1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
22 #ifndef NL_MISC_CONST_H
23 #define NL_MISC_CONST_H
25 /// Constants for CTeam class
28 const uint16 InvalidTeamId
= 0xFFFF;
29 const uint8 TeamMaxNbMembers
= 9;
32 #define RZ_MAX_BUILDING_PER_OUTPOST 4
35 * Type representing a unique id in the AI system. Unique id are guaranted to be the same between two server sessions
36 * They are used to get a bot entity id from the AI service
39 typedef uint32 TAIAlias
;
42 /// Invalid AI Instance Id
43 const uint32 INVALID_AI_INSTANCE
= 0xffffffff;
46 #endif // NL_MISC_CONST_H