8 <!-- This value is saved/loaded in the .icfg (default: 0).
9 It is used in combination with RESET_VER_* defines, to avoid loading old DB parts of .icfg
10 Increment it each time you want to force to reset some db vars, and add/replace the RESET_VER_* defines
11 of the variables you want to force
13 <define id="UI_DB_SAVE_VERSION"
15 <!-- ****************************** -->
16 <!-- * WINDOWS COLORS * -->
17 <!-- ****************************** -->
18 <variable entry="UI:SAVE:WIN:COLORS:PLA"
20 value="167 205 107 255" />
21 <variable entry="UI:SAVE:WIN:COLORS:ANI"
23 value="189 154 123 255" />
24 <variable entry="UI:SAVE:WIN:COLORS:COM"
26 value="255 237 89 255" />
27 <variable entry="UI:SAVE:WIN:COLORS:INV"
29 value="74 162 243 255" />
30 <variable entry="UI:SAVE:WIN:COLORS:OPT"
32 value="255 79 69 255" />
33 <variable entry="UI:SAVE:WIN:COLORS:LAB"
35 value="251 163 60 255" />
36 <variable entry="UI:SAVE:WIN:COLORS:MEM"
38 value="237 112 200 255" />
39 <variable entry="UI:SAVE:WIN:COLORS:MAP"
41 value="237 200 30 255" />
42 <variable entry="UI:SAVE:WIN:COLORS:HELP"
44 value="255 96 16 255" />
45 <variable entry="UI:SAVE:WIN:COLORS:INFOS"
47 value="255 0 0 255" />
48 <variable entry="UI:SAVE:WIN:COLORS:TRADE"
50 value="204 177 107 255" />
51 <variable entry="UI:SAVE:WIN:COLORS:BOT"
53 value="0 251 222 255" />
55 <variable entry="UI:SAVE:WIN:COLORS:R2_PALETTE"
57 value="255 255 66 255" />
58 <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO"
60 value="117 217 255 255" />
61 <variable entry="UI:SAVE:WIN:COLORS:R2_PROP_WINDOW"
63 value="26 251 142 255" />
64 <variable entry="UI:SAVE:WIN:COLORS:R2_FORM"
66 value="24 142 249 255" />
67 <variable entry="UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK"
69 value="239 170 33 255" />
70 <variable entry="UI:SAVE:WIN:COLORS:R2_DIALOGS"
72 value="117 163 255 255" />
73 <variable entry="UI:SAVE:WIN:COLORS:R2_EVENTS"
75 value="252 255 162 255" />
76 <variable entry="UI:SAVE:WIN:COLORS:R2_ACTIVITIES"
78 value="228 118 255 255" />
79 <variable entry="UI:SAVE:WIN:COLORS:R2_FEATURE_HELP"
81 value="117 255 189 255" />
82 <variable entry="UI:SAVE:WIN:COLORS:R2_CONNECT"
84 value="162 255 173 255" />
85 <variable entry="UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER"
87 value="255 113 66 255" />
88 <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL"
90 value="255 12 89 255" />
91 <variable entry="UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING"
93 value="240 255 89 255" />
94 <variable entry="UI:SAVE:WIN:COLORS:PLA_GRAYED"
97 <variable entry="UI:SAVE:WIN:COLORS:LAB_GRAYED"
100 <variable entry="UI:SAVE:WIN:COLORS:MEM_GRAYED"
103 <link expr="depends(@UI:SAVE:WIN:COLORS:PLA)"
105 params="proc_set_pla_grayed" />
106 <link expr="depends(@UI:SAVE:WIN:COLORS:LAB)"
108 params="proc_set_lab_grayed" />
109 <link expr="depends(@UI:SAVE:WIN:COLORS:MEM)"
111 params="proc_set_mem_grayed" />
112 <proc id="proc_set_pla_grayed">
113 <action handler="set"
114 params="dblink=UI:SAVE:WIN:COLORS:PLA_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:PLA),getGreen(@UI:SAVE:WIN:COLORS:PLA),getBlue(@UI:SAVE:WIN:COLORS:PLA),96)" />
116 <proc id="proc_set_lab_grayed">
117 <action handler="set"
118 params="dblink=UI:SAVE:WIN:COLORS:LAB_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:LAB),getGreen(@UI:SAVE:WIN:COLORS:LAB),getBlue(@UI:SAVE:WIN:COLORS:LAB),96)" />
120 <proc id="proc_set_mem_grayed">
121 <action handler="set"
122 params="dblink=UI:SAVE:WIN:COLORS:MEM_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:MEM),getGreen(@UI:SAVE:WIN:COLORS:MEM),getBlue(@UI:SAVE:WIN:COLORS:MEM),96)" />
124 <!-- R2 property sheets & forms alpha settings -->
125 <variable entry="UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA"
128 <variable entry="UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA"
131 <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA"
134 <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA"
137 <variable entry="UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS"
140 <variable entry="UI:SAVE:R2_FORM:CONTAINER_ALPHA"
143 <variable entry="UI:SAVE:R2_FORM:CONTENT_ALPHA"
146 <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA"
149 <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA"
152 <variable entry="UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS"
155 <!-- ****************************** -->
156 <!-- * ENTITIES COLORS * -->
157 <!-- ****************************** -->
158 <variable entry="UI:SAVE:ENTITY:CONTEXT_HELP"
161 <!-- ****************************** -->
162 <!-- * ENTITIES COLORS * -->
163 <!-- ****************************** -->
164 <variable entry="UI:SAVE:ENTITY:COLORS:DEAD"
166 value="255 255 0 255" />
167 <variable entry="UI:SAVE:ENTITY:COLORS:USER"
169 value="255 112 249 255" />
170 <variable entry="UI:SAVE:ENTITY:COLORS:PLAYER"
172 value="77 144 255 255" />
173 <variable entry="UI:SAVE:ENTITY:COLORS:GROUP"
175 value="185 76 255 255" />
176 <variable entry="UI:SAVE:ENTITY:COLORS:GUILD"
178 value="120 0 200 255" />
179 <variable entry="UI:SAVE:ENTITY:COLORS:NPC"
181 value="192 192 192 255" />
182 <variable entry="UI:SAVE:ENTITY:COLORS:FAUNA"
184 value="249 179 29 255" />
185 <variable entry="UI:SAVE:ENTITY:COLORS:TARGET"
187 value="255 255 0 255" />
188 <variable entry="UI:SAVE:ENTITY:COLORS:SOURCE"
190 value="65 255 112 255" />
191 <variable entry="UI:SAVE:ENTITY:COLORS:MOUNT"
193 value="217 255 114 255" />
194 <variable entry="UI:SAVE:ENTITY:COLORS:BEAST"
196 value="158 216 0 255" />
197 <variable entry="UI:SAVE:ENTITY:COLORS:PVPENEMY"
199 value="185 0 0 255" />
200 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLY"
202 value="0 200 0 255" />
203 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM"
205 value="140 200 140 255" />
206 <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD"
208 value="100 150 100 255" />
209 <variable entry="UI:SAVE:ENTITY:COLORS:PVPNEUTRAL"
211 value="64 128 128 255" />
212 <variable entry="UI:INTERFACE:ENTITY:COLORS:SGM"
214 value="122 15 240 255" />
215 <variable entry="UI:INTERFACE:ENTITY:COLORS:GM"
217 value="216 11 244 255" />
218 <variable entry="UI:INTERFACE:ENTITY:COLORS:VG"
220 value="248 68 7 255" />
221 <variable entry="UI:INTERFACE:ENTITY:COLORS:SG"
223 value="248 68 7 255" />
224 <variable entry="UI:INTERFACE:ENTITY:COLORS:G"
226 value="244 176 132 255" />
227 <variable entry="UI:INTERFACE:ENTITY:COLORS:CM"
229 value="255 225 240 255" />
230 <variable entry="UI:INTERFACE:ENTITY:COLORS:EM"
232 value="225 221 98 255" />
233 <variable entry="UI:INTERFACE:ENTITY:COLORS:EG"
235 value="98 225 240 255" />
236 <variable entry="UI:INTERFACE:ENTITY:COLORS:OBSERVER"
238 value="248 68 7 255" />
239 <link expr="depends(@UI:SAVE:ENTITY:COLORS)"
240 action="update_entities_color"
242 <!-- at .icfg load: don't load those variables if the define value is < UI_DB_SAVE_VERSION that is in the old .icfg
243 NB: replace the ':' of the db name with '_'
245 <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_TARGET"
247 <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_NPC"
249 <!-- ****************************** -->
250 <!-- * INSCENE INTERFACE * -->
251 <!-- ****************************** -->
252 <variable entry="UI:SAVE:INSCENE:USER:GUILD_SYMBOL"
255 <variable entry="UI:SAVE:INSCENE:USER:NAME"
258 <variable entry="UI:SAVE:INSCENE:USER:TITLE"
261 <variable entry="UI:SAVE:INSCENE:USER:RPTAGS"
264 <variable entry="UI:SAVE:INSCENE:USER:GUILD_NAME"
267 <variable entry="UI:SAVE:INSCENE:USER:HP"
270 <variable entry="UI:SAVE:INSCENE:USER:STA"
273 <variable entry="UI:SAVE:INSCENE:USER:SAP"
276 <variable entry="UI:SAVE:INSCENE:USER:FOCUS"
279 <variable entry="UI:SAVE:INSCENE:USER:ACTION"
282 <variable entry="UI:SAVE:INSCENE:USER:MESSAGES"
285 <variable entry="UI:SAVE:INSCENE:USER:PVP_LOGO"
288 <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL"
291 <variable entry="UI:SAVE:INSCENE:FRIEND:NAME"
294 <variable entry="UI:SAVE:INSCENE:FRIEND:TITLE"
297 <variable entry="UI:SAVE:INSCENE:FRIEND:RPTAGS"
300 <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_NAME"
303 <variable entry="UI:SAVE:INSCENE:FRIEND:HP"
306 <variable entry="UI:SAVE:INSCENE:FRIEND:STA"
309 <variable entry="UI:SAVE:INSCENE:FRIEND:SAP"
312 <variable entry="UI:SAVE:INSCENE:FRIEND:FOCUS"
315 <variable entry="UI:SAVE:INSCENE:FRIEND:MESSAGES"
318 <variable entry="UI:SAVE:INSCENE:FRIEND:PVP_LOGO"
321 <variable entry="UI:SAVE:INSCENE:FRIEND:NPCNAME"
324 <variable entry="UI:SAVE:INSCENE:FRIEND:NPCTITLE"
327 <variable entry="UI:SAVE:INSCENE:FRIEND:MISSION_ICON"
330 <variable entry="UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON"
333 <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL"
336 <variable entry="UI:SAVE:INSCENE:ENEMY:NAME"
339 <variable entry="UI:SAVE:INSCENE:ENEMY:TITLE"
342 <variable entry="UI:SAVE:INSCENE:ENEMY:RPTAGS"
345 <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_NAME"
348 <variable entry="UI:SAVE:INSCENE:ENEMY:HP"
351 <variable entry="UI:SAVE:INSCENE:ENEMY:MESSAGES"
354 <variable entry="UI:SAVE:INSCENE:ENEMY:PVP_LOGO"
357 <variable entry="UI:SAVE:INSCENE:SOURCE:NAME"
360 <variable entry="UI:SAVE:INSCENE:SOURCE:HP"
363 <variable entry="UI:SAVE:INSCENE:SOURCE:STA"
366 <variable entry="UI:SAVE:INSCENE:SOURCE:SAP"
369 <variable entry="UI:SAVE:INSCENE:SOURCE:FOCUS"
372 <variable entry="UI:SAVE:INSCENE:SOURCE:ACTION"
375 <variable entry="UI:SAVE:RESPAWN_PT"
378 <variable entry="UI:SAVE:OPEN_MISSION"
381 <variable entry="UI:SAVE:R2:DISPLAYINFO"
384 <variable entry="UI:SAVE:FAME:CIV_ALLEGIANCE"
387 <variable entry="UI:SAVE:FAME:CULT_ALLEGIANCE"
390 <!-- change InScene Bars if user change the setup, or if the User Pvp Mode/Status change -->
391 <variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY"
394 <link expr="depends(@UI:SAVE:INSCENE)"
395 action="reset_character_in_scene"
397 <link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY)"
398 action="reset_character_in_scene"
400 <define id="skill_frozen_color"
401 value="120 225 255 255" />
402 <define id="skill_career_color"
403 value="255 255 255 255" />
404 <define id="skill_job_color"
405 value="210 210 210 255" />
406 <define id="skill_text_color"
407 value="210 210 180 255" />
408 <define id="skill_bar_color"
409 value="195 195 60 255" />
410 <define id="skill_pos_buf"
411 value="80 255 80 255" />
412 <define id="skill_neg_buf"
413 value="250 250 80 255" />
414 <define id="skill_job_bar_color"
415 value="70 70 70 255" />
416 <define id="armour_color_0"
417 value="233 22 0 255" />
418 <define id="armour_color_1"
419 value="220 140 50 255" />
420 <define id="armour_color_2"
421 value="170 250 0 255" />
422 <define id="armour_color_3"
423 value="0 215 120 255" />
424 <define id="armour_color_4"
425 value="50 100 255 255" />
426 <define id="armour_color_5"
427 value="170 55 110 255" />
428 <define id="armour_color_6"
429 value="250 250 250 255" />
430 <define id="armour_color_7"
431 value="80 80 120 255" />
432 <!-- ****************************** -->
433 <!-- * LANDMARK COLORS * -->
434 <!-- ****************************** -->
435 <variable entry="UI:SAVE:LANDMARK:COLORS:MISC"
437 value="255 0 255 255" />
438 <variable entry="UI:SAVE:LANDMARK:COLORS:TRIBE"
440 value="180 180 180 255" />
441 <variable entry="UI:SAVE:LANDMARK:COLORS:BANDIT"
443 value="110 110 110 255" />
444 <variable entry="UI:SAVE:LANDMARK:COLORS:CITIZEN"
446 value="255 255 255 255" />
447 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNA"
449 value="255 100 0 255" />
450 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL"
452 value="255 50 0 255" />
453 <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNASUP"
455 value="200 0 0 255" />
456 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGE"
458 value="150 200 50 255" />
459 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL"
461 value="50 200 0 255" />
462 <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGESUP"
464 value="0 150 0 255" />
465 <variable entry="UI:SAVE:LANDMARK:COLORS:SAP"
467 value="150 200 50 255" />
468 <variable entry="UI:SAVE:LANDMARK:COLORS:AMBER"
470 value="255 150 0 255" />
471 <variable entry="UI:SAVE:LANDMARK:COLORS:NODE"
473 value="200 100 50 255" />
474 <variable entry="UI:SAVE:LANDMARK:COLORS:FIBER"
476 value="255 255 150 255" />
477 <variable entry="UI:SAVE:LANDMARK:COLORS:BARK"
479 value="150 100 0 255" />
480 <variable entry="UI:SAVE:LANDMARK:COLORS:SEED"
482 value="100 50 50 255" />
483 <variable entry="UI:SAVE:LANDMARK:COLORS:SHELL"
485 value="200 150 150 255" />
486 <variable entry="UI:SAVE:LANDMARK:COLORS:RESIN"
488 value="50 100 0 255" />
489 <variable entry="UI:SAVE:LANDMARK:COLORS:WOOD"
491 value="100 100 50 255" />
492 <variable entry="UI:SAVE:LANDMARK:COLORS:OIL"
494 value="200 200 50 255" />
495 <variable entry="UI:SAVE:LANDMARK:COLORS:MISSION"
497 value="200 50 150 255" />
498 <variable entry="UI:SAVE:LANDMARK:COLORS:FOOD"
500 value="200 50 150 255" />
501 <variable entry="UI:SAVE:LANDMARK:COLORS:CONSTRUCTION"
503 value="255 0 100 255" />
504 <variable entry="UI:SAVE:LANDMARK:COLORS:GOO"
506 value="100 0 150 255" />
507 <variable entry="UI:SAVE:LANDMARK:COLORS:INSECT"
