Merge branch 'fixes' into main/rendor-staging
[ryzomcore.git] / ryzom / client / mods / syui_v3 / syui / config.xml
blobf41c16d9d5b5e4cb8ace641935baddde6ff3b460
1 <interface_config>
2   <root id="interface"
3         x="0"
4         y="0"
5         w="800"
6         h="600"
7         active="true" />
8   <!-- This value is saved/loaded in the .icfg (default: 0). 
9         It is used in combination with RESET_VER_* defines, to avoid loading old DB parts of .icfg 
10         Increment it each time you want to force to reset some db vars, and add/replace the RESET_VER_* defines
11         of the variables you want to force
12 -->
13   <define id="UI_DB_SAVE_VERSION"
14           value="1" />
15   <!-- ****************************** -->
16   <!-- *       WINDOWS COLORS       * -->
17   <!-- ****************************** -->
18   <variable entry="UI:SAVE:WIN:COLORS:PLA"
19             type="rgba"
20             value="167 205 107 255" />
21   <variable entry="UI:SAVE:WIN:COLORS:ANI"
22             type="rgba"
23             value="189 154 123 255" />
24   <variable entry="UI:SAVE:WIN:COLORS:COM"
25             type="rgba"
26             value="255 237 89 255" />
27   <variable entry="UI:SAVE:WIN:COLORS:INV"
28             type="rgba"
29             value="74 162 243 255" />
30   <variable entry="UI:SAVE:WIN:COLORS:OPT"
31             type="rgba"
32             value="255 79 69 255" />
33   <variable entry="UI:SAVE:WIN:COLORS:LAB"
34             type="rgba"
35             value="251 163 60 255" />
36   <variable entry="UI:SAVE:WIN:COLORS:MEM"
37             type="rgba"
38             value="237 112 200 255" />
39   <variable entry="UI:SAVE:WIN:COLORS:MAP"
40             type="rgba"
41             value="237 200 30 255" />
42   <variable entry="UI:SAVE:WIN:COLORS:HELP"
43             type="rgba"
44             value="255 96  16 255" />
45   <variable entry="UI:SAVE:WIN:COLORS:INFOS"
46             type="rgba"
47             value="255 0 0 255" />
48   <variable entry="UI:SAVE:WIN:COLORS:TRADE"
49             type="rgba"
50             value="204 177 107 255" />
51   <variable entry="UI:SAVE:WIN:COLORS:BOT"
52             type="rgba"
53             value="0 251 222 255" />
54   <!-- R2 windows -->
55   <variable entry="UI:SAVE:WIN:COLORS:R2_PALETTE"
56             type="rgba"
57             value="255 255 66 255" />
58   <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO"
59             type="rgba"
60             value="117 217 255 255" />
61   <variable entry="UI:SAVE:WIN:COLORS:R2_PROP_WINDOW"
62             type="rgba"
63             value="26 251 142 255" />
64   <variable entry="UI:SAVE:WIN:COLORS:R2_FORM"
65             type="rgba"
66             value="24 142 249 255" />
67   <variable entry="UI:SAVE:WIN:COLORS:R2_CUSTOM_LOOK"
68             type="rgba"
69             value="239 170 33 255" />
70   <variable entry="UI:SAVE:WIN:COLORS:R2_DIALOGS"
71             type="rgba"
72             value="117 163 255 255" />
73   <variable entry="UI:SAVE:WIN:COLORS:R2_EVENTS"
74             type="rgba"
75             value="252 255 162 255" />
76   <variable entry="UI:SAVE:WIN:COLORS:R2_ACTIVITIES"
77             type="rgba"
78             value="228 118 255 255" />
79   <variable entry="UI:SAVE:WIN:COLORS:R2_FEATURE_HELP"
80             type="rgba"
81             value="117 255 189 255" />
82   <variable entry="UI:SAVE:WIN:COLORS:R2_CONNECT"
83             type="rgba"
84             value="162 255 173 255" />
85   <variable entry="UI:SAVE:WIN:COLORS:R2_SESSION_BROWSER"
86             type="rgba"
87             value="255 113 66 255" />
88   <variable entry="UI:SAVE:WIN:COLORS:R2_SCENARIO_CONTROL"
89             type="rgba"
90             value="255 12 89 255" />
91   <variable entry="UI:SAVE:WIN:COLORS:R2_PLAYER_TRACKING"
92             type="rgba"
93             value="240 255 89 255" />
94   <variable entry="UI:SAVE:WIN:COLORS:PLA_GRAYED"
95             type="rgba"
96             value="0 0 0 255" />
97   <variable entry="UI:SAVE:WIN:COLORS:LAB_GRAYED"
98             type="rgba"
99             value="0 0 0 255" />
100   <variable entry="UI:SAVE:WIN:COLORS:MEM_GRAYED"
101             type="rgba"
102             value="0 0 0 255" />
103   <link expr="depends(@UI:SAVE:WIN:COLORS:PLA)"
104         action="proc"
105         params="proc_set_pla_grayed" />
106   <link expr="depends(@UI:SAVE:WIN:COLORS:LAB)"
107         action="proc"
108         params="proc_set_lab_grayed" />
109   <link expr="depends(@UI:SAVE:WIN:COLORS:MEM)"
110         action="proc"
111         params="proc_set_mem_grayed" />
112   <proc id="proc_set_pla_grayed">
113     <action handler="set"
114             params="dblink=UI:SAVE:WIN:COLORS:PLA_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:PLA),getGreen(@UI:SAVE:WIN:COLORS:PLA),getBlue(@UI:SAVE:WIN:COLORS:PLA),96)" />
115   </proc>
116   <proc id="proc_set_lab_grayed">
117     <action handler="set"
118             params="dblink=UI:SAVE:WIN:COLORS:LAB_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:LAB),getGreen(@UI:SAVE:WIN:COLORS:LAB),getBlue(@UI:SAVE:WIN:COLORS:LAB),96)" />
119   </proc>
120   <proc id="proc_set_mem_grayed">
121     <action handler="set"
122             params="dblink=UI:SAVE:WIN:COLORS:MEM_GRAYED|value=makeRGB(getRed(@UI:SAVE:WIN:COLORS:MEM),getGreen(@UI:SAVE:WIN:COLORS:MEM),getBlue(@UI:SAVE:WIN:COLORS:MEM),96)" />
123   </proc>
124   <!-- R2 property sheets & forms alpha settings -->
125   <variable entry="UI:SAVE:R2_PROP_SHEET:CONTAINER_ALPHA"
126             type="sint32"
127             value="255" />
128   <variable entry="UI:SAVE:R2_PROP_SHEET:CONTENT_ALPHA"
129             type="sint32"
130             value="255" />
131   <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTENT_ALPHA"
132             type="sint32"
133             value="0" />
134   <variable entry="UI:SAVE:R2_PROP_SHEET:ROLLOVER_CONTAINER_ALPHA"
135             type="sint32"
136             value="0" />
137   <variable entry="UI:SAVE:R2_PROP_SHEET:USE_GLOBAL_ALPHA_SETTINGS"
138             type="bool"
139             value="true" />
140   <variable entry="UI:SAVE:R2_FORM:CONTAINER_ALPHA"
141             type="sint32"
142             value="255" />
143   <variable entry="UI:SAVE:R2_FORM:CONTENT_ALPHA"
144             type="sint32"
145             value="255" />
146   <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTENT_ALPHA"
147             type="sint32"
148             value="0" />
149   <variable entry="UI:SAVE:R2_FORM:ROLLOVER_CONTAINER_ALPHA"
150             type="sint32"
151             value="0" />
152   <variable entry="UI:SAVE:R2_FORM:USE_GLOBAL_ALPHA_SETTINGS"
153             type="bool"
154             value="true" />
155   <!-- ****************************** -->
156   <!-- *       ENTITIES COLORS      * -->
157   <!-- ****************************** -->
158   <variable entry="UI:SAVE:ENTITY:CONTEXT_HELP"
159             type="bool"
160             value="true" />
161   <!-- ****************************** -->
162   <!-- *       ENTITIES COLORS      * -->
163   <!-- ****************************** -->
164   <variable entry="UI:SAVE:ENTITY:COLORS:DEAD"
165             type="rgba"
166             value="255 255 0 255" />
167   <variable entry="UI:SAVE:ENTITY:COLORS:USER"
168             type="rgba"
169             value="255 112 249 255" />
170   <variable entry="UI:SAVE:ENTITY:COLORS:PLAYER"
171             type="rgba"
172             value="77 144 255 255" />
173   <variable entry="UI:SAVE:ENTITY:COLORS:GROUP"
174             type="rgba"
175             value="185 76 255 255" />
176   <variable entry="UI:SAVE:ENTITY:COLORS:GUILD"
177             type="rgba"
178             value="120 0 200 255" />
179   <variable entry="UI:SAVE:ENTITY:COLORS:NPC"
180             type="rgba"
181             value="192 192 192 255" />
182   <variable entry="UI:SAVE:ENTITY:COLORS:FAUNA"
183             type="rgba"
184             value="249 179 29 255" />
185   <variable entry="UI:SAVE:ENTITY:COLORS:TARGET"
186             type="rgba"
187             value="255 255 0 255" />
188   <variable entry="UI:SAVE:ENTITY:COLORS:SOURCE"
189             type="rgba"
190             value="65 255 112 255" />
191   <variable entry="UI:SAVE:ENTITY:COLORS:MOUNT"
192             type="rgba"
193             value="217 255 114 255" />
194   <variable entry="UI:SAVE:ENTITY:COLORS:BEAST"
195             type="rgba"
196             value="158 216 0 255" />
197   <variable entry="UI:SAVE:ENTITY:COLORS:PVPENEMY"
198             type="rgba"
199             value="185 0 0 255" />
200   <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLY"
201             type="rgba"
202             value="0 200 0 255" />
203   <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINTEAM"
204             type="rgba"
205             value="140 200 140 255" />
206   <variable entry="UI:SAVE:ENTITY:COLORS:PVPALLYINGUILD"
207             type="rgba"
208             value="100 150 100 255" />
209   <variable entry="UI:SAVE:ENTITY:COLORS:PVPNEUTRAL"
210             type="rgba"
211             value="64 128 128 255" />
212   <variable entry="UI:INTERFACE:ENTITY:COLORS:SGM"
213             type="rgba"
214             value="122 15 240 255" />
215   <variable entry="UI:INTERFACE:ENTITY:COLORS:GM"
216             type="rgba"
217             value="216 11 244 255" />
218   <variable entry="UI:INTERFACE:ENTITY:COLORS:VG"
219             type="rgba"
220             value="248 68 7 255" />
221   <variable entry="UI:INTERFACE:ENTITY:COLORS:SG"
222             type="rgba"
223             value="248 68 7 255" />
224   <variable entry="UI:INTERFACE:ENTITY:COLORS:G"
225             type="rgba"
226             value="244 176 132 255" />
227   <variable entry="UI:INTERFACE:ENTITY:COLORS:CM"
228             type="rgba"
229             value="255 225 240 255" />
230   <variable entry="UI:INTERFACE:ENTITY:COLORS:EM"
231             type="rgba"
232             value="225 221 98 255" />
233   <variable entry="UI:INTERFACE:ENTITY:COLORS:EG"
234             type="rgba"
235             value="98 225 240 255" />
236   <variable entry="UI:INTERFACE:ENTITY:COLORS:OBSERVER"
237             type="rgba"
238             value="248 68 7 255" />
239   <link expr="depends(@UI:SAVE:ENTITY:COLORS)"
240         action="update_entities_color"
241         params="" />
242   <!-- at .icfg load: don't load those variables if the define value is < UI_DB_SAVE_VERSION that is in the old .icfg 
243         NB: replace the ':' of the db name with '_'
245   <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_TARGET"
246           value="1" />
247   <define id="RESET_VER_UI_SAVE_ENTITY_COLORS_NPC"
248           value="1" />
249   <!-- ****************************** -->
250   <!-- *       INSCENE INTERFACE    * -->
251   <!-- ****************************** -->
252   <variable entry="UI:SAVE:INSCENE:USER:GUILD_SYMBOL"
253             type="bool"
254             value="false" />
255   <variable entry="UI:SAVE:INSCENE:USER:NAME"
256             type="bool"
257             value="false" />
258   <variable entry="UI:SAVE:INSCENE:USER:TITLE"
259             type="bool"
260             value="false" />
261   <variable entry="UI:SAVE:INSCENE:USER:RPTAGS"
262             type="bool"
263             value="false" />
264   <variable entry="UI:SAVE:INSCENE:USER:GUILD_NAME"
265             type="bool"
266             value="false" />
267   <variable entry="UI:SAVE:INSCENE:USER:HP"
268             type="bool"
269             value="false" />
270   <variable entry="UI:SAVE:INSCENE:USER:STA"
271             type="bool"
272             value="false" />
273   <variable entry="UI:SAVE:INSCENE:USER:SAP"
274             type="bool"
275             value="false" />
276   <variable entry="UI:SAVE:INSCENE:USER:FOCUS"
277             type="bool"
278             value="false" />
279   <variable entry="UI:SAVE:INSCENE:USER:ACTION"
280             type="bool"
281             value="false" />
282   <variable entry="UI:SAVE:INSCENE:USER:MESSAGES"
283             type="bool"
284             value="false" />
285   <variable entry="UI:SAVE:INSCENE:USER:PVP_LOGO"
286             type="bool"
287             value="true" />
288   <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_SYMBOL"
289             type="bool"
290             value="true" />
291   <variable entry="UI:SAVE:INSCENE:FRIEND:NAME"
292             type="bool"
293             value="true" />
294   <variable entry="UI:SAVE:INSCENE:FRIEND:TITLE"
295             type="bool"
296             value="true" />
297   <variable entry="UI:SAVE:INSCENE:FRIEND:RPTAGS"
298             type="bool"
299             value="true" />
300   <variable entry="UI:SAVE:INSCENE:FRIEND:GUILD_NAME"
301             type="bool"
302             value="true" />
303   <variable entry="UI:SAVE:INSCENE:FRIEND:HP"
304             type="bool"
305             value="false" />
306   <variable entry="UI:SAVE:INSCENE:FRIEND:STA"
307             type="bool"
308             value="false" />
309   <variable entry="UI:SAVE:INSCENE:FRIEND:SAP"
310             type="bool"
311             value="false" />
312   <variable entry="UI:SAVE:INSCENE:FRIEND:FOCUS"
313             type="bool"
314             value="false" />
315   <variable entry="UI:SAVE:INSCENE:FRIEND:MESSAGES"
316             type="bool"
317             value="true" />
318   <variable entry="UI:SAVE:INSCENE:FRIEND:PVP_LOGO"
319             type="bool"
320             value="true" />
321   <variable entry="UI:SAVE:INSCENE:FRIEND:NPCNAME"
322             type="bool"
323             value="true" />
324   <variable entry="UI:SAVE:INSCENE:FRIEND:NPCTITLE"
325             type="bool"
326             value="true" />
327   <variable entry="UI:SAVE:INSCENE:FRIEND:MISSION_ICON"
328             type="bool"
329             value="true" />
330   <variable entry="UI:SAVE:INSCENE:FRIEND:MINI_MISSION_ICON"
331             type="bool"
332             value="false" />
333   <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_SYMBOL"
334             type="bool"
335             value="true" />
336   <variable entry="UI:SAVE:INSCENE:ENEMY:NAME"
337             type="bool"
338             value="true" />
339   <variable entry="UI:SAVE:INSCENE:ENEMY:TITLE"
340             type="bool"
341             value="true" />
342   <variable entry="UI:SAVE:INSCENE:ENEMY:RPTAGS"
343             type="bool"
344             value="true" />
345   <variable entry="UI:SAVE:INSCENE:ENEMY:GUILD_NAME"
346             type="bool"
347             value="true" />
348   <variable entry="UI:SAVE:INSCENE:ENEMY:HP"
349             type="bool"
350             value="true" />
351   <variable entry="UI:SAVE:INSCENE:ENEMY:MESSAGES"
352             type="bool"
353             value="true" />
354   <variable entry="UI:SAVE:INSCENE:ENEMY:PVP_LOGO"
355             type="bool"
356             value="true" />
357   <variable entry="UI:SAVE:INSCENE:SOURCE:NAME"
358             type="bool"
359             value="true" />
360   <variable entry="UI:SAVE:INSCENE:SOURCE:HP"
361             type="bool"
362             value="true" />
363   <variable entry="UI:SAVE:INSCENE:SOURCE:STA"
364             type="bool"
365             value="true" />
366   <variable entry="UI:SAVE:INSCENE:SOURCE:SAP"
367             type="bool"
368             value="true" />
369   <variable entry="UI:SAVE:INSCENE:SOURCE:FOCUS"
370             type="bool"
371             value="true" />
372   <variable entry="UI:SAVE:INSCENE:SOURCE:ACTION"
373             type="bool"
374             value="true" />
375   <variable entry="UI:SAVE:RESPAWN_PT"
376             type="sint32"
377             value="0" />
378   <variable entry="UI:SAVE:OPEN_MISSION"
379             type="sint32"
380             value="0" />
381   <variable entry="UI:SAVE:R2:DISPLAYINFO"
382             type="sint32"
383             value="-1" />
384   <variable entry="UI:SAVE:FAME:CIV_ALLEGIANCE"
385             type="sint8"
386             value="0" />
387   <variable entry="UI:SAVE:FAME:CULT_ALLEGIANCE"
388             type="sint8"
389             value="0" />
390   <!-- change InScene Bars if user change the setup, or if the User Pvp Mode/Status change -->
391   <variable entry="UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY"
392             type="sint32"
393             value="0" />
394   <link expr="depends(@UI:SAVE:INSCENE)"
395         action="reset_character_in_scene"
396         params="" />
397   <link expr="depends(@UI:VARIABLES:USER:TRACK_PVP_CHANGE_ANY)"
398         action="reset_character_in_scene"
399         params="pvponly" />
400   <define id="skill_frozen_color"
401           value="120 225 255 255" />
402   <define id="skill_career_color"
403           value="255 255 255 255" />
404   <define id="skill_job_color"
405           value="210 210 210 255" />
406   <define id="skill_text_color"
407           value="210 210 180 255" />
408   <define id="skill_bar_color"
409           value="195 195  60 255" />
410   <define id="skill_pos_buf"
411           value="80 255 80 255" />
412   <define id="skill_neg_buf"
413           value="250 250 80 255" />
414   <define id="skill_job_bar_color"
415           value="70  70  70  255" />
416   <define id="armour_color_0"
417           value="233 22 0 255" />
418   <define id="armour_color_1"
419           value="220 140 50 255" />
420   <define id="armour_color_2"
421           value="170 250 0 255" />
422   <define id="armour_color_3"
423           value="0 215 120 255" />
424   <define id="armour_color_4"
425           value="50 100 255 255" />
426   <define id="armour_color_5"
427           value="170 55 110 255" />
428   <define id="armour_color_6"
429           value="250 250 250 255" />
430   <define id="armour_color_7"
431           value="80 80 120 255" />
432   <!-- ****************************** -->
433   <!-- *       LANDMARK COLORS      * -->
434   <!-- ****************************** -->
435   <variable entry="UI:SAVE:LANDMARK:COLORS:MISC"
436             type="rgba"
437             value="255 0 255 255" />
438   <variable entry="UI:SAVE:LANDMARK:COLORS:TRIBE"
439             type="rgba"
440             value="180 180 180 255" />
441   <variable entry="UI:SAVE:LANDMARK:COLORS:BANDIT"
442             type="rgba"
443             value="110 110 110 255" />
444   <variable entry="UI:SAVE:LANDMARK:COLORS:CITIZEN"
445             type="rgba"
446             value="255 255 255 255" />
447   <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNA"
448             type="rgba"
449             value="255 100 0 255" />
450   <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNAEXCEL"
451             type="rgba"
452             value="255 50 0 255" />
453   <variable entry="UI:SAVE:LANDMARK:COLORS:FAUNASUP"
454             type="rgba"
455             value="200 0 0 255" />
456   <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGE"
457             type="rgba"
458             value="150 200 50 255" />
459   <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGEEXCEL"
460             type="rgba"
461             value="50 200 0 255" />
462   <variable entry="UI:SAVE:LANDMARK:COLORS:FORAGESUP"
463             type="rgba"
464             value="0 150 0 255" />
465   <variable entry="UI:SAVE:LANDMARK:COLORS:SAP"
466             type="rgba"
467             value="150 200 50 255" />
468   <variable entry="UI:SAVE:LANDMARK:COLORS:AMBER"
469             type="rgba"
470             value="255 150 0 255" />
471   <variable entry="UI:SAVE:LANDMARK:COLORS:NODE"
472             type="rgba"
473             value="200 100 50 255" />
474   <variable entry="UI:SAVE:LANDMARK:COLORS:FIBER"
475             type="rgba"
476             value="255 255 150 255" />
477   <variable entry="UI:SAVE:LANDMARK:COLORS:BARK"
