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[ryzomcore.git] / ryzom / client / src / streamable_entity.cpp
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1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "stdpch.h"
20 #include "streamable_entity.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 H_AUTO_DECL(RZ_StreamableEntity)
28 CStreamableEntity::CStreamableEntity() : _LoadRadius(0), _ForceLoadRadius(0), _UnloadRadius(0)
34 void CStreamableEntity::forceUpdate(const NLMISC::CVector &pos, NLMISC::IProgressCallback &progress)
36 H_AUTO_USE(RZ_StreamableEntity)
37 float dist = (pos - _Pos).norm();
39 if (dist >= _UnloadRadius)
41 unload();
42 return;
45 if (dist <= _LoadRadius)
47 load(progress);
48 return;
53 void CStreamableEntity::update(const NLMISC::CVector &pos)
55 H_AUTO_USE(RZ_StreamableEntity)
56 float dist = (pos - _Pos).norm();
58 if (dist >= _UnloadRadius)
60 unload();
61 return;
63 // TEMP TEMP
65 if (dist <= _ForceLoadRadius)
67 load(season);
68 return;
72 if (dist <= _LoadRadius)
74 loadAsync();
75 return;