509 value="50 100 150 255" />
510 <variable entry="UI:SAVE:LANDMARK:COLORS:KITIN"
512 value="50 0 150 255" />
513 <variable entry="UI:SAVE:LANDMARK:COLORS:NOCIVE"
515 value="50 0 100 255" />
516 <variable entry="UI:SAVE:LANDMARK:COLORS:PRESERVATIVE"
518 value="50 0 50 255" />
519 <variable entry="UI:SAVE:LANDMARK:COLORS:PASSAGE"
521 value="100 255 255 255" />
522 <variable entry="UI:SAVE:LANDMARK:COLORS:TELEPORTER"
524 value="0 200 200 255" />
525 <link expr="depends(@UI:SAVE:LANDMARK:COLORS)"
526 action="update_landmarks_color"
528 <!-- ***************** -->
529 <!-- * CONTAINER * -->
530 <!-- * CONFIGURATION * -->
531 <!-- ***************** -->
532 <!-- 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR) -->
533 <style style="skin_scroll"
537 tx_topright="skin_scroll_t.tga"
538 tx_middle="skin_scroll_m.tga"
539 tx_bottomleft="skin_scroll_b.tga" />
540 <options type="layer"
543 value="skin_modal_tl.tga" />
545 value="skin_modal_t.tga" />
547 value="skin_modal_tr.tga" />
549 value="skin_modal_l.tga" />
551 value="skin_modal_r.tga" />
552 <param name="tx_blank"
553 value="skin_l1_blank.tga" />
555 value="skin_modal_bl.tga" />
557 value="skin_modal_b.tga" />
559 value="skin_modal_br.tga" />
560 <param name="tile_blank"
562 <param name="tx_tl_highlight"
563 value="w_hl_tl.tga" />
564 <param name="tx_t_highlight"
565 value="w_hl_t.tga" />
566 <param name="tx_tr_highlight"
567 value="w_hl_tr.tga" />
568 <param name="tx_l_highlight"
569 value="w_hl_l.tga" />
570 <param name="tx_r_highlight"
571 value="w_hl_r.tga" />
572 <param name="tx_bl_highlight"
573 value="w_hl_bl.tga" />
574 <param name="tx_b_highlight"
575 value="w_hl_b.tga" />
576 <param name="tx_br_highlight"
577 value="w_hl_br.tga" />
579 <options type="layer"
581 <param name="title_font_size"
583 <param name="title_offset_x"
585 <param name="title_offset_y"
587 <param name="title_offset_openable_x"
589 <param name="title_offset_openable_y"
591 <param name="scrollbar_offset_x"
593 <param name="scrollbar_size_w"
595 <param name="scrollbar_tx_b"
596 value="skin_scroll_b.tga" />
597 <param name="scrollbar_tx_m"
598 value="skin_scroll_m.tga" />
599 <param name="scrollbar_tx_t"
600 value="skin_scroll_t.tga" />
601 <param name="header_h"
603 <param name="open_state_tx_opened"
604 value="W_arrow_down_1.tga" />
605 <param name="open_state_tx_closed"
606 value="W_arrow_right_1.tga" />
607 <param name="open_state_offset_x"
609 <param name="open_state_offset_y"
611 <param name="right_button_offset_x"
613 <param name="right_button_offset_y"
615 <param name="right_button_tx_deactive"
616 value="w_win_close.tga" />
617 <param name="right_button_tx_popup"
618 value="w_win_popup.tga" />
619 <param name="right_button_tx_popin"
620 value="w_win_popin.tga" />
621 <param name="right_button_tx_over"
622 value="W_button_14_over.tga" />
623 <param name="right_button_tx_locked"
624 value="w_win_lock.tga" />
625 <param name="help_button_offset_x"
627 <param name="help_button_offset_y"
629 <param name="help_button_tx"
630 value="W_help_1.tga" />
631 <param name="help_button_tx_over"
632 value="W_button_14_over.tga" />
633 <param name="button_lock_offset_x"
635 <param name="button_lock_offset_y"
637 <param name="button_lock"
638 value="w_unlocked_16.tga" />
639 <param name="button_lock_pushed"
640 value="w_locked_16.tga" />
641 <param name="button_lock_over"
642 value="W_button_16_over.tga" />
643 <param name="tx_l_header"
644 value="skin_header_L.tga" />
645 <param name="tx_m_header"
646 value="skin_header_M.tga" />
647 <param name="tx_r_header"
648 value="skin_header_R.tga" />
650 value="skin_tl.tga" />
652 value="skin_t.tga" />
654 value="skin_tr.tga" />
656 value="skin_l.tga" />
658 value="skin_r.tga" />
659 <param name="tx_blank"
660 value="skin_blank.tga" />
662 value="skin_bl.tga" />
664 value="skin_b.tga" />
666 value="skin_br.tga" />
667 <param name="tx_bl_open"
668 value="skin_bl_open.tga" />
669 <param name="tx_b_open"
670 value="skin_b_open.tga" />
671 <param name="tx_br_open"
672 value="skin_br_open.tga" />
673 <param name="tx_el_open"
674 value="Skin_el_open.tga" />
675 <param name="tx_em_open"
676 value="skin_em_open.tga" />
677 <param name="tx_er_open"
678 value="skin_er_open.tga" />
679 <param name="tx_m_open"
680 value="skin_m_open.tga" />
681 <param name="tx_e_open"
691 <param name="tile_blank"
693 <param name="tile_m_header"
695 <param name="tile_b_open"
697 <param name="tile_em_open"
699 <param name="tile_m_open"
701 <param name="tile_m_scrollbar"
703 <param name="tx_tl_highlight"
704 value="w_hl_tl.tga" />
705 <param name="tx_t_highlight"
706 value="w_hl_t.tga" />
707 <param name="tx_tr_highlight"
708 value="w_hl_tr.tga" />
709 <param name="tx_l_highlight"
710 value="w_hl_l.tga" />
711 <param name="tx_r_highlight"
712 value="w_hl_r.tga" />
713 <param name="tx_bl_highlight"
714 value="w_hl_bl.tga" />
715 <param name="tx_b_highlight"
716 value="w_hl_b.tga" />
717 <param name="tx_br_highlight"
718 value="w_hl_br.tga" />
720 <!-- special for milko_pad -->
721 <options type="layer"
724 <param name="header_h"
727 <!-- special for player -->
728 <options type="layer"
729 name="layer0_player">
730 <param name="title_font_size"
732 <param name="title_offset_x"
734 <param name="title_offset_y"
736 <param name="title_offset_openable_x"
738 <param name="title_offset_openable_y"
740 <param name="scrollbar_offset_x"
742 <param name="scrollbar_size_w"
744 <param name="scrollbar_tx_b"
745 value="skin_scroll_b.tga" />
746 <param name="scrollbar_tx_m"
747 value="skin_scroll_m.tga" />
748 <param name="scrollbar_tx_t"
749 value="skin_scroll_t.tga" />
750 <param name="header_h"
752 <param name="open_state_tx_opened"
753 value="W_arrow_down_1.tga" />
754 <param name="open_state_tx_closed"
755 value="W_arrow_right_1.tga" />
756 <param name="open_state_offset_x"
758 <param name="open_state_offset_y"
760 <param name="right_button_offset_x"
762 <param name="right_button_offset_y"
764 <param name="right_button_tx_deactive"
765 value="w_win_close.tga" />
766 <param name="right_button_tx_popup"
767 value="w_win_popup.tga" />
768 <param name="right_button_tx_popin"
769 value="w_win_popin.tga" />
770 <param name="right_button_tx_over"
771 value="W_button_14_over.tga" />
772 <param name="right_button_tx_locked"
773 value="w_win_lock.tga" />
774 <param name="help_button_offset_x"
776 <param name="help_button_offset_y"
778 <param name="help_button_tx"
779 value="W_help_1.tga" />
780 <param name="help_button_tx_over"
781 value="W_button_14_over.tga" />
782 <param name="button_lock_offset_x"
784 <param name="button_lock_offset_y"
786 <param name="button_lock"
787 value="w_unlocked_16.tga" />
788 <param name="button_lock_pushed"
789 value="w_locked_16.tga" />
790 <param name="button_lock_over"
791 value="W_button_16_over.tga" />
792 <param name="tx_l_header"
793 value="skin_header_L.tga" />
794 <param name="tx_m_header"
795 value="skin_header_M.tga" />
796 <param name="tx_r_header"
797 value="skin_header_R.tga" />
799 value="skin_tl_player.tga" />
801 value="skin_t_player.tga" />
803 value="skin_tr_player.tga" />
805 value="skin_l.tga" />
807 value="skin_r.tga" />
808 <param name="tx_blank"
809 value="skin_blank.tga" />
811 value="skin_bl.tga" />
813 value="skin_b.tga" />
815 value="skin_br.tga" />
816 <param name="tx_bl_open"
817 value="skin_bl_open.tga" />
818 <param name="tx_b_open"
819 value="skin_b_open.tga" />
820 <param name="tx_br_open"
821 value="skin_br_open.tga" />
822 <param name="tx_el_open"
823 value="Skin_el_open.tga" />
824 <param name="tx_em_open"
825 value="skin_em_open.tga" />
826 <param name="tx_er_open"
827 value="skin_er_open.tga" />
828 <param name="tx_m_open"
829 value="skin_m_open.tga" />
830 <param name="tx_e_open"
840 <param name="tile_blank"
842 <param name="tile_m_header"
844 <param name="tile_b_open"
846 <param name="tile_em_open"
848 <param name="tile_m_open"
850 <param name="tile_m_scrollbar"
852 <param name="tx_tl_highlight"
853 value="w_hl_tl.tga" />
854 <param name="tx_t_highlight"
855 value="w_hl_t.tga" />
856 <param name="tx_tr_highlight"
857 value="w_hl_tr.tga" />
858 <param name="tx_l_highlight"
859 value="w_hl_l.tga" />
860 <param name="tx_r_highlight"
861 value="w_hl_r.tga" />
862 <param name="tx_bl_highlight"
863 value="w_hl_bl.tga" />
864 <param name="tx_b_highlight"
865 value="w_hl_b.tga" />
866 <param name="tx_br_highlight"
867 value="w_hl_br.tga" />
869 <options type="layer"
871 <param name="title_font_size"
873 <param name="title_offset_x"
875 <param name="title_offset_y"
877 <param name="title_offset_openable_x"
879 <param name="title_offset_openable_y"
881 <param name="scrollbar_offset_x"
883 <param name="scrollbar_size_w"
885 <param name="scrollbar_tx_b"
886 value="skin_scroll_b.tga" />
887 <param name="scrollbar_tx_m"
888 value="skin_scroll_m.tga" />
889 <param name="scrollbar_tx_t"
890 value="skin_scroll_t.tga" />
891 <param name="header_h"
893 <param name="open_state_tx_opened"
894 value="W_arrow_down_1.tga" />
895 <param name="open_state_tx_closed"
896 value="W_arrow_right_1.tga" />
897 <param name="open_state_offset_x"
899 <param name="open_state_offset_y"
901 <param name="right_button_offset_x"
903 <param name="right_button_offset_y"
905 <param name="right_button_tx_deactive"
906 value="w_win_close.tga" />
907 <param name="right_button_tx_popup"
908 value="w_win_popup.tga" />
909 <param name="right_button_tx_popin"
910 value="w_win_popin.tga" />
911 <param name="right_button_tx_over"
912 value="W_button_14_over.tga" />
913 <param name="right_button_tx_locked"
914 value="w_win_lock.tga" />
915 <param name="help_button_offset_x"
917 <param name="help_button_offset_y"
919 <param name="help_button_tx"
920 value="W_help_1.tga" />
921 <param name="help_button_tx_over"
922 value="W_button_14_over.tga" />
923 <param name="button_lock_offset_x"
925 <param name="button_lock_offset_y"
927 <param name="button_lock"
928 value="w_unlocked_16.tga" />
929 <param name="button_lock_pushed"
930 value="w_locked_16.tga" />
931 <param name="button_lock_over"
932 value="W_button_16_over.tga" />
933 <param name="tx_l_header"
934 value="skin_header_L.tga" />
935 <param name="tx_m_header"
936 value="skin_header_M.tga" />
937 <param name="tx_r_header"
938 value="skin_header_R.tga" />
940 value="skin_tl.tga" />
942 value="skin_t.tga" />
944 value="skin_tr.tga" />
946 value="skin_l.tga" />
948 value="skin_r.tga" />
949 <param name="tx_blank"
950 value="skin_blank.tga" />
952 value="skin_bl.tga" />
954 value="skin_b.tga" />
956 value="skin_br.tga" />
957 <param name="tx_bl_open"
958 value="skin_bl_open.tga" />
959 <param name="tx_b_open"
960 value="skin_b_open.tga" />
961 <param name="tx_br_open"
962 value="skin_br_open.tga" />
963 <param name="tx_el_open"
964 value="Skin_el_open.tga" />
965 <param name="tx_em_open"
966 value="skin_em_open.tga" />
967 <param name="tx_er_open"
968 value="skin_er_open.tga" />
969 <param name="tx_m_open"
970 value="skin_m_open.tga" />
971 <param name="tx_e_open"
981 <param name="tile_blank"
983 <param name="tile_m_header"
985 <param name="tile_b_open"
987 <param name="tile_em_open"
989 <param name="tile_m_open"
991 <param name="tile_m_scrollbar"
993 <param name="tx_tl_highlight"
994 value="w_hl_tl.tga" />
995 <param name="tx_t_highlight"
996 value="w_hl_t.tga" />
997 <param name="tx_tr_highlight"
998 value="w_hl_tr.tga" />
999 <param name="tx_l_highlight"
1000 value="w_hl_l.tga" />
1001 <param name="tx_r_highlight"
1002 value="w_hl_r.tga" />
1003 <param name="tx_bl_highlight"
1004 value="w_hl_bl.tga" />
1005 <param name="tx_b_highlight"
1006 value="w_hl_b.tga" />
1007 <param name="tx_br_highlight"
1008 value="w_hl_br.tga" />
1010 <options type="layer"
1012 <param name="title_font_size"
1014 <param name="title_offset_x"
1016 <param name="title_offset_y"
1018 <param name="title_offset_openable_x"
1020 <param name="title_offset_openable_y"
1022 <param name="header_h"
1024 <param name="open_state_tx_opened"
1025 value="W_arrow_down_1.tga" />
1026 <param name="open_state_tx_closed"
1027 value="W_arrow_right_1.tga" />
1028 <param name="open_state_offset_x"
1030 <param name="open_state_offset_y"
1032 <param name="right_button_offset_x"
1034 <param name="right_button_offset_y"
1036 <param name="right_button_tx_deactive"
1037 value="w_win_close.tga" />
1038 <param name="right_button_tx_popup"
1039 value="w_win_popup.tga" />
1040 <param name="right_button_tx_popin"
1041 value="w_win_popin.tga" />
1042 <param name="right_button_tx_over"
1043 value="W_button_14_over.tga" />
1044 <param name="help_button_offset_x"
1046 <param name="help_button_offset_y"
1048 <param name="help_button_tx"
1049 value="W_help_1.tga" />
1050 <param name="help_button_tx_over"
1051 value="W_button_14_over.tga" />
1053 value="skin_l1_tl.tga" />
1055 value="skin_l1_t.tga" />
1057 value="skin_l1_r.tga" />
1059 value="skin_l1_l.tga" />
1061 value="skin_l1_r.tga" />
1062 <param name="tx_blank"
1063 value="skin_l1_blank.tga" />
1065 value="skin_l1_bl.tga" />
1067 value="skin_l1_b.tga" />
1069 value="skin_l1_r.tga" />
1070 <param name="tx_bl_open"
1071 value="skin_l1_bl_open.tga" />