478             type="rgba"
479             value="150 100 0 255" />
480   <variable entry="UI:SAVE:LANDMARK:COLORS:SEED"
481             type="rgba"
482             value="100 50 50 255" />
483   <variable entry="UI:SAVE:LANDMARK:COLORS:SHELL"
484             type="rgba"
485             value="200 150 150 255" />
486   <variable entry="UI:SAVE:LANDMARK:COLORS:RESIN"
487             type="rgba"
488             value="50 100 0 255" />
489   <variable entry="UI:SAVE:LANDMARK:COLORS:WOOD"
490             type="rgba"
491             value="100 100 50 255" />
492   <variable entry="UI:SAVE:LANDMARK:COLORS:OIL"
493             type="rgba"
494             value="200 200 50 255" />
495   <variable entry="UI:SAVE:LANDMARK:COLORS:MISSION"
496             type="rgba"
497             value="200 50 150 255" />
498   <variable entry="UI:SAVE:LANDMARK:COLORS:FOOD"
499             type="rgba"
500             value="200 50 150 255" />
501   <variable entry="UI:SAVE:LANDMARK:COLORS:CONSTRUCTION"
502             type="rgba"
503             value="255 0 100 255" />
504   <variable entry="UI:SAVE:LANDMARK:COLORS:GOO"
505             type="rgba"
506             value="100 0 150 255" />
507   <variable entry="UI:SAVE:LANDMARK:COLORS:INSECT"
508             type="rgba"
509             value="50 100 150 255" />
510   <variable entry="UI:SAVE:LANDMARK:COLORS:KITIN"
511             type="rgba"
512             value="50 0 150 255" />
513   <variable entry="UI:SAVE:LANDMARK:COLORS:NOCIVE"
514             type="rgba"
515             value="50 0 100 255" />
516   <variable entry="UI:SAVE:LANDMARK:COLORS:PRESERVATIVE"
517             type="rgba"
518             value="50 0 50 255" />
519   <variable entry="UI:SAVE:LANDMARK:COLORS:PASSAGE"
520             type="rgba"
521             value="100 255 255 255" />
522   <variable entry="UI:SAVE:LANDMARK:COLORS:TELEPORTER"
523             type="rgba"
524             value="0 200 200 255" />
525   <link expr="depends(@UI:SAVE:LANDMARK:COLORS)"
526         action="update_landmarks_color"
527         params="" />
528   <!-- ***************** -->
529   <!-- *   CONTAINER   * -->
530   <!-- * CONFIGURATION * -->
531   <!-- ***************** -->
532   <!-- 0 - not tiled (1 BL) (2 BR) (3 TL) (4 TR) -->
533   <style style="skin_scroll"
534          type="scroll"
535          posref="BL BL"
536          w="8"
537          tx_topright="skin_scroll_t.tga"
538          tx_middle="skin_scroll_m.tga"
539          tx_bottomleft="skin_scroll_b.tga" />
540   <options type="layer"
541            name="skin_modal">
542     <param name="tx_tl"
543            value="skin_modal_tl.tga" />
544     <param name="tx_t"
545            value="skin_modal_t.tga" />
546     <param name="tx_tr"
547            value="skin_modal_tr.tga" />
548     <param name="tx_l"
549            value="skin_modal_l.tga" />
550     <param name="tx_r"
551            value="skin_modal_r.tga" />
552     <param name="tx_blank"
553            value="skin_l1_blank.tga" />
554     <param name="tx_bl"
555            value="skin_modal_bl.tga" />
556     <param name="tx_b"
557            value="skin_modal_b.tga" />
558     <param name="tx_br"
559            value="skin_modal_br.tga" />
560     <param name="tile_blank"
561            value="3" />
562     <param name="tx_tl_highlight"
563            value="w_hl_tl.tga" />
564     <param name="tx_t_highlight"
565            value="w_hl_t.tga" />
566     <param name="tx_tr_highlight"
567            value="w_hl_tr.tga" />
568     <param name="tx_l_highlight"
569            value="w_hl_l.tga" />
570     <param name="tx_r_highlight"
571            value="w_hl_r.tga" />
572     <param name="tx_bl_highlight"
573            value="w_hl_bl.tga" />
574     <param name="tx_b_highlight"
575            value="w_hl_b.tga" />
576     <param name="tx_br_highlight"
577            value="w_hl_br.tga" />
578   </options>
579   <options type="layer"
580            name="layer0">
581     <param name="title_font_size"
582            value="13" />
583     <param name="title_offset_x"
584            value="8" />
585     <param name="title_offset_y"
586            value="-7" />
587     <param name="title_offset_openable_x"
588            value="20" />
589     <param name="title_offset_openable_y"
590            value="-7" />
591     <param name="scrollbar_offset_x"
592            value="6" />
593     <param name="scrollbar_size_w"
594            value="8" />
595     <param name="scrollbar_tx_b"
596            value="skin_scroll_b.tga" />
597     <param name="scrollbar_tx_m"
598            value="skin_scroll_m.tga" />
599     <param name="scrollbar_tx_t"
600            value="skin_scroll_t.tga" />
601     <param name="header_h"
602            value="16" />
603     <param name="open_state_tx_opened"
604            value="W_arrow_down_1.tga" />
605     <param name="open_state_tx_closed"
606            value="W_arrow_right_1.tga" />
607     <param name="open_state_offset_x"
608            value="6" />
609     <param name="open_state_offset_y"
610            value="-10" />
611     <param name="right_button_offset_x"
612            value="-8" />
613     <param name="right_button_offset_y"
614            value="-9" />
615     <param name="right_button_tx_deactive"
616            value="w_win_close.tga" />
617     <param name="right_button_tx_popup"
618            value="w_win_popup.tga" />
619     <param name="right_button_tx_popin"
620            value="w_win_popin.tga" />
621     <param name="right_button_tx_over"
622            value="W_button_14_over.tga" />
623     <param name="right_button_tx_locked"
624            value="w_win_lock.tga" />
625     <param name="help_button_offset_x"
626            value="-24" />
627     <param name="help_button_offset_y"
628            value="-9" />
629     <param name="help_button_tx"
630            value="W_help_1.tga" />
631     <param name="help_button_tx_over"
632            value="W_button_14_over.tga" />
633     <param name="button_lock_offset_x"
634            value="-8" />
635     <param name="button_lock_offset_y"
636            value="-6" />
637     <param name="button_lock"
638            value="w_unlocked_16.tga" />
639     <param name="button_lock_pushed"
640            value="w_locked_16.tga" />
641     <param name="button_lock_over"
642            value="W_button_16_over.tga" />
643     <param name="tx_l_header"
644            value="skin_header_L.tga" />
645     <param name="tx_m_header"
646            value="skin_header_M.tga" />
647     <param name="tx_r_header"
648            value="skin_header_R.tga" />
649     <param name="tx_tl"
650            value="skin_tl.tga" />
651     <param name="tx_t"
652            value="skin_t.tga" />
653     <param name="tx_tr"
654            value="skin_tr.tga" />
655     <param name="tx_l"
656            value="skin_l.tga" />
657     <param name="tx_r"
658            value="skin_r.tga" />
659     <param name="tx_blank"
660            value="skin_blank.tga" />
661     <param name="tx_bl"
662            value="skin_bl.tga" />
663     <param name="tx_b"
664            value="skin_b.tga" />
665     <param name="tx_br"
666            value="skin_br.tga" />
667     <param name="tx_bl_open"
668            value="skin_bl_open.tga" />
669     <param name="tx_b_open"
670            value="skin_b_open.tga" />
671     <param name="tx_br_open"
672            value="skin_br_open.tga" />
673     <param name="tx_el_open"
674            value="Skin_el_open.tga" />
675     <param name="tx_em_open"
676            value="skin_em_open.tga" />
677     <param name="tx_er_open"
678            value="skin_er_open.tga" />
679     <param name="tx_m_open"
680            value="skin_m_open.tga" />
681     <param name="tx_e_open"
682            value="none" />
683     <param name="tile_t"
684            value="3" />
685     <param name="tile_b"
686            value="3" />
687     <param name="tile_l"
688            value="3" />
689     <param name="tile_r"
690            value="3" />
691     <param name="tile_blank"
692            value="3" />
693     <param name="tile_m_header"
694            value="3" />
695     <param name="tile_b_open"
696            value="3" />
697     <param name="tile_em_open"
698            value="3" />
699     <param name="tile_m_open"
700            value="3" />
701     <param name="tile_m_scrollbar"
702            value="3" />
703     <param name="tx_tl_highlight"
704            value="w_hl_tl.tga" />
705     <param name="tx_t_highlight"
706            value="w_hl_t.tga" />
707     <param name="tx_tr_highlight"
708            value="w_hl_tr.tga" />
709     <param name="tx_l_highlight"
710            value="w_hl_l.tga" />
711     <param name="tx_r_highlight"
712            value="w_hl_r.tga" />
713     <param name="tx_bl_highlight"
714            value="w_hl_bl.tga" />
715     <param name="tx_b_highlight"
716            value="w_hl_b.tga" />
717     <param name="tx_br_highlight"
718            value="w_hl_br.tga" />
719   </options>
720   <!-- special for milko_pad -->
721   <options type="layer"
722            name="layer0_pad"
723            herit="layer0">
724     <param name="header_h"
725            value="0" />
726   </options>
727   <!-- special for player -->
728   <options type="layer"
729            name="layer0_player">
730     <param name="title_font_size"
731            value="13" />
732     <param name="title_offset_x"
733            value="56" />
734     <param name="title_offset_y"
735            value="-23" />
736     <param name="title_offset_openable_x"
737            value="20" />
738     <param name="title_offset_openable_y"
739            value="-7" />
740     <param name="scrollbar_offset_x"
741            value="6" />
742     <param name="scrollbar_size_w"
743            value="8" />
744     <param name="scrollbar_tx_b"
745            value="skin_scroll_b.tga" />
746     <param name="scrollbar_tx_m"
747            value="skin_scroll_m.tga" />
748     <param name="scrollbar_tx_t"
749            value="skin_scroll_t.tga" />
750     <param name="header_h"
751            value="16" />
752     <param name="open_state_tx_opened"
753            value="W_arrow_down_1.tga" />
754     <param name="open_state_tx_closed"
755            value="W_arrow_right_1.tga" />
756     <param name="open_state_offset_x"
757            value="6" />
758     <param name="open_state_offset_y"
759            value="-10" />
760     <param name="right_button_offset_x"
761            value="-8" />
762     <param name="right_button_offset_y"
763            value="-9" />
764     <param name="right_button_tx_deactive"
765            value="w_win_close.tga" />
766     <param name="right_button_tx_popup"
767            value="w_win_popup.tga" />
768     <param name="right_button_tx_popin"
769            value="w_win_popin.tga" />
770     <param name="right_button_tx_over"
771            value="W_button_14_over.tga" />
772     <param name="right_button_tx_locked"
773            value="w_win_lock.tga" />
774     <param name="help_button_offset_x"
775            value="-24" />
776     <param name="help_button_offset_y"
777            value="-9" />
778     <param name="help_button_tx"
779            value="W_help_1.tga" />
780     <param name="help_button_tx_over"
781            value="W_button_14_over.tga" />
782     <param name="button_lock_offset_x"
783            value="-8" />
784     <param name="button_lock_offset_y"
785            value="-6" />
786     <param name="button_lock"
787            value="w_unlocked_16.tga" />
788     <param name="button_lock_pushed"
789            value="w_locked_16.tga" />
790     <param name="button_lock_over"
791            value="W_button_16_over.tga" />
792     <param name="tx_l_header"
793            value="skin_header_L.tga" />
794     <param name="tx_m_header"
795            value="skin_header_M.tga" />
796     <param name="tx_r_header"
797            value="skin_header_R.tga" />
798     <param name="tx_tl"
799            value="skin_tl_player.tga" />
800     <param name="tx_t"
801            value="skin_t_player.tga" />
802     <param name="tx_tr"
803            value="skin_tr_player.tga" />
804     <param name="tx_l"
805            value="skin_l.tga" />
806     <param name="tx_r"
807            value="skin_r.tga" />
808     <param name="tx_blank"
809            value="skin_blank.tga" />
810     <param name="tx_bl"
811            value="skin_bl.tga" />
812     <param name="tx_b"
813            value="skin_b.tga" />
814     <param name="tx_br"
815            value="skin_br.tga" />
816     <param name="tx_bl_open"
817            value="skin_bl_open.tga" />
818     <param name="tx_b_open"
819            value="skin_b_open.tga" />
820     <param name="tx_br_open"
821            value="skin_br_open.tga" />
822     <param name="tx_el_open"
823            value="Skin_el_open.tga" />
824     <param name="tx_em_open"
825            value="skin_em_open.tga" />
826     <param name="tx_er_open"
827            value="skin_er_open.tga" />
828     <param name="tx_m_open"
829            value="skin_m_open.tga" />
830     <param name="tx_e_open"
831            value="none" />
832     <param name="tile_t"
833            value="3" />
834     <param name="tile_b"
835            value="3" />
836     <param name="tile_l"
837            value="3" />
838     <param name="tile_r"
839            value="3" />
840     <param name="tile_blank"
841            value="3" />
842     <param name="tile_m_header"
843            value="3" />
844     <param name="tile_b_open"
845            value="3" />
846     <param name="tile_em_open"
847            value="3" />
848     <param name="tile_m_open"
849            value="3" />
850     <param name="tile_m_scrollbar"
851            value="3" />
852     <param name="tx_tl_highlight"
853            value="w_hl_tl.tga" />
854     <param name="tx_t_highlight"
855            value="w_hl_t.tga" />
856     <param name="tx_tr_highlight"
857            value="w_hl_tr.tga" />
858     <param name="tx_l_highlight"
859            value="w_hl_l.tga" />
860     <param name="tx_r_highlight"
861            value="w_hl_r.tga" />
862     <param name="tx_bl_highlight"
863            value="w_hl_bl.tga" />
864     <param name="tx_b_highlight"
865            value="w_hl_b.tga" />
866     <param name="tx_br_highlight"
867            value="w_hl_br.tga" />
868   </options>
869   <options type="layer"
870            name="layer0_info">
871     <param name="title_font_size"
872            value="13" />
873     <param name="title_offset_x"
874            value="28" />
875     <param name="title_offset_y"
876            value="-7" />
877     <param name="title_offset_openable_x"
878            value="20" />
879     <param name="title_offset_openable_y"
880            value="-7" />
881     <param name="scrollbar_offset_x"
882            value="6" />
883     <param name="scrollbar_size_w"
884            value="8" />
885     <param name="scrollbar_tx_b"
886            value="skin_scroll_b.tga" />
887     <param name="scrollbar_tx_m"
888            value="skin_scroll_m.tga" />
889     <param name="scrollbar_tx_t"
890            value="skin_scroll_t.tga" />
891     <param name="header_h"
892            value="16" />
893     <param name="open_state_tx_opened"
894            value="W_arrow_down_1.tga" />
895     <param name="open_state_tx_closed"
896            value="W_arrow_right_1.tga" />
897     <param name="open_state_offset_x"
898            value="6" />
899     <param name="open_state_offset_y"
900            value="-10" />
901     <param name="right_button_offset_x"
902            value="-8" />
903     <param name="right_button_offset_y"
904            value="-9" />
905     <param name="right_button_tx_deactive"
906            value="w_win_close.tga" />
907     <param name="right_button_tx_popup"
908            value="w_win_popup.tga" />
909     <param name="right_button_tx_popin"
910            value="w_win_popin.tga" />
911     <param name="right_button_tx_over"
912            value="W_button_14_over.tga" />
913     <param name="right_button_tx_locked"
914            value="w_win_lock.tga" />
915     <param name="help_button_offset_x"
916            value="-24" />
917     <param name="help_button_offset_y"
918            value="-9" />
919     <param name="help_button_tx"
920            value="W_help_1.tga" />
921     <param name="help_button_tx_over"
922            value="W_button_14_over.tga" />
923     <param name="button_lock_offset_x"
924            value="-8" />
925     <param name="button_lock_offset_y"
926            value="-6" />
927     <param name="button_lock"
928            value="w_unlocked_16.tga" />
929     <param name="button_lock_pushed"
930            value="w_locked_16.tga" />
931     <param name="button_lock_over"
932            value="W_button_16_over.tga" />
933     <param name="tx_l_header"
934            value="skin_header_L.tga" />
935     <param name="tx_m_header"
936            value="skin_header_M.tga" />
937     <param name="tx_r_header"
938            value="skin_header_R.tga" />
939     <param name="tx_tl"
940            value="skin_tl.tga" />
941     <param name="tx_t"
942            value="skin_t.tga" />
943     <param name="tx_tr"
944            value="skin_tr.tga" />
945     <param name="tx_l"
946            value="skin_l.tga" />
947     <param name="tx_r"
948            value="skin_r.tga" />
949     <param name="tx_blank"
950            value="skin_blank.tga" />
951     <param name="tx_bl"
952            value="skin_bl.tga" />
953     <param name="tx_b"
954            value="skin_b.tga" />
955     <param name="tx_br"
956            value="skin_br.tga" />
957     <param name="tx_bl_open"
958            value="skin_bl_open.tga" />
959     <param name="tx_b_open"
960            value="skin_b_open.tga" />
961     <param name="tx_br_open"
962            value="skin_br_open.tga" />
963     <param name="tx_el_open"
964            value="Skin_el_open.tga" />
965     <param name="tx_em_open"
966            value="skin_em_open.tga" />
967     <param name="tx_er_open"
968            value="skin_er_open.tga" />
969     <param name="tx_m_open"
970            value="skin_m_open.tga" />
971     <param name="tx_e_open"
972            value="none" />
973     <param name="tile_t"
974            value="3" />
975     <param name="tile_b"
976            value="3" />
977     <param name="tile_l"
978            value="3" />
979     <param name="tile_r"
980            value="3" />
981     <param name="tile_blank"
982            value="3" />
983     <param name="tile_m_header"
984            value="3" />
985     <param name="tile_b_open"
986            value="3" />
987     <param name="tile_em_open"
988            value="3" />
989     <param name="tile_m_open"
990            value="3" />
991     <param name="tile_m_scrollbar"
992            value="3" />
993     <param name="tx_tl_highlight"
994            value="w_hl_tl.tga" />
995     <param name="tx_t_highlight"
996            value="w_hl_t.tga" />
997     <param name="tx_tr_highlight"
998            value="w_hl_tr.tga" />
999     <param name="tx_l_highlight"
1000            value="w_hl_l.tga" />
1001     <param name="tx_r_highlight"
1002            value="w_hl_r.tga" />
1003     <param name="tx_bl_highlight"
1004            value="w_hl_bl.tga" />
1005     <param name="tx_b_highlight"
1006            value="w_hl_b.tga" />
1007     <param name="tx_br_highlight"
1008            value="w_hl_br.tga" />
1009   </options>
1010   <options type="layer"
1011            name="layer1">
1012     <param name="title_font_size"
1013            value="11" />
1014     <param name="title_offset_x"
1015            value="8" />
