1 // Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "skills_build.h"
22 #include "nel/georges/u_form_elm.h"
24 void loadSkillsSummaryFromSheet(const NLGEORGES::UFormElm
&item
,const std::string
&prefix
,std::vector
<CSkillSummary
> &dest
)
27 for(uint k
= 0; k
< SKILLS::NUM_SKILLS
; ++k
)
30 std::string skillName
= prefix
;
31 const std::string
&rTmp
= SKILLS::getSkillCategoryName(k
);
34 skillName
+= SKILLS::toString(k
);
35 if(item
.getValueByName(skillValue
, skillName
.c_str()))
39 dest
.push_back(CSkillSummary(k
, skillValue
));