1072 <param name="tx_b_open"
1073 value="skin_l1_b_open.tga" />
1074 <param name="tx_br_open"
1075 value="skin_l1_r.tga" />
1076 <param name="tx_el_open"
1078 <param name="tx_em_open"
1080 <param name="tx_er_open"
1082 <param name="tx_m_open"
1083 value="skin_l1_m_open.tga" />
1084 <param name="tx_e_open"
1085 value="skin_l1_e_open.tga" />
1086 <param name="tile_blank"
1088 <param name="tx_tl_highlight"
1089 value="w_hl_tl.tga" />
1090 <param name="tx_t_highlight"
1091 value="w_hl_t.tga" />
1092 <param name="tx_tr_highlight"
1093 value="w_hl_tr.tga" />
1094 <param name="tx_l_highlight"
1095 value="w_hl_l.tga" />
1096 <param name="tx_r_highlight"
1097 value="w_hl_r.tga" />
1098 <param name="tx_bl_highlight"
1099 value="w_hl_bl.tga" />
1100 <param name="tx_b_highlight"
1101 value="w_hl_b.tga" />
1102 <param name="tx_br_highlight"
1103 value="w_hl_br.tga" />
1105 <options type="layer"
1107 <param name="title_font_size"
1109 <param name="title_offset_x"
1111 <param name="title_offset_y"
1113 <param name="title_offset_openable_x"
1115 <param name="title_offset_openable_y"
1117 <param name="header_h"
1119 <param name="open_state_tx_opened"
1120 value="W_arrow_down_2.tga" />
1121 <param name="open_state_tx_closed"
1122 value="W_arrow_right_2.tga" />
1123 <param name="open_state_offset_x"
1125 <param name="open_state_offset_y"
1127 <param name="right_button_offset_x"
1129 <param name="right_button_offset_y"
1131 <param name="right_button_tx_deactive"
1132 value="w_win_close.tga" />
1133 <param name="right_button_tx_popup"
1134 value="w_win_popup.tga" />
1135 <param name="right_button_tx_popin"
1136 value="w_win_popin.tga" />
1137 <param name="right_button_tx_over"
1138 value="W_button_14_over.tga" />
1139 <param name="help_button_offset_x"
1141 <param name="help_button_offset_y"
1143 <param name="help_button_tx"
1144 value="W_help_1.tga" />
1145 <param name="help_button_tx_over"
1146 value="W_button_14_over.tga" />
1148 value="w_l2_tl.tga" />
1150 value="w_l2_t.tga" />
1152 value="skin_l2_r.tga" />
1154 value="w_l2_l.tga" />
1156 value="skin_l2_r.tga" />
1157 <param name="tx_blank"
1158 value="w_l2_blank.tga" />
1160 value="w_l2_bl.tga" />
1162 value="w_l2_b.tga" />
1164 value="skin_l2_r.tga" />
1165 <param name="tx_bl_open"
1166 value="w_l2_bl_open.tga" />
1167 <param name="tx_b_open"
1168 value="w_l2_b_open.tga" />
1169 <param name="tx_br_open"
1170 value="skin_l2_r.tga" />
1171 <param name="tx_el_open"
1173 <param name="tx_em_open"
1175 <param name="tx_er_open"
1177 <param name="tx_m_open"
1178 value="w_l2_m_open.tga" />
1179 <param name="tx_e_open"
1180 value="w_l2_e_open.tga" />
1181 <param name="tx_tl_highlight"
1182 value="w_hl_tl.tga" />
1183 <param name="tx_t_highlight"
1184 value="w_hl_t.tga" />
1185 <param name="tx_tr_highlight"
1186 value="w_hl_tr.tga" />
1187 <param name="tx_l_highlight"
1188 value="w_hl_l.tga" />
1189 <param name="tx_r_highlight"
1190 value="w_hl_r.tga" />
1191 <param name="tx_bl_highlight"
1192 value="w_hl_bl.tga" />
1193 <param name="tx_b_highlight"
1194 value="w_hl_b.tga" />
1195 <param name="tx_br_highlight"
1196 value="w_hl_br.tga" />
1198 <options type="layer"
1200 <param name="title_font_size"
1202 <param name="title_offset_x"
1204 <param name="title_offset_y"
1206 <param name="title_offset_openable_x"
1208 <param name="title_offset_openable_y"
1210 <param name="header_h"
1212 <param name="open_state_tx_opened"
1213 value="W_arrow_down_3.tga" />
1214 <param name="open_state_tx_closed"
1215 value="W_arrow_right_3.tga" />
1216 <param name="open_state_offset_x"
1218 <param name="open_state_offset_y"
1220 <param name="right_button_offset_x"
1222 <param name="right_button_offset_y"
1224 <param name="right_button_tx_deactive"
1225 value="w_win_close.tga" />
1226 <param name="right_button_tx_popup"
1227 value="w_win_popup.tga" />
1228 <param name="right_button_tx_popin"
1229 value="w_win_popin.tga" />
1230 <param name="right_button_tx_over"
1231 value="W_button_14_over.tga" />
1232 <param name="help_button_offset_x"
1234 <param name="help_button_offset_y"
1236 <param name="help_button_tx"
1237 value="W_help_1.tga" />
1238 <param name="help_button_tx_over"
1239 value="W_button_14_over.tga" />
1241 value="w_l3_tl.tga" />
1243 value="w_l3_t.tga" />
1245 value="skin_l3_r.tga" />
1247 value="w_l3_l.tga" />
1249 value="skin_l3_r.tga" />
1250 <param name="tx_blank"
1251 value="w_l3_blank.tga" />
1253 value="w_l3_bl.tga" />
1255 value="w_l3_b.tga" />
1257 value="Skin_l3_r.tga" />
1258 <param name="tx_bl_open"
1259 value="w_l3_bl_open.tga" />
1260 <param name="tx_b_open"
1261 value="w_l3_b_open.tga" />
1262 <param name="tx_br_open"
1263 value="skin_l3_r.tga" />
1264 <param name="tx_el_open"
1266 <param name="tx_em_open"
1268 <param name="tx_er_open"
1270 <param name="tx_m_open"
1271 value="w_l3_m_open.tga" />
1272 <param name="tx_e_open"
1273 value="w_l3_e_open.tga" />
1274 <param name="tx_tl_highlight"
1275 value="w_hl_tl.tga" />
1276 <param name="tx_t_highlight"
1277 value="w_hl_t.tga" />
1278 <param name="tx_tr_highlight"
1279 value="w_hl_tr.tga" />
1280 <param name="tx_l_highlight"
1281 value="w_hl_l.tga" />
1282 <param name="tx_r_highlight"
1283 value="w_hl_r.tga" />
1284 <param name="tx_bl_highlight"
1285 value="w_hl_bl.tga" />
1286 <param name="tx_b_highlight"
1287 value="w_hl_b.tga" />
1288 <param name="tx_br_highlight"
1289 value="w_hl_br.tga" />
1291 <options type="layer"
1293 <param name="title_font_size"
1295 <param name="title_offset_x"
1297 <param name="title_offset_y"
1299 <param name="title_offset_openable_x"
1301 <param name="title_offset_openable_y"
1303 <param name="header_h"
1305 <param name="open_state_tx_opened"
1306 value="W_arrow_down_3.tga" />
1307 <param name="open_state_tx_closed"
1308 value="W_arrow_right_3.tga" />
1309 <param name="open_state_offset_x"
1311 <param name="open_state_offset_y"
1313 <param name="right_button_offset_x"
1315 <param name="right_button_offset_y"
1317 <param name="right_button_tx_deactive"
1318 value="w_win_close.tga" />
1319 <param name="right_button_tx_popup"
1320 value="w_win_popup.tga" />
1321 <param name="right_button_tx_popin"
1322 value="w_win_popin.tga" />
1323 <param name="right_button_tx_over"
1324 value="W_button_14_over.tga" />
1325 <param name="help_button_offset_x"
1327 <param name="help_button_offset_y"
1329 <param name="help_button_tx"
1330 value="W_help_1.tga" />
1331 <param name="help_button_tx_over"
1332 value="W_button_14_over.tga" />
1334 value="w_l3_tl.tga" />
1336 value="w_l3_t.tga" />
1338 value="skin_l3_r.tga" />
1340 value="w_l3_l.tga" />
1342 value="skin_l3_r.tga" />
1343 <param name="tx_blank"
1344 value="w_l3_blank.tga" />
1346 value="w_l3_bl.tga" />
1348 value="w_l3_b.tga" />
1350 value="Skin_l3_r.tga" />
1351 <param name="tx_bl_open"
1352 value="w_l3_bl_open.tga" />
1353 <param name="tx_b_open"
1354 value="w_l3_b_open.tga" />
1355 <param name="tx_br_open"
1356 value="skin_l3_r.tga" />
1357 <param name="tx_el_open"
1359 <param name="tx_em_open"
1361 <param name="tx_er_open"
1363 <param name="tx_m_open"
1364 value="w_l3_m_open.tga" />
1365 <param name="tx_e_open"
1366 value="w_l3_e_open.tga" />
1367 <param name="tx_tl_highlight"
1368 value="w_hl_tl.tga" />
1369 <param name="tx_t_highlight"
1370 value="w_hl_t.tga" />
1371 <param name="tx_tr_highlight"
1372 value="w_hl_tr.tga" />
1373 <param name="tx_l_highlight"
1374 value="w_hl_l.tga" />
1375 <param name="tx_r_highlight"
1376 value="w_hl_r.tga" />
1377 <param name="tx_bl_highlight"
1378 value="w_hl_bl.tga" />
1379 <param name="tx_b_highlight"
1380 value="w_hl_b.tga" />
1381 <param name="tx_br_highlight"
1382 value="w_hl_br.tga" />
1384 <options type="layer"
1386 <param name="title_font_size"
1388 <param name="title_offset_x"
1390 <param name="title_offset_y"
1392 <param name="title_offset_openable_x"
1394 <param name="title_offset_openable_y"
1396 <param name="header_h"
1398 <param name="open_state_tx_opened"
1399 value="no_bord.tga" />
1400 <param name="open_state_tx_closed"
1401 value="no_bord.tga" />
1402 <param name="open_state_offset_x"
1404 <param name="open_state_offset_y"
1406 <param name="right_button_offset_x"
1408 <param name="right_button_offset_y"
1410 <param name="right_button_tx_deactive"
1412 <param name="right_button_tx_popup"
1414 <param name="right_button_tx_popin"
1416 <param name="right_button_tx_over"
1418 <param name="right_button_tx_locked"
1420 <param name="help_button_offset_x"
1422 <param name="help_button_offset_y"
1424 <param name="help_button_tx"
1426 <param name="help_button_tx_over"
1428 <param name="tx_l_header"
1429 value="no_bord.tga" />
1430 <param name="tx_m_header"
1431 value="no_bord.tga" />
1432 <param name="tx_r_header"
1433 value="no_bord.tga" />
1435 value="no_bord.tga" />
1437 value="no_bord.tga" />
1439 value="no_bord.tga" />
1441 value="no_bord.tga" />
1443 value="no_bord.tga" />
1444 <param name="tx_blank"
1445 value="no_bord.tga" />
1447 value="no_bord.tga" />
1449 value="no_bord.tga" />
1451 value="no_bord.tga" />
1452 <param name="tx_bl_open"
1453 value="no_bord.tga" />
1454 <param name="tx_b_open"
1455 value="no_bord.tga" />
1456 <param name="tx_br_open"
1457 value="no_bord.tga" />
1458 <param name="tx_el_open"
1459 value="no_bord.tga" />
1460 <param name="tx_em_open"
1461 value="no_bord.tga" />
1462 <param name="tx_er_open"
1463 value="no_bord.tga" />
1464 <param name="tx_m_open"
1465 value="no_bord.tga" />
1466 <param name="tx_e_open"
1467 value="no_bord.tga" />
1468 <param name="tx_tl_highlight"
1469 value="no_bord.tga" />
1470 <param name="tx_t_highlight"
1471 value="no_bord.tga" />
1472 <param name="tx_tr_highlight"
1473 value="no_bord.tga" />
1474 <param name="tx_l_highlight"
1475 value="no_bord.tga" />
1476 <param name="tx_r_highlight"
1477 value="no_bord.tga" />
1478 <param name="tx_bl_highlight"
1479 value="no_bord.tga" />
1480 <param name="tx_b_highlight"
1481 value="no_bord.tga" />
1482 <param name="tx_br_highlight"
1483 value="no_bord.tga" />
1485 <options type="layer"
1488 <param name="title_font_size"
1490 <param name="title_offset_x"
1492 <param name="title_offset_y"
1494 <param name="title_offset_openable_x"
1496 <param name="title_offset_openable_y"
1498 <param name="header_h"
1500 <!-- View state opened/closed (defined TL TL) -->
1501 <param name="open_state_tx_opened"
1502 value="no_bord.tga" />
1503 <param name="open_state_tx_closed"
1504 value="no_bord.tga" />
1505 <param name="open_state_offset_x"
1507 <param name="open_state_offset_y"
1509 <!-- Right Button (defined TR TR) -->
1510 <param name="right_button_offset_x"
1512 <param name="right_button_offset_y"
1514 <param name="right_button_tx_deactive"
1516 <param name="right_button_tx_popup"
1518 <param name="right_button_tx_popin"
1520 <param name="right_button_tx_over"
1522 <param name="right_button_tx_locked"
1524 <!-- Help Button (defined TR TR) -->
1525 <param name="help_button_offset_x"
1527 <param name="help_button_offset_y"
1529 <param name="help_button_tx"
1531 <param name="help_button_tx_over"
1533 <!-- TEXTURES to draw the container -->
1534 <!-- Header when header_active Only for layer 0 -->
1535 <param name="tx_l_header"
1536 value="no_bord.tga" />
1537 <param name="tx_m_header"
1538 value="no_bord.tga" />
1539 <param name="tx_r_header"
1540 value="no_bord.tga" />
1541 <!-- else normal version -->
1543 value="no_bord.tga" />
1545 value="no_bord.tga" />
1547 value="no_bord.tga" />
1549 value="no_bord.tga" />
1551 value="no_bord.tga" />
1552 <param name="tx_blank"
1553 value="no_bord.tga" />
1555 value="no_bord.tga" />
1557 value="no_bord.tga" />
1559 value="no_bord.tga" />
1560 <param name="tx_bl_open"
1561 value="no_bord.tga" />
1562 <param name="tx_b_open"
1563 value="no_bord.tga" />
1564 <param name="tx_br_open"
1565 value="no_bord.tga" />
1566 <param name="tx_el_open"
1567 value="no_bord.tga" />
1568 <param name="tx_em_open"
1569 value="no_bord.tga" />
1570 <param name="tx_er_open"
1571 value="no_bord.tga" />
1572 <param name="tx_m_open"
1573 value="no_bord.tga" />
1574 <param name="tx_e_open"
1575 value="no_bord.tga" />
1576 <!-- TEXTURES to highlight the window border -->
1577 <param name="tx_tl_highlight"
1578 value="w_hl_tl.tga" />
1579 <param name="tx_t_highlight"
1580 value="w_hl_t.tga" />
1581 <param name="tx_tr_highlight"
1582 value="w_hl_tr.tga" />
1583 <param name="tx_l_highlight"
1584 value="w_hl_l.tga" />
1585 <param name="tx_r_highlight"
1586 value="w_hl_r.tga" />
1587 <param name="tx_bl_highlight"
1588 value="w_hl_bl.tga" />
1589 <param name="tx_b_highlight"
1590 value="w_hl_b.tga" />
1591 <param name="tx_br_highlight"
1592 value="w_hl_br.tga" />
1594 <options type="layer"
1595 name="layer0_content">
1597 <param name="title_font_size"
1599 <param name="title_offset_x"
1601 <param name="title_offset_y"
1603 <param name="title_offset_openable_x"
1605 <param name="title_offset_openable_y"
1607 <param name="header_h"
1609 <!-- View state opened/closed (defined TL TL) -->
1610 <param name="open_state_tx_opened"
1611 value="W_arrow_down_1.tga" />
1612 <param name="open_state_tx_closed"
1613 value="W_arrow_right_1.tga" />
1614 <param name="open_state_offset_x"