1016     <param name="title_offset_y"
1017            value="-4" />
1018     <param name="title_offset_openable_x"
1019            value="18" />
1020     <param name="title_offset_openable_y"
1021            value="-4" />
1022     <param name="header_h"
1023            value="14" />
1024     <param name="open_state_tx_opened"
1025            value="W_arrow_down_1.tga" />
1026     <param name="open_state_tx_closed"
1027            value="W_arrow_right_1.tga" />
1028     <param name="open_state_offset_x"
1029            value="4" />
1030     <param name="open_state_offset_y"
1031            value="-5" />
1032     <param name="right_button_offset_x"
1033            value="-6" />
1034     <param name="right_button_offset_y"
1035            value="-5" />
1036     <param name="right_button_tx_deactive"
1037            value="w_win_close.tga" />
1038     <param name="right_button_tx_popup"
1039            value="w_win_popup.tga" />
1040     <param name="right_button_tx_popin"
1041            value="w_win_popin.tga" />
1042     <param name="right_button_tx_over"
1043            value="W_button_14_over.tga" />
1044     <param name="help_button_offset_x"
1045            value="-18" />
1046     <param name="help_button_offset_y"
1047            value="-5" />
1048     <param name="help_button_tx"
1049            value="W_help_1.tga" />
1050     <param name="help_button_tx_over"
1051            value="W_button_14_over.tga" />
1052     <param name="tx_tl"
1053            value="skin_l1_tl.tga" />
1054     <param name="tx_t"
1055            value="skin_l1_t.tga" />
1056     <param name="tx_tr"
1057            value="skin_l1_r.tga" />
1058     <param name="tx_l"
1059            value="skin_l1_l.tga" />
1060     <param name="tx_r"
1061            value="skin_l1_r.tga" />
1062     <param name="tx_blank"
1063            value="skin_l1_blank.tga" />
1064     <param name="tx_bl"
1065            value="skin_l1_bl.tga" />
1066     <param name="tx_b"
1067            value="skin_l1_b.tga" />
1068     <param name="tx_br"
1069            value="skin_l1_r.tga" />
1070     <param name="tx_bl_open"
1071            value="skin_l1_bl_open.tga" />
1072     <param name="tx_b_open"
1073            value="skin_l1_b_open.tga" />
1074     <param name="tx_br_open"
1075            value="skin_l1_r.tga" />
1076     <param name="tx_el_open"
1077            value="none" />
1078     <param name="tx_em_open"
1079            value="none" />
1080     <param name="tx_er_open"
1081            value="none" />
1082     <param name="tx_m_open"
1083            value="skin_l1_m_open.tga" />
1084     <param name="tx_e_open"
1085            value="skin_l1_e_open.tga" />
1086     <param name="tile_blank"
1087            value="3" />
1088     <param name="tx_tl_highlight"
1089            value="w_hl_tl.tga" />
1090     <param name="tx_t_highlight"
1091            value="w_hl_t.tga" />
1092     <param name="tx_tr_highlight"
1093            value="w_hl_tr.tga" />
1094     <param name="tx_l_highlight"
1095            value="w_hl_l.tga" />
1096     <param name="tx_r_highlight"
1097            value="w_hl_r.tga" />
1098     <param name="tx_bl_highlight"
1099            value="w_hl_bl.tga" />
1100     <param name="tx_b_highlight"
1101            value="w_hl_b.tga" />
1102     <param name="tx_br_highlight"
1103            value="w_hl_br.tga" />
1104   </options>
1105   <options type="layer"
1106            name="layer2">
1107     <param name="title_font_size"
1108            value="10" />
1109     <param name="title_offset_x"
1110            value="8" />
1111     <param name="title_offset_y"
1112            value="-3" />
1113     <param name="title_offset_openable_x"
1114            value="20" />
1115     <param name="title_offset_openable_y"
1116            value="-3" />
1117     <param name="header_h"
1118            value="12" />
1119     <param name="open_state_tx_opened"
1120            value="W_arrow_down_2.tga" />
1121     <param name="open_state_tx_closed"
1122            value="W_arrow_right_2.tga" />
1123     <param name="open_state_offset_x"
1124            value="5" />
1125     <param name="open_state_offset_y"
1126            value="-5" />
1127     <param name="right_button_offset_x"
1128            value="-6" />
1129     <param name="right_button_offset_y"
1130            value="-3" />
1131     <param name="right_button_tx_deactive"
1132            value="w_win_close.tga" />
1133     <param name="right_button_tx_popup"
1134            value="w_win_popup.tga" />
1135     <param name="right_button_tx_popin"
1136            value="w_win_popin.tga" />
1137     <param name="right_button_tx_over"
1138            value="W_button_14_over.tga" />
1139     <param name="help_button_offset_x"
1140            value="-18" />
1141     <param name="help_button_offset_y"
1142            value="-3" />
1143     <param name="help_button_tx"
1144            value="W_help_1.tga" />
1145     <param name="help_button_tx_over"
1146            value="W_button_14_over.tga" />
1147     <param name="tx_tl"
1148            value="w_l2_tl.tga" />
1149     <param name="tx_t"
1150            value="w_l2_t.tga" />
1151     <param name="tx_tr"
1152            value="skin_l2_r.tga" />
1153     <param name="tx_l"
1154            value="w_l2_l.tga" />
1155     <param name="tx_r"
1156            value="skin_l2_r.tga" />
1157     <param name="tx_blank"
1158            value="w_l2_blank.tga" />
1159     <param name="tx_bl"
1160            value="w_l2_bl.tga" />
1161     <param name="tx_b"
1162            value="w_l2_b.tga" />
1163     <param name="tx_br"
1164            value="skin_l2_r.tga" />
1165     <param name="tx_bl_open"
1166            value="w_l2_bl_open.tga" />
1167     <param name="tx_b_open"
1168            value="w_l2_b_open.tga" />
1169     <param name="tx_br_open"
1170            value="skin_l2_r.tga" />
1171     <param name="tx_el_open"
1172            value="none" />
1173     <param name="tx_em_open"
1174            value="none" />
1175     <param name="tx_er_open"
1176            value="none" />
1177     <param name="tx_m_open"
1178            value="w_l2_m_open.tga" />
1179     <param name="tx_e_open"
1180            value="w_l2_e_open.tga" />
1181     <param name="tx_tl_highlight"
1182            value="w_hl_tl.tga" />
1183     <param name="tx_t_highlight"
1184            value="w_hl_t.tga" />
1185     <param name="tx_tr_highlight"
1186            value="w_hl_tr.tga" />
1187     <param name="tx_l_highlight"
1188            value="w_hl_l.tga" />
1189     <param name="tx_r_highlight"
1190            value="w_hl_r.tga" />
1191     <param name="tx_bl_highlight"
1192            value="w_hl_bl.tga" />
1193     <param name="tx_b_highlight"
1194            value="w_hl_b.tga" />
1195     <param name="tx_br_highlight"
1196            value="w_hl_br.tga" />
1197   </options>
1198   <options type="layer"
1199            name="layer3">
1200     <param name="title_font_size"
1201            value="10" />
1202     <param name="title_offset_x"
1203            value="8" />
1204     <param name="title_offset_y"
1205            value="-3" />
1206     <param name="title_offset_openable_x"
1207            value="22" />
1208     <param name="title_offset_openable_y"
1209            value="-3" />
1210     <param name="header_h"
1211            value="10" />
1212     <param name="open_state_tx_opened"
1213            value="W_arrow_down_3.tga" />
1214     <param name="open_state_tx_closed"
1215            value="W_arrow_right_3.tga" />
1216     <param name="open_state_offset_x"
1217            value="6" />
1218     <param name="open_state_offset_y"
1219            value="-5" />
1220     <param name="right_button_offset_x"
1221            value="-6" />
1222     <param name="right_button_offset_y"
1223            value="-4" />
1224     <param name="right_button_tx_deactive"
1225            value="w_win_close.tga" />
1226     <param name="right_button_tx_popup"
1227            value="w_win_popup.tga" />
1228     <param name="right_button_tx_popin"
1229            value="w_win_popin.tga" />
1230     <param name="right_button_tx_over"
1231            value="W_button_14_over.tga" />
1232     <param name="help_button_offset_x"
1233            value="-18" />
1234     <param name="help_button_offset_y"
1235            value="-4" />
1236     <param name="help_button_tx"
1237            value="W_help_1.tga" />
1238     <param name="help_button_tx_over"
1239            value="W_button_14_over.tga" />
1240     <param name="tx_tl"
1241            value="w_l3_tl.tga" />
1242     <param name="tx_t"
1243            value="w_l3_t.tga" />
1244     <param name="tx_tr"
1245            value="skin_l3_r.tga" />
1246     <param name="tx_l"
1247            value="w_l3_l.tga" />
1248     <param name="tx_r"
1249            value="skin_l3_r.tga" />
1250     <param name="tx_blank"
1251            value="w_l3_blank.tga" />
1252     <param name="tx_bl"
1253            value="w_l3_bl.tga" />
1254     <param name="tx_b"
1255            value="w_l3_b.tga" />
1256     <param name="tx_br"
1257            value="Skin_l3_r.tga" />
1258     <param name="tx_bl_open"
1259            value="w_l3_bl_open.tga" />
1260     <param name="tx_b_open"
1261            value="w_l3_b_open.tga" />
1262     <param name="tx_br_open"
1263            value="skin_l3_r.tga" />
1264     <param name="tx_el_open"
1265            value="none" />
1266     <param name="tx_em_open"
1267            value="none" />
1268     <param name="tx_er_open"
1269            value="none" />
1270     <param name="tx_m_open"
1271            value="w_l3_m_open.tga" />
1272     <param name="tx_e_open"
1273            value="w_l3_e_open.tga" />
1274     <param name="tx_tl_highlight"
1275            value="w_hl_tl.tga" />
1276     <param name="tx_t_highlight"
1277            value="w_hl_t.tga" />
1278     <param name="tx_tr_highlight"
1279            value="w_hl_tr.tga" />
1280     <param name="tx_l_highlight"
1281            value="w_hl_l.tga" />
1282     <param name="tx_r_highlight"
1283            value="w_hl_r.tga" />
1284     <param name="tx_bl_highlight"
1285            value="w_hl_bl.tga" />
1286     <param name="tx_b_highlight"
1287            value="w_hl_b.tga" />
1288     <param name="tx_br_highlight"
1289            value="w_hl_br.tga" />
1290   </options>
1291   <options type="layer"
1292            name="layer4">
1293     <param name="title_font_size"
1294            value="10" />
1295     <param name="title_offset_x"
1296            value="18" />
1297     <param name="title_offset_y"
1298            value="-3" />
1299     <param name="title_offset_openable_x"
1300            value="24" />
1301     <param name="title_offset_openable_y"
1302            value="-3" />
1303     <param name="header_h"
1304            value="10" />
1305     <param name="open_state_tx_opened"
1306            value="W_arrow_down_3.tga" />
1307     <param name="open_state_tx_closed"
1308            value="W_arrow_right_3.tga" />
1309     <param name="open_state_offset_x"
1310            value="6" />
1311     <param name="open_state_offset_y"
1312            value="-5" />
1313     <param name="right_button_offset_x"
1314            value="-4" />
1315     <param name="right_button_offset_y"
1316            value="-4" />
1317     <param name="right_button_tx_deactive"
1318            value="w_win_close.tga" />
1319     <param name="right_button_tx_popup"
1320            value="w_win_popup.tga" />
1321     <param name="right_button_tx_popin"
1322            value="w_win_popin.tga" />
1323     <param name="right_button_tx_over"
1324            value="W_button_14_over.tga" />
1325     <param name="help_button_offset_x"
1326            value="-18" />
1327     <param name="help_button_offset_y"
1328            value="-4" />
1329     <param name="help_button_tx"
1330            value="W_help_1.tga" />
1331     <param name="help_button_tx_over"
1332            value="W_button_14_over.tga" />
1333     <param name="tx_tl"
1334            value="w_l3_tl.tga" />
1335     <param name="tx_t"
1336            value="w_l3_t.tga" />
1337     <param name="tx_tr"
1338            value="skin_l3_r.tga" />
1339     <param name="tx_l"
1340            value="w_l3_l.tga" />
1341     <param name="tx_r"
1342            value="skin_l3_r.tga" />
1343     <param name="tx_blank"
1344            value="w_l3_blank.tga" />
1345     <param name="tx_bl"
1346            value="w_l3_bl.tga" />
1347     <param name="tx_b"
1348            value="w_l3_b.tga" />
1349     <param name="tx_br"
1350            value="Skin_l3_r.tga" />
1351     <param name="tx_bl_open"
1352            value="w_l3_bl_open.tga" />
1353     <param name="tx_b_open"
1354            value="w_l3_b_open.tga" />
1355     <param name="tx_br_open"
1356            value="skin_l3_r.tga" />
1357     <param name="tx_el_open"
1358            value="none" />
1359     <param name="tx_em_open"
1360            value="none" />
1361     <param name="tx_er_open"
1362            value="none" />
1363     <param name="tx_m_open"
1364            value="w_l3_m_open.tga" />
1365     <param name="tx_e_open"
1366            value="w_l3_e_open.tga" />
1367     <param name="tx_tl_highlight"
1368            value="w_hl_tl.tga" />
1369     <param name="tx_t_highlight"
1370            value="w_hl_t.tga" />
1371     <param name="tx_tr_highlight"
1372            value="w_hl_tr.tga" />
1373     <param name="tx_l_highlight"
1374            value="w_hl_l.tga" />
1375     <param name="tx_r_highlight"
1376            value="w_hl_r.tga" />
1377     <param name="tx_bl_highlight"
1378            value="w_hl_bl.tga" />
1379     <param name="tx_b_highlight"
1380            value="w_hl_b.tga" />
1381     <param name="tx_br_highlight"
1382            value="w_hl_br.tga" />
1383   </options>
1384   <options type="layer"
1385            name="no_bordure">
1386     <param name="title_font_size"
1387            value="0" />
1388     <param name="title_offset_x"
1389            value="0" />
1390     <param name="title_offset_y"
1391            value="0" />
1392     <param name="title_offset_openable_x"
1393            value="0" />
1394     <param name="title_offset_openable_y"
1395            value="0" />
1396     <param name="header_h"
1397            value="0" />
1398     <param name="open_state_tx_opened"
1399            value="no_bord.tga" />
1400     <param name="open_state_tx_closed"
1401            value="no_bord.tga" />
1402     <param name="open_state_offset_x"
1403            value="0" />
1404     <param name="open_state_offset_y"
1405            value="0" />
1406     <param name="right_button_offset_x"
1407            value="0" />
1408     <param name="right_button_offset_y"
1409            value="0" />
1410     <param name="right_button_tx_deactive"
1411            value="none" />
1412     <param name="right_button_tx_popup"
1413            value="none" />
1414     <param name="right_button_tx_popin"
1415            value="none" />
1416     <param name="right_button_tx_over"
1417            value="none" />
1418     <param name="right_button_tx_locked"
1419            value="none" />
1420     <param name="help_button_offset_x"
1421            value="0" />
1422     <param name="help_button_offset_y"
1423            value="0" />
1424     <param name="help_button_tx"
1425            value="none" />
1426     <param name="help_button_tx_over"
1427            value="none" />
1428     <param name="tx_l_header"
1429            value="no_bord.tga" />
1430     <param name="tx_m_header"
1431            value="no_bord.tga" />
1432     <param name="tx_r_header"
1433            value="no_bord.tga" />
1434     <param name="tx_tl"
1435            value="no_bord.tga" />
1436     <param name="tx_t"
1437            value="no_bord.tga" />
1438     <param name="tx_tr"
1439            value="no_bord.tga" />
1440     <param name="tx_l"
1441            value="no_bord.tga" />
1442     <param name="tx_r"
1443            value="no_bord.tga" />
1444     <param name="tx_blank"
1445            value="no_bord.tga" />
1446     <param name="tx_bl"
1447            value="no_bord.tga" />
1448     <param name="tx_b"
1449            value="no_bord.tga" />
1450     <param name="tx_br"
1451            value="no_bord.tga" />
1452     <param name="tx_bl_open"
1453            value="no_bord.tga" />
1454     <param name="tx_b_open"
1455            value="no_bord.tga" />
1456     <param name="tx_br_open"
1457            value="no_bord.tga" />
1458     <param name="tx_el_open"
1459            value="no_bord.tga" />
1460     <param name="tx_em_open"
1461            value="no_bord.tga" />
1462     <param name="tx_er_open"
1463            value="no_bord.tga" />
1464     <param name="tx_m_open"
1465            value="no_bord.tga" />
1466     <param name="tx_e_open"
1467            value="no_bord.tga" />
1468     <param name="tx_tl_highlight"
1469            value="no_bord.tga" />
1470     <param name="tx_t_highlight"
1471            value="no_bord.tga" />
1472     <param name="tx_tr_highlight"
1473            value="no_bord.tga" />
1474     <param name="tx_l_highlight"
1475            value="no_bord.tga" />
1476     <param name="tx_r_highlight"
1477            value="no_bord.tga" />
1478     <param name="tx_bl_highlight"
1479            value="no_bord.tga" />
1480     <param name="tx_b_highlight"
1481            value="no_bord.tga" />
1482     <param name="tx_br_highlight"
1483            value="no_bord.tga" />
1484   </options>
1485   <options type="layer"
1486            name="compass">
1487     <!-- HEADER -->
1488     <param name="title_font_size"
1489            value="0" />
1490     <param name="title_offset_x"
1491            value="0" />
1492     <param name="title_offset_y"
1493            value="0" />
1494     <param name="title_offset_openable_x"
1495            value="0" />
1496     <param name="title_offset_openable_y"
1497            value="0" />
1498     <param name="header_h"
1499            value="0" />
1500     <!-- View state opened/closed (defined TL TL) -->
1501     <param name="open_state_tx_opened"
1502            value="no_bord.tga" />
1503     <param name="open_state_tx_closed"
1504            value="no_bord.tga" />
1505     <param name="open_state_offset_x"
1506            value="0" />
1507     <param name="open_state_offset_y"
1508            value="0" />
1509     <!-- Right Button (defined TR TR) -->
1510     <param name="right_button_offset_x"
1511            value="0" />
1512     <param name="right_button_offset_y"
1513            value="0" />
1514     <param name="right_button_tx_deactive"
1515            value="none" />
1516     <param name="right_button_tx_popup"
1517            value="none" />
1518     <param name="right_button_tx_popin"
1519            value="none" />
1520     <param name="right_button_tx_over"
1521            value="none" />
1522     <param name="right_button_tx_locked"
1523            value="none" />
1524     <!-- Help Button (defined TR TR) -->
1525     <param name="help_button_offset_x"
1526            value="0" />
1527     <param name="help_button_offset_y"
1528            value="0" />
1529     <param name="help_button_tx"
1530            value="none" />
1531     <param name="help_button_tx_over"
1532            value="none" />
1533     <!-- TEXTURES to draw the container -->
1534     <!-- Header when header_active Only for layer 0 -->
1535     <param name="tx_l_header"
1536            value="no_bord.tga" />
1537     <param name="tx_m_header"
1538            value="no_bord.tga" />
1539     <param name="tx_r_header"
1540            value="no_bord.tga" />
1541     <!-- else normal version -->
1542     <param name="tx_tl"
1543            value="no_bord.tga" />
1544     <param name="tx_t"
