Merge branch 'fixes' into main/rendor-staging
[ryzomcore.git] / ryzom / common / src / game_share / skills_build.cpp
blobf7c18c13fcf9a56f8026372211a32ee742217ed2
1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "stdpch.h"
20 #include "skills_build.h"
21 #include "skills.h"
22 #include "nel/georges/u_form_elm.h"
24 void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm &item,const std::string &prefix,std::vector<CSkillSummary> &dest)
26 dest.clear();
27 for(uint k = 0; k < SKILLS::NUM_SKILLS; ++k)
29 uint16 skillValue;
30 std::string skillName = prefix;
31 const std::string &rTmp = SKILLS::getSkillCategoryName(k);
32 skillName += rTmp;
33 skillName += ".";
34 skillName += SKILLS::toString(k);
35 if(item.getValueByName(skillValue, skillName.c_str()))
37 if (skillValue != 0)
39 dest.push_back(CSkillSummary(k, skillValue));