1616 <param name="open_state_offset_y"
1618 <!-- Right Button (defined TR TR) -->
1619 <param name="right_button_offset_x"
1621 <param name="right_button_offset_y"
1623 <param name="right_button_tx_deactive"
1624 value="w_win_close.tga" />
1625 <param name="right_button_tx_popup"
1626 value="w_win_popup.tga" />
1627 <param name="right_button_tx_popin"
1628 value="w_win_popin.tga" />
1629 <param name="right_button_tx_over"
1630 value="W_button_14_over.tga" />
1631 <!-- Help Button (defined TR TR) -->
1632 <param name="help_button_offset_x"
1634 <param name="help_button_offset_y"
1636 <param name="help_button_tx"
1637 value="W_help_1.tga" />
1638 <param name="help_button_tx_over"
1639 value="W_button_14_over.tga" />
1640 <!-- TEXTURES (warning the sizes are hardcoded -->
1642 value="W_L1_spe_blank.tga" />
1644 value="W_L1_spe_blank.tga" />
1646 value="W_L1_R_spe.tga" />
1648 value="W_L1_spe_blank.tga" />
1650 value="W_L1_R_spe.tga" />
1651 <param name="tx_blank"
1652 value="W_L1_spe_blank.tga" />
1654 value="W_L1_spe_blank.tga" />
1656 value="W_L1_spe_blank.tga" />
1658 value="W_L1_R_spe.tga" />
1659 <param name="tx_bl_open"
1660 value="W_L1_spe_blank.tga" />
1661 <param name="tx_b_open"
1662 value="W_L1_spe_blank.tga" />
1663 <param name="tx_br_open"
1664 value="W_L1_R_spe.tga" />
1665 <param name="tx_el_open"
1667 <param name="tx_em_open"
1669 <param name="tx_er_open"
1671 <param name="tx_m_open"
1672 value="W_L1_spe_blank.tga" />
1673 <param name="tx_e_open"
1674 value="W_L1_spe_blank.tga" />
1675 <!-- TEXTURES to highlight the window border -->
1676 <param name="tx_tl_highlight"
1677 value="w_hl_tl.tga" />
1678 <param name="tx_t_highlight"
1679 value="w_hl_t.tga" />
1680 <param name="tx_tr_highlight"
1681 value="w_hl_tr.tga" />
1682 <param name="tx_l_highlight"
1683 value="w_hl_l.tga" />
1684 <param name="tx_r_highlight"
1685 value="w_hl_r.tga" />
1686 <param name="tx_bl_highlight"
1687 value="w_hl_bl.tga" />
1688 <param name="tx_b_highlight"
1689 value="w_hl_b.tga" />
1690 <param name="tx_br_highlight"
1691 value="w_hl_br.tga" />
1693 <options type="layer"
1694 name="layer1_content">
1696 <param name="title_font_size"
1698 <param name="title_offset_x"
1700 <param name="title_offset_y"
1702 <param name="title_offset_openable_x"
1704 <param name="title_offset_openable_y"
1706 <param name="header_h"
1708 <!-- View state opened/closed (defined TL TL) -->
1709 <param name="open_state_tx_opened"
1710 value="W_arrow_down_2.tga" />
1711 <param name="open_state_tx_closed"
1712 value="W_arrow_right_2.tga" />
1713 <param name="open_state_offset_x"
1715 <param name="open_state_offset_y"
1717 <!-- Right Button (defined TR TR) -->
1718 <param name="right_button_offset_x"
1720 <param name="right_button_offset_y"
1722 <param name="right_button_tx_deactive"
1723 value="w_win_close.tga" />
1724 <param name="right_button_tx_popup"
1725 value="w_win_popup.tga" />
1726 <param name="right_button_tx_popin"
1727 value="w_win_popin.tga" />
1728 <param name="right_button_tx_over"
1729 value="W_button_14_over.tga" />
1730 <!-- Help Button (defined TR TR) -->
1731 <param name="help_button_offset_x"
1733 <param name="help_button_offset_y"
1735 <param name="help_button_tx"
1736 value="W_help_1.tga" />
1737 <param name="help_button_tx_over"
1738 value="W_button_14_over.tga" />
1739 <!-- TEXTURES (warning the sizes are hardcoded -->
1741 value="W_L1_spe_blank.tga" />
1743 value="W_L1_spe_blank.tga" />
1745 value="W_L1_R_spe.tga" />
1747 value="W_L1_spe_blank.tga" />
1749 value="W_L1_R_spe.tga" />
1750 <param name="tx_blank"
1751 value="W_L1_spe_blank.tga" />
1753 value="W_L1_spe_blank.tga" />
1755 value="W_L1_spe_blank.tga" />
1757 value="W_L1_R_spe.tga" />
1758 <param name="tx_bl_open"
1759 value="W_L1_spe_blank.tga" />
1760 <param name="tx_b_open"
1761 value="W_L1_spe_blank.tga" />
1762 <param name="tx_br_open"
1763 value="W_L1_R_spe.tga" />
1764 <param name="tx_el_open"
1766 <param name="tx_em_open"
1768 <param name="tx_er_open"
1770 <param name="tx_m_open"
1771 value="W_L1_spe_blank.tga" />
1772 <param name="tx_e_open"
1773 value="W_L1_spe_blank.tga" />
1774 <!-- TEXTURES to highlight the window border -->
1775 <param name="tx_tl_highlight"
1776 value="w_hl_tl.tga" />
1777 <param name="tx_t_highlight"
1778 value="w_hl_t.tga" />
1779 <param name="tx_tr_highlight"
1780 value="w_hl_tr.tga" />
1781 <param name="tx_l_highlight"
1782 value="w_hl_l.tga" />
1783 <param name="tx_r_highlight"
1784 value="w_hl_r.tga" />
1785 <param name="tx_bl_highlight"
1786 value="w_hl_bl.tga" />
1787 <param name="tx_b_highlight"
1788 value="w_hl_b.tga" />
1789 <param name="tx_br_highlight"
1790 value="w_hl_br.tga" />
1792 <options name="context_menu_back">
1794 value="CM_TL.tga" />
1798 value="CM_TR.tga" />
1803 <param name="tx_blank"
1806 value="CM_BL.tga" />
1810 value="CM_BR.tga" />
1813 This MUST follow the Enum MISSION_DESC::TIconId
1815 <options type="mission_icons"
1816 name="mission_icons">
1818 value="BK_generic.tga|ICO_Task_Craft.tga" />
1820 value="BK_generic.tga|ICO_Task_Fight.tga" />
1822 value="BK_generic.tga|ICO_Task_Forage.tga" />
1824 value="BK_generic.tga|ICO_Task_Travel.tga" />
1826 value="BK_generic.tga|ICO_Task_Generic.tga" />
1828 value="BK_generic.tga|ICO_Task_Rite.tga" />
1830 value="BK_guild.tga|ICO_Task_Guild.tga" />
1832 value="BK_guild.tga|ICO_Task_Craft.tga" />
1834 value="BK_guild.tga|ICO_Task_Fight.tga" />
1836 value="BK_guild.tga|ICO_Task_Forage.tga" />
1838 value="BK_guild.tga|ICO_Task_Travel.tga" />
1840 value="charge.tga" />
1848 value="rm_m_upgrade.tga" />
1850 value="rm_f_upgrade.tga" />
1852 value="rm_r_upgrade.tga" />
1854 value="requirement.tga" />
1856 value="requirement.tga" />
1858 value="construction.tga" />
1860 <options type="container_move_opt"
1861 name="container_move_opt">
1862 <param name="track_w"
1864 <param name="track_h"
1866 <param name="track_y"
1868 <param name="track_y_with_top_resizer"
1870 <param name="track_h_with_top_resizer"
1872 <param name="resizer_size"
1875 <options name="text_selection">
1876 <param name="back_select_color"
1877 value="255 255 255 255" />
1878 <param name="text_select_color"
1879 value="0 0 0 255" />
1881 <options name="menu_checkbox">
1882 <param name="checked_bitmap"
1883 value="W_answer_16_valid.tga" />
1884 <param name="unchecked_bitmap"
1885 value="blank2.tga" />
1887 <options type="container_insertion_opt"
1888 name="container_insertion_opt">
1889 <param name="arrow_top"
1890 value="W_arrow_up_0.tga" />
1891 <param name="arrow_down"
1892 value="W_arrow_down_0.tga" />
1893 <param name="arrow_right"
1894 value="W_arrow_right_0.tga" />
1895 <param name="arrow_left"
1896 value="W_arrow_left_0.tga" />
1897 <param name="insertion_bar"
1898 value="w_hl_t.tga" />
1900 <options name="system">
1901 <param name="ctrl_sheet_gray_color"
1902 value="255 255 255 100" />
1903 <param name="ctrl_text_gray_color"
1904 value="255 255 255 100" />
1905 <param name="ctrl_sheet_redify_color"
1906 value="255 140 100 150" />
1907 <param name="ctrl_text_redify_color"
1908 value="255 140 40 150" />
1909 <param name="ctrl_sheet_greenify_color"
1910 value="140 255 140 150" />
1911 <param name="ctrl_text_greenify_color"
1912 value="140 255 140 150" />
1913 <param name="text_over_back_color"
1914 value="64 64 64 255" />
1915 <!-- <param name="font"
1916 value="basic.ttf" /> -->
1918 value="ryzom.ttf" />
1919 <param name="add_coef_font"
1921 <param name="mul_coef_anim"
1923 <param name="bubbles_timeout"
1925 <param name="messages_timeout"
1927 <param name="context_timeout"
1929 <param name="context_html_timeout"
1932 <options name="action_bar_color">
1934 value="255 255 255 255" />
1935 <param name="Combat"
1936 value="255 0 255 255" />
1938 value="0 255 0 255" />
1940 value="255 0 255 255" />
1941 <param name="Repair"
1942 value="255 0 255 255" />
1943 <param name="Refine"
1944 value="255 0 255 255" />
1945 <param name="Memorize"
1946 value="255 255 255 255" />
1947 <param name="Harvest"
1948 value="255 0 255 255" />
1950 <!-- anim0 is the default animation -->
1951 <options type="animation_set"
1952 name="character_animations">
1954 value="FY_HOM_idle" />
1956 value="FY_HOM_Co_AB_engarde" />
1958 value="FY_HOM_Co_fu_engarde" />
1960 value="FY_HOM_Co_A1m_engarde" />
1962 value="FY_HOM_Co_A1mD_engarde" />
1964 value="FY_HOM_Pioche_loop" />
1966 value="FY_HOM_recruteur_loop" />
1968 value="FY_HOM_Co_L2m_engarde" />
1970 value="FY_HOM_Co_p_engarde" />
1972 value="FY_HOM_Host_Loop" />
1974 value="FY_HOM_Bienveillant_Loop" />
1976 value="FY_HOM_Neutre_loop" />
1978 value="FY_HOM_Co_A2m_engarde" />
1980 value="FY_HOM_Co_A2m_engarde" />
1982 value="FY_HOF_A_idle" />
1984 value="FY_HOF_Co_AB_engarde" />
1986 value="FY_HOF_Co_fu_engarde" />
1988 value="FY_HOF_Co_A1m_engarde" />
1990 value="FY_HOF_Co_A1mD_engarde" />
1992 value="FY_HOF_Pioche_loop" />
1994 value="FY_HOM_recruteur_loop" />
1996 value="FY_HOF_Co_L2m_engarde" />
1998 value="FY_HOF_Co_p_engarde" />
2000 value="FY_HOM_Host_Loop" />
2002 value="FY_HOM_Bienveillant_Loop" />
2004 value="FY_HOM_Neutre_loop" />
2006 value="FY_HOF_Co_A2m_coup1" />
2008 value="FY_HOF_Co_A2m_engarde" />
2010 <!-- macro custom icons -->
2011 <options name="macro_custom_icon">
2014 value="US_back_0.tga" />
2016 value="US_back_1.tga" />
2018 value="US_back_2.tga" />
2020 value="US_back_3.tga" />
2022 value="US_back_4.tga" />
2024 value="US_back_5.tga" />
2026 value="US_back_6.tga" />
2028 value="US_back_7.tga" />
2030 value="US_back_8.tga" />
2032 value="US_back_9.tga" />
2035 value="US_ico_0.tga" />
2037 value="US_ico_1.tga" />
2039 value="US_ico_2.tga" />
2041 value="US_ico_3.tga" />
2043 value="US_ico_4.tga" />
2045 value="US_ico_5.tga" />
2047 value="US_ico_6.tga" />
2049 value="US_ico_7.tga" />
2051 value="US_ico_8.tga" />
2053 value="US_ico_9.tga" />
2056 value="US_over_0.tga" />
2058 value="US_over_1.tga" />
2060 value="US_over_2.tga" />
2062 value="US_over_3.tga" />
2064 value="US_over_4.tga" />
2066 <!-- *********** -->
2068 <!-- * POINTER * -->
2069 <!-- *********** -->
2070 <view type="pointer"
2076 global_color="false"
2077 tx_default="curs_default_n.tga"
2078 tx_move_window="curs_default_n.tga"
2079 tx_resize_BR_TL="curs_resize_BR_TL.tga"
2080 tx_resize_BL_TR="curs_resize_BL_TR.tga"
2081 tx_resize_TB="curs_resize_TB.tga"
2082 tx_resize_LR="curs_resize_LR.tga"
2083 tx_rotate="curs_rotate.tga"
2084 tx_scale="curs_scale.tga"
2085 tx_colpick="curs_pick.tga"
2086 tx_pan="curs_pan.tga"
2087 tx_can_pan="curs_can_pan.tga"
2088 tx_pan_r2="r2_hand_pan.tga"
2089 tx_can_pan_r2="curs_default_n.tga"
2091 <!-- ************* -->
2092 <!-- * CONSTANTS * -->
2093 <!-- ************* -->
2094 <variable entry="UI:CONST:127"
2097 <!-- ************* -->
2098 <!-- * DEFINES * -->
2099 <!-- ************* -->
2100 <define id="win_priority_world_space"
2102 <define id="win_priority_lowest"
2104 <define id="win_priority_low"
2106 <define id="win_priority_normal"
2109 <define id="win_priority_high"
2111 <define id="win_priority_highest"
2113 <!-- For bars, -1024 to +1024 "percent" values from CBarManager -->
2114 <define id="player_hp_percent"
2115 value="UI:VARIABLES:USER:HP_RATIO" />
2116 <define id="player_sta_percent"
2117 value="UI:VARIABLES:USER:STA_RATIO" />
2118 <define id="player_sap_percent"
2119 value="UI:VARIABLES:USER:SAP_RATIO" />
2120 <define id="player_focus_percent"
2121 value="UI:VARIABLES:USER:FOCUS_RATIO" />
2122 <define id="player_percent_max"
2124 <!-- For character sheet numerical values from database -->
2125 <define id="player_hp"
2126 value="UI:VARIABLES:USER:HP" />
2127 <!-- Local because sent by impulse -->
2128 <define id="player_hp_max"
2129 value="SERVER:CHARACTER_INFO:SCORES0:Max" />
2130 <define id="player_hp_base"
2131 value="SERVER:CHARACTER_INFO:SCORES0:Base" />
2132 <define id="player_sta"
2133 value="UI:VARIABLES:USER:STA" />
2134 <!-- Local because sent by impulse -->
2135 <define id="player_sta_max"
2136 value="SERVER:CHARACTER_INFO:SCORES1:Max" />
2137 <define id="player_sta_base"
2138 value="SERVER:CHARACTER_INFO:SCORES1:Base" />
2139 <define id="player_sap"
2140 value="UI:VARIABLES:USER:SAP" />
2141 <!-- Local because sent by impulse -->
2142 <define id="player_sap_max"
2143 value="SERVER:CHARACTER_INFO:SCORES2:Max" />
2144 <define id="player_sap_base"
2145 value="SERVER:CHARACTER_INFO:SCORES2:Base" />
2146 <define id="player_focus"
2147 value="UI:VARIABLES:USER:FOCUS" />
2148 <!-- Local because sent by impulse -->
2149 <define id="player_focus_max"
2150 value="SERVER:CHARACTER_INFO:SCORES3:Max" />
2151 <define id="player_focus_base"
2152 value="SERVER:CHARACTER_INFO:SCORES3:Base" />
2153 <define id="player_hpreg"
2154 value="SERVER:CHARACTER_INFO:SCORES0:Regen" />
2155 <define id="player_hpreg_base"
2156 value="SERVER:CHARACTER_INFO:SCORES0:BaseRegen" />
2157 <define id="player_stareg"
2158 value="SERVER:CHARACTER_INFO:SCORES1:Regen" />
2159 <define id="player_stareg_base"
2160 value="SERVER:CHARACTER_INFO:SCORES1:BaseRegen" />
2161 <define id="player_sapreg"
2162 value="SERVER:CHARACTER_INFO:SCORES2:Regen" />
2163 <define id="player_sapreg_base"