1545            value="no_bord.tga" />
1546     <param name="tx_tr"
1547            value="no_bord.tga" />
1548     <param name="tx_l"
1549            value="no_bord.tga" />
1550     <param name="tx_r"
1551            value="no_bord.tga" />
1552     <param name="tx_blank"
1553            value="no_bord.tga" />
1554     <param name="tx_bl"
1555            value="no_bord.tga" />
1556     <param name="tx_b"
1557            value="no_bord.tga" />
1558     <param name="tx_br"
1559            value="no_bord.tga" />
1560     <param name="tx_bl_open"
1561            value="no_bord.tga" />
1562     <param name="tx_b_open"
1563            value="no_bord.tga" />
1564     <param name="tx_br_open"
1565            value="no_bord.tga" />
1566     <param name="tx_el_open"
1567            value="no_bord.tga" />
1568     <param name="tx_em_open"
1569            value="no_bord.tga" />
1570     <param name="tx_er_open"
1571            value="no_bord.tga" />
1572     <param name="tx_m_open"
1573            value="no_bord.tga" />
1574     <param name="tx_e_open"
1575            value="no_bord.tga" />
1576     <!-- TEXTURES to highlight the window border -->
1577     <param name="tx_tl_highlight"
1578            value="w_hl_tl.tga" />
1579     <param name="tx_t_highlight"
1580            value="w_hl_t.tga" />
1581     <param name="tx_tr_highlight"
1582            value="w_hl_tr.tga" />
1583     <param name="tx_l_highlight"
1584            value="w_hl_l.tga" />
1585     <param name="tx_r_highlight"
1586            value="w_hl_r.tga" />
1587     <param name="tx_bl_highlight"
1588            value="w_hl_bl.tga" />
1589     <param name="tx_b_highlight"
1590            value="w_hl_b.tga" />
1591     <param name="tx_br_highlight"
1592            value="w_hl_br.tga" />
1593   </options>
1594   <options type="layer"
1595            name="layer0_content">
1596     <!-- HEADER -->
1597     <param name="title_font_size"
1598            value="11" />
1599     <param name="title_offset_x"
1600            value="8" />
1601     <param name="title_offset_y"
1602            value="-4" />
1603     <param name="title_offset_openable_x"
1604            value="18" />
1605     <param name="title_offset_openable_y"
1606            value="-4" />
1607     <param name="header_h"
1608            value="14" />
1609     <!-- View state opened/closed (defined TL TL) -->
1610     <param name="open_state_tx_opened"
1611            value="W_arrow_down_1.tga" />
1612     <param name="open_state_tx_closed"
1613            value="W_arrow_right_1.tga" />
1614     <param name="open_state_offset_x"
1615            value="4" />
1616     <param name="open_state_offset_y"
1617            value="-5" />
1618     <!-- Right Button (defined TR TR) -->
1619     <param name="right_button_offset_x"
1620            value="-4" />
1621     <param name="right_button_offset_y"
1622            value="-4" />
1623     <param name="right_button_tx_deactive"
1624            value="w_win_close.tga" />
1625     <param name="right_button_tx_popup"
1626            value="w_win_popup.tga" />
1627     <param name="right_button_tx_popin"
1628            value="w_win_popin.tga" />
1629     <param name="right_button_tx_over"
1630            value="W_button_14_over.tga" />
1631     <!-- Help Button (defined TR TR) -->
1632     <param name="help_button_offset_x"
1633            value="-18" />
1634     <param name="help_button_offset_y"
1635            value="-4" />
1636     <param name="help_button_tx"
1637            value="W_help_1.tga" />
1638     <param name="help_button_tx_over"
1639            value="W_button_14_over.tga" />
1640     <!-- TEXTURES (warning the sizes are hardcoded -->
1641     <param name="tx_tl"
1642            value="W_L1_spe_blank.tga" />
1643     <param name="tx_t"
1644            value="W_L1_spe_blank.tga" />
1645     <param name="tx_tr"
1646            value="W_L1_R_spe.tga" />
1647     <param name="tx_l"
1648            value="W_L1_spe_blank.tga" />
1649     <param name="tx_r"
1650            value="W_L1_R_spe.tga" />
1651     <param name="tx_blank"
1652            value="W_L1_spe_blank.tga" />
1653     <param name="tx_bl"
1654            value="W_L1_spe_blank.tga" />
1655     <param name="tx_b"
1656            value="W_L1_spe_blank.tga" />
1657     <param name="tx_br"
1658            value="W_L1_R_spe.tga" />
1659     <param name="tx_bl_open"
1660            value="W_L1_spe_blank.tga" />
1661     <param name="tx_b_open"
1662            value="W_L1_spe_blank.tga" />
1663     <param name="tx_br_open"
1664            value="W_L1_R_spe.tga" />
1665     <param name="tx_el_open"
1666            value="none" />
1667     <param name="tx_em_open"
1668            value="none" />
1669     <param name="tx_er_open"
1670            value="none" />
1671     <param name="tx_m_open"
1672            value="W_L1_spe_blank.tga" />
1673     <param name="tx_e_open"
1674            value="W_L1_spe_blank.tga" />
1675     <!-- TEXTURES to highlight the window border -->
1676     <param name="tx_tl_highlight"
1677            value="w_hl_tl.tga" />
1678     <param name="tx_t_highlight"
1679            value="w_hl_t.tga" />
1680     <param name="tx_tr_highlight"
1681            value="w_hl_tr.tga" />
1682     <param name="tx_l_highlight"
1683            value="w_hl_l.tga" />
1684     <param name="tx_r_highlight"
1685            value="w_hl_r.tga" />
1686     <param name="tx_bl_highlight"
1687            value="w_hl_bl.tga" />
1688     <param name="tx_b_highlight"
1689            value="w_hl_b.tga" />
1690     <param name="tx_br_highlight"
1691            value="w_hl_br.tga" />
1692   </options>
1693   <options type="layer"
1694            name="layer1_content">
1695     <!-- HEADER -->
1696     <param name="title_font_size"
1697            value="10" />
1698     <param name="title_offset_x"
1699            value="8" />
1700     <param name="title_offset_y"
1701            value="0" />
1702     <param name="title_offset_openable_x"
1703            value="40" />
1704     <param name="title_offset_openable_y"
1705            value="0" />
1706     <param name="header_h"
1707            value="12" />
1708     <!-- View state opened/closed (defined TL TL) -->
1709     <param name="open_state_tx_opened"
1710            value="W_arrow_down_2.tga" />
1711     <param name="open_state_tx_closed"
1712            value="W_arrow_right_2.tga" />
1713     <param name="open_state_offset_x"
1714            value="10" />
1715     <param name="open_state_offset_y"
1716            value="-5" />
1717     <!-- Right Button (defined TR TR) -->
1718     <param name="right_button_offset_x"
1719            value="-4" />
1720     <param name="right_button_offset_y"
1721            value="-4" />
1722     <param name="right_button_tx_deactive"
1723            value="w_win_close.tga" />
1724     <param name="right_button_tx_popup"
1725            value="w_win_popup.tga" />
1726     <param name="right_button_tx_popin"
1727            value="w_win_popin.tga" />
1728     <param name="right_button_tx_over"
1729            value="W_button_14_over.tga" />
1730     <!-- Help Button (defined TR TR) -->
1731     <param name="help_button_offset_x"
1732            value="-18" />
1733     <param name="help_button_offset_y"
1734            value="-4" />
1735     <param name="help_button_tx"
1736            value="W_help_1.tga" />
1737     <param name="help_button_tx_over"
1738            value="W_button_14_over.tga" />
1739     <!-- TEXTURES (warning the sizes are hardcoded -->
1740     <param name="tx_tl"
1741            value="W_L1_spe_blank.tga" />
1742     <param name="tx_t"
1743            value="W_L1_spe_blank.tga" />
1744     <param name="tx_tr"
1745            value="W_L1_R_spe.tga" />
1746     <param name="tx_l"
1747            value="W_L1_spe_blank.tga" />
1748     <param name="tx_r"
1749            value="W_L1_R_spe.tga" />
1750     <param name="tx_blank"
1751            value="W_L1_spe_blank.tga" />
1752     <param name="tx_bl"
1753            value="W_L1_spe_blank.tga" />
1754     <param name="tx_b"
1755            value="W_L1_spe_blank.tga" />
1756     <param name="tx_br"
1757            value="W_L1_R_spe.tga" />
1758     <param name="tx_bl_open"
1759            value="W_L1_spe_blank.tga" />
1760     <param name="tx_b_open"
1761            value="W_L1_spe_blank.tga" />
1762     <param name="tx_br_open"
1763            value="W_L1_R_spe.tga" />
1764     <param name="tx_el_open"
1765            value="none" />
1766     <param name="tx_em_open"
1767            value="none" />
1768     <param name="tx_er_open"
1769            value="none" />
1770     <param name="tx_m_open"
1771            value="W_L1_spe_blank.tga" />
1772     <param name="tx_e_open"
1773            value="W_L1_spe_blank.tga" />
1774     <!-- TEXTURES to highlight the window border -->
1775     <param name="tx_tl_highlight"
1776            value="w_hl_tl.tga" />
1777     <param name="tx_t_highlight"
1778            value="w_hl_t.tga" />
1779     <param name="tx_tr_highlight"
1780            value="w_hl_tr.tga" />
1781     <param name="tx_l_highlight"
1782            value="w_hl_l.tga" />
1783     <param name="tx_r_highlight"
1784            value="w_hl_r.tga" />
1785     <param name="tx_bl_highlight"
1786            value="w_hl_bl.tga" />
1787     <param name="tx_b_highlight"
1788            value="w_hl_b.tga" />
1789     <param name="tx_br_highlight"
1790            value="w_hl_br.tga" />
1791   </options>
1792   <options name="context_menu_back">
1793     <param name="tx_tl"
1794            value="CM_TL.tga" />
1795     <param name="tx_t"
1796            value="CM_T.tga" />
1797     <param name="tx_tr"
1798            value="CM_TR.tga" />
1799     <param name="tx_l"
1800            value="CM_L.tga" />
1801     <param name="tx_r"
1802            value="CM_R.tga" />
1803     <param name="tx_blank"
1804            value="CM_M.tga" />
1805     <param name="tx_bl"
1806            value="CM_BL.tga" />
1807     <param name="tx_b"
1808            value="CM_B.tga" />
1809     <param name="tx_br"
1810            value="CM_BR.tga" />
1811   </options>
1812   <!--
1813 This MUST follow the Enum MISSION_DESC::TIconId
1815   <options type="mission_icons"
1816            name="mission_icons">
1817     <param name="1"
1818            value="BK_generic.tga|ICO_Task_Craft.tga" />
1819     <param name="2"
1820            value="BK_generic.tga|ICO_Task_Fight.tga" />
1821     <param name="3"
1822            value="BK_generic.tga|ICO_Task_Forage.tga" />
1823     <param name="4"
1824            value="BK_generic.tga|ICO_Task_Travel.tga" />
1825     <param name="5"
1826            value="BK_generic.tga|ICO_Task_Generic.tga" />
1827     <param name="6"
1828            value="BK_generic.tga|ICO_Task_Rite.tga" />
1829     <param name="7"
1830            value="BK_guild.tga|ICO_Task_Guild.tga" />
1831     <param name="8"
1832            value="BK_guild.tga|ICO_Task_Craft.tga" />
1833     <param name="9"
1834            value="BK_guild.tga|ICO_Task_Fight.tga" />
1835     <param name="10"
1836            value="BK_guild.tga|ICO_Task_Forage.tga" />
1837     <param name="11"
1838            value="BK_guild.tga|ICO_Task_Travel.tga" />
1839     <param name="12"
1840            value="charge.tga" />
1841     <param name="13"
1842            value="rm_m.tga" />
1843     <param name="14"
1844            value="rm_f.tga" />
1845     <param name="15"
1846            value="rm_r.tga" />
1847     <param name="16"
1848            value="rm_m_upgrade.tga" />
1849     <param name="17"
1850            value="rm_f_upgrade.tga" />
1851     <param name="18"
1852            value="rm_r_upgrade.tga" />
1853     <param name="19"
1854            value="requirement.tga" />
1855     <param name="20"
1856            value="requirement.tga" />
1857     <param name="21"
1858            value="construction.tga" />
1859   </options>
1860   <options type="container_move_opt"
1861            name="container_move_opt">
1862     <param name="track_w"
1863            value="-8" />
1864     <param name="track_h"
1865            value="22" />
1866     <param name="track_y"
1867            value="-4" />
1868     <param name="track_y_with_top_resizer"
1869            value="-8" />
1870     <param name="track_h_with_top_resizer"
1871            value="18" />
1872     <param name="resizer_size"
1873            value="8" />
1874   </options>
1875   <options name="text_selection">
1876     <param name="back_select_color"
1877            value="255 255 255 255" />
1878     <param name="text_select_color"
1879            value="0 0 0 255" />
1880   </options>
1881   <options name="menu_checkbox">
1882     <param name="checked_bitmap"
1883            value="W_answer_16_valid.tga" />
1884     <param name="unchecked_bitmap"
1885            value="blank2.tga" />
1886   </options>
1887   <options type="container_insertion_opt"
1888            name="container_insertion_opt">
1889     <param name="arrow_top"
1890            value="W_arrow_up_0.tga" />
1891     <param name="arrow_down"
1892            value="W_arrow_down_0.tga" />
1893     <param name="arrow_right"
1894            value="W_arrow_right_0.tga" />
1895     <param name="arrow_left"
1896            value="W_arrow_left_0.tga" />
1897     <param name="insertion_bar"
1898            value="w_hl_t.tga" />
1899   </options>
1900   <options name="system">
1901     <param name="ctrl_sheet_gray_color"
1902            value="255 255 255 100" />
1903     <param name="ctrl_text_gray_color"
1904            value="255 255 255 100" />
1905     <param name="ctrl_sheet_redify_color"
1906            value="255 140 100 150" />
1907     <param name="ctrl_text_redify_color"
1908            value="255 140 40 150" />
1909     <param name="ctrl_sheet_greenify_color"
1910            value="140 255 140 150" />
1911     <param name="ctrl_text_greenify_color"
1912            value="140 255 140 150" />
1913     <param name="text_over_back_color"
1914            value="64 64 64 255" />
1915 <!--    <param name="font"
1916            value="basic.ttf" /> -->
1917     <param name="font"
1918            value="ryzom.ttf" />
1919     <param name="add_coef_font"
1920            value="1" />
1921     <param name="mul_coef_anim"
1922            value="0.8" />
1923     <param name="bubbles_timeout"
1924            value="10" />
1925     <param name="messages_timeout"
1926            value="5" />
1927     <param name="context_timeout"
1928            value="2" />
1929     <param name="context_html_timeout"
1930            value="2" />
1931   </options>
1932   <options name="action_bar_color">
1933     <param name="None"
1934            value="255 255 255 255" />
1935     <param name="Combat"
1936            value="255 0 255 255" />
1937     <param name="Spell"
1938            value="0 255 0 255" />
1939     <param name="Faber"
1940            value="255 0 255 255" />
1941     <param name="Repair"
1942            value="255 0 255 255" />
1943     <param name="Refine"
1944            value="255 0 255 255" />
1945     <param name="Memorize"
1946            value="255 255 255 255" />
1947     <param name="Harvest"
1948            value="255 0 255 255" />
1949   </options>
1950   <!-- anim0 is the default animation -->
1951   <options type="animation_set"
1952            name="character_animations">
1953     <param name="m0"
1954            value="FY_HOM_idle" />
1955     <param name="m1"
1956            value="FY_HOM_Co_AB_engarde" />
1957     <param name="m2"
1958            value="FY_HOM_Co_fu_engarde" />
1959     <param name="m3"
1960            value="FY_HOM_Co_A1m_engarde" />
1961     <param name="m4"
1962            value="FY_HOM_Co_A1mD_engarde" />
1963     <param name="m5"
1964            value="FY_HOM_Pioche_loop" />
1965     <param name="m6"
1966            value="FY_HOM_recruteur_loop" />
1967     <param name="m7"
1968            value="FY_HOM_Co_L2m_engarde" />
1969     <param name="m8"
1970            value="FY_HOM_Co_p_engarde" />
1971     <param name="m9"
1972            value="FY_HOM_Host_Loop" />
1973     <param name="m10"
1974            value="FY_HOM_Bienveillant_Loop" />
1975     <param name="m11"
1976            value="FY_HOM_Neutre_loop" />
1977     <param name="m12"
1978            value="FY_HOM_Co_A2m_engarde" />
1979     <param name="m13"
1980            value="FY_HOM_Co_A2m_engarde" />
1981     <param name="f0"
1982            value="FY_HOF_A_idle" />
1983     <param name="f1"
1984            value="FY_HOF_Co_AB_engarde" />
1985     <param name="f2"
1986            value="FY_HOF_Co_fu_engarde" />
1987     <param name="f3"
1988            value="FY_HOF_Co_A1m_engarde" />
1989     <param name="f4"
1990            value="FY_HOF_Co_A1mD_engarde" />
1991     <param name="f5"
1992            value="FY_HOF_Pioche_loop" />
1993     <param name="f6"
1994            value="FY_HOM_recruteur_loop" />
1995     <param name="f7"
1996            value="FY_HOF_Co_L2m_engarde" />
1997     <param name="f8"
1998            value="FY_HOF_Co_p_engarde" />
1999     <param name="f9"
2000            value="FY_HOM_Host_Loop" />
2001     <param name="f10"
2002            value="FY_HOM_Bienveillant_Loop" />
2003     <param name="f11"
2004            value="FY_HOM_Neutre_loop" />
2005     <param name="f12"
2006            value="FY_HOF_Co_A2m_coup1" />
2007     <param name="f13"
2008            value="FY_HOF_Co_A2m_engarde" />
2009   </options>
2010   <!-- macro custom icons -->
2011   <options name="macro_custom_icon">
2012     <!-- background -->
2013     <param name="bg_0"
2014            value="US_back_0.tga" />
2015     <param name="bg_1"
2016            value="US_back_1.tga" />
2017     <param name="bg_2"
2018            value="US_back_2.tga" />
2019     <param name="bg_3"
2020            value="US_back_3.tga" />
2021     <param name="bg_4"
2022            value="US_back_4.tga" />
2023     <param name="bg_5"
2024            value="US_back_5.tga" />
2025     <param name="bg_6"
2026            value="US_back_6.tga" />
2027     <param name="bg_7"
2028            value="US_back_7.tga" />
2029     <param name="bg_8"
2030            value="US_back_8.tga" />
2031     <param name="bg_9"
2032            value="US_back_9.tga" />
2033     <!-- foreground -->
2034     <param name="fg_0"
2035            value="US_ico_0.tga" />
2036     <param name="fg_1"
2037            value="US_ico_1.tga" />
2038     <param name="fg_2"
2039            value="US_ico_2.tga" />
2040     <param name="fg_3"
2041            value="US_ico_3.tga" />
2042     <param name="fg_4"
2043            value="US_ico_4.tga" />
2044     <param name="fg_5"
2045            value="US_ico_5.tga" />
2046     <param name="fg_6"
2047            value="US_ico_6.tga" />
2048     <param name="fg_7"
2049            value="US_ico_7.tga" />
2050     <param name="fg_8"
2051            value="US_ico_8.tga" />
2052     <param name="fg_9"
2053            value="US_ico_9.tga" />
2054     <!-- over -->
2055     <param name="ov_0"
2056            value="US_over_0.tga" />
2057     <param name="ov_1"
2058            value="US_over_1.tga" />
2059     <param name="ov_2"
2060            value="US_over_2.tga" />
2061     <param name="ov_3"
2062            value="US_over_3.tga" />
2063     <param name="ov_4"
2064            value="US_over_4.tga" />
2065   </options>
2066   <!-- *********** -->
2067   <!-- *  MOUSE  * -->
2068   <!-- * POINTER * -->
2069   <!-- *********** -->
2070   <view type="pointer"
2071         id="cursor"
2072         x="1"
2073         y="-5"
2074         w="44"
2075         h="39"
2076         global_color="false"
2077         tx_default="curs_default_n.tga"
2078         tx_move_window="curs_default_n.tga"
2079         tx_resize_BR_TL="curs_resize_BR_TL.tga"
