1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "streamable_entity.h"
26 H_AUTO_DECL(RZ_StreamableEntity
)
28 CStreamableEntity::CStreamableEntity() : _LoadRadius(0), _ForceLoadRadius(0), _UnloadRadius(0)
34 void CStreamableEntity::forceUpdate(const NLMISC::CVector
&pos
, NLMISC::IProgressCallback
&progress
)
36 H_AUTO_USE(RZ_StreamableEntity
)
37 float dist
= (pos
- _Pos
).norm();
39 if (dist
>= _UnloadRadius
)
45 if (dist
<= _LoadRadius
)
53 void CStreamableEntity::update(const NLMISC::CVector
&pos
)
55 H_AUTO_USE(RZ_StreamableEntity
)
56 float dist
= (pos
- _Pos
).norm();
58 if (dist
>= _UnloadRadius
)
65 if (dist <= _ForceLoadRadius)
72 if (dist
<= _LoadRadius
)