1 // NeLNS - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef NL_CONNECTION_CLIENT_H
18 #define NL_CONNECTION_CLIENT_H
20 void connectionClientInit();
21 void connectionClientUpdate();
22 void connectionClientRelease();
23 void sendToClient(NLNET::CMessage
&msgout
, NLNET::TSockId sockId
);
25 #endif // NL_CONNECTION_CLIENT_H
27 /* End of connection_client.h */