2080         tx_resize_BL_TR="curs_resize_BL_TR.tga"
2081         tx_resize_TB="curs_resize_TB.tga"
2082         tx_resize_LR="curs_resize_LR.tga"
2083         tx_rotate="curs_rotate.tga"
2084         tx_scale="curs_scale.tga"
2085         tx_colpick="curs_pick.tga"
2086         tx_pan="curs_pan.tga"
2087         tx_can_pan="curs_can_pan.tga"
2088         tx_pan_r2="r2_hand_pan.tga"
2089         tx_can_pan_r2="curs_default_n.tga"
2090         posref="BL MM" />
2091   <!-- ************* -->
2092   <!-- * CONSTANTS * -->
2093   <!-- ************* -->
2094   <variable entry="UI:CONST:127"
2095             type="sint32"
2096             value="127" />
2097   <!-- ************* -->
2098   <!-- *  DEFINES  * -->
2099   <!-- ************* -->
2100   <define id="win_priority_world_space"
2101           value="0" />
2102   <define id="win_priority_lowest"
2103           value="1" />
2104   <define id="win_priority_low"
2105           value="2" />
2106   <define id="win_priority_normal"
2107           value="3" />
2108   <!-- default -->
2109   <define id="win_priority_high"
2110           value="4" />
2111   <define id="win_priority_highest"
2112           value="5" />
2113   <!-- For bars, -1024 to +1024 "percent" values from CBarManager  -->
2114   <define id="player_hp_percent"
2115           value="UI:VARIABLES:USER:HP_RATIO" />
2116   <define id="player_sta_percent"
2117           value="UI:VARIABLES:USER:STA_RATIO" />
2118   <define id="player_sap_percent"
2119           value="UI:VARIABLES:USER:SAP_RATIO" />
2120   <define id="player_focus_percent"
2121           value="UI:VARIABLES:USER:FOCUS_RATIO" />
2122   <define id="player_percent_max"
2123           value="1024" />
2124   <!-- For character sheet numerical values from database -->
2125   <define id="player_hp"
2126           value="UI:VARIABLES:USER:HP" />
2127   <!-- Local because sent by impulse -->
2128   <define id="player_hp_max"
2129           value="SERVER:CHARACTER_INFO:SCORES0:Max" />
2130   <define id="player_hp_base"
2131           value="SERVER:CHARACTER_INFO:SCORES0:Base" />
2132   <define id="player_sta"
2133           value="UI:VARIABLES:USER:STA" />
2134   <!-- Local because sent by impulse -->
2135   <define id="player_sta_max"
2136           value="SERVER:CHARACTER_INFO:SCORES1:Max" />
2137   <define id="player_sta_base"
2138           value="SERVER:CHARACTER_INFO:SCORES1:Base" />
2139   <define id="player_sap"
2140           value="UI:VARIABLES:USER:SAP" />
2141   <!-- Local because sent by impulse -->
2142   <define id="player_sap_max"
2143           value="SERVER:CHARACTER_INFO:SCORES2:Max" />
2144   <define id="player_sap_base"
2145           value="SERVER:CHARACTER_INFO:SCORES2:Base" />
2146   <define id="player_focus"
2147           value="UI:VARIABLES:USER:FOCUS" />
2148   <!-- Local because sent by impulse -->
2149   <define id="player_focus_max"
2150           value="SERVER:CHARACTER_INFO:SCORES3:Max" />
2151   <define id="player_focus_base"
2152           value="SERVER:CHARACTER_INFO:SCORES3:Base" />
2153   <define id="player_hpreg"
2154           value="SERVER:CHARACTER_INFO:SCORES0:Regen" />
2155   <define id="player_hpreg_base"
2156           value="SERVER:CHARACTER_INFO:SCORES0:BaseRegen" />
2157   <define id="player_stareg"
2158           value="SERVER:CHARACTER_INFO:SCORES1:Regen" />
2159   <define id="player_stareg_base"
2160           value="SERVER:CHARACTER_INFO:SCORES1:BaseRegen" />
2161   <define id="player_sapreg"
2162           value="SERVER:CHARACTER_INFO:SCORES2:Regen" />
2163   <define id="player_sapreg_base"
2164           value="SERVER:CHARACTER_INFO:SCORES2:BaseRegen" />
2165   <define id="player_focreg"
2166           value="SERVER:CHARACTER_INFO:SCORES3:Regen" />
2167   <define id="player_focreg_base"
2168           value="SERVER:CHARACTER_INFO:SCORES3:BaseRegen" />
2169   <define id="player_carac_hpmax"
2170           value="SERVER:CHARACTER_INFO:CHARACTERISTICS0:VALUE" />
2171   <define id="player_carac_hpreg"
2172           value="SERVER:CHARACTER_INFO:CHARACTERISTICS1:VALUE" />
2173   <define id="player_carac_sapmax"
2174           value="SERVER:CHARACTER_INFO:CHARACTERISTICS2:VALUE" />
2175   <define id="player_carac_sapreg"
2176           value="SERVER:CHARACTER_INFO:CHARACTERISTICS3:VALUE" />
2177   <define id="player_carac_stamax"
2178           value="SERVER:CHARACTER_INFO:CHARACTERISTICS4:VALUE" />
2179   <define id="player_carac_stareg"
2180           value="SERVER:CHARACTER_INFO:CHARACTERISTICS5:VALUE" />
2181   <define id="player_carac_wishmax"
2182           value="SERVER:CHARACTER_INFO:CHARACTERISTICS6:VALUE" />
2183   <define id="player_carac_wishreg"
2184           value="SERVER:CHARACTER_INFO:CHARACTERISTICS7:VALUE" />
2185   <define id="player_protect_acid"
2186           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:0:VALUE" />
2187   <define id="player_protect_cold"
2188           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:1:VALUE" />
2189   <define id="player_protect_rot"
2190           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:2:VALUE" />
2191   <define id="player_protect_fire"
2192           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:3:VALUE" />
2193   <define id="player_protect_shockwave"
2194           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:4:VALUE" />
2195   <define id="player_protect_poison"
2196           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:5:VALUE" />
2197   <define id="player_protect_electricity"
2198           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:6:VALUE" />
2199   <define id="player_protect_maxratio"
2200           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxProtectionClampValue" />
2201   <define id="player_protect_absorbfactor"
2202           value="SERVER:CHARACTER_INFO:MAGIC_PROTECTION:MaxAbsorptionFactor" />
2203   <define id="player_resist_desert"
2204           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:0:VALUE" />
2205   <define id="player_resist_forest"
2206           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:1:VALUE" />
2207   <define id="player_resist_lacustre"
2208           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:2:VALUE" />
2209   <define id="player_resist_jungle"
2210           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:3:VALUE" />
2211   <define id="player_resist_primroot"
2212           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:4:VALUE" />
2213   <define id="player_resist_maxratio"
2214           value="SERVER:CHARACTER_INFO:MAGIC_RESISTANCE:MaxResistanceBonus" />
2215   <define id="player_dodge_current"
2216           value="SERVER:CHARACTER_INFO:DODGE:Current" />
2217   <define id="player_dodge_base"
2218           value="SERVER:CHARACTER_INFO:DODGE:Base" />
2219   <define id="player_dodge_success_mod"
2220           value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:DODGE" />
2221   <define id="player_parry_current"
2222           value="SERVER:CHARACTER_INFO:PARRY:Current" />
2223   <define id="player_parry_base"
2224           value="SERVER:CHARACTER_INFO:PARRY:Base" />
2225   <define id="player_parry_success_mod"
2226           value="SERVER:CHARACTER_INFO:SUCCESS_MODIFIER:PARRY" />
2227   <define id="player_act_start"
2228           value="UI:VARIABLES:SMOOTH_USER_ACT_START" />
2229   <define id="player_act_end"
2230           value="UI:VARIABLES:SMOOTH_USER_ACT_END" />
2231   <define id="player_act_type"
2232           value="SERVER:USER:ACT_TYPE" />
2233   <define id="player_speed_factor"
2234           value="SERVER:USER:SPEED_FACTOR" />
2235   <define id="player_pacts"
2236           value="SERVER:CHARACTER_INFO:PACTS" />
2237   <define id="player_skills"
2238           value="SERVER:CHARACTER_INFO:SKILLS" />
2239   <define id="pact_nature"
2240           value="PACT_NATURE" />
2241   <!-- used '%player_pacts##:%pact_nature' -->
2242   <define id="pact_type"
2243           value="PACT_TYPE" />
2244   <!-- used '%player_pacts##:%pact_type' -->
2245   <define id="skill"
2246           value="SKILL" />
2247   <!-- used '%player_skills:##:%skill' -->
2248   <define id="skill_base"
2249           value="BaseSKILL" />
2250   <!-- used '%player_skills:##:%skill' -->
2251   <define id="skill_progress"
2252           value="PROGRESS_BAR" />
2253   <!-- used '%player_skills:##:%skill_progress' -->
2254   <define id="rrps_level_20"
2255           value="SERVER:USER:RRPS_LEVELS0:VALUE" />
2256   <define id="rrps_level_50"
2257           value="SERVER:USER:RRPS_LEVELS1:VALUE" />
2258   <define id="rrps_level_100"
2259           value="SERVER:USER:RRPS_LEVELS2:VALUE" />
2260   <define id="rrps_level_150"
2261           value="SERVER:USER:RRPS_LEVELS3:VALUE" />
2262   <define id="rrps_level_200"
2263           value="SERVER:USER:RRPS_LEVELS4:VALUE" />
2264   <define id="rrps_level_250"
2265           value="SERVER:USER:RRPS_LEVELS5:VALUE" />
2266   <!-- item selection -->
2267   <define id="is_item_selected"
2268           value="UI:IS_ITEM_SELECTED" />
2269   <!-- values for trade -->
2270   <define id="bot_chat_base"
2271           value="UI:BOT_CHAT" />
2272   <define id="trade"
2273           value="LOCAL:TRADING" />
2274   <define id="item_for_mission"
2275           value="LOCAL:ITEMS_FOR_MISSIONS" />
2276   <define id="local_missions"
2277           value="LOCAL:CHOOSE_MISSIONS" />
2278   <define id="item_price_1"
2279           value="%bot_chat_base:PRICE_1" />
2280   <define id="item_price_2"
2281           value="%bot_chat_base:PRICE_2" />
2282   <define id="item_price_3"
2283           value="%bot_chat_base:PRICE_3" />
2284   <define id="item_price_4"
2285           value="%bot_chat_base:PRICE_4" />
2286   <define id="selected_trade_item"
2287           value="%bot_chat_base:SELECTED_TRADE_ITEM" />
2288   <!-- index of the selected trade item in the vendor list-->
2289   <define id="num_stackable_item_to_trade"
2290           value="%bot_chat_base:NUM_STACKABLE" />
2291   <define id="max_num_stackable_item_to_trade"
2292           value="%bot_chat_base:MAX_NUM_STACKABLE" />
2293   <!--<define id="bag1_touched"                   value="UI:BAG_TOUCHED:1"/>
2294 <define id="bag2_touched"                   value="UI:BAG_TOUCHED:2"/>
2295 <define id="bag3_touched"                   value="UI:BAG_TOUCHED:3"/>
2296 <define id="bag4_touched"                   value="UI:BAG_TOUCHED:4"/>
2297 <define id="bag5_touched"                   value="UI:BAG_TOUCHED:5"/>
2298 <define id="bag6_touched"                   value="UI:BAG_TOUCHED:6"/>-->
2299   <define id="inventory_touched"
2300           value="UI:INVENTORY_TOUCHED" />
2301   <!--<define id="bags_touched"                   value="UI:PLAYER_TOUCHED"/>
2302 <define id="player_touched"                 value="UI:PLAYER_TOUCHED"/>
2303 <define id="money_touched"                  value="UI:MONEY_TOUCHED"/>
2304 <define id="bag1_open_value"                value="UI:BAG_OPEN_VALUE:1"/>
2305 <define id="bag2_open_value"                value="UI:BAG_OPEN_VALUE:2"/>
2306 <define id="bag3_open_value"                value="UI:BAG_OPEN_VALUE:3"/>
2307 <define id="bag4_open_value"                value="UI:BAG_OPEN_VALUE:4"/>-->
2308   <define id="inventory_open_value"
2309           value="UI:INVENTORY_OPEN_VALUE" />
2310   <!--<define id="bags_open_value"                value="UI:PLAYER_OPEN_VALUE"/>
2311 <define id="player_open_value"              value="UI:PLAYER_OPEN_VALUE"/>
2312 <define id="money_open_value"               value="UI:MONEY_OPEN_VALUE"/>-->
2313   <!--
2314 <define id="trade_item"  value="UI:SELECTED_ITEM_SELECTION_GROUP"/>
2315 <define id="selected_item_sheet_id"         value="UI:SELECTED_ITEM_SHEET_ID" />
2316 <define id="price_of_item_to_trade"         value="%bot_chat_base:PRICE_OF_ITEM_TO_TRADE" />-->
2317   <!-- price of the item to sell, or -1 if it hasn't been received from server -->
2318   <define id="money_proposal"
2319           value="UI:MONEY_PROPOSAL" />
2320   <define id="can_valid_player_trade"
2321           value="UI:CAN_VALID_PLAYER_TRADE" />
2322   <!-- misc -->
2323   <define id="other_player_name_id"
2324           value="UI:VARIABLES:OTHER_PLAYER_NAME_ID" />
2325   <!-- ********************** -->
2326   <!-- * DEFINE - INVENTORY * -->
2327   <!-- ********************** -->
2328   <define id="set_base"
2329           value="LOCAL:INVENTORY" />
2330   <!-- Sheathes -->
2331   <!-- mgt of active sheath is special: must write in %ui_set_active but must read in %set_active 
2332         It's because Server Replication will write in %set_active. Since we need to put observers on %ui_set_active
2333         to send msg to servers when the value change, %ui_set_active and %set_active MUST NOT be the same variable.
2334         Else it will loops: receive SERVER:INVENTORY:ACTIVE_SHEAT, copies to LOCAL:INVENTORY:ACTIVE_SHEAT, and if different
2335         from last time (possible due to lag!!) then activate observers and resend a msg to server!
2337   <!--
2338 <define id="ui_set_active"      value="UI:INVENTORY:ACTIVE_SHEATH" />
2339 <define id="set_active"         value="%set_base:ACTIVE_SHEATH" />
2340 <define id="set_nb"             value="%set_base:NB_SHEATH" />
2341 <define id="from_code_set0"     value_from_code="getInventorySlot('sheath1')" />
2342 <define id="from_code_set1"     value_from_code="getInventorySlot('sheath2')" />
2343 <define id="from_code_set2"     value_from_code="getInventorySlot('sheath3')" />
2344 <define id="from_code_set3"     value_from_code="getInventorySlot('sheath4')" />
2345 <define id="from_code_set4"     value_from_code="getInventorySlot('sheath5')" />
2346 <define id="from_code_set5"     value_from_code="getInventorySlot('sheath6')" />
2347 <define id="set0"                       value="%set_base:%from_code_set0" />
2348 <define id="set1"                       value="%set_base:%from_code_set1" />
2349 <define id="set2"                       value="%set_base:%from_code_set2" />
2350 <define id="set3"                       value="%set_base:%from_code_set3" />
2351 <define id="set4"                       value="%set_base:%from_code_set4" />
2352 <define id="set5"                       value="%set_base:%from_code_set5" />
2354   <define id="hand_r"
2355           value="%set_base:HAND:0" />
2356   <define id="hand_l"
2357           value="%set_base:HAND:1" />
2358   <define id="bag"
2359           value="%set_base:BAG" />
2360   <!--<define id="bag_nb"                 value="%set_base:NB_BAG" />-->
2361   <define id="bag_bulk_max"
2362           value="SERVER:STATIC_DATA:BAG_BULK_MAX" />
2363   <!-- Animals -->
2364   <define id="pa"
2365           value="SERVER:PACK_ANIMAL" />
2366   <!-- MAX_INVENTORY_ANIMAL -->
2367   <define id="pa_beast0"
2368           value="%pa:BEAST0" />
2369   <define id="pa_beast1"
2370           value="%pa:BEAST1" />
2371   <define id="pa_beast2"
2372           value="%pa:BEAST2" />
2373   <define id="pa_beast3"
2374           value="%pa:BEAST3" />
2375   <!-- MAX_INVENTORY_ANIMAL -->
2376   <define id="pa_bag0"
2377           value="%set_base:PACK_ANIMAL0" />
2378   <define id="pa_bag1"
2379           value="%set_base:PACK_ANIMAL1" />
2380   <define id="pa_bag2"
2381           value="%set_base:PACK_ANIMAL2" />
2382   <define id="pa_bag3"
2383           value="%set_base:PACK_ANIMAL3" />
2384   <define id="money"
2385           value="%set_base:MONEY" />
2386   <define id="skill_points_0"
2387           value="LOCAL:USER:SKILL_POINTS_0:VALUE" />
2388   <define id="skill_points_1"
2389           value="LOCAL:USER:SKILL_POINTS_1:VALUE" />
2390   <define id="skill_points_2"
2391           value="LOCAL:USER:SKILL_POINTS_2:VALUE" />
2392   <define id="skill_points_3"
2393           value="LOCAL:USER:SKILL_POINTS_3:VALUE" />
2394   <define id="faction_index_kami"
2395           value_from_code="getFactionIndex('kami')" />
2396   <define id="faction_index_fyros"
2397           value_from_code="getFactionIndex('fyros')" />
2398   <define id="faction_index_zorai"
2399           value_from_code="getFactionIndex('zorai')" />
2400   <define id="faction_index_karavan"
2401           value_from_code="getFactionIndex('karavan')" />
2402   <define id="faction_index_matis"
2403           value_from_code="getFactionIndex('matis')" />
2404   <define id="faction_index_tryker"
2405           value_from_code="getFactionIndex('tryker')" />
2406   <define id="faction_points_kami"
2407           value="LOCAL:USER:FACTION_POINTS_%faction_index_kami:VALUE" />
2408   <define id="faction_points_fyros"
2409           value="LOCAL:USER:FACTION_POINTS_%faction_index_fyros:VALUE" />
2410   <define id="faction_points_zorai"
2411           value="LOCAL:USER:FACTION_POINTS_%faction_index_zorai:VALUE" />
2412   <define id="faction_points_karavan"
2413           value="LOCAL:USER:FACTION_POINTS_%faction_index_karavan:VALUE" />
2414   <define id="faction_points_matis"
2415           value="LOCAL:USER:FACTION_POINTS_%faction_index_matis:VALUE" />
2416   <define id="faction_points_tryker"
2417           value="LOCAL:USER:FACTION_POINTS_%faction_index_tryker:VALUE" />
2418   <define id="faction_icon_kami"
2419           value="faction_Kami.tga" />
2420   <define id="faction_icon_fyros"
2421           value="faction_Fyros.tga" />
2422   <define id="faction_icon_zorai"
2423           value="faction_Zorai.tga" />
2424   <define id="faction_icon_karavan"
2425           value="faction_Karavan.tga" />
2426   <define id="faction_icon_matis"
2427           value="faction_Matis.tga" />
2428   <define id="faction_icon_tryker"
2429           value="faction_Tryker.tga" />
2430   <define id="kit"
2431           value="%set_base:EQUIP" />
2432   <define id="from_code_headdress"
2433           value_from_code="getEquipmentSlot('Headdress')" />
2434   <define id="from_code_head"
2435           value_from_code="getEquipmentSlot('Head')" />
2436   <define id="from_code_face"
2437           value_from_code="getEquipmentSlot('Face')" />
2438   <define id="from_code_earl"
2439           value_from_code="getEquipmentSlot('EarL')" />
2440   <define id="from_code_earr"
2441           value_from_code="getEquipmentSlot('EarR')" />
2442   <define id="from_code_necklace"
2443           value_from_code="getEquipmentSlot('Neck')" />
2444   <define id="from_code_shoulder"
2445           value_from_code="getEquipmentSlot('Shoulders')" />
2446   <define id="from_code_back"
2447           value_from_code="getEquipmentSlot('Back')" />
2448   <define id="from_code_chest"
2449           value_from_code="getEquipmentSlot('Body')" />
2450   <define id="from_code_arms"
2451           value_from_code="getEquipmentSlot('Arms')" />
2452   <define id="from_code_wristl"
2453           value_from_code="getEquipmentSlot('WristL')" />
2454   <define id="from_code_wristr"
2455           value_from_code="getEquipmentSlot('WristR')" />
2456   <define id="from_code_hands"
2457           value_from_code="getEquipmentSlot('Hands')" />
2458   <define id="from_code_fingerl"
2459           value_from_code="getEquipmentSlot('FingerL')" />
2460   <define id="from_code_fingerr"
2461           value_from_code="getEquipmentSlot('FingerR')" />
2462   <define id="from_code_legs"
2463           value_from_code="getEquipmentSlot('Legs')" />
2464   <define id="from_code_anklel"
2465           value_from_code="getEquipmentSlot('AnkleL')" />
2466   <define id="from_code_ankler"
2467           value_from_code="getEquipmentSlot('AnkleR')" />
2468   <define id="from_code_feet"
2469           value_from_code="getEquipmentSlot('Feet')" />
2470   <define id="headdress"
2471           value="%kit:%from_code_headdress" />
2472   <define id="head"