2164 value="SERVER:CHARACTER_INFO:SCORES2:BaseRegen" />
2165 <define id="player_focreg"
2166 value="SERVER:CHARACTER_INFO:SCORES3:Regen" />
2167 <define id="player_focreg_base"
2168 value="SERVER:CHARACTER_INFO:SCORES3:BaseRegen" />
2169 <define id="player_carac_hpmax"
2170 value="SERVER:CHARACTER_INFO:CHARACTERISTICS0:VALUE" />
2171 <define id="player_carac_hpreg"
2172 value="SERVER:CHARACTER_INFO:CHARACTERISTICS1:VALUE" />
2173 <define id="player_carac_sapmax"
2174 value="SERVER:CHARACTER_INFO:CHARACTERISTICS2:VALUE" />
2175 <define id="player_carac_sapreg"
2176 value="SERVER:CHARACTER_INFO:CHARACTERISTICS3:VALUE" />
2177 <define id="player_carac_stamax"
2178 value="SERVER:CHARACTER_INFO:CHARACTERISTICS4:VALUE" />
2179 <define id="player_carac_stareg"
2180 value="SERVER:CHARACTER_INFO:CHARACTERISTICS5:VALUE" />
2181 <define id="player_carac_wishmax"
2182 value="SERVER:CHARACTER_INFO:CHARACTERISTICS6:VALUE" />
2183 <define id="player_carac_wishreg"
2184 value="SERVER:CHARACTER_INFO:CHARACTERISTICS7:VALUE" />
2185 <define id="player_protect_acid"
2186 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:0:VALUE" />
2187 <define id="player_protect_cold"
2188 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:1:VALUE" />
2189 <define id="player_protect_rot"
2190 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:2:VALUE" />
2191 <define id="player_protect_fire"
2192 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:3:VALUE" />
2193 <define id="player_protect_shockwave"
2194 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:4:VALUE" />
2195 <define id="player_protect_poison"
2196 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:5:VALUE" />
2197 <define id="player_protect_electricity"
2198 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:6:VALUE" />
2199 <define id="player_protect_maxratio"
2200 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue" />
2201 <define id="player_protect_absorbfactor"
2202 value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor" />
2203 <define id="player_resist_desert"
2204 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:0:VALUE" />
2205 <define id="player_resist_forest"
2206 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:1:VALUE" />
2207 <define id="player_resist_lacustre"
2208 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:2:VALUE" />
2209 <define id="player_resist_jungle"
2210 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:3:VALUE" />
2211 <define id="player_resist_primroot"
2212 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:4:VALUE" />
2213 <define id="player_resist_maxratio"
2214 value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus" />
2215 <define id="player_dodge_current"
2216 value="SERVER:CHARACTER_INFO:DODGE:Current" />
2217 <define id="player_dodge_base"
2218 value="SERVER:CHARACTER_INFO:DODGE:Base" />
2219 <define id="player_dodge_success_mod"
2220 value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:DODGE" />
2221 <define id="player_parry_current"
2222 value="SERVER:CHARACTER_INFO:PARRY:Current" />
2223 <define id="player_parry_base"
2224 value="SERVER:CHARACTER_INFO:PARRY:Base" />
2225 <define id="player_parry_success_mod"
2226 value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:PARRY" />
2227 <define id="player_act_start"
2228 value="UI:VARIABLES:SMOOTH_USER_ACT_START" />
2229 <define id="player_act_end"
2230 value="UI:VARIABLES:SMOOTH_USER_ACT_END" />
2231 <define id="player_act_type"
2232 value="SERVER:USER:ACT_TYPE" />
2233 <define id="player_speed_factor"
2234 value="SERVER:USER:SPEED_FACTOR" />
2235 <define id="player_pacts"
2236 value="SERVER:CHARACTER_INFO:PACTS" />
2237 <define id="player_skills"
2238 value="SERVER:CHARACTER_INFO:SKILLS" />
2239 <define id="pact_nature"
2240 value="PACT_NATURE" />
2241 <!-- used '%player_pacts##:%pact_nature' -->
2242 <define id="pact_type"
2243 value="PACT_TYPE" />
2244 <!-- used '%player_pacts##:%pact_type' -->
2247 <!-- used '%player_skills:##:%skill' -->
2248 <define id="skill_base"
2249 value="BaseSKILL" />
2250 <!-- used '%player_skills:##:%skill' -->
2251 <define id="skill_progress"
2252 value="PROGRESS_BAR" />
2253 <!-- used '%player_skills:##:%skill_progress' -->
2254 <define id="rrps_level_20"
2255 value="SERVER:USER:RRPS_LEVELS0:VALUE" />
2256 <define id="rrps_level_50"
2257 value="SERVER:USER:RRPS_LEVELS1:VALUE" />
2258 <define id="rrps_level_100"
2259 value="SERVER:USER:RRPS_LEVELS2:VALUE" />
2260 <define id="rrps_level_150"
2261 value="SERVER:USER:RRPS_LEVELS3:VALUE" />
2262 <define id="rrps_level_200"
2263 value="SERVER:USER:RRPS_LEVELS4:VALUE" />
2264 <define id="rrps_level_250"
2265 value="SERVER:USER:RRPS_LEVELS5:VALUE" />
2266 <!-- item selection -->
2267 <define id="is_item_selected"
2268 value="UI:IS_ITEM_SELECTED" />
2269 <!-- values for trade -->
2270 <define id="bot_chat_base"
2271 value="UI:BOT_CHAT" />
2273 value="LOCAL:TRADING" />
2274 <define id="item_for_mission"
2275 value="LOCAL:ITEMS_FOR_MISSIONS" />
2276 <define id="local_missions"
2277 value="LOCAL:CHOOSE_MISSIONS" />
2278 <define id="item_price_1"
2279 value="%bot_chat_base:PRICE_1" />
2280 <define id="item_price_2"
2281 value="%bot_chat_base:PRICE_2" />
2282 <define id="item_price_3"
2283 value="%bot_chat_base:PRICE_3" />
2284 <define id="item_price_4"
2285 value="%bot_chat_base:PRICE_4" />
2286 <define id="selected_trade_item"
2287 value="%bot_chat_base:SELECTED_TRADE_ITEM" />
2288 <!-- index of the selected trade item in the vendor list-->
2289 <define id="num_stackable_item_to_trade"
2290 value="%bot_chat_base:NUM_STACKABLE" />
2291 <define id="max_num_stackable_item_to_trade"
2292 value="%bot_chat_base:MAX_NUM_STACKABLE" />
2293 <!--<define id="bag1_touched" value="UI:BAG_TOUCHED:1"/>
2294 <define id="bag2_touched" value="UI:BAG_TOUCHED:2"/>
2295 <define id="bag3_touched" value="UI:BAG_TOUCHED:3"/>
2296 <define id="bag4_touched" value="UI:BAG_TOUCHED:4"/>
2297 <define id="bag5_touched" value="UI:BAG_TOUCHED:5"/>
2298 <define id="bag6_touched" value="UI:BAG_TOUCHED:6"/>-->
2299 <define id="inventory_touched"
2300 value="UI:INVENTORY_TOUCHED" />
2301 <!--<define id="bags_touched" value="UI:PLAYER_TOUCHED"/>
2302 <define id="player_touched" value="UI:PLAYER_TOUCHED"/>
2303 <define id="money_touched" value="UI:MONEY_TOUCHED"/>
2304 <define id="bag1_open_value" value="UI:BAG_OPEN_VALUE:1"/>
2305 <define id="bag2_open_value" value="UI:BAG_OPEN_VALUE:2"/>
2306 <define id="bag3_open_value" value="UI:BAG_OPEN_VALUE:3"/>
2307 <define id="bag4_open_value" value="UI:BAG_OPEN_VALUE:4"/>-->
2308 <define id="inventory_open_value"
2309 value="UI:INVENTORY_OPEN_VALUE" />
2310 <!--<define id="bags_open_value" value="UI:PLAYER_OPEN_VALUE"/>
2311 <define id="player_open_value" value="UI:PLAYER_OPEN_VALUE"/>
2312 <define id="money_open_value" value="UI:MONEY_OPEN_VALUE"/>-->
2314 <define id="trade_item" value="UI:SELECTED_ITEM_SELECTION_GROUP"/>
2315 <define id="selected_item_sheet_id" value="UI:SELECTED_ITEM_SHEET_ID" />
2316 <define id="price_of_item_to_trade" value="%bot_chat_base:PRICE_OF_ITEM_TO_TRADE" />-->
2317 <!-- price of the item to sell, or -1 if it hasn't been received from server -->
2318 <define id="money_proposal"
2319 value="UI:MONEY_PROPOSAL" />
2320 <define id="can_valid_player_trade"
2321 value="UI:CAN_VALID_PLAYER_TRADE" />
2323 <define id="other_player_name_id"
2324 value="UI:VARIABLES:OTHER_PLAYER_NAME_ID" />
2325 <!-- ********************** -->
2326 <!-- * DEFINE - INVENTORY * -->
2327 <!-- ********************** -->
2328 <define id="set_base"
2329 value="LOCAL:INVENTORY" />
2331 <!-- mgt of active sheath is special: must write in %ui_set_active but must read in %set_active
2332 It's because Server Replication will write in %set_active. Since we need to put observers on %ui_set_active
2333 to send msg to servers when the value change, %ui_set_active and %set_active MUST NOT be the same variable.
2334 Else it will loops: receive SERVER:INVENTORY:ACTIVE_SHEAT, copies to LOCAL:INVENTORY:ACTIVE_SHEAT, and if different
2335 from last time (possible due to lag!!) then activate observers and resend a msg to server!
2338 <define id="ui_set_active" value="UI:INVENTORY:ACTIVE_SHEATH" />
2339 <define id="set_active" value="%set_base:ACTIVE_SHEATH" />
2340 <define id="set_nb" value="%set_base:NB_SHEATH" />
2341 <define id="from_code_set0" value_from_code="getInventorySlot('sheath1')" />
2342 <define id="from_code_set1" value_from_code="getInventorySlot('sheath2')" />
2343 <define id="from_code_set2" value_from_code="getInventorySlot('sheath3')" />
2344 <define id="from_code_set3" value_from_code="getInventorySlot('sheath4')" />
2345 <define id="from_code_set4" value_from_code="getInventorySlot('sheath5')" />
2346 <define id="from_code_set5" value_from_code="getInventorySlot('sheath6')" />
2347 <define id="set0" value="%set_base:%from_code_set0" />
2348 <define id="set1" value="%set_base:%from_code_set1" />
2349 <define id="set2" value="%set_base:%from_code_set2" />
2350 <define id="set3" value="%set_base:%from_code_set3" />
2351 <define id="set4" value="%set_base:%from_code_set4" />
2352 <define id="set5" value="%set_base:%from_code_set5" />
2355 value="%set_base:HAND:0" />
2357 value="%set_base:HAND:1" />
2359 value="%set_base:BAG" />
2360 <!--<define id="bag_nb" value="%set_base:NB_BAG" />-->
2361 <define id="bag_bulk_max"
2362 value="SERVER:STATIC_DATA:BAG_BULK_MAX" />
2365 value="SERVER:PACK_ANIMAL" />
2366 <!-- MAX_INVENTORY_ANIMAL -->
2367 <define id="pa_beast0"
2368 value="%pa:BEAST0" />
2369 <define id="pa_beast1"
2370 value="%pa:BEAST1" />
2371 <define id="pa_beast2"
2372 value="%pa:BEAST2" />
2373 <define id="pa_beast3"
2374 value="%pa:BEAST3" />
2375 <!-- MAX_INVENTORY_ANIMAL -->
2376 <define id="pa_bag0"
2377 value="%set_base:PACK_ANIMAL0" />
2378 <define id="pa_bag1"
2379 value="%set_base:PACK_ANIMAL1" />
2380 <define id="pa_bag2"
2381 value="%set_base:PACK_ANIMAL2" />
2382 <define id="pa_bag3"
2383 value="%set_base:PACK_ANIMAL3" />
2385 value="%set_base:MONEY" />
2386 <define id="skill_points_0"
2387 value="LOCAL:USER:SKILL_POINTS_0:VALUE" />
2388 <define id="skill_points_1"
2389 value="LOCAL:USER:SKILL_POINTS_1:VALUE" />
2390 <define id="skill_points_2"
2391 value="LOCAL:USER:SKILL_POINTS_2:VALUE" />
2392 <define id="skill_points_3"
2393 value="LOCAL:USER:SKILL_POINTS_3:VALUE" />
2394 <define id="faction_index_kami"
2395 value_from_code="getFactionIndex('kami')" />
2396 <define id="faction_index_fyros"
2397 value_from_code="getFactionIndex('fyros')" />
2398 <define id="faction_index_zorai"
2399 value_from_code="getFactionIndex('zorai')" />
2400 <define id="faction_index_karavan"
2401 value_from_code="getFactionIndex('karavan')" />
2402 <define id="faction_index_matis"
2403 value_from_code="getFactionIndex('matis')" />
2404 <define id="faction_index_tryker"
2405 value_from_code="getFactionIndex('tryker')" />
2406 <define id="faction_points_kami"
2407 value="LOCAL:USER:FACTION_POINTS_%faction_index_kami:VALUE" />
2408 <define id="faction_points_fyros"
2409 value="LOCAL:USER:FACTION_POINTS_%faction_index_fyros:VALUE" />
2410 <define id="faction_points_zorai"
2411 value="LOCAL:USER:FACTION_POINTS_%faction_index_zorai:VALUE" />
2412 <define id="faction_points_karavan"
2413 value="LOCAL:USER:FACTION_POINTS_%faction_index_karavan:VALUE" />
2414 <define id="faction_points_matis"
2415 value="LOCAL:USER:FACTION_POINTS_%faction_index_matis:VALUE" />
2416 <define id="faction_points_tryker"
2417 value="LOCAL:USER:FACTION_POINTS_%faction_index_tryker:VALUE" />
2418 <define id="faction_icon_kami"
2419 value="faction_Kami.tga" />
2420 <define id="faction_icon_fyros"
2421 value="faction_Fyros.tga" />
2422 <define id="faction_icon_zorai"
2423 value="faction_Zorai.tga" />
2424 <define id="faction_icon_karavan"
2425 value="faction_Karavan.tga" />
2426 <define id="faction_icon_matis"
2427 value="faction_Matis.tga" />
2428 <define id="faction_icon_tryker"
2429 value="faction_Tryker.tga" />
2431 value="%set_base:EQUIP" />
2432 <define id="from_code_headdress"
2433 value_from_code="getEquipmentSlot('Headdress')" />
2434 <define id="from_code_head"
2435 value_from_code="getEquipmentSlot('Head')" />
2436 <define id="from_code_face"
2437 value_from_code="getEquipmentSlot('Face')" />
2438 <define id="from_code_earl"
2439 value_from_code="getEquipmentSlot('EarL')" />
2440 <define id="from_code_earr"
2441 value_from_code="getEquipmentSlot('EarR')" />
2442 <define id="from_code_necklace"
2443 value_from_code="getEquipmentSlot('Neck')" />
2444 <define id="from_code_shoulder"
2445 value_from_code="getEquipmentSlot('Shoulders')" />
2446 <define id="from_code_back"
2447 value_from_code="getEquipmentSlot('Back')" />
2448 <define id="from_code_chest"
2449 value_from_code="getEquipmentSlot('Body')" />
2450 <define id="from_code_arms"
2451 value_from_code="getEquipmentSlot('Arms')" />
2452 <define id="from_code_wristl"
2453 value_from_code="getEquipmentSlot('WristL')" />
2454 <define id="from_code_wristr"
2455 value_from_code="getEquipmentSlot('WristR')" />
2456 <define id="from_code_hands"
2457 value_from_code="getEquipmentSlot('Hands')" />
