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[