2473           value="%kit:%from_code_head" />
2474   <define id="face"
2475           value="%kit:%from_code_face" />
2476   <define id="earl"
2477           value="%kit:%from_code_earl" />
2478   <define id="earr"
2479           value="%kit:%from_code_earr" />
2480   <define id="necklace"
2481           value="%kit:%from_code_necklace" />
2482   <define id="shoulder"
2483           value="%kit:%from_code_shoulder" />
2484   <define id="back"
2485           value="%kit:%from_code_back" />
2486   <define id="chest"
2487           value="%kit:%from_code_chest" />
2488   <define id="arms"
2489           value="%kit:%from_code_arms" />
2490   <define id="wristl"
2491           value="%kit:%from_code_wristl" />
2492   <define id="wristr"
2493           value="%kit:%from_code_wristr" />
2494   <define id="hands"
2495           value="%kit:%from_code_hands" />
2496   <define id="fingerl"
2497           value="%kit:%from_code_fingerl" />
2498   <define id="fingerr"
2499           value="%kit:%from_code_fingerr" />
2500   <define id="legs"
2501           value="%kit:%from_code_legs" />
2502   <define id="anklel"
2503           value="%kit:%from_code_anklel" />
2504   <define id="ankler"
2505           value="%kit:%from_code_ankler" />
2506   <define id="feet"
2507           value="%kit:%from_code_feet" />
2508   <define id="malus"
2509           value="SERVER:MODIFIERS:MALUS" />
2510   <define id="bonus"
2511           value="SERVER:MODIFIERS:BONUS" />
2512   <define id="max_bag_invslot"
2513           value_from_code="getMaxBagInvSlot()" />
2514   <define id="max_animal_invslot"
2515           value_from_code="getMaxAnimalInvSlot()" />
2516   <define id="max_room_invslot"
2517           value_from_code="getMaxRoomInvSlot()" />
2518   <define id="max_guild_invslot"
2519           value_from_code="getMaxGuildInvSlot()" />
2520   <define id="max_temp_invslot"
2521           value_from_code="getMaxTempInvSlot()" />
2522   <!--<define id="from_code_harvest"      value_from_code="getInventorySlot('harvest')"/>
2523 <define id="harvest_inventory"  value="%set_base:%from_code_harvest"/>
2524 <define id="from_code_pickup"   value_from_code="getInventorySlot('pickup')"/>
2525 <define id="pickup_inventory"   value="%set_base:%from_code_pickup"/>-->
2526   <!-- TEMP TEMP TEMP : we have to found an entry with gamedev for the temp inventory -->
2527   <define id="temp_inv_dbentry"
2528           value="%set_base:TEMP" />
2529   <define id="guild_inv_dbentry"
2530           value="SERVER:GUILD:INVENTORY" />
2531   <define id="guild_inv_money"
2532           value="%guild_inv_dbentry:MONEY" />
2533   <define id="guild_inv_bulk_max"
2534           value="%guild_inv_dbentry:BULK_MAX" />
2535   <define id="guild_xp"
2536           value="SERVER:GUILD:XP" />
2537   <define id="room_inv_dbentry"
2538           value="%set_base:ROOM" />
2539   <define id="room_inv_bulk_max"
2540           value="SERVER:INVENTORY:ROOM:BULK_MAX" />
2541   <define id="room_inv_money"
2542           value="%room_inv_dbentry:MONEY" />
2543   <!-- player exchange & gift to bot -->
2544   <define id="exchange_text"
2545           value="LOCAL:EXCHANGE:TEXT" />
2546   <define id="exchange_give"
2547           value="LOCAL:EXCHANGE:GIVE" />
2548   <define id="exchange_receive"
2549           value="LOCAL:EXCHANGE:RECEIVE" />
2550   <define id="exchange_receive_money"
2551           value="LOCAL:EXCHANGE:MONEY" />
2552   <define id="exchange_begun"
2553           value="LOCAL:EXCHANGE:BEGUN" />
2554   <!-- impulsion to start the trade between players -->
2555   <define id="exchange_accepted"
2556           value="LOCAL:EXCHANGE:ACCEPTED" />
2557   <define id="exchange_id"
2558           value="LOCAL:EXCHANGE:ID" />
2559   <!-- dm gift text -->
2560   <define id="dm_gift_text"
2561           value="LOCAL:DM_GIFT:TEXT" />
2562   <!-- bot chat specific -->
2563   <!-- text selection -->
2564   <define id="bot_chat_selection_tex"
2565           value="blank.tga" />
2566   <define id="bot_chat_selection_over"
2567           value="127 127 127 255" />
2568   <define id="bot_chat_selection_pushed"
2569           value="127 127 127 255" />
2570   <define id="bot_chat_selection_normal"
2571           value="0 0 0 0" />
2572   <define id="bot_chat_selection_font_size"
2573           value="12" />
2574   <!-- item/brick... selection -->
2575   <define id="bot_chat_sheet_selection_normal"
2576           value="255 255 255 0" />
2577   <define id="bot_chat_sheet_selection_over"
2578           value="255 255 255 24" />
2579   <define id="bot_chat_sheet_selection_pushed"
2580           value="255 255 255 64" />
2581   <define id="list_sentence_selection_normal"
2582           value="255 255 255 0" />
2583   <define id="list_sentence_selection_over"
2584           value="255 255 255 48" />
2585   <!-- Faber specific-->
2586   <define id="faber_career_id"
2587           value_from_code="getRoleId('Faber')" />
2588   <!-- ******************* -->
2589   <!-- *  SHEET CATEGORY * -->
2590   <!-- ******************* -->
2591   <define id="sheet_category_item"
2592           value="0" />
2593   <define id="sheet_category_item_plan"
2594           value="1" />
2595   <define id="sheet_category_brick"
2596           value="2" />
2597   <define id="sheet_category_pact"
2598           value="3" />
2599   <define id="sheet_category_skill"
2600           value="4" />
2601   <define id="sheet_category_dontknow"
2602           value="5" />
2603   <!-- ************* -->
2604   <!-- *  MODES  * -->
2605   <!-- ************* -->
2606   <!-- number must grows. see tempalte="modes" in taskbar.xml -->
2607   <!-- exploration modes -->
2608   <define id="mode_none"
2609           value="0" />
2610   <!-- info modes -->
2611   <define id="mode_info_player_characs"
2612           value="1" />
2613   <define id="mode_info_player_career"
2614           value="2" />
2615   <define id="mode_info_player_journal"
2616           value="3" />
2617   <define id="mode_info_player_brick"
2618           value="4" />
2619   <define id="mode_min_info"
2620           value="1" />
2621   <define id="mode_max_info"
2622           value="4" />
2623   <!-- lab modes -->
2624   <define id="mode_magic"
2625           value="5" />
2626   <define id="mode_combat"
2627           value="6" />
2628   <define id="mode_faber_create"
2629           value="7" />
2630   <define id="mode_faber_repair"
2631           value="8" />
2632   <define id="mode_faber_refine"
2633           value="9" />
2634   <define id="mode_commerce"
2635           value="10" />
2636   <define id="mode_macros"
2637           value="11" />
2638   <define id="mode_special_labo"
2639           value="12" />
2640   <define id="mode_min_lab"
2641           value="5" />
2642   <define id="mode_max_lab"
2643           value="12" />
2644   <!-- help modes -->
2645   <define id="mode_keys"
2646           value="13" />
2647   <define id="mode_macros"
2648           value="14" />
2649   <define id="mode_min_keys"
2650           value="13" />
2651   <define id="mode_max_keys"
2652           value="14" />
2653   <!-- COSMETICS CATALOG -->
2654   <define id="cosm"
2655           value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'fy_cheveux_', 'ma_cheveux_', 'tr_cheveux_', 'zo_cheveux_')" />
2656   <define id="cosm1"
2657           value="switch(@UI:TEMP:CHAR3D:PEOPLE, 'FY_', 'MA_', 'TR_', 'ZO_')" />
2658   <define id="cosm2"
2659           value="switch(@UI:TEMP:CHAR3D:VPA:SEX, 'HOM_', 'HOF_')" />
2660   <!-- init current modes -->
2661   <variable entry="UI:SAVE:CURRENT_DESKTOP"
2662             type="sint64"
2663             value="0" />
2664   <variable entry="UI:SAVE:CURRENT_MODE"
2665             type="sint64"
2666             value="%mode_none" />
2667   <variable entry="UI:SAVE:CURRENT_INFO_MODE"
2668             type="sint64"
2669             value="-1" />
2670   <variable entry="UI:SAVE:CURRENT_LAB_MODE"
2671             type="sint64"
2672             value="-1" />
2673   <variable entry="UI:SAVE:CURRENT_KEY_MODE"
2674             type="sint64"
2675             value="-1" />
2676   <variable entry="%is_item_selected"
2677             type="sint32"
2678             value="0" />
2679   <!-- trade specific -->
2680   <variable entry="%money_proposal"
2681             type="sint64"
2682             value="0" />
2683   <!--
2684 <variable entry="%item_price_1" type="sint64" value="0"/>
2685 <variable entry="%item_price_2" type="sint64" value="0"/>
2686 <variable entry="%item_price_3" type="sint64" value="0"/>
2687 <variable entry="%item_price_4" type="sint64" value="0"/>
2688 <variable entry="%selected_item_sheet_id:SHEET" type="sint64" value="0"/>
2689 <variable entry="%selected_item_sheet_id:QUALITY" type="sint64" value="0"/>
2690 <variable entry="%selected_item_sheet_id:SLOT_TYPE" type="sint64" value="0"/>
2691 <variable entry="%selected_item_selection_group" type="sint64" value="-1"/>
2692 <variable entry="%price_of_item_to_trade" type="sint64" value="0"/>
2693 <variable entry="%max_num_stackable_item_to_trade" type="sint64" value="0"/>
2694 <variable entry="%can_valid_player_trade" type="sint64" value="1"/>
2695 <variable entry="%money_proposal_1" type="sint64" value="0"/>
2696 <variable entry="%money_proposal_2" type="sint64" value="0"/>
2697 <variable entry="%money_proposal_3" type="sint64" value="0"/>
2698 <variable entry="%money_proposal_4" type="sint64" value="0"/>
2700   <!-- misc -->
2701   <variable entry="%other_player_name_id"
2702             type="sint64"
2703             value="0" />
2704   <!--<variable entry="%ui_set_active" type="sint32" value="0" />-->
2705   <!-- Keep state to see if container have been opened (if a trade occurs, some player containers should be opened -->
2706   <!-- When the trade ends, they should be closed, unless the player opened or closed them during the trade -->
2707   <variable entry="UI:BAG_TOUCHED:$i"
2708             type="bool"
2709             value="0"
2710             size="10" />
2711   <!-- max bag possible. entry 0 is not used here -->
2712   <!--<variable entry="%bag1_touched" type="bool" value="0"/>
2713 <variable entry="%bag2_touched" type="bool" value="0"/>
2714 <variable entry="%bag3_touched" type="bool" value="0"/>
2715 <variable entry="%bag4_touched" type="bool" value="0"/>
2716 <variable entry="%player_touched" type="bool" value="0"/>
2717 <variable entry="%bags_touched" type="bool" value="0"/>
2718 <variable entry="%money_touched" type="bool" value="0"/>-->
2719   <variable entry="%inventory_touched"
2720             type="bool"
2721             value="0" />
2722   <!--
2723 <variable entry="%bag1_open_value" type="bool" value="0"/>
2724 <variable entry="%bag2_open_value" type="bool" value="0"/>
2725 <variable entry="%bag3_open_value" type="bool" value="0"/>
2726 <variable entry="%bag4_open_value" type="bool" value="0"/>
2727 <variable entry="%player_open_value" type="bool" value="0"/>
2728 <variable entry="%money_open_value" type="bool" value="0"/>
2729 <variable entry="%bags_open_value" type="bool" value="0"/>-->
2730   <variable entry="%inventory_open_value"
2731             type="bool"
2732             value="0" />
2733   <!-- ****************************** -->
2734   <!-- *  SHEET SELECTION GROUPS    * -->
2735   <!-- ****************************** -->
2736   <!-- add group for trade -->
2737   <sheet_selection name="buy_selection"
2738                    texture="item_selection.tga"
2739                    color="255 255 255 255"
2740                    global_color="true" />
2741   <!-- item that the player can buy -->
2742   <sheet_selection name="inventory_selection"
2743                    texture="item_selection.tga"
2744                    color="255 255 255 255"
2745                    global_color="true" />
2746   <!-- selection of items in the inventory -->
2747   <sheet_selection name="teleport_selection"
2748                    texture="item_selection.tga"
2749                    color="255 255 255 255"
2750                    global_color="true" />
2751   <sheet_selection name="mission_selection"
2752                    texture="item_selection.tga"
2753                    color="255 255 255 255"
2754                    global_color="true" />
2755   <!-- ****************************** -->
2756   <!-- *     CODE FILTERS           * -->
2757   <!-- ****************************** -->
2758   <!-- dummy for sheets not linked -->
2759   <variable entry="UI:EMPTY:SHEET"
2760             type="sint64"
2761             value="0" />
2762   <!-- ****************************** -->
2763   <!-- *             MISC           * -->
2764   <!-- ****************************** -->
2765   <variable entry="UI:SAVE:SHOW_CLOCK"
2766             type="bool"
2767             value="false" />
2768   <variable entry="UI:SAVE:SHOW_CLOCK_12H"
2769             type="bool"
2770             value="false" />
2771   <variable entry="UI:SAVE:SHOW_FPS"
2772             type="bool"
2773             value="false" />
2774   <variable entry="UI:SAVE:SHOW_RETICLE"
2775             type="bool"
2776             value="true" />
2777   <variable entry="UI:VARIABLES:MISSION_SELECTED_PREV_SESSION"
2778             type="sint32"
2779             value="-1" />
2780   <!-- set to true if the current header that called a menu was a popup container -->
2781   <variable entry="UI:VARIABLES:GC_POPUP"
2782             type="sint64"
2783             value="0" />
2784   <!-- set to true if the current container that called a menu has a help page -->
2785   <variable entry="UI:VARIABLES:GC_HAS_HELP"
2786             type="sint64"
2787             value="0" />
2788   <variable entry="UI:VARIABLES:MAIL_WAITING"
2789             type="sint64"
2790             value="0" />
2791   <variable entry="UI:VARIABLES:FORUM_UPDATED"
2792             type="sint64"
2793             value="0" />
2794   <variable entry="UI:VARIABLES:CURRENT_TIME"
2795             type="sint64"
2796             value="0" />
2797   <variable entry="UI:VARIABLES:CURRENT_SERVER_TICK"
2798             type="sint64"
2799             value="0" />
2800   <variable entry="UI:VARIABLES:CURRENT_SMOOTH_SERVER_TICK"
2801             type="sint64"
2802             value="0" />
2803   <variable entry="UI:VARIABLES:CURRENT_DAY"
2804             type="sint64"
2805             value="0" />
2806   <variable entry="UI:VARIABLES:DAY_BEFORE_ZC_DISTRIB"
2807             type="sint64"
2808             value="0" />
2809   <variable entry="%player_act_start"
2810             type="sint64"
2811             value="0" />
2812   <variable entry="%player_act_end"
2813             type="sint64"
2814             value="0" />
2815   <variable entry="UI:SAVE:CONTACT_LIST:SORT_ORDER"
2816             type="sint32"
2817                         value="0" />
2818   <variable entry="UI:SAVE:GUILD_LIST:SORT_ORDER"
2819             type="sint32"
2820             value="0" />
2821   <variable entry="UI:SAVE:CHATLOG_STATE"
2822             type="sint32"
2823             value="0" />
2824   <!-- Auto Convert ACT_TSTART end TEND from server to smoothServerTick -->
2825   <link expr="@SERVER:USER:ACT_TSTART"
2826         action="set"
2827         params="dblink=%player_act_start|value=getSmoothServerTick(@SERVER:USER:ACT_TSTART)" />
2828   <link expr="@SERVER:USER:ACT_TEND"
2829         action="set"
2830         params="dblink=%player_act_end|value=getSmoothServerTick(@SERVER:USER:ACT_TEND)" />
2831   <variable entry="UI:SAVE:COLOR:R"
2832             type="sint32"
2833             value="255" />
2834   <variable entry="UI:SAVE:COLOR:G"
2835             type="sint32"
2836             value="255" />
2837   <variable entry="UI:SAVE:COLOR:B"
2838             type="sint32"
2839             value="255" />
2840   <variable entry="UI:SAVE:COLOR:A"
2841             type="sint32"
2842             value="255" />
2843   <!-- set to true if the list of mission should be expanded in the mission journal -->
2844   <variable entry="UI:SAVE:EXPAND_MISSION_LIST"
2845             type="bool"
2846             value="false" />
2847   <variable entry="UI:SAVE:MISSION_JOURNAL_HEADER_ACTIVE"
2848             type="bool"
2849             value="true" />
2850   <variable entry="UI:SAVE:CONTENT_ALPHA"
2851             type="sint32"
2852             value="255" />
2853   <variable entry="UI:SAVE:CONTAINER_ALPHA"
2854             type="sint32"
2855             value="255" />
2856   <variable entry="UI:SAVE:CONTENT_ROLLOVER_FACTOR"
2857             type="sint32"
2858             value="255" />
2859   <variable entry="UI:SAVE:CONTAINER_ROLLOVER_FACTOR"
2860             type="sint32"
2861             value="255" />
2862   <!-- Speeds from 0 to 100 -->
2863   <variable entry="UI:SAVE:ALPHA_ROLLOVER_SPEED"
2864             type="sint32"
2865             value="5" />
2866   <variable entry="UI:SAVE:DOUBLE_CLICK_SPEED"
2867             type="sint32"
2868             value="50" />
2869   <variable entry="UI:SAVE:KEY_REPEAT_SPEED"
2870             type="sint32"
2871             value="50" />
2872   <variable entry="UI:SAVE:USER_CHAR_FADE"
2873             type="bool"
2874             value="false" />
2875   <variable entry="UI:SAVE:USER_CHAR_OPA_MIN"
2876             type="sint32"
2877             value="160" />
2878   <variable entry="UI:SAVE:DAY_COLOR"
2879             type="rgba"
2880             value="255 255 255 255" />
2881   <variable entry="UI:SAVE:NIGHT_COLOR"
2882             type="rgba"
2883             value="255 255 255 255" />
2884   <variable entry="UI:VARIABLES:FPS"
2885             type="sint64"
2886             value="30" />
2887   <variable entry="UI:SAVE:SHOW_3D_ITEM_PREVIEW"
2888             type="bool"
2889             value="true" />
2890   <!-- Blend between day and night (lightLevel = 0 day) (lightLevel = 1 night) -->
2891   <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2892         action="set"
2893         params="dblink=UI:SAVE:COLOR:R|value=ilinear(getLightLevel(), getRed(intToColor(@UI:SAVE:DAY_COLOR)), getRed(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2894   <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2895         action="set"
2896         params="dblink=UI:SAVE:COLOR:G|value=ilinear(getLightLevel(), getGreen(intToColor(@UI:SAVE:DAY_COLOR)), getGreen(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2897   <link expr="depends(@UI:VARIABLES:CURRENT_TIME)"
2898         action="set"
2899         params="dblink=UI:SAVE:COLOR:B|value=ilinear(getLightLevel(), getBlue(intToColor(@UI:SAVE:DAY_COLOR)), getBlue(intToColor(@UI:SAVE:NIGHT_COLOR)))" />
2900   <!--<link expr="depends(@UI:VARIABLES:CURRENT_TIME)" action="set" 
2901                 params="dblink=UI:SAVE:COLOR:A|value=ilinear(getLightLevel(), @UI:SAVE:DAY_COLOR:A, @UI:SAVE:NIGHT_COLOR:A)" />-->
2902   <!-- The User Target Slot and UID -->
2903   <variable entry="UI:VARIABLES:TARGET:UID"
2904             type="sint32"
2905             value="0" />
2906   <variable entry="UI:VARIABLES:TARGET:SLOT"
2907             type="sint64"
2908             value="-1" />
2909   <!-- Yoyo: just to know if the Phrase Compositon window is active or not -->
2910   <variable entry="UI:VARIABLES:PHRASE_COMPOSITION:ACTIVE"
2911             type="sint64"
2912             value="0" />
2913   <!-- Read only: setuped by code to know if the player is running or walking (NB: sit() don't impact) -->
2914   <variable entry="UI:VARIABLES:PLAYER_RUNNING"
2915             type="sint32"
2916             value="1" />
2917   <!-- Read only: setuped by code to know if the player is standing (1) or sitting (0) -->
2918   <variable entry="UI:VARIABLES:PLAYER_STAND"
2919             type="sint32"
2920             value="1" />
