1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "nel/misc/i18n.h"
21 #include "nel/misc/string_conversion.h"
23 #include "item_special_effect.h"
26 using namespace NLMISC
;
28 namespace ITEM_SPECIAL_EFFECT
30 // The conversion table
31 const CStringConversion
<TItemSpecialEffect
>::CPair stringTable
[] =
33 { "ISE_FIGHT_ADD_CRITICAL", ISE_FIGHT_ADD_CRITICAL
},
34 { "ISE_FIGHT_VAMPIRISM", ISE_FIGHT_VAMPIRISM
},
35 { "ISE_MAGIC_DIVINE_INTERVENTION", ISE_MAGIC_DIVINE_INTERVENTION
},
36 { "ISE_MAGIC_SHOOT_AGAIN", ISE_MAGIC_SHOOT_AGAIN
},
37 { "ISE_CRAFT_ADD_STAT_BONUS", ISE_CRAFT_ADD_STAT_BONUS
},
38 { "ISE_CRAFT_ADD_LIMIT", ISE_CRAFT_ADD_LIMIT
},
39 { "ISE_FORAGE_ADD_RM", ISE_FORAGE_ADD_RM
},
40 { "ISE_FORAGE_NO_RISK", ISE_FORAGE_NO_RISK
},
44 CStringConversion
<TItemSpecialEffect
> conversion(stringTable
, sizeof(stringTable
) / sizeof(stringTable
[0]), UNDEFINED
);
47 // convert item special effect id to item special effect name string
48 const std::string
& toString( TItemSpecialEffect itemSpecialEffect
)
50 return conversion
.toString(itemSpecialEffect
);
54 // convert item special effect name to item special effect enum value
55 TItemSpecialEffect
fromString( const std::string
& str
)
57 return conversion
.fromString(str
);
59 // convert item special effect name to item special effect enum value
60 TItemSpecialEffect
stringToItemSpecialEffect( const std::string
& str
)
62 return conversion
.fromString(str
);
64 }; // ITEM_SPECIAL_EFFECT