1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #ifndef RY_ITEM_FAMILY_H
20 #define RY_ITEM_FAMILY_H
22 #include "nel/misc/types_nl.h"
74 * get the right item family from the input string
75 * \param str the input string
76 * \return the EItemFamily associated to this string (UNDEFINED if the string cannot be interpreted)
78 EItemFamily
stringToItemFamily( const std::string
& str
);
81 * return the item family as a string
82 * \param itemFamily family to transform into a string
83 * \return the item family as a string
85 const std::string
& toString( EItemFamily itemFamily
);
88 * returns true if items of this family are destroyed when they are completely worned out
90 bool destroyedWhenWorned(EItemFamily family
);
92 /// return true if this family of item can be sold to a bot
93 bool isSellableByPlayer( EItemFamily fam
);
94 /// return true if this family of item can be resold to players
95 bool isResellable( EItemFamily fam
);
96 /// return true if this family of item can display a custom text
97 bool isTextCustomizable( EItemFamily fam
);
98 /// return true if this family of item can use item (consume, execute, open, etc)
99 bool isUsable( EItemFamily fam
);
104 #endif // RY_ITEM_FAMILY_H
105 /* End of item_family.h */