2921   <!-- Variable incremented by the skill manager whenever any skill cahnge (not progress bar) -->
2922   <variable entry="UI:VARIABLES:TRACK_SKILL_CHANGE"
2923             type="sint32"
2924             value="0" />
2925   <!-- User Guild Grade. 0 if user has no guild or if it is the leader -->
2926   <variable entry="UI:VARIABLES:USER:GUILD_GRADE"
2927             type="sint32"
2928             value="0" />
2929   <!-- ************************** -->
2930   <!-- * PLAYER JAUGES DISPLAY  * -->
2931   <!-- ************************** -->
2932   <variable entry="UI:SAVE:PLAYER:DISP_SAP"
2933             type="sint32"
2934             value="1" />
2935   <variable entry="UI:SAVE:PLAYER:DISP_STA"
2936             type="sint32"
2937             value="1" />
2938   <variable entry="UI:SAVE:PLAYER:DISP_FOC"
2939             type="sint32"
2940             value="1" />
2941   <!-- If player wants the Current Action window out of the player window -->
2942   <variable entry="UI:SAVE:ACT_BAR_OUT"
2943             type="sint32"
2944             value="1" />
2945   <!-- ************************** -->
2946   <!-- *   CHAT TEXT PARAMETERS * -->
2947   <!-- ************************** -->
2948   <variable entry="UI:SAVE:CHAT:FONT_SIZE"
2949             type="sint32"
2950             value="10" />
2951   <variable entry="UI:SAVE:CHAT:MULTI_LINE_SPACE"
2952             type="sint32"
2953             value="0" />
2954   <variable entry="UI:SAVE:CHAT:SHADOWED_TEXT"
2955             type="bool"
2956             value="true" />
2957   <!-- ****************************** -->
2958   <!-- *         CHAT COLORS        * -->
2959   <!-- ****************************** -->
2960   <variable entry="UI:SAVE:CHAT:COLORS:SPEAKER"
2961             type="rgba"
2962             value="220 220 50  255" />
2963   <variable entry="UI:SAVE:CHAT:COLORS:SAY"
2964             type="rgba"
2965             value="255 255 255 255" />
2966   <variable entry="UI:SAVE:CHAT:COLORS:SHOUT"
2967             type="rgba"
2968             value="255 70  70  255" />
2969   <variable entry="UI:SAVE:CHAT:COLORS:GROUP"
2970             type="rgba"
2971             value="170 170 255 255" />
2972   <variable entry="UI:SAVE:CHAT:COLORS:CLADE"
2973             type="rgba"
2974             value="70  255 70  255" />
2975   <variable entry="UI:SAVE:CHAT:COLORS:CIVILIZATION"
2976             type="rgba"
2977             value="128 128 128 255" />
2978   <variable entry="UI:SAVE:CHAT:COLORS:TERRITORY"
2979             type="rgba"
2980             value="128 128 128 255" />
2981   <variable entry="UI:SAVE:CHAT:COLORS:UNIVERSE_NEW"
2982             type="rgba"
2983             value="255 127 0   255" />
2984   <variable entry="UI:SAVE:CHAT:COLORS:REGION"
2985             type="rgba"
2986             value="255 200 200 255" />
2987   <variable entry="UI:SAVE:CHAT:COLORS:TELL"
2988             type="rgba"
2989             value="170 170 170 255" />
2990   <variable entry="UI:SAVE:CHAT:COLORS:DYN:0"
2991             type="rgba"
2992             value="162 255 173 255" />
2993   <variable entry="UI:SAVE:CHAT:COLORS:DYN:1"
2994             type="rgba"
2995             value="162 255 173 255" />
2996   <variable entry="UI:SAVE:CHAT:COLORS:DYN:2"
2997             type="rgba"
2998             value="162 255 173 255" />
2999   <variable entry="UI:SAVE:CHAT:COLORS:DYN:3"
3000             type="rgba"
3001             value="162 255 173 255" />
3002   <variable entry="UI:SAVE:CHAT:COLORS:DYN:4"
3003             type="rgba"
3004             value="162 255 173 255" />
3005   <variable entry="UI:SAVE:CHAT:COLORS:DYN:5"
3006             type="rgba"
3007             value="162 255 173 255" />
3008   <variable entry="UI:SAVE:CHAT:COLORS:DYN:6"
3009             type="rgba"
3010             value="162 255 173 255" />
3011   <variable entry="UI:SAVE:CHAT:COLORS:DYN:7"
3012             type="rgba"
3013             value="162 255 173 255" />
3014   <variable entry="UI:SAVE:CHAT:ENTER_DONT_QUIT_CB"
3015             type="bool"
3016             value="false" />
3017   <variable entry="UI:SAVE:CHAT:SHOW_TIMES_IN_CHAT_CB"
3018              type="bool"
3019              value="false" />
3020   <variable entry="UI:SAVE:CHAT:SHOW_DYN_CHANNEL_NAME_IN_CHAT_CB"
3021              type="bool"
3022              value="false" />
3023   <variable entry="UI:SAVE:CHAT:SHOW_ONLINE_OFFLINE_NOTIFICATIONS_CB"
3024              type="bool"
3025              value="true" />
3026   <!-- ***************************** -->
3027   <!-- *    SYSTEM INFO COLORS     * -->
3028   <!-- ***************************** -->
3029   <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:NEUTRAL"
3030             type="rgba"
3031             value="255 255 255 255" />
3032   <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:WARNING"
3033             type="rgba"
3034             value="255 0 0 255" />
3035   <variable entry="UI:VARIABLES:SYSTEM_INFOS:COLORS:ERROR"
3036             type="rgba"
3037             value="242 95  23  255" />
3038   <!-- ****************************************** -->
3039   <!-- *    UI TOP CONTAINER ACTIVATED STATE    * -->
3040   <!-- ****************************************** -->
3041   <!-- 0 - closed    and    1 - opened -->
3042   <variable entry="UI:VARIABLES:ISACTIVE:INV_EQUIP"
3043             type="sint32"
3044             value="0" />
3045   <variable entry="UI:VARIABLES:ISACTIVE:INV_BAG"
3046             type="sint32"
3047             value="0" />
3048   <variable entry="UI:VARIABLES:ISACTIVE:INV_PA0"
3049             type="sint32"
3050             value="0" />
3051   <variable entry="UI:VARIABLES:ISACTIVE:INV_PA1"
3052             type="sint32"
3053             value="0" />
3054   <variable entry="UI:VARIABLES:ISACTIVE:INV_PA2"
3055             type="sint32"
3056             value="0" />
3057   <variable entry="UI:VARIABLES:ISACTIVE:INV_PA3"
3058             type="sint32"
3059             value="0" />
3060   <variable entry="UI:VARIABLES:ISACTIVE:INV_ROOM"
3061             type="sint32"
3062             value="0" />
3063   <variable entry="UI:VARIABLES:ISACTIVE:INVENTORY"
3064             type="sint32"
3065             value="0" />
3066   <variable entry="UI:TEMP:INVENTORY_GUILD_OPENED"
3067             type="sint32"
3068             value="0" />
3069   <variable entry="UI:TEMP:INVENTORY_ROOM_OPENED"
3070             type="sint32"
3071             value="0" />
3072   <variable entry="UI:SAVE:INVENTORY_GUILD_WANT_POPUP"
3073             type="sint32"
3074             value="1" />
3075   <variable entry="UI:SAVE:INV_BAG:SORT_TYPE"
3076             type="sint32"
3077             value="0" />
3078   <variable entry="UI:SAVE:INV_BAG:ICON_LIST"
3079             type="sint32"
3080             value="0" />
3081   <variable entry="UI:SAVE:INV_BAG:FILTER_ARMOR"
3082             type="sint32"
3083             value="1" />
3084   <variable entry="UI:SAVE:INV_BAG:FILTER_WEAPON"
3085             type="sint32"
3086             value="1" />
3087   <variable entry="UI:SAVE:INV_BAG:FILTER_TOOL"
3088             type="sint32"
3089             value="1" />
3090   <variable entry="UI:SAVE:INV_BAG:FILTER_MP"
3091             type="sint32"
3092             value="1" />
3093   <variable entry="UI:SAVE:INV_BAG:FILTER_MISSMP"
3094             type="sint32"
3095             value="1" />
3096   <variable entry="UI:SAVE:INV_BAG:FILTER_TP"
3097             type="sint32"
3098             value="1" />
3099   <variable entry="UI:SAVE:INV_PA0:SORT_TYPE"
3100             type="sint32"
3101             value="0" />
3102   <variable entry="UI:SAVE:INV_PA0:ICON_LIST"
3103             type="sint32"
3104             value="0" />
3105   <variable entry="UI:SAVE:INV_PA0:FILTER_ARMOR"
3106             type="sint32"
3107             value="1" />
3108   <variable entry="UI:SAVE:INV_PA0:FILTER_WEAPON"
3109             type="sint32"
3110             value="1" />
3111   <variable entry="UI:SAVE:INV_PA0:FILTER_TOOL"
3112             type="sint32"
3113             value="1" />
3114   <variable entry="UI:SAVE:INV_PA0:FILTER_MP"
3115             type="sint32"
3116             value="1" />
3117   <variable entry="UI:SAVE:INV_PA0:FILTER_MISSMP"
3118             type="sint32"
3119             value="1" />
3120   <variable entry="UI:SAVE:INV_PA0:FILTER_TP"
3121             type="sint32"
3122             value="1" />
3123   <variable entry="UI:SAVE:INV_PA1:SORT_TYPE"
3124             type="sint32"
3125             value="0" />
3126   <variable entry="UI:SAVE:INV_PA1:ICON_LIST"
3127             type="sint32"
3128             value="0" />
3129   <variable entry="UI:SAVE:INV_PA1:FILTER_ARMOR"
3130             type="sint32"
3131             value="1" />
3132   <variable entry="UI:SAVE:INV_PA1:FILTER_WEAPON"
3133             type="sint32"
3134             value="1" />
3135   <variable entry="UI:SAVE:INV_PA1:FILTER_TOOL"
3136             type="sint32"
3137             value="1" />
3138   <variable entry="UI:SAVE:INV_PA1:FILTER_MP"
3139             type="sint32"
3140             value="1" />
3141   <variable entry="UI:SAVE:INV_PA1:FILTER_MISSMP"
3142             type="sint32"
3143             value="1" />
3144   <variable entry="UI:SAVE:INV_PA1:FILTER_TP"
3145             type="sint32"
3146             value="1" />
3147   <variable entry="UI:SAVE:INV_PA2:SORT_TYPE"
3148             type="sint32"
3149             value="0" />
3150   <variable entry="UI:SAVE:INV_PA2:ICON_LIST"
3151             type="sint32"
3152             value="0" />
3153   <variable entry="UI:SAVE:INV_PA2:FILTER_ARMOR"
3154             type="sint32"
3155             value="1" />
3156   <variable entry="UI:SAVE:INV_PA2:FILTER_WEAPON"
3157             type="sint32"
3158             value="1" />
3159   <variable entry="UI:SAVE:INV_PA2:FILTER_TOOL"
3160             type="sint32"
3161             value="1" />
3162   <variable entry="UI:SAVE:INV_PA2:FILTER_MP"
3163             type="sint32"
3164             value="1" />
3165   <variable entry="UI:SAVE:INV_PA2:FILTER_MISSMP"
3166             type="sint32"
3167             value="1" />
3168   <variable entry="UI:SAVE:INV_PA2:FILTER_TP"
3169             type="sint32"
3170             value="1" />
3171   <variable entry="UI:SAVE:INV_PA3:SORT_TYPE"
3172             type="sint32"
3173             value="0" />
3174   <variable entry="UI:SAVE:INV_PA3:ICON_LIST"
3175             type="sint32"
3176             value="0" />
3177   <variable entry="UI:SAVE:INV_PA3:FILTER_ARMOR"
3178             type="sint32"
3179             value="1" />
3180   <variable entry="UI:SAVE:INV_PA3:FILTER_WEAPON"
3181             type="sint32"
3182             value="1" />
3183   <variable entry="UI:SAVE:INV_PA3:FILTER_TOOL"
3184             type="sint32"
3185             value="1" />
3186   <variable entry="UI:SAVE:INV_PA3:FILTER_MP"
3187             type="sint32"
3188             value="1" />
3189   <variable entry="UI:SAVE:INV_PA3:FILTER_MISSMP"
3190             type="sint32"
3191             value="1" />
3192   <variable entry="UI:SAVE:INV_PA3:FILTER_TP"
3193             type="sint32"
3194             value="1" />
3195   <variable entry="UI:SAVE:INV_GUILD:SORT_TYPE"
3196             type="sint32"
3197             value="1" />
3198   <!-- 1 == SortType -->
3199   <variable entry="UI:SAVE:INV_GUILD:ICON_LIST"
3200             type="sint32"
3201             value="0" />
3202   <variable entry="UI:SAVE:INV_GUILD:FILTER_ARMOR"
3203             type="sint32"
3204             value="1" />
3205   <variable entry="UI:SAVE:INV_GUILD:FILTER_WEAPON"
3206             type="sint32"
3207             value="1" />
3208   <variable entry="UI:SAVE:INV_GUILD:FILTER_TOOL"
3209             type="sint32"
3210             value="1" />
3211   <variable entry="UI:SAVE:INV_GUILD:FILTER_MP"
3212             type="sint32"
3213             value="1" />
3214   <variable entry="UI:SAVE:INV_GUILD:FILTER_MISSMP"
3215             type="sint32"
3216             value="1" />
3217   <variable entry="UI:SAVE:INV_GUILD:FILTER_TP"
3218             type="sint32"
3219             value="1" />
3220   <variable entry="UI:SAVE:INV_ROOM:SORT_TYPE"
3221             type="sint32"
3222             value="1" />
3223   <!-- 1 == SortType -->
3224   <variable entry="UI:SAVE:INV_ROOM:ICON_LIST"
3225             type="sint32"
3226             value="0" />
3227   <variable entry="UI:SAVE:INV_ROOM:FILTER_ARMOR"
3228             type="sint32"
3229             value="1" />
3230   <variable entry="UI:SAVE:INV_ROOM:FILTER_WEAPON"
3231             type="sint32"
3232             value="1" />
3233   <variable entry="UI:SAVE:INV_ROOM:FILTER_TOOL"
3234             type="sint32"
3235             value="1" />
3236   <variable entry="UI:SAVE:INV_ROOM:FILTER_MP"
3237             type="sint32"
3238             value="1" />
3239   <variable entry="UI:SAVE:INV_ROOM:FILTER_MISSMP"
3240             type="sint32"
3241             value="1" />
3242   <variable entry="UI:SAVE:INV_ROOM:FILTER_TP"
3243             type="sint32"
3244             value="1" />
3245   <!-- List Menu 1 -->
3246   <variable entry="UI:VARIABLES:ISACTIVE:SETS"
3247             type="sint32"
3248             value="0" />
3249   <variable entry="UI:VARIABLES:ISACTIVE:SETS2"
3250             type="sint32"
3251             value="0" />
3252   <variable entry="UI:VARIABLES:ISACTIVE:ACTIONS"
3253             type="sint32"
3254             value="0" />
3255   <variable entry="UI:VARIABLES:ISACTIVE:WINDOWSBAR"
3256             type="sint32"
3257             value="0" />
3258   <variable entry="UI:VARIABLES:ISACTIVE:DEFENSE"
3259             type="sint32"
3260             value="0" />
3261   <variable entry="UI:VARIABLES:ISACTIVE:LINKS"
3262             type="sint32"
3263             value="0" />
3264   <!-- List Menu 2 -->
3265   <variable entry="UI:VARIABLES:ISACTIVE:ANIMAL_GLOBAL"
3266             type="sint32"
3267             value="0" />
3268   <!-- List Menu 3 -->
3269   <variable entry="UI:VARIABLES:ISACTIVE:COMPAS"
3270             type="sint32"
3271             value="0" />
3272   <variable entry="UI:VARIABLES:ISACTIVE:MAP"
3273             type="sint32"
3274             value="0" />
3275   <!-- List Menu 4 -->
3276   <variable entry="UI:VARIABLES:ISACTIVE:TARGET"
3277             type="sint32"
3278             value="0" />
3279   <variable entry="UI:VARIABLES:ISACTIVE:GUILD_FORUM"
3280             type="sint32"
3281             value="0" />
3282   <variable entry="UI:VARIABLES:ISACTIVE:TELL"
3283             type="sint32"
3284             value="0" />
3285   <variable entry="UI:VARIABLES:ISACTIVE:TEAM_CHAT"
3286             type="sint32"
3287             value="0" />
3288   <variable entry="UI:VARIABLES:ISACTIVE:TEAM_LIST"
3289             type="sint32"
3290             value="0" />
3291   <variable entry="UI:VARIABLES:ISACTIVE:CONTACT_LIST"
3292             type="sint32"
3293             value="0" />
3294   <variable entry="UI:VARIABLES:ISACTIVE:MAILBOX"
3295             type="sint32"
3296             value="0" />
3297   <variable entry="UI:VARIABLES:ISACTIVE:WEBIG"
3298             type="sint32"
3299             value="0" />
3300   <variable entry="UI:VARIABLES:ISACTIVE:CHAT_GROUP"
3301             type="sint32"
3302             value="0" />
3303   <variable entry="UI:SAVE:ISDETACHED:MAIN_CHAT"
3304             type="sint32"
3305             value="0" />
3306   <variable entry="UI:SAVE:ISDETACHED:GUILD_CHAT"
3307             type="sint32"
3308             value="0" />
3309   <variable entry="UI:SAVE:ISDETACHED:TEAM_CHAT"
3310             type="sint32"
3311             value="0" />
3312   <variable entry="UI:SAVE:ISDETACHED:SYSTEM_INFO"
3313             type="sint32"
3314             value="0" />
3315   <variable entry="UI:SAVE:ISDETACHED:AROUND_ME"
3316             type="sint32"
3317             value="0" />
3318   <variable entry="UI:SAVE:ISDETACHED:CHAT_GROUP"
3319             type="sint32"
3320             value="0" />
3321   <variable entry="UI:SAVE:ISDETACHED:USER_CHAT"
3322             type="sint32"
3323             value="0" />
3324   <variable entry="UI:SAVE:ISDETACHED:UNIVERSE_CHAT"
3325             type="sint32"
3326             value="0" />
3327   <variable entry="UI:SAVE:ISDETACHED:REGION_CHAT"
3328             type="sint32"
3329             value="0" />
3330   <variable entry="UI:SAVE:ISENABLED:AROUND_ME"
3331             type="sint32"
3332             value="1" />
3333   <variable entry="UI:SAVE:ISENABLED:REGION_CHAT"
3334             type="sint32"
3335             value="1" />
3336   <variable entry="UI:SAVE:ISENABLED:TEAM_CHAT"
3337             type="sint32"
3338             value="1" />
3339   <variable entry="UI:SAVE:ISENABLED:GUILD_CHAT"
3340             type="sint32"
3341             value="1" />
3342   <variable entry="UI:SAVE:ISENABLED:UNIVERSE_CHAT"
3343             type="sint32"
3344             value="1" />
3345   <variable entry="UI:SAVE:ISENABLED:SYSTEM_INFO"
3346             type="sint32"
3347             value="1" />
3348   <!-- List Menu 5 -->
3349   <variable entry="UI:VARIABLES:ISACTIVE:BONUS_MALUS"
3350             type="sint32"
3351             value="0" />
3352   <variable entry="UI:VARIABLES:ISACTIVE:PLAYER"
3353             type="sint32"
3354             value="0" />
3355   <variable entry="UI:VARIABLES:ISACTIVE:GUILD"
3356             type="sint32"
3357             value="0" />
3358   <variable entry="UI:VARIABLES:ISACTIVE:MISSIONS"
3359             type="sint32"
3360             value="0" />
3361   <variable entry="UI:VARIABLES:ISACTIVE:CAREERS"
3362             type="sint32"
3363             value="0" />
3364   <variable entry="UI:VARIABLES:ISACTIVE:STATUS"
3365             type="sint32"
3366             value="0" />
3367   <variable entry="UI:VARIABLES:ISACTIVE:BRICKS"
3368             type="sint32"
3369             value="0" />
3370   <variable entry="UI:VARIABLES:ISACTIVE:FAME"
3371             type="sint32"
3372             value="0" />
3373   <!-- List Menu 7 -->
3374   <variable entry="UI:VARIABLES:ISACTIVE:GAME_CONFIG"
3375             type="sint32"
3376             value="0" />
3377   <variable entry="UI:VARIABLES:ISACTIVE:CONNECTION"
3378             type="sint32"
3379             value="0" />
3380   <variable entry="UI:VARIABLES:ISACTIVE:KEYS"
3381             type="sint32"
3382             value="0" />
3383   <variable entry="UI:VARIABLES:ISACTIVE:MACROS"
3384             type="sint32"
3385             value="0" />
3386   <variable entry="UI:VARIABLES:ISACTIVE:ENCYCLOPEDIA"
3387             type="sint32"
3388             value="0" />
3389   <variable entry="UI:VARIABLES:ISACTIVE:MP3PLAYER"
3390             type="sint32"
3391             value="0" />
3392   <variable entry="UI:VARIABLES:ISACTIVE:BG_DOWNLOADER"
3393             type="sint32"
3394             value="0" />
3395   <variable entry="UI:VARIABLES:ISACTIVE:COSMETICS"
3396             type="sint32"
3397             value="0" />
3398   <variable entry="UI:VARIABLES:ISACTIVE:MILKO_PAD"
3399             type="sint32"
3400             value="0" />
3402   <!-- ***************************** -->
3403   <!-- *      BOTCHAT VARIABLES    * -->
3404   <!-- ***************************** -->
3405   <define id="faber_type_unknown"
3406           value_from_code="getFaberTypeUnknown()" />
3407   <define id="item_type_unknown"
3408           value_from_code="getItemTypeUnknown()" />
3409   <define id="bot_chat_filter_max_price"
3410           value="999999999" />
3411   <define id="bot_chat_filter_max_quality"
3412           value="300" />
3413   <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_PRICE"
3414             type="sint32"
3415             value="0" />
3416   <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_PRICE"
3417             type="sint32"