2458 <define id="from_code_fingerl"
2459 value_from_code="getEquipmentSlot('FingerL')" />
2460 <define id="from_code_fingerr"
2461 value_from_code="getEquipmentSlot('FingerR')" />
2462 <define id="from_code_legs"
2463 value_from_code="getEquipmentSlot('Legs')" />
2464 <define id="from_code_anklel"
2465 value_from_code="getEquipmentSlot('AnkleL')" />
2466 <define id="from_code_ankler"
2467 value_from_code="getEquipmentSlot('AnkleR')" />
2468 <define id="from_code_feet"
2469 value_from_code="getEquipmentSlot('Feet')" />
2470 <define id="headdress"
2471 value="%kit:%from_code_headdress" />
2473 value="%kit:%from_code_head" />
2475 value="%kit:%from_code_face" />
2477 value="%kit:%from_code_earl" />
2479 value="%kit:%from_code_earr" />
2480 <define id="necklace"
2481 value="%kit:%from_code_necklace" />
2482 <define id="shoulder"
2483 value="%kit:%from_code_shoulder" />
2485 value="%kit:%from_code_back" />
2487 value="%kit:%from_code_chest" />
2489 value="%kit:%from_code_arms" />
2491 value="%kit:%from_code_wristl" />
2493 value="%kit:%from_code_wristr" />
2495 value="%kit:%from_code_hands" />
2496 <define id="fingerl"
2497 value="%kit:%from_code_fingerl" />
2498 <define id="fingerr"
2499 value="%kit:%from_code_fingerr" />
2501 value="%kit:%from_code_legs" />
2503 value="%kit:%from_code_anklel" />
2505 value="%kit:%from_code_ankler" />
2507 value="%kit:%from_code_feet" />
2509 value="SERVER:MODIFIERS:MALUS" />
2511 value="SERVER:MODIFIERS:BONUS" />
2512 <define id="max_bag_invslot"
2513 value_from_code="getMaxBagInvSlot()" />
2514 <define id="max_animal_invslot"
2515 value_from_code="getMaxAnimalInvSlot()" />
2516 <define id="max_room_invslot"
2517 value_from_code="getMaxRoomInvSlot()" />
2518 <define id="max_guild_invslot"
2519 value_from_code="getMaxGuildInvSlot()" />
2520 <define id="max_temp_invslot"
2521 value_from_code="getMaxTempInvSlot()" />
2522 <!--<define id="from_code_harvest" value_from_code="getInventorySlot('harvest')"/>
2523 <define id="harvest_inventory" value="%set_base:%from_code_harvest"/>
2524 <define id="from_code_pickup" value_from_code="getInventorySlot('pickup')"/>
2525 <define id="pickup_inventory" value="%set_base:%from_code_pickup"/>-->
2526 <!-- TEMP TEMP TEMP : we have to found an entry with gamedev for the temp inventory -->
2527 <define id="temp_inv_dbentry"
2528 value="%set_base:TEMP" />
2529 <define id="guild_inv_dbentry"
2530 value="SERVER:GUILD:INVENTORY" />
2531 <define id="guild_inv_money"
2532 value="%guild_inv_dbentry:MONEY" />
2533 <define id="guild_inv_bulk_max"
2534 value="%guild_inv_dbentry:BULK_MAX" />
2535 <define id="guild_xp"
2536 value="SERVER:GUILD:XP" />
2537 <define id="room_inv_dbentry"
2538 value="%set_base:ROOM" />
2539 <define id="room_inv_bulk_max"
2540 value="SERVER:INVENTORY:ROOM:BULK_MAX" />
2541 <define id="room_inv_money"
2542 value="%room_inv_dbentry:MONEY" />
2543 <!-- player exchange & gift to bot -->
2544 <define id="exchange_text"
2545 value="LOCAL:EXCHANGE:TEXT" />
2546 <define id="exchange_give"
2547 value="LOCAL:EXCHANGE:GIVE" />
2548 <define id="exchange_receive"
2549 value="LOCAL:EXCHANGE:RECEIVE" />
2550 <define id="exchange_receive_money"
2551 value="LOCAL:EXCHANGE:MONEY" />
2552 <define id="exchange_begun"
2553 value="LOCAL:EXCHANGE:BEGUN" />
2554 <!-- impulsion to start the trade between players -->
2555 <define id="exchange_accepted"
2556 value="LOCAL:EXCHANGE:ACCEPTED" />
2557 <define id="exchange_id"
2558 value="LOCAL:EXCHANGE:ID" />
2559 <!-- dm gift text -->
2560 <define id="dm_gift_text"
2561 value="LOCAL:DM_GIFT:TEXT" />
2562 <!-- bot chat specific -->
2563 <!-- text selection -->
2564 <define id="bot_chat_selection_tex"
2565 value="blank.tga" />
2566 <define id="bot_chat_selection_over"
2567 value="127 127 127 255" />
2568 <define id="bot_chat_selection_pushed"
2569 value="127 127 127 255" />
2570 <define id="bot_chat_selection_normal"
2572 <define id="bot_chat_selection_font_size"
2574 <!-- item/brick... selection -->
2575 <define id="bot_chat_sheet_selection_normal"
2576 value="255 255 255 0" />
2577 <define id="bot_chat_sheet_selection_over"
2578 value="255 255 255 24" />
2579 <define id="bot_chat_sheet_selection_pushed"
2580 value="255 255 255 64" />
2581 <define id="list_sentence_selection_normal"
2582 value="255 255 255 0" />
2583 <define id="list_sentence_selection_over"
2584 value="255 255 255 48" />
2585 <!-- Faber specific-->
2586 <define id="faber_career_id"
2587 value_from_code="getRoleId('Faber')" />
2588 <!-- ******************* -->
2589 <!-- * SHEET CATEGORY * -->
2590 <!-- ******************* -->
2591 <define id="sheet_category_item"
2593 <define id="sheet_category_item_plan"
2595 <define id="sheet_category_brick"
2597 <define id="sheet_category_pact"
2599 <define id="sheet_category_skill"
2601 <define id="sheet_category_dontknow"
2603 <!-- ************* -->
2605 <!-- ************* -->
2606 <!-- number must grows. see tempalte="modes" in taskbar.xml -->
2607 <!-- exploration modes -->
2608 <define id="mode_none"
2611 <define id="mode_info_player_characs"
2613 <define id="mode_info_player_career"
2615 <define id="mode_info_player_journal"
2617 <define id="mode_info_player_brick"
2619 <define id="mode_min_info"
2621 <define id="mode_max_info"
2624 <define id="mode_magic"
2626 <define id="mode_combat"
2628 <define id="mode_faber_create"
2630 <define id="mode_faber_repair"
2632 <define id="mode_faber_refine"
2634 <define id="mode_commerce"
2636 <define id="mode_macros"
2638 <define id="mode_special_labo"
2640 <define id="mode_min_lab"
2642 <define id="mode_max_lab"
2645 <define id="mode_keys"
2647 <define id="mode_macros"
2649 <define id="mode_min_keys"
2651 <define id="mode_max_keys"
2653 <!-- COSMETICS CATALOG -->
2655 value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'fy_cheveux_', 'ma_cheveux_', 'tr_cheveux_', 'zo_cheveux_')" />
2657 value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'FY_', 'MA_', 'TR_', 'ZO_')" />
2659 value="switch(@UI:TEMP:CHAR3D:VPA:SEX, 'HOM_', 'HOF_')" />
2660 <!-- init current modes -->
2661 <variable entry="UI:SAVE:CURRENT_DESKTOP"
2664 <variable entry="UI:SAVE:CURRENT_MODE"
2666 value="%mode_none" />
2667 <variable entry="UI:SAVE:CURRENT_INFO_MODE"
2670 <variable entry="UI:SAVE:CURRENT_LAB_MODE"
2673 <variable entry="UI:SAVE:CURRENT_KEY_MODE"
2676 <variable entry="%is_item_selected"
2679 <!-- trade specific -->
2680 <variable entry="%money_proposal"
2684 <variable entry="%item_price_1" type="sint64" value="0"/>
2685 <variable entry="%item_price_2" type="sint64" value="0"/>
2686 <variable entry="%item_price_3" type="sint64" value="0"/>
2687 <variable entry="%item_price_4" type="sint64" value="0"/>
2688 <variable entry="%selected_item_sheet_id:SHEET" type="sint64" value="0"/>
2689 <variable entry="%selected_item_sheet_id:QUALITY" type="sint64" value="0"/>
2690 <variable entry="%selected_item_sheet_id:SLOT_TYPE" type="sint64" value="0"/>
2691 <variable entry="%selected_item_selection_group" type="sint64" value="-1"/>
2692 <variable entry="%price_of_item_to_trade" type="sint64" value="0"/>
2693 <variable entry="%max_num_stackable_item_to_trade" type="sint64" value="0"/>
2694 <variable entry="%can_valid_player_trade" type="sint64" value="1"/>
2695 <variable entry="%money_proposal_1" type="sint64" value="0"/>
2696 <variable entry="%money_proposal_2" type="sint64" value="0"/>
2697 <variable entry="%money_proposal_3" type="sint64" value="0"/>
2698 <variable entry="%money_proposal_4" type="sint64" value="0"/>
2701 <variable entry="%other_player_name_id"
2704 <!--<variable entry="%ui_set_active" type="sint32" value="0" />-->
2705 <!-- Keep state to see if container have been opened (if a trade occurs, some player containers should be opened -->
2706 <!-- When the trade ends, they should be closed, unless the player opened or closed them during the trade -->
2707 <variable entry="UI:BAG_TOUCHED:$i"
2711 <!-- max bag possible. entry 0 is not used here -->
2712 <!--<variable entry="%bag1_touched" type="bool" value="0"/>
2713 <variable entry="%bag2_touched" type="bool" value="0"/>
2714 <variable entry="%bag3_touched" type="bool" value="0"/>
2715 <variable entry="%bag4_touched" type="bool" value="0"/>
2716 <variable entry="%player_touched" type="bool" value="0"/>
2717 <variable entry="%bags_touched" type="bool" value="0"/>
2718 <variable entry="%money_touched" type="bool" value="0"/>-->
2719 <variable entry="%inventory_touched"
2723 <variable entry="%bag1_open_value" type="bool" value="0"/>
2724 <variable entry="%bag2_open_value" type="bool" value="0"/>
2725 <variable entry="%bag3_open_value" type="bool" value="0"/>
2726 <variable entry="%bag4_open_value" type="bool" value="0"/>
2727 <variable entry="%player_open_value" type="bool" value="0"/>
2728 <variable entry="%money_open_value" type="bool" value="0"/>
2729 <variable entry="%bags_open_value" type="bool" value="0"/>-->
2730 <variable entry="%inventory_open_value"
2733 <!-- ****************************** -->
2734 <!-- * SHEET SELECTION GROUPS * -->
2735 <!-- ****************************** -->
2736 <!-- add group for trade -->
2737 <sheet_selection name="buy_selection"
2738 texture="item_selection.tga"
2739 color="255 255 255 255"
2740 global_color="true" />
2741 <!-- item that the player can buy -->
2742 <sheet_selection name="inventory_selection"
2743 texture="item_selection.tga"
2744 color="255 255 255 255"
2745 global_color="true" />
2746 <!-- selection of items in the inventory -->
2747 <sheet_selection name="teleport_selection"
2748 texture="item_selection.tga"
2749 color="255 255 255 255"
2750 global_color="true" />
2751 <sheet_selection name="mission_selection"
2752 texture="item_selection.tga"
2753 color="255 255 255 255"
2754 global_color="true" />
2755 <!-- ****************************** -->
2756 <!-- * CODE FILTERS * -->
2757 <!-- ****************************** -->
2758 <!-- dummy for sheets not linked -->
2759 <variable entry="UI:EMPTY:SHEET"
2762 <!-- ****************************** -->
2764 <!-- ****************************** -->
2765 <variable entry="UI:SAVE:SHOW_CLOCK"
2768 <variable entry="UI:SAVE:SHOW_CLOCK_12H"
2771 <variable entry="UI:SAVE:SHOW_FPS"
2774 <variable entry="UI:SAVE:SHOW_RETICLE"
2777 <variable entry="UI:VARIABLES:MISSION_SELECTED_PREV_SESSION"
2780 <!-- set to true if the current header that called a menu was a popup container -->
2781 <variable entry="UI:VARIABLES:GC_POPUP"
2784 <!-- set to true if the current container that called a menu has a help page -->
2785 <variable entry="UI:VARIABLES:GC_HAS_HELP"
2788 <variable entry="UI:VARIABLES:MAIL_WAITING"
2791 <variable entry="UI:VARIABLES:FORUM_UPDATED"
2794 <variable entry="UI:VARIABLES:CURRENT_TIME"
2797 <variable entry="UI:VARIABLES:CURRENT_SERVER_TICK"
2800 <variable entry="UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"
2803 <variable entry="UI:VARIABLES:CURRENT_DAY"
2806 <variable entry="UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"
2809 <variable entry="%player_act_start"
2812 <variable entry="%player_act_end"
2815 <variable entry="UI:SAVE:CONTACT_LIST:SORT_ORDER"
2818 <variable entry="UI:SAVE:GUILD_LIST:SORT_ORDER"
2821 <variable entry="UI:SAVE:CHATLOG_STATE"
2824 <!-- Auto Convert ACT_TSTART end TEND from server to smoothServerTick -->
2825 <link expr="@SERVER:USER:ACT_TSTART"
2827 params="dblink=%player_act_start|value=getSmoothServerTick(@SERVER:USER:ACT_TSTART)" />
2828 <link expr="@SERVER:USER:ACT_TEND"
2830 params="dblink=%player_act_end|value=getSmoothServerTick(@SERVER:USER:ACT_TEND)" />
2831 <variable entry="UI:SAVE:COLOR:R"
2834 <variable entry="UI:SAVE:COLOR:G"
2837 <variable entry="UI:SAVE:COLOR:B"
2840 <variable entry="UI:SAVE:COLOR:A"
2843 <!-- set to true if the list of mission should be expanded in the mission journal -->
2844 <variable entry="UI:SAVE:EXPAND_MISSION_LIST"
2847 <variable entry="UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
2850 <variable entry="UI:SAVE:CONTENT_ALPHA"
2853 <variable entry="UI:SAVE:CONTAINER_ALPHA"
2856 <variable entry="UI:SAVE:CONTENT_ROLLOVER_FACTOR"
2859 <variable entry="UI:SAVE:CONTAINER_ROLLOVER_FACTOR"
2862 <!-- Speeds from 0 to 100 -->
2863 <variable entry="UI:SAVE:ALPHA_ROLLOVER_SPEED"
2866 <variable entry="UI:SAVE:DOUBLE_CLICK_SPEED"
2869 <variable entry="UI:SAVE:KEY_REPEAT_SPEED"
2872 <variable entry="UI:SAVE:USER_CHAR_FADE"
2875 <variable entry="UI:SAVE:USER_CHAR_OPA_MIN"
2878 <variable entry="UI:SAVE:DAY_COLOR"
2880 value="255 255 255 255" />
2881 <variable entry="UI:SAVE:NIGHT_COLOR"
2883 value="255 255 255 255" />
2884 <variable entry="UI:VARIABLES:FPS"
2887 <variable entry="UI:SAVE:SHOW_3D_ITEM_PREVIEW"
2890 <!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) -->
2891 <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2893 params="dblink=UI:SAVE:COLOR:R|value=ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2894 <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2896 params="dblink=UI:SAVE:COLOR:G|value=ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2897 <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2899 params="dblink=UI:SAVE:COLOR:B|value=ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2900 <!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set"
