1 NeL World Editor History
5 Fixed: crash when deleting primitive
7 Fixed: infinite loop at the startup
11 CHANGED : Better looking for 'search and replace' dialog box
15 FIXED : collapse tree don't work.
19 FIXED : ramdom crash and weird behavior of property editro dialof after a move of primitive in
20 the tree fdollowed by an edition of properties with ALT+enter
24 CHANGED : edition node properties (hidden, selected and expanded) are all stored as XML comment
25 int the primitive files. This allow more efficient comparison of real content in
30 FIXED : when reloading a primitive, the tree view is correctly updated.
31 FIXED : since new stable alias system, WE crash when relading an externaly modified primitive.
35 ADDED : In property dialog, if closing or changing primitive selection without commiting the
36 changed property, the application will warn the user and propose to save
37 or discard it's modification.
39 ADDED : Keyboard control of the tree view while editing in property dialog.
40 Just press ALT and arrows keys to change the selection in the tree view.
44 CHANGED : reworked 'properties' dialog, now support keyboard shurtcuts to update/cancel
45 or validate the dialog.
46 The dialog also support 'tab' to move between controls
48 ADDED : plugin interface to replace the standard primitive drawing code. Each plugin
49 can claim to be called to draw a liste of primitive types.
53 FIXED : Multiple primitive file open dialog work with more than a few primitives selected.
57 FIXED : load, save edit unicode primitives.
61 FIXED : multiple assert when error detected in the tree structure
65 ADDED : copy / paste in new combo boxes
69 FIXED : Const string keybord selection work fine now
73 FIXED : Select by category is no more case sensitive
74 FIXED : Can't move root tree nodes anymore. "nouveau projet, ajouter au moins deux landscapes, essayer de changer leur ordre en faisant ctrl + flèche, kaboum rq : pas la peine de spécifier les settings, suffit qu'il y ait deux lands, ça marche aussi avec des primitves, visiblement avec tous les trucs root."
75 FIXED : Log are flooded using "primitive configurations"
76 FIXED : "lorsque l'on copie-colle une instance, la première ainsi collée porte le même nom que l'original alors que toutes les autres après ont un numéro bien incrémenté."
77 FIXED : Copy works when several primitives are selected
78 ADDED : Button to show / hide collision
79 ADDED : Meter point grid
80 FIXED : Properties window get larger when JC's scrollbar is used
81 ADDED : JC's scrollbar track message handled
82 ADDED : JC's scrollbar works with the mouse wheel
86 ADDED : Display PACS surfaces, just copy PACS .lr, .rbank and .gr in your "data directory"/pacs.
90 CHANGED : Can read binary and xml .land files
94 FIXED : error and continue when loading prb
98 FIXED : Renommer le fichier après la sauvegarde
99 FIXED : charge tout de meme le continent, meme si une transition utilise des matériels inconnus.
103 FIXED : Values in const_string_array was always by default.
104 FIXED : Default values in const_string_array work now.
105 CHANGED : Autoname for string_array and const_string_array copy all the content of the array and not only the first line.
109 ADDED : ALT + LEFT click to drag the view
110 FIXED : Si selectionne une primitive dans l'arbre (zone, point ou path), tu fait 'locate' et zoom arriere et paf, ca plante.
111 FIXED : Peut pas charger 2 .land
112 FIXED : Lorsque l'on efface des zones dans un .land, la boite englobante du continent est recalculée.
113 FIXED : Salut on crash le world editor des que l'on zoom peux tu voir ca please merci !
114 FIXED : Le bouton View à droite des boites const_string_array crashe. Maintenant il fonctionne.
115 FIXED : On ne peut pas ajouter autant d'éléments qu'on veut dans un const_string_array car la boite n'a pas d'ascenseur. On peut ajouter des lignes avec "INSERT".
116 KNOWN BUG : Crash when paint several continent at a time : ask Trap
120 ADDED : Primitive configuration check strings in array too
121 ADDED : Const string array (new property type, TYPE="const_string_array")
122 ADDED : Zoom on cursor
123 ADDED : Option to not add number when copy
124 FIXED : Copy / paste of generated primitives allowed (for ex: .prim children of a .flora_zone)
125 FIXED : A right click when draging an object followed by a left click lead to an assert. Now a right click cancel the action.