3418             value="%bot_chat_filter_max_price" />
3419   <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_QUALITY"
3420             type="sint32"
3421             value="0" />
3422   <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_QUALITY"
3423             type="sint32"
3424             value="%bot_chat_filter_max_quality" />
3425   <variable entry="UI:SAVE:BOTCHAT_FILTER:MIN_CLASS"
3426             type="sint32"
3427             value="0" />
3428   <variable entry="UI:SAVE:BOTCHAT_FILTER:MAX_CLASS"
3429             type="sint32"
3430             value="4" />
3431   <variable entry="UI:SAVE:BOTCHAT_FILTER:MP_ITEM_PART"
3432             type="sint32"
3433             value="%faber_type_unknown" />
3434   <variable entry="UI:SAVE:BOTCHAT_FILTER:ITEM_TYPE"
3435             type="sint32"
3436             value="%item_type_unknown" />
3437   <variable entry="UI:SAVE:BOTCHAT_FILTER:RESET_ON_OPEN"
3438             type="sint32"
3439             value="1" />
3440   <!-- ***************************** -->
3441   <!-- *  STRING CASE OPTION       * -->
3442   <!-- ***************************** -->
3443   <define id="case_normal"
3444           value="0" />
3445   <define id="case_lower"
3446           value="1" />
3447   <define id="case_upper"
3448           value="2" />
3449   <define id="case_first_string_letter_up"
3450           value="3" />
3451   <define id="case_first_sentence_letter_up"
3452           value="4" />
3453   <define id="case_first_word_letter_up"
3454           value="5" />
3455   <!-- ****************** -->
3456   <!-- *   CONNECTION   * -->
3457   <!-- ****************** -->
3458   <variable type="float"
3459             entry="UI:VARIABLES:UPLOAD" />
3460   <variable type="float"
3461             entry="UI:VARIABLES:DOWNLOAD" />
3462   <variable type="float"
3463             entry="UI:VARIABLES:PING" />
3464   <variable type="float"
3465             entry="UI:VARIABLES:PACKETLOST" />
3466   <variable type="float"
3467             entry="UI:VARIABLES:SERVERSTATE" />
3468   <variable type="bool"
3469             entry="UI:VARIABLES:CONNECTION_QUALITY" />
3470   <!-- ***************************** -->
3471   <!-- *  COMMON DEFINE COLORS     * -->
3472   <!-- ***************************** -->
3473   <define id="hp_color"
3474           value="234 46 41 255" />
3475   <define id="hp_color_neg"
3476           value="127 32 0 255" />
3477   <define id="sta_color"
3478           value="232 41 234 255" />
3479   <define id="sap_color"
3480           value="41 234 114 255" />
3481   <define id="focus_color"
3482           value="41 218 234 255" />
3483   <define id="bulk_color"
3484           value="246 255 0 255" />
3485   <!-- ***************************** -->
3486   <!-- *          ITEM PART ICONS          * -->
3487   <!-- ***************************** -->
3488   <define id="item_part_icon_MpL"
3489           value="ICO_Blade.tga" />
3490   <define id="item_part_icon_MpH"
3491           value="ICO_hammer.tga" />
3492   <define id="item_part_icon_MpP"
3493           value="ICO_Pointe.tga" />
3494   <define id="item_part_icon_MpM"
3495           value="ICO_Shaft.tga" />
3496   <define id="item_part_icon_MpG"
3497           value="ICO_Gripp.tga" />
3498   <define id="item_part_icon_MpC"
3499           value="ICO_Counterweight.tga" />
3500   <define id="item_part_icon_MpGA"
3501           value="ICO_trigger.tga" />
3502   <define id="item_part_icon_MpPE"
3503           value="ICO_Firing_pin.tga" />
3504   <define id="item_part_icon_MpCA"
3505           value="ICO_barrel.tga" />
3506   <define id="item_part_icon_MpE"
3507           value="ICO_Explosif.tga" />
3508   <define id="item_part_icon_MpEN"
3509           value="ICO_Ammo_jacket.tga" />
3510   <define id="item_part_icon_MpPR"
3511           value="ICO_Ammo_bullet.tga" />
3512   <define id="item_part_icon_MpCR"
3513           value="ICO_Armor_shell.tga" />
3514   <define id="item_part_icon_MpRI"
3515           value="ICO_Lining.tga" />
3516   <define id="item_part_icon_MpRE"
3517           value="ICO_Stuffing.tga" />
3518   <define id="item_part_icon_MpAT"
3519           value="ICO_armor_clip.tga" />
3520   <define id="item_part_icon_MpSU"
3521           value="ICO_Jewel_stone_support.tga" />
3522   <define id="item_part_icon_MpED"
3523           value="ICO_Jewel_stone.tga" />
3524   <define id="item_part_icon_MpBT"
3525           value="" />
3526   <define id="item_part_icon_MpPES"
3527           value="" />
3528   <define id="item_part_icon_MpSH"
3529           value="" />
3530   <define id="item_part_icon_MpTK"
3531           value="" />
3532   <define id="item_part_icon_MpJH"
3533           value="" />
3534   <define id="item_part_icon_MpCF"
3535           value="" />
3536   <define id="item_part_icon_MpVE"
3537           value="ICO_Clothes.tga" />
3538   <define id="item_part_icon_MpMF"
3539           value="ICO_Magic_focus.tga" />
3540   <!-- None, for item part selection -->
3541   <define id="item_part_icon_"
3542           value="No_Action.tga" />
3543   <!-- ***************************** -->
3544   <!-- *          PVP FACTION ICONS        * -->
3545   <!-- ***************************** -->
3546   <define id="pvp_faction_icon_None"
3547           value="" />
3548   <define id="pvp_faction_icon_Neutral"
3549           value="" />
3550   <define id="pvp_faction_icon_Kami"
3551           value="faction_Kami.tga" />
3552   <define id="pvp_faction_icon_Karavan"
3553           value="faction_Karavan.tga" />
3554   <define id="pvp_faction_icon_Fyros"
3555           value="faction_Fyros.tga" />
3556   <define id="pvp_faction_icon_Matis"
3557           value="faction_Matis.tga" />
3558   <define id="pvp_faction_icon_Tryker"
3559           value="faction_Tryker.tga" />
3560   <define id="pvp_faction_icon_Zorai"
3561           value="faction_Zorai.tga" />
3562   <!-- ******************************** -->
3563   <!-- *          BRICK FALGS             * -->
3564   <!-- ******************************** -->
3565   <define id="brick_flags_critical_hit"
3566           value="8" />
3567   <define id="brick_flags_parry"
3568           value="16" />
3569   <define id="brick_flags_dodge"
3570           value="32" />
3571   <!-- ******************************** -->
3572   <!-- *          ITEM TYPE TO ITEM SHEET * -->
3573   <!-- ******************************** -->
3574   <!-- Melee weapons -->
3575   <define id="item_type_to_item_sheet_DAGGER"
3576           value="iccm1pd.sitem" />
3577   <define id="item_type_to_item_sheet_SWORD"
3578           value="iccm1ss.sitem" />
3579   <define id="item_type_to_item_sheet_MACE"
3580           value="iccm1bm.sitem" />
3581   <define id="item_type_to_item_sheet_AXE"
3582           value="iccm1sa.sitem" />
3583   <define id="item_type_to_item_sheet_SPEAR"
3584           value="iccm1ps.sitem" />
3585   <define id="item_type_to_item_sheet_STAFF"
3586           value="iccm1bs.sitem" />
3587   <define id="item_type_to_item_sheet_TWO_HAND_SWORD"
3588           value="iccm2ss.sitem" />
3589   <define id="item_type_to_item_sheet_TWO_HAND_AXE"
3590           value="iccm2sa.sitem" />
3591   <define id="item_type_to_item_sheet_PIKE"
3592           value="iccm2pp.sitem" />
3593   <define id="item_type_to_item_sheet_TWO_HAND_MACE"
3594           value="iccm2bm.sitem" />
3595   <define id="item_type_to_item_sheet_MAGICIAN_STAFF"
3596           value="iccm2ms.sitem" />
3597   <!-- Range weapons -->
3598   <define id="item_type_to_item_sheet_AUTOLAUCH"
3599           value="icbr2a.sitem" />
3600   <define id="item_type_to_item_sheet_BOWRIFLE"
3601           value="icbr2b.sitem" />
3602   <define id="item_type_to_item_sheet_LAUNCHER"
3603           value="icbr2l.sitem" />
3604   <define id="item_type_to_item_sheet_PISTOL"
3605           value="icbr1p.sitem" />
3606   <define id="item_type_to_item_sheet_BOWPISTOL"
3607           value="icbr1b.sitem" />
3608   <define id="item_type_to_item_sheet_RIFLE"
3609           value="icbr2r.sitem" />
3610   <!-- Ammo -->
3611   <define id="item_type_to_item_sheet_AUTOLAUNCH_AMMO"
3612           value="iccp2ab.sitem" />
3613   <define id="item_type_to_item_sheet_BOWRIFLE_AMMO"
3614           value="iccp2bb.sitem" />
3615   <define id="item_type_to_item_sheet_LAUNCHER_AMMO"
3616           value="iccp2lb.sitem" />
3617   <define id="item_type_to_item_sheet_PISTOL_AMMO"
3618           value="iccp1pb.sitem" />
3619   <define id="item_type_to_item_sheet_BOWPISTOL_AMMO"
3620           value="iccp1bb.sitem" />
3621   <define id="item_type_to_item_sheet_RIFLE_AMMO"
3622           value="iccp2rb.sitem" />
3623   <!-- Shields -->
3624   <define id="item_type_to_item_sheet_SHIELD"
3625           value="iccss.sitem" />
3626   <define id="item_type_to_item_sheet_BUCKLER"
3627           value="iccsb.sitem" />
3628   <!-- Armors -->
3629   <define id="item_type_to_item_sheet_LIGHT_BOOTS"
3630           value="icfalb.sitem" />
3631   <define id="item_type_to_item_sheet_LIGHT_GLOVES"
3632           value="icfalg.sitem" />
3633   <define id="item_type_to_item_sheet_LIGHT_PANTS"
3634           value="icfalp.sitem" />
3635   <define id="item_type_to_item_sheet_LIGHT_SLEEVES"
3636           value="icfals.sitem" />
3637   <define id="item_type_to_item_sheet_LIGHT_VEST"
3638           value="icfalv.sitem" />
3639   <define id="item_type_to_item_sheet_MEDIUM_BOOTS"
3640           value="icfamb.sitem" />
3641   <define id="item_type_to_item_sheet_MEDIUM_GLOVES"
3642           value="icfamg.sitem" />
3643   <define id="item_type_to_item_sheet_MEDIUM_PANTS"
3644           value="icfamp.sitem" />
3645   <define id="item_type_to_item_sheet_MEDIUM_SLEEVES"
3646           value="icfams.sitem" />
3647   <define id="item_type_to_item_sheet_MEDIUM_VEST"
3648           value="icfamv.sitem" />
3649   <define id="item_type_to_item_sheet_HEAVY_BOOTS"
3650           value="icfahb.sitem" />
3651   <define id="item_type_to_item_sheet_HEAVY_GLOVES"
3652           value="icfahg.sitem" />
3653   <define id="item_type_to_item_sheet_HEAVY_PANTS"
3654           value="icfahp.sitem" />
3655   <define id="item_type_to_item_sheet_HEAVY_SLEEVES"
3656           value="icfahs.sitem" />
3657   <define id="item_type_to_item_sheet_HEAVY_VEST"
3658           value="icfahv.sitem" />
3659   <define id="item_type_to_item_sheet_HEAVY_HELMET"
3660           value="icfahh.sitem" />
3661   <!-- Jewels -->
3662   <define id="item_type_to_item_sheet_ANKLET"
3663           value="icfja.sitem" />
3664   <define id="item_type_to_item_sheet_BRACELET"
3665           value="icfjb.sitem" />
3666   <define id="item_type_to_item_sheet_DIADEM"
3667           value="icfjd.sitem" />
3668   <define id="item_type_to_item_sheet_EARING"
3669           value="icfje.sitem" />
3670   <define id="item_type_to_item_sheet_PENDANT"
3671           value="icfjp.sitem" />
3672   <define id="item_type_to_item_sheet_RING"
3673           value="icfjr.sitem" />
3674   <!--
3675 <define id="item_type_to_item_sheet_CLEAVER"            value="" />
3676 <define id="item_type_to_item_sheet_SHEARS"             value="" />
3677 <define id="item_type_to_item_sheet_FISHINGPROD"                value="" />
3678 <define id="item_type_to_item_sheet_SEARAKE"            value="" />
3679 <define id="item_type_to_item_sheet_SPADE"              value="" />
3680 <define id="item_type_to_item_sheet_CATLEPROD"          value="" />
3681 <define id="item_type_to_item_sheet_STICK"              value="" />
3682 <define id="item_type_to_item_sheet_WHIP"               value="" />
3684   <!-- Tools -->
3685   <define id="item_type_to_item_sheet_ArmorTool"
3686           value="itarmor.sitem" />
3687   <define id="item_type_to_item_sheet_AmmoTool"
3688           value="itammo.sitem" />
3689   <define id="item_type_to_item_sheet_MeleeWeaponTool"
3690           value="itmwea.sitem" />
3691   <define id="item_type_to_item_sheet_RangeWeaponTool"
3692           value="itrwea.sitem" />
3693   <define id="item_type_to_item_sheet_JewelryTool"
3694           value="itjewel.sitem" />
3695   <define id="item_type_to_item_sheet_ToolMaker"
3696           value="ittool.sitem" />
3697   <!--
3698 <define id="item_type_to_item_sheet_CAMPSFIRE"          value="" />
3700   <!-- Misc -->
3701   <define id="item_type_to_item_sheet_MEKTOUB_PACKER_TICKET"
3702           value="iapd.sitem" />
3703   <define id="item_type_to_item_sheet_MEKTOUB_MOUNT_TICKET"
3704           value="iasd.sitem" />
3705   <define id="item_type_to_item_sheet_JOB_ELEMENT"
3706           value="rpjob_elementary.sitem" />
3707   <!-- ************************ -->
3708   <!-- *          DYNAMIC CHAT    * -->
3709   <!-- ************************ -->
3710   <define id="max_dyn_chan_per_player"
3711           value_from_code="getMaxDynChanPerPlayer()" />
3712   <variable entry="UI:SAVE:ISDETACHED:DYNAMIC_CHAT$i"
3713             type="sint32"
3714             value="0"
3715             size="%max_dyn_chan_per_player" />
3716   <variable entry="UI:SAVE:ISENABLED:DYNAMIC_CHAT$i"
3717             type="sint32"
3718             value="1"
3719             size="%max_dyn_chan_per_player" />
3720   <!-- ************************ -->
3721   <!-- *          MUSIC from DB   * -->
3722   <!-- ************************ -->
3723   <!-- Mission musics -->
3724   <define id="max_num_missions"
3725           value_from_code="getMaxNumMissions()" />
3726   <template name="temp_music_for_mission"
3727             index="">
3728     <link expr="@SERVER:MISSIONS:#index:TITLE"
3729           cond="and(ne(@SERVER:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:MISSIONS:#index:TITLE'),0))"
3730           action="play_event_music"
3731           params="music=Quest Start.ogg|loop=0|xfade=0" />
3732     <link expr="@SERVER:MISSIONS:#index:FINISHED"
3733           cond="ne(@SERVER:MISSIONS:#index:FINISHED,0)"
3734           action="play_event_music"
3735           params="music=Quest End.ogg|loop=0|xfade=0" />
3736     <link expr="@SERVER:GROUP:MISSIONS:#index:TITLE"
3737           cond="and(ne(@SERVER:GROUP:MISSIONS:#index:TITLE,0),eq(oldvalue('SERVER:GROUP:MISSIONS:#index:TITLE'),0))"
3738           action="play_event_music"
3739           params="music=Quest Start.ogg|loop=0|xfade=0" />
3740     <link expr="@SERVER:GROUP:MISSIONS:#index:FINISHED"
3741           cond="ne(@SERVER:GROUP:MISSIONS:#index:FINISHED,0)"
3742           action="play_event_music"
3743           params="music=Quest End.ogg|loop=0|xfade=0" />
3744   </template>
3745   <vector template="temp_music_for_mission"
3746           index="$i"
3747           _size="%max_num_missions" />
3748   <!-- ************************ -->
3749   <!-- *          BAR MANAGER     * -->
3750   <!-- ************************ -->
3751   <!-- Bars Variables -->
3752   <define id="max_animal"
3753           value_from_code="getMaxAnimal()" />
3754   <define id="max_team_member"
3755           value_from_code="getMaxTeamMember()" />
3756   <define id="max_fame_tribe"
3757           value_from_code="lua:getNbTribeFameIndex()" />
3758   <!-- Team Members (FOCUS not setuped) -->
3759   <variable entry="UI:VARIABLES:BARS:TEAM:$i:HP"
3760             type="sint32"
3761             value="0"
3762             size="%max_team_member" />
3763   <variable entry="UI:VARIABLES:BARS:TEAM:$i:STA"
3764             type="sint32"
3765             value="0"
3766             size="%max_team_member" />
3767   <variable entry="UI:VARIABLES:BARS:TEAM:$i:SAP"
3768             type="sint32"
3769             value="0"
3770             size="%max_team_member" />
3771   <!-- Animal (only HP) -->
3772   <variable entry="UI:VARIABLES:BARS:ANIMAL:$i:HP"
3773             type="sint32"
3774             value="0"
3775             size="%max_animal" />
3776   <!-- Target -->
3777   <variable entry="UI:VARIABLES:BARS:TARGET:HP"
3778             type="sint32"
3779             value="0" />
3780   <variable entry="UI:VARIABLES:BARS:TARGET:STA"
3781             type="sint32"
3782             value="0" />
3783   <variable entry="UI:VARIABLES:BARS:TARGET:SAP"
3784             type="sint32"
3785             value="0" />
3786   <variable entry="UI:VARIABLES:BARS:TARGET:FOCUS"
3787             type="sint32"
3788             value="0" />
3789   <define id="target_hp"
3790           value="UI:VARIABLES:BARS:TARGET:HP" />
3791   <define id="target_sta"
3792           value="UI:VARIABLES:BARS:TARGET:STA" />
3793   <define id="target_sap"
3794           value="UI:VARIABLES:BARS:TARGET:SAP" />
3795   <define id="target_focus"
3796           value="UI:VARIABLES:BARS:TARGET:FOCUS" />
3797   <!-- Special USER. -1024 to +1024 "percent" values -->
3798   <variable entry="UI:VARIABLES:USER:HP_RATIO"
3799             type="sint32"
3800             value="0" />
3801   <variable entry="UI:VARIABLES:USER:STA_RATIO"
3802             type="sint32"
3803             value="0" />
3804   <variable entry="UI:VARIABLES:USER:SAP_RATIO"
3805             type="sint32"
3806             value="0" />
3807   <variable entry="UI:VARIABLES:USER:FOCUS_RATIO"
3808             type="sint32"
3809             value="0" />
3810   <!-- Special USER: Actual 0 to 32767 "real clamped to 0" values -->
3811   <variable entry="UI:VARIABLES:USER:HP"
3812             type="sint32"
3813             value="0" />
3814   <variable entry="UI:VARIABLES:USER:STA"
3815             type="sint32"
3816             value="0" />
3817   <variable entry="UI:VARIABLES:USER:SAP"
3818             type="sint32"
3819             value="0" />
3820   <variable entry="UI:VARIABLES:USER:FOCUS"
3821             type="sint32"
3822             value="0" />
3823   <!-- AH when Target Bars change from DB -->
3824   <link expr="depends(@SERVER:TARGET:BARS)"
3825         action="bar_manager_on_target" />
3826   <!-- AH when Team Bars change from DB -->
3827   <template name="temp_link_team_bars"
3828             index="">
3829     <link expr="depends(@SERVER:GROUP:#index)"
3830           action="bar_manager_on_team"
3831           params="#index" />
3832   </template>
3833   <vector template="temp_link_team_bars"
3834           index="$i"
3835           _size="%max_team_member" />
3836   <!-- AH when Animal Bars change from DB -->
3837   <template name="temp_link_animal_bars"
3838             index="">
3839     <link expr="depends(@SERVER:PACK_ANIMAL:BEAST#index)"
3840           action="bar_manager_on_animal"
3841           params="#index" />
3842   </template>
3843   <vector template="temp_link_animal_bars"
3844           index="$i"
3845           _size="%max_animal" />
3846   <!-- AH when User Max Scores change from DB (must reupdate all ratio bars) -->
3847   <link expr="depends(@SERVER:CHARACTER_INFO:SCORES0)"
3848         action="bar_manager_on_user_scores" />
3849   <link expr="depends(@SERVER:CHARACTER_INFO:SCORES1)"
3850         action="bar_manager_on_user_scores" />
3851   <link expr="depends(@SERVER:CHARACTER_INFO:SCORES2)"
3852         action="bar_manager_on_user_scores" />
3853   <link expr="depends(@SERVER:CHARACTER_INFO:SCORES3)"
3854         action="bar_manager_on_user_scores" />
3855   <define id="r2_max_num_dm_controlled_entities"
3856           value="16" />
3857   <!-- text ids for the controlled users -->
3858   <variable entry="UI:VARIABLES:R2_DM_CONTROLLED:$i:TEXT_ID"
3859             type="sint32"
3860             value="0"
3861             size="%r2_max_num_dm_controlled_entities" />
3862   <variable entry="UI:TEMP:R2_DRAW_ARRAY"
3863             type="bool"
3864             value="0" />
3865   <variable entry="UI:TEMP:DEFAULT_WEB_RETRY_TIMEOUT"
3866             type="sint32"
3867             value="2" />
3868   <variable entry="UI:SAVE:WEBIG_RETRY_DELAY"
3869             type="sint32"
3870             value="2" />
3871 </interface_config>