2901 params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />-->
2902 <!-- The User Target Slot and UID -->
2903 <variable entry="UI:VARIABLES:TARGET:UID"
2906 <variable entry="UI:VARIABLES:TARGET:SLOT"
2909 <!-- Yoyo: just to know if the Phrase Compositon window is active or not -->
2910 <variable entry="UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE"
2913 <!-- Read only: setuped by code to know if the player is running or walking (NB: sit() don't impact) -->
2914 <variable entry="UI:VARIABLES:PLAYER_RUNNING"
2917 <!-- Read only: setuped by code to know if the player is standing (1) or sitting (0) -->
2918 <variable entry="UI:VARIABLES:PLAYER_STAND"
2921 <!-- Variable incremented by the skill manager whenever any skill cahnge (not progress bar) -->
2922 <variable entry="UI:VARIABLES:TRACK_SKILL_CHANGE"
2925 <!-- User Guild Grade. 0 if user has no guild or if it is the leader -->
2926 <variable entry="UI:VARIABLES:USER:GUILD_GRADE"
2929 <!-- ************************** -->
2930 <!-- * PLAYER JAUGES DISPLAY * -->
2931 <!-- ************************** -->
2932 <variable entry="UI:SAVE:PLAYER:DISP_SAP"
2935 <variable entry="UI:SAVE:PLAYER:DISP_STA"
2938 <variable entry="UI:SAVE:PLAYER:DISP_FOC"
2941 <!-- If player wants the Current Action window out of the player window -->
2942 <variable entry="UI:SAVE:ACT_BAR_OUT"
2945 <!-- ************************** -->
2946 <!-- * CHAT TEXT PARAMETERS * -->
2947 <!-- ************************** -->
2948 <variable entry="UI:SAVE:CHAT:FONT_SIZE"
2951 <variable entry="UI:SAVE:CHAT:MULTI_LINE_SPACE"
2954 <variable entry="UI:SAVE:CHAT:SHADOWED_TEXT"
2957 <!-- ****************************** -->
2958 <!-- * CHAT COLORS * -->
2959 <!-- ****************************** -->
2960 <variable entry="UI:SAVE:CHAT:COLORS:SPEAKER"
2962 value="220 220 50 255" />
2963 <variable entry="UI:SAVE:CHAT:COLORS:SAY"
2965 value="255 255 255 255" />
2966 <variable entry="UI:SAVE:CHAT:COLORS:SHOUT"
2968 value="255 70 70 255" />
2969 <variable entry="UI:SAVE:CHAT:COLORS:GROUP"
2971 value="170 170 255 255" />
2972 <variable entry="UI:SAVE:CHAT:COLORS:CLADE"
2974 value="70 255 70 255" />
2975 <variable entry="UI:SAVE:CHAT:COLORS:CIVILIZATION"
2977 value="128 128 128 255" />
2978 <variable entry="UI:SAVE:CHAT:COLORS:TERRITORY"
2980 value="128 128 128 255" />
2981 <variable entry="UI:SAVE:CHAT:COLORS:UNIVERSE_NEW"
2983 value="255 127 0 255" />
2984 <variable entry="UI:SAVE:CHAT:COLORS:REGION"
2986 value="255 200 200 255" />
2987 <variable entry="UI:SAVE:CHAT:COLORS:TELL"
2989 value="170 170 170 255" />
2990 <variable entry="UI:SAVE:CHAT:COLORS:DYN:0"
2992 value="162 255 173 255" />
2993 <variable entry="UI:SAVE:CHAT:COLORS:DYN:1"
2995 value="162 255 173 255" />
2996 <variable entry="UI:SAVE:CHAT:COLORS:DYN:2"
2998 value="162 255 173 255" />
2999 <variable entry="UI:SAVE:CHAT:COLORS:DYN:3"
3001 value="162 255 173 255" />
3002 <variable entry="UI:SAVE:CHAT:COLORS:DYN:4"
3004 value="162 255 173 255" />
3005 <variable entry="UI:SAVE:CHAT:COLORS:DYN:5"
3007 value="162 255 173 255" />
3008 <variable entry="UI:SAVE:CHAT:COLORS:DYN:6"
3010 value="162 255 173 255" />
3011 <variable entry="UI:SAVE:CHAT:COLORS:DYN:7"
3013 value="162 255 173 255" />
3014 <variable entry="UI:SAVE:CHAT:ENTER_DONT_QUIT_CB"
3017 <variable entry="UI:SAVE:CHAT:SHOW_TIMES_IN_CHAT_CB"
3020 <variable entry="UI:SAVE:CHAT:SHOW_DYN_CHANNEL_NAME_IN_CHAT_CB"
3023 <variable entry="UI:SAVE:CHAT:SHOW_ONLINE_OFFLINE_NOTIFICATIONS_CB"
3026 <!-- ***************************** -->
3027 <!-- * SYSTEM INFO COLORS * -->
3028 <!-- ***************************** -->
3029 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:NEUTRAL"
3031 value="255 255 255 255" />
3032 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:WARNING"
3034 value="255 0 0 255" />
3035 <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:ERROR"
3037 value="242 95 23 255" />
3038 <!-- ****************************************** -->
3039 <!-- * UI TOP CONTAINER ACTIVATED STATE * -->
3040 <!-- ****************************************** -->
3041 <!-- 0 - closed and 1 - opened -->
3042 <variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP"
3045 <variable entry="UI:VARIABLES:ISACTIVE:INV_BAG"
3048 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA0"
3051 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA1"
3054 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA2"
3057 <variable entry="UI:VARIABLES:ISACTIVE:INV_PA3"
3060 <variable entry="UI:VARIABLES:ISACTIVE:INV_ROOM"
3063 <variable entry="UI:VARIABLES:ISACTIVE:INVENTORY"
3066 <variable entry="UI:TEMP:INVENTORY_GUILD_OPENED"
3069 <variable entry="UI:TEMP:INVENTORY_ROOM_OPENED"
3072 <variable entry="UI:SAVE:INVENTORY_GUILD_WANT_POPUP"
3075 <variable entry="UI:SAVE:INV_BAG:SORT_TYPE"
3078 <variable entry="UI:SAVE:INV_BAG:ICON_LIST"
3081 <variable entry="UI:SAVE:INV_BAG:FILTER_ARMOR"
3084 <variable entry="UI:SAVE:INV_BAG:FILTER_WEAPON"
3087 <variable entry="UI:SAVE:INV_BAG:FILTER_TOOL"
3090 <variable entry="UI:SAVE:INV_BAG:FILTER_MP"
3093 <variable entry="UI:SAVE:INV_BAG:FILTER_MISSMP"
3096 <variable entry="UI:SAVE:INV_BAG:FILTER_TP"
3099 <variable entry="UI:SAVE:INV_PA0:SORT_TYPE"
3102 <variable entry="UI:SAVE:INV_PA0:ICON_LIST"
3105 <variable entry="UI:SAVE:INV_PA0:FILTER_ARMOR"
3108 <variable entry="UI:SAVE:INV_PA0:FILTER_WEAPON"
3111 <variable entry="UI:SAVE:INV_PA0:FILTER_TOOL"
3114 <variable entry="UI:SAVE:INV_PA0:FILTER_MP"
3117 <variable entry="UI:SAVE:INV_PA0:FILTER_MISSMP"
3120 <variable entry="UI:SAVE:INV_PA0:FILTER_TP"
3123 <variable entry="UI:SAVE:INV_PA1:SORT_TYPE"
3126 <variable entry="UI:SAVE:INV_PA1:ICON_LIST"
3129 <variable entry="UI:SAVE:INV_PA1:FILTER_ARMOR"
3132 <variable entry="UI:SAVE:INV_PA1:FILTER_WEAPON"
3135 <variable entry="UI:SAVE:INV_PA1:FILTER_TOOL"
3138 <variable entry="UI:SAVE:INV_PA1:FILTER_MP"
3141 <variable entry="UI:SAVE:INV_PA1:FILTER_MISSMP"
3144 <variable entry="UI:SAVE:INV_PA1:FILTER_TP"
3147 <variable entry="UI:SAVE:INV_PA2:SORT_TYPE"
3150 <variable entry="UI:SAVE:INV_PA2:ICON_LIST"
3153 <variable entry="UI:SAVE:INV_PA2:FILTER_ARMOR"
3156 <variable entry="UI:SAVE:INV_PA2:FILTER_WEAPON"
3159 <variable entry="UI:SAVE:INV_PA2:FILTER_TOOL"
3162 <variable entry="UI:SAVE:INV_PA2:FILTER_MP"
3165 <variable entry="UI:SAVE:INV_PA2:FILTER_MISSMP"
3168 <variable entry="UI:SAVE:INV_PA2:FILTER_TP"
3171 <variable entry="UI:SAVE:INV_PA3:SORT_TYPE"
3174 <variable entry="UI:SAVE:INV_PA3:ICON_LIST"
3177 <variable entry="UI:SAVE:INV_PA3:FILTER_ARMOR"
3180 <variable entry="UI:SAVE:INV_PA3:FILTER_WEAPON"
3183 <variable entry="UI:SAVE:INV_PA3:FILTER_TOOL"
3186 <variable entry="UI:SAVE:INV_PA3:FILTER_MP"
3189 <variable entry="UI:SAVE:INV_PA3:FILTER_MISSMP"
3192 <variable entry="UI:SAVE:INV_PA3:FILTER_TP"
3195 <variable entry="UI:SAVE:INV_GUILD:SORT_TYPE"
3198 <!-- 1 == SortType -->
3199 <variable entry="UI:SAVE:INV_GUILD:ICON_LIST"
3202 <variable entry="UI:SAVE:INV_GUILD:FILTER_ARMOR"
3205 <variable entry="UI:SAVE:INV_GUILD:FILTER_WEAPON"
3208 <variable entry="UI:SAVE:INV_GUILD:FILTER_TOOL"
3211 <variable entry="UI:SAVE:INV_GUILD:FILTER_MP"
3214 <variable entry="UI:SAVE:INV_GUILD:FILTER_MISSMP"
3217 <variable entry="UI:SAVE:INV_GUILD:FILTER_TP"
3220 <variable entry="UI:SAVE:INV_ROOM:SORT_TYPE"
3223 <!-- 1 == SortType -->
3224 <variable entry="UI:SAVE:INV_ROOM:ICON_LIST"
3227 <variable entry="UI:SAVE:INV_ROOM:FILTER_ARMOR"
3230 <variable entry="UI:SAVE:INV_ROOM:FILTER_WEAPON"
3233 <variable entry="UI:SAVE:INV_ROOM:FILTER_TOOL"
3236 <variable entry="UI:SAVE:INV_ROOM:FILTER_MP"
3239 <variable entry="UI:SAVE:INV_ROOM:FILTER_MISSMP"
3242 <variable entry="UI:SAVE:INV_ROOM:FILTER_TP"
3245 <!-- List Menu 1 -->
3246 <variable entry="UI:VARIABLES:ISACTIVE:SETS"
3249 <variable entry="UI:VARIABLES:ISACTIVE:SETS2"
3252 <variable entry="UI:VARIABLES:ISACTIVE:ACTIONS"
3255 <variable entry="UI:VARIABLES:ISACTIVE:WINDOWSBAR"
3258 <variable entry="UI:VARIABLES:ISACTIVE:DEFENSE"
3261 <variable entry="UI:VARIABLES:ISACTIVE:LINKS"
3264 <!-- List Menu 2 -->
3265 <variable entry="UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL"
3268 <!-- List Menu 3 -->
3269 <variable entry="UI:VARIABLES:ISACTIVE:COMPAS"
3272 <variable entry="UI:VARIABLES:ISACTIVE:MAP"
3275 <!-- List Menu 4 -->
3276 <variable entry="UI:VARIABLES:ISACTIVE:TARGET"
3279 <variable entry="UI:VARIABLES:ISACTIVE:GUILD_FORUM"
3282 <variable entry="UI:VARIABLES:ISACTIVE:TELL"
3285 <variable entry="UI:VARIABLES:ISACTIVE:TEAM_CHAT"
3288 <variable entry="UI:VARIABLES:ISACTIVE:TEAM_LIST"
3291 <variable entry="UI:VARIABLES:ISACTIVE:CONTACT_LIST"
3294 <variable entry="UI:VARIABLES:ISACTIVE:MAILBOX"
3297 <variable entry="UI:VARIABLES:ISACTIVE:WEBIG"
3300 <variable entry="UI:VARIABLES:ISACTIVE:CHAT_GROUP"
3303 <variable entry="UI:SAVE:ISDETACHED:MAIN_CHAT"
3306 <variable entry="UI:SAVE:ISDETACHED:GUILD_CHAT"
3309 <variable entry="UI:SAVE:ISDETACHED:TEAM_CHAT"
3312 <variable entry="UI:SAVE:ISDETACHED:SYSTEM_INFO"
3315 <variable entry="UI:SAVE:ISDETACHED:AROUND_ME"
3318 <variable entry="UI:SAVE:ISDETACHED:CHAT_GROUP"
3321 <variable entry="UI:SAVE:ISDETACHED:USER_CHAT"
3324 <variable entry="UI:SAVE:ISDETACHED:UNIVERSE_CHAT"
3327 <variable entry="UI:SAVE:ISDETACHED:REGION_CHAT"
3330 <variable entry="UI:SAVE:ISENABLED:AROUND_ME"
3333 <variable entry="UI:SAVE:ISENABLED:REGION_CHAT"
3336 <variable entry="UI:SAVE:ISENABLED:TEAM_CHAT"
3339 <variable entry="UI:SAVE:ISENABLED:GUILD_CHAT"
3342 <variable entry="UI:SAVE:ISENABLED:UNIVERSE_CHAT"
3345 <variable entry="UI:SAVE:ISENABLED:SYSTEM_INFO"
3348 <!-- List Menu 5 -->
3349 <variable entry="UI:VARIABLES:ISACTIVE:BONUS_MALUS"
3352 <variable entry="UI:VARIABLES:ISACTIVE:PLAYER"
3355 <variable entry="UI:VARIABLES:ISACTIVE:GUILD"
3358 <variable entry="UI:VARIABLES:ISACTIVE:MISSIONS"
3361 <variable entry="UI:VARIABLES:ISACTIVE:CAREERS"
3364 <variable entry="UI:VARIABLES:ISACTIVE:STATUS"
3367 <variable entry="UI:VARIABLES:ISACTIVE:BRICKS"
3370 <variable entry="UI:VARIABLES:ISACTIVE:FAME"
3373 <!-- List Menu 7 -->
3374 <variable entry="UI:VARIABLES:ISACTIVE:GAME_CONFIG"
3377 <variable entry="UI:VARIABLES:ISACTIVE:CONNECTION"
3380 <variable entry="UI:VARIABLES:ISACTIVE:KEYS"
3383 <variable entry="UI:VARIABLES:ISACTIVE:MACROS"
3386 <variable entry="UI:VARIABLES:ISACTIVE:ENCYCLOPEDIA"
3389 <variable entry="UI:VARIABLES:ISACTIVE:MP3PLAYER"
3392 <variable entry="UI:VARIABLES:ISACTIVE:BG_DOWNLOADER"
3395 <variable entry="UI:VARIABLES:ISACTIVE:COSMETICS"
3398 <variable entry="UI:VARIABLES:ISACTIVE:MILKO_PAD"
3402 <!-- ***************************** -->
3403 <!-- * BOTCHAT VARIABLES * -->
3404 <!-- ***************************** -->
3405 <define id="faber_type_unknown"
3406 value_from_code="getFaberTypeUnknown()" />
3407 <define id="item_type_unknown"
3408 value_from_code="getItemTypeUnknown()" />
3409 <define id="bot_chat_filter_max_price"
3410 value="999999999" />
3411 <define id="bot_chat_filter_max_quality"
3413 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_PRICE"
3416 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_PRICE"
3418 value="%bot_chat_filter_max_price" />
3419 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_QUALITY"
3422 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_QUALITY"
3424 value="%bot_chat_filter_max_quality" />
3425 <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_CLASS"
3428 <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_CLASS"
3431 <variable entry="UI:SAVE:BOTCHAT_FILTER:MP_ITEM_PART"
3433 value="%faber_type_unknown" />
3434 <variable entry="UI:SAVE:BOTCHAT_FILTER:ITEM_TYPE"
3436 value="%item_type_unknown" />
3437 <variable entry="UI:SAVE:BOTCHAT_FILTER:RESET_ON_OPEN"
3440 <!-- ***************************** -->
3441 <!-- * STRING CASE OPTION * -->
3442 <!-- ***************************** -->
3443 <define id="case_normal"
3445 <define id="case_lower"
3447 <define id="case_upper"
3449 <define id="case_first_string_letter_up"
3451 <define id="case_first_sentence_letter_up"
3453 <define id="case_first_word_letter_up"
3455 <!-- ****************** -->
3456 <!-- * CONNECTION * -->
3457 <!-- ****************** -->
3458 <variable type="float"
3459 entry="UI:VARIABLES:UPLOAD" />
3460 <variable type="float"
3461 entry="UI:VARIABLES:DOWNLOAD" />
3462 <variable type="float"
3463 entry="UI:VARIABLES:PING" />
3464 <variable type="float"
3465 entry="UI:VARIABLES:PACKETLOST" />
3466 <variable type="float"
3467 entry="UI:VARIABLES:SERVERSTATE" />
3468 <variable type="bool"
3469 entry="UI:VARIABLES:CONNECTION_QUALITY" />
3470 <!-- ***************************** -->
3471 <!-- * COMMON DEFINE COLORS * -->
3472 <!-- ***************************** -->
3473 <define id="hp_color"
3474 value="234 46 41 255" />
3475 <define id="hp_color_neg"
3476 value="127 32 0 255" />
3477 <define id="sta_color"
3478 value="232 41 234 255" />
3479 <define id="sap_color"
3480 value="41 234 114 255" />
3481 <define id="focus_color"
3482 value="41 218 234 255" />
3483 <define id="bulk_color"
3484 value="246 255 0 255" />
3485 <!-- ***************************** -->
3486 <!-- * ITEM PART ICONS * -->
3487 <!-- ***************************** -->
3488 <define id="item_part_icon_MpL"
3489 value="ICO_Blade.tga" />
3490 <define id="item_part_icon_MpH"
3491 value="ICO_hammer.tga" />
3492 <define id="item_part_icon_MpP"
3493 value="ICO_Pointe.tga" />
3494 <define id="item_part_icon_MpM"
3495 value="ICO_Shaft.tga" />
3496 <define id="item_part_icon_MpG"
3497 value="ICO_Gripp.tga" />
3498 <define id="item_part_icon_MpC"
3499 value="ICO_Counterweight.tga" />
3500 <define id="item_part_icon_MpGA"
3501 value="ICO_trigger.tga" />
3502 <define id="item_part_icon_MpPE"
3503 value="ICO_Firing_pin.tga" />
3504 <define id="item_part_icon_MpCA"
3505 value="ICO_barrel.tga" />
3506 <define id="item_part_icon_MpE"
3507 value="ICO_Explosif.tga" />
3508 <define id="item_part_icon_MpEN"
3509 value="ICO_Ammo_jacket.tga" />
3510 <define id="item_part_icon_MpPR"
3511 value="ICO_Ammo_bullet.tga" />
3512 <define id="item_part_icon_MpCR"
3513 value="ICO_Armor_shell.tga" />
3514 <define id="item_part_icon_MpRI"
3515 value="ICO_Lining.tga" />
3516 <define id="item_part_icon_MpRE"
3517 value="ICO_Stuffing.tga" />
3518 <define id="item_part_icon_MpAT"
3519 value="ICO_armor_clip.tga" />
3520 <define id="item_part_icon_MpSU"
3521 value="ICO_Jewel_stone_support.tga" />
3522 <define id="item_part_icon_MpED"
3523 value="ICO_Jewel_stone.tga" />
3524 <define id="item_part_icon_MpBT"
3526 <define id="item_part_icon_MpPES"
3528 <define id="item_part_icon_MpSH"
3530 <define id="item_part_icon_MpTK"
3532 <define id="item_part_icon_MpJH"
3534 <define id="item_part_icon_MpCF"
3536 <define id="item_part_icon_MpVE"
3537 value="ICO_Clothes.tga" />
3538 <define id="item_part_icon_MpMF"
3539 value="ICO_Magic_focus.tga" />
3540 <!-- None, for item part selection -->
3541 <define id="item_part_icon_"
3542 value="No_Action.tga" />
3543 <!-- ***************************** -->
3544 <!-- * PVP FACTION ICONS * -->
3545 <!-- ***************************** -->
3546 <define id="pvp_faction_icon_None"
3548 <define id="pvp_faction_icon_Neutral"
3550 <define id="pvp_faction_icon_Kami"
3551 value="faction_Kami.tga" />
3552 <define id="pvp_faction_icon_Karavan"
3553 value="faction_Karavan.tga" />
3554 <define id="pvp_faction_icon_Fyros"
3555 value="faction_Fyros.tga" />
3556 <define id="pvp_faction_icon_Matis"
3557 value="faction_Matis.tga" />
3558 <define id="pvp_faction_icon_Tryker"
3559 value="faction_Tryker.tga" />
3560 <define id="pvp_faction_icon_Zorai"
3561 value="faction_Zorai.tga" />
3562 <!-- ******************************** -->
3563 <!-- * BRICK FALGS * -->
3564 <!-- ******************************** -->
3565 <define id="brick_flags_critical_hit"
3567 <define id="brick_flags_parry"
3569 <define id="brick_flags_dodge"
3571 <!-- ******************************** -->
3572 <!-- * ITEM TYPE TO ITEM SHEET * -->
3573 <!-- ******************************** -->
3574 <!-- Melee weapons -->
3575 <define id="item_type_to_item_sheet_DAGGER"
3576 value="iccm1pd.sitem" />
3577 <define id="item_type_to_item_sheet_SWORD"
3578 value="iccm1ss.sitem" />
3579 <define id="item_type_to_item_sheet_MACE"
3580 value="iccm1bm.sitem" />
3581 <define id="item_type_to_item_sheet_AXE"
3582 value="iccm1sa.sitem" />
3583 <define id="item_type_to_item_sheet_SPEAR"
3584 value="iccm1ps.sitem" />
3585 <define id="item_type_to_item_sheet_STAFF"
3586 value="iccm1bs.sitem" />
3587 <define id="item_type_to_item_sheet_TWO_HAND_SWORD"
3588 value="iccm2ss.sitem" />
3589 <define id="item_type_to_item_sheet_TWO_HAND_AXE"
3590 value="iccm2sa.sitem" />
3591 <define id="item_type_to_item_sheet_PIKE"
3592 value="iccm2pp.sitem" />
3593 <define id="item_type_to_item_sheet_TWO_HAND_MACE"
3594 value="iccm2bm.sitem" />
3595 <define id="item_type_to_item_sheet_MAGICIAN_STAFF"
3596 value="iccm2ms.sitem" />
3597 <!-- Range weapons -->
3598 <define id="item_type_to_item_sheet_AUTOLAUCH"
3599 value="icbr2a.sitem" />
3600 <define id="item_type_to_item_sheet_BOWRIFLE"
3601 value="icbr2b.sitem" />
3602 <define id="item_type_to_item_sheet_LAUNCHER"
3603 value="icbr2l.sitem" />
3604 <define id="item_type_to_item_sheet_PISTOL"
3605 value="icbr1p.sitem" />
3606 <define id="item_type_to_item_sheet_BOWPISTOL"
3607 value="icbr1b.sitem" />
3608 <define id="item_type_to_item_sheet_RIFLE"
3609 value="icbr2r.sitem" />
3611 <define id="item_type_to_item_sheet_AUTOLAUNCH_AMMO"
3612 value="iccp2ab.sitem" />
3613 <define id="item_type_to_item_sheet_BOWRIFLE_AMMO"
3614 value="iccp2bb.sitem" />
3615 <define id="item_type_to_item_sheet_LAUNCHER_AMMO"
3616 value="iccp2lb.sitem" />
3617 <define id="item_type_to_item_sheet_PISTOL_AMMO"
3618 value="iccp1pb.sitem" />
3619 <define id="item_type_to_item_sheet_BOWPISTOL_AMMO"
3620 value="iccp1bb.sitem" />
3621 <define id="item_type_to_item_sheet_RIFLE_AMMO"
3622 value="iccp2rb.sitem" />
3624 <define id="item_type_to_item_sheet_SHIELD"
3625 value="iccss.sitem" />
3626 <define id="item_type_to_item_sheet_BUCKLER"
3627 value="iccsb.sitem" />
3629 <define id="item_type_to_item_sheet_LIGHT_BOOTS"
3630 value="icfalb.sitem" />
3631 <define id="item_type_to_item_sheet_LIGHT_GLOVES"
3632 value="icfalg.sitem" />
3633 <define id="item_type_to_item_sheet_LIGHT_PANTS"
3634 value="icfalp.sitem" />
3635 <define id="item_type_to_item_sheet_LIGHT_SLEEVES"
3636 value="icfals.sitem" />
3637 <define id="item_type_to_item_sheet_LIGHT_VEST"
3638 value="icfalv.sitem" />
3639 <define id="item_type_to_item_sheet_MEDIUM_BOOTS"
3640 value="icfamb.sitem" />
3641 <define id="item_type_to_item_sheet_MEDIUM_GLOVES"
3642 value="icfamg.sitem" />
3643 <define id="item_type_to_item_sheet_MEDIUM_PANTS"
3644 value="icfamp.sitem" />
3645 <define id="item_type_to_item_sheet_MEDIUM_SLEEVES"
3646 value="icfams.sitem" />
3647 <define id="item_type_to_item_sheet_MEDIUM_VEST"
3648 value="icfamv.sitem" />
3649 <define id="item_type_to_item_sheet_HEAVY_BOOTS"
3650 value="icfahb.sitem" />
3651 <define id="item_type_to_item_sheet_HEAVY_GLOVES"
3652 value="icfahg.sitem" />
3653 <define id="item_type_to_item_sheet_HEAVY_PANTS"
3654 value="icfahp.sitem" />
3655 <define id="item_type_to_item_sheet_HEAVY_SLEEVES"
3656 value="icfahs.sitem" />
3657 <define id="item_type_to_item_sheet_HEAVY_VEST"
3658 value="icfahv.sitem" />
3659 <define id="item_type_to_item_sheet_HEAVY_HELMET"
3660 value="icfahh.sitem" />
3662 <define id="item_type_to_item_sheet_ANKLET"
3663 value="icfja.sitem" />
3664 <define id="item_type_to_item_sheet_BRACELET"
3665 value="icfjb.sitem" />
3666 <define id="item_type_to_item_sheet_DIADEM"
3667 value="icfjd.sitem" />
3668 <define id="item_type_to_item_sheet_EARING"
3669 value="icfje.sitem" />
3670 <define id="item_type_to_item_sheet_PENDANT"
3671 value="icfjp.sitem" />
3672 <define id="item_type_to_item_sheet_RING"
3673 value="icfjr.sitem" />
3675 <define id="item_type_to_item_sheet_CLEAVER" value="" />
3676 <define id="item_type_to_item_sheet_SHEARS" value="" />
3677 <define id="item_type_to_item_sheet_FISHINGPROD" value="" />
3678 <define id="item_type_to_item_sheet_SEARAKE" value="" />
3679 <define id="item_type_to_item_sheet_SPADE" value="" />
3680 <define id="item_type_to_item_sheet_CATLEPROD" value="" />
3681 <define id="item_type_to_item_sheet_STICK" value="" />
3682 <define id="item_type_to_item_sheet_WHIP" value="" />
3685 <define id="item_type_to_item_sheet_ArmorTool"
3686 value="itarmor.sitem" />
3687 <define id="item_type_to_item_sheet_AmmoTool"
3688 value="itammo.sitem" />
3689 <define id="item_type_to_item_sheet_MeleeWeaponTool"
3690 value="itmwea.sitem" />
3691 <define id="item_type_to_item_sheet_RangeWeaponTool"
3692 value="itrwea.sitem" />
3693 <define id="item_type_to_item_sheet_JewelryTool"
3694 value="itjewel.sitem" />
3695 <define id="item_type_to_item_sheet_ToolMaker"
3696 value="ittool.sitem" />
3698 <define id="item_type_to_item_sheet_CAMPSFIRE" value="" />
3701 <define id="item_type_to_item_sheet_MEKTOUB_PACKER_TICKET"
3702 value="iapd.sitem" />
3703 <define id="item_type_to_item_sheet_MEKTOUB_MOUNT_TICKET"
3704 value="iasd.sitem" />
3705 <define id="item_type_to_item_sheet_JOB_ELEMENT"
3706 value="rpjob_elementary.sitem" />
3707 <!-- ************************ -->
3708 <!-- * DYNAMIC CHAT * -->
3709 <!-- ************************ -->
3710 <define id="max_dyn_chan_per_player"
3711 value_from_code="getMaxDynChanPerPlayer()" />
3712 <variable entry="UI:SAVE:ISDETACHED:DYNAMIC_CHAT$i"
3715 size="%max_dyn_chan_per_player" />
3716 <variable entry="UI:SAVE:ISENABLED:DYNAMIC_CHAT$i"
3719 size="%max_dyn_chan_per_player" />
3720 <!-- ************************ -->
3721 <!-- * MUSIC from DB * -->
3722 <!-- ************************ -->
3723 <!-- Mission musics -->
3724 <define id="max_num_missions"
3725 value_from_code="getMaxNumMissions()" />
3726 <template name="temp_music_for_mission"
3728 <link expr="@SERVER:MISSIONS:#index:TITLE"
3729 cond="and(ne(@SERVER:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:MISSIONS:#index:TITLE'),0))"
3730 action="play_event_music"
3731 params="music=Quest Start.ogg|loop=0|xfade=0" />
3732 <link expr="@SERVER:MISSIONS:#index:FINISHED"
3733 cond="ne(@SERVER:MISSIONS:#index:FINISHED,0)"
3734 action="play_event_music"
3735 params="music=Quest End.ogg|loop=0|xfade=0" />
3736 <link expr="@SERVER:GROUP:MISSIONS:#index:TITLE"
3737 cond="and(ne(@SERVER:GROUP:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:GROUP:MISSIONS:#index:TITLE'),0))"
3738 action="play_event_music"
3739 params="music=Quest Start.ogg|loop=0|xfade=0" />
3740 <link expr="@SERVER:GROUP:MISSIONS:#index:FINISHED"
3741 cond="ne(@SERVER:GROUP:MISSIONS:#index:FINISHED,0)"
3742 action="play_event_music"
3743 params="music=Quest End.ogg|loop=0|xfade=0" />
3745 <vector template="temp_music_for_mission"
3747 _size="%max_num_missions" />
3748 <!-- ************************ -->
3749 <!-- * BAR MANAGER * -->
3750 <!-- ************************ -->
3751 <!-- Bars Variables -->
3752 <define id="max_animal"
3753 value_from_code="getMaxAnimal()" />
3754 <define id="max_team_member"
3755 value_from_code="getMaxTeamMember()" />
3756 <define id="max_fame_tribe"
3757 value_from_code="lua:getNbTribeFameIndex()" />
3758 <!-- Team Members (FOCUS not setuped) -->
3759 <variable entry="UI:VARIABLES:BARS:TEAM:$i:HP"
3762 size="%max_team_member" />
3763 <variable entry="UI:VARIABLES:BARS:TEAM:$i:STA"
3766 size="%max_team_member" />
3767 <variable entry="UI:VARIABLES:BARS:TEAM:$i:SAP"
3770 size="%max_team_member" />
3771 <!-- Animal (only HP) -->
3772 <variable entry="UI:VARIABLES:BARS:ANIMAL:$i:HP"
3775 size="%max_animal" />
3777 <variable entry="UI:VARIABLES:BARS:TARGET:HP"
3780 <variable entry="UI:VARIABLES:BARS:TARGET:STA"
3783 <variable entry="UI:VARIABLES:BARS:TARGET:SAP"
3786 <variable entry="UI:VARIABLES:BARS:TARGET:FOCUS"
3789 <define id="target_hp"
3790 value="UI:VARIABLES:BARS:TARGET:HP" />
3791 <define id="target_sta"
3792 value="UI:VARIABLES:BARS:TARGET:STA" />
3793 <define id="target_sap"
3794 value="UI:VARIABLES:BARS:TARGET:SAP" />
3795 <define id="target_focus"
3796 value="UI:VARIABLES:BARS:TARGET:FOCUS" />
3797 <!-- Special USER. -1024 to +1024 "percent" values -->
3798 <variable entry="UI:VARIABLES:USER:HP_RATIO"
3801 <variable entry="UI:VARIABLES:USER:STA_RATIO"
3804 <variable entry="UI:VARIABLES:USER:SAP_RATIO"
3807 <variable entry="UI:VARIABLES:USER:FOCUS_RATIO"
3810 <!-- Special USER: Actual 0 to 32767 "real clamped to 0" values -->
3811 <variable entry="UI:VARIABLES:USER:HP"
3814 <variable entry="UI:VARIABLES:USER:STA"
3817 <variable entry="UI:VARIABLES:USER:SAP"
3820 <variable entry="UI:VARIABLES:USER:FOCUS"
3823 <!-- AH when Target Bars change from DB -->
3824 <link expr="depends(@SERVER:TARGET:BARS)"
3825 action="bar_manager_on_target" />
3826 <!-- AH when Team Bars change from DB -->
3827 <template name="temp_link_team_bars"
3829 <link expr="depends(@SERVER:GROUP:#index)"
3830 action="bar_manager_on_team"
3833 <vector template="temp_link_team_bars"
3835 _size="%max_team_member" />
3836 <!-- AH when Animal Bars change from DB -->
3837 <template name="temp_link_animal_bars"
3839 <link expr="depends(@SERVER:PACK_ANIMAL:BEAST#index)"
3840 action="bar_manager_on_animal"
3843 <vector template="temp_link_animal_bars"
3845 _size="%max_animal" />
3846 <!-- AH when User Max Scores change from DB (must reupdate all ratio bars) -->
3847 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES0)"
3848 action="bar_manager_on_user_scores" />
3849 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES1)"
3850 action="bar_manager_on_user_scores" />
3851 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES2)"
3852 action="bar_manager_on_user_scores" />
3853 <link expr="depends(@SERVER:CHARACTER_INFO:SCORES3)"
3854 action="bar_manager_on_user_scores" />
3855 <define id="r2_max_num_dm_controlled_entities"
3857 <!-- text ids for the controlled users -->
3858 <variable entry="UI:VARIABLES:R2_DM_CONTROLLED:$i:TEXT_ID"
3861 size="%r2_max_num_dm_controlled_entities" />
3862 <variable entry="UI:TEMP:R2_DRAW_ARRAY"
3865 <variable entry="UI:TEMP:DEFAULT_WEB_RETRY_TIMEOUT"
3868 <variable entry="UI:SAVE:WEBIG_RETRY_DELAY"