1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 //-----------------------------------------------------------------------------
19 //-----------------------------------------------------------------------------
23 #include "game_share/r2_ligo_config.h"
24 #include "nel/misc/sstring.h"
27 uint32
CR2LigoConfig::getFileStaticAliasMapping(const std::string
&fileName
) const
29 uint32 filesize
= 8;// strlen("r2.0000.");
30 if ( fileName
.size() > filesize
&&
31 fileName
.substr(0, 3) == "r2.")
33 NLMISC::CSString
instanceNumber(fileName
.substr(3,4));
34 uint32 instance
= instanceNumber
.atoui();
37 if (fileName
[8] == 'a') { type
= Act
;}
39 return getStaticAliasMapping(instance
, type
);
41 return this->CLigoConfig::getFileStaticAliasMapping(fileName
);
45 uint32
CR2LigoConfig::getStaticAliasMapping(uint32 aiInstance
, TScenarioType type
) const
47 uint32 instance
= aiInstance
* 2;
48 if (type
== Act
) { instance
+=1; }
49 return (1 << (getStaticAliasSize() - 1) ) + instance
;