1 // This cfg is used for bot names extraction
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4 // This paths are recursives
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7 // word editor class config file are here
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8 "$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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9 // all the primitives we want to parse are here
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10 "$RYZOM_LEVELDESIGN/primitives"
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13 // This paths are non recursives
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16 // allow the prog to load the sheet_id.bin file.
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17 "$RYZOM_LEVELDESIGN/leveldesign/Game_elem",
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18 // path for world_editor_class.xml
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19 "$RYZOM_LEVELDESIGN/leveldesign/world_editor_files",
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22 LeveldesignDataPath = "$RYZOM_LEVELDESIGN";
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24 // This paths are recursive and parsed only if the creature data packed sheet is not found (this take time)
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28 "$RYZOM_LEVELDESIGN/leveldesign/DFN",
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29 // All the creature and npc sheets
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30 "$RYZOM_LEVELDESIGN/leveldesign/Game_elem/creature"
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33 // The filters, if the fullpath to a file contains a part of this filter, it is rejected
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36 // we don't want backuped primitives !
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38 // nor the test primitives !
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51 // This is the name of the world_editor_classes.xml file.
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52 LigoClassFile = "world_editor_classes.xml";
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54 // Path to the working bot name file
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55 WorkBotNamesFile = "work/bot_names.txt";
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56 // Path to the translated bot names file
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57 TransBotNamesFile = "translated/bot_names.txt";
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58 // Path to the work title file
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59 WorkTitleFile = "work/title_words_wk.txt";
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