1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/net/dummy_tcp_sock.h"
20 #include "nel/net/net_log.h"
22 using namespace NLMISC
;
29 * Set only the remote address
31 void CDummyTcpSock::connect( const CInetAddress
& addr
)
39 //CSynchronized<bool>::CAccessor sync( &_SyncConnected );
40 //sync.value() = true;
43 LNETL0_DEBUG( "LNETL0: Socket connected to %s", addr
.asString().c_str() );
50 void CDummyTcpSock::disconnect()
52 LNETL0_DEBUG( "LNETL0: Socket disconnecting from %s...", _RemoteAddr
.asString().c_str() );
54 //CSynchronized<bool>::CAccessor sync( &_SyncConnected );
55 //sync.value() = false;