126 FIXED : Zoom with left click + shift
127 FIXED : Crash when UNDO/REDO a copy of a primitive with unique ID parameters
131 FIXED : some bug fixed in configurations selection
132 ADDED : configurations popup menu with SHOW / HIDE / SELECT options
136 ADDED : primitive configurations
140 ADDED : create a new landscape
141 FIXED : crash when paint a larger landscape
142 ADDED : export continent snapshot
146 ADDED : shard monitor plugin for the world editor
150 FIXED : autorename rework with the new default value system
151 REMARK : auto rename is not working for the moment. You can replace it by set an empty name string in the primitive you want to rename
155 FIXED : multi properties edition fixed
159 CHANGED : edit string array with a multi line text window
163 FIXED : error structure fixed (the node with the error is now marked with the error icon too)
164 CHANGED : some shortcuts are available in the properties dialog (help, new, open etc..)
165 CHANGED : ligo use a class primitive xml to get the default value in the application reading primitive files
166 CHANGED : set node that doesn't exist or are empty to default
167 FIXED : checkbox default value fixed
168 ADDED : add a history file
169 ADDED : show collisions in world editor
173 CHANGED : 3 states choeck box for default value
174 CHANGED : empty string stand for default value
178 FIXED : Edit string array
179 ADDED : Search the primitives matching a property value (CTRL+F)
183 ADDED : Dialog non modale
184 ADDED : Find items in the tree
185 FIXED : Debug plant on path
186 ADDED : Reset unique id function
187 FIXED : Copy / paste -> unique id updated
191 FIXED : select update tree bug
192 FIXED : expand / collapse update tree bug
193 FIXED : bigger primitive name
194 FIXED : "new_" removed
198 FIXED : Bug ctrl + flèches dans l'arbre
199 ADDED : Initialise default value for hidden values
200 ADDED : Draw arrow in path
201 FIXED : Modify the document when initialise default values
202 FIXED : Ligozone name not cropped anymore
206 CHANGED : The dialog property is always dispayed, even if it is too large.
207 CHANGED : Empty unique ID properties are initialised when a primitive file is loaded. A message box warn you when properties has been
210 For the moment, i initialise default values ONLY for properties with unique id. I'm afraid to loose information if i initialise all
211 the empty properties with their default values.
215 FIXED : Delete primitives and the root lead to a crash
216 FIXED : Delete a sub primitive and undo -> refresh prb
217 NOTABUG : Select by position bug
218 FIXED : Click-select and drag bug
219 ADDED : Default parameter value can be a unique number
221 Pour initialiser une propriété d'une primitive avec un identifiant "unique", ajoutez la ligne
222 <DEFAULT_VALUE GEN_ID="true"/> dans le noeud XML de la propriété en question.
226 ADDED : Select primitive by location
227 ADDED : Locate selected primitives
228 FIXED : Refresh bug when rename a primitive
229 FIXED : Crash when try to delete a non deletable primitve then delete all the primitive
230 FIXED : Crash when delete multiple vertices in sub object
234 FIXED : Select foire un peu..
235 FIXED : AddPrimitive crash
240 FIXED : Combo parameters can be a list of filename get per extension in a directory context dependent
241 FIXED : Generate function over a zone or a path primitive
242 FIXED : Load zones overlapped by generator primitives
243 FIXED : Test collision with others primitives of class .plant and their radius
245 FIXED : Mini documentation
246 FIXED : Relative pathes in .worldeditor
250 CHANGED : Script updaté
251 CHANGED : Link des points d'un group_fauna
252 CHANGED : Copier / couper / coller de primitive
253 CHANGED : Menu click droit plus intelligent
254 CHANGED : Icone du programme
255 CHANGED : On ne peut plus effacer les primitives "crées en dure"
256 CHANGED : Pleins de bugs en moins
257 CHANGED : Y'avait d'autre truc mais je ne me rappel pas de tout.. :)