStepMapTexture
;
73 extern CConfigVarFloat CV_FootStepMapWidth
;
74 extern CConfigVarString CV_FootStepDecalTexture
;
75 extern CConfigVarFloat CV_FootStepDecalUScale
;
76 extern CConfigVarFloat CV_FootStepDecalWidth
;
77 extern CConfigVarString CV_WanderDecalTexture
;
78 extern CConfigVarFloat CV_WanderDecalSize
;
79 extern CConfigVarRGBA CV_FootStepMapHiddenColor
;
80 extern CConfigVarRGBA CV_FootStepMapFocusedColor
;
81 extern CConfigVarRGBA CV_FootStepMapSelectedColor
;
82 extern CConfigVarRGBA CV_FootStepDecalHiddenColor
;
83 extern CConfigVarRGBA CV_FootStepDecalFocusedColor
;
84 extern CConfigVarRGBA CV_FootStepDecalSelectedColor
;
86 extern CConfigVarFloat CV_AutoGroupMaxDist
;
88 extern CConfigVarRGBA CV_InaccessiblePosColor0
;
89 extern CConfigVarRGBA CV_InaccessiblePosColor1
;
90 extern CConfigVarFloat CV_InaccessiblePosAnimDurationInMS
;
92 extern CConfigVarFloat CV_DecalTopBlendStartDist
; // distance at which the color starts to fade for player & selection decals
93 extern CConfigVarFloat CV_DecalBottomBlendStartDist
; // distance at which the color starts to fade for player & selection decals
94 extern CConfigVarFloat CV_DecalBlendLength
; // length for decal color fading (player & selection decals)