2 void pp_stereo_debug(
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3 // Per fragment parameters
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4 float2 texCoord : TEXCOORD0,
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6 // Fragment program constants
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7 uniform sampler2D cTex0 : TEX0,
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8 uniform sampler2D cTex1 : TEX1,
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11 out float4 oCol : COLOR)
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13 float4 t1 = tex2D(cTex0, texCoord);
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14 float4 t2 = tex2D(cTex1, texCoord);
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17 oCol = (t1 * 0.5) + (t2 * 0.5);
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18 oCol.g = 0.5 + (oCol.g * 0.5);
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22 oCol = (t1 * 0.5) + (t2 * 0.5);
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23 oCol.r = 0.5 + (oCol.r * 0.5);
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