Linux multi-monitor fullscreen support
[ryzomcore.git] / ryzom / tools / leveldesign / georges_dll / splash_screen.h
blob80e8dedea762b1ae777c82911f11d6e2f113dc2a
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #if !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
18 #define AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_
20 #if _MSC_VER > 1000
21 #pragma once
22 #endif // _MSC_VER > 1000
23 // splash_screen.h : header file
25 #include "resource.h"
26 #include "nel/misc/progress_callback.h"
27 /////////////////////////////////////////////////////////////////////////////
28 // CSplashScreen dialog
30 class CSplashScreen : public CDialog, public NLMISC::IProgressCallback
32 // Construction
33 public:
34 CSplashScreen(CWnd* pParent = NULL); // standard constructor
36 // Dialog Data
37 //{{AFX_DATA(CSplashScreen)
38 enum { IDD = IDD_SPLASHSCREEN };
39 CString m_load_list;
40 //}}AFX_DATA
42 virtual void progress (float progressValue);
43 void addLine(std::string newLine);
44 void close();
45 // Overrides
46 // ClassWizard generated virtual function overrides
47 //{{AFX_VIRTUAL(CSplashScreen)
48 protected:
49 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
50 //}}AFX_VIRTUAL
53 // Implementation
54 protected:
56 // Generated message map functions
57 //{{AFX_MSG(CSplashScreen)
58 // NOTE: the ClassWizard will add member functions here
59 //}}AFX_MSG
60 DECLARE_MESSAGE_MAP()
63 //{{AFX_INSERT_LOCATION}}
64 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
66 #endif // !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)