1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_ATTRIBUTE_H_
18 #define NL_ATTRIBUTE_H_
27 IAttribute(std::string
);
28 std::string
&getName();
29 void setName(std::string
);
32 template<class T
> class CAttribute
: public IAttribute
38 CAttribute(std::string
);
39 CAttribute(std::string
,T
);
44 template<class T
> CAttribute
<T
>::CAttribute() : IAttribute("<unnanamed>")
48 template<class T
> CAttribute
<T
>::CAttribute(std::string name
) : IAttribute(name
)
52 template<class T
> CAttribute
<T
>::CAttribute(std::string name
, T value
) : IAttribute(name
)
57 template<class T
> T
&CAttribute
<T
>::getValue()
61 template<class T
> void CAttribute
<T
>::setValue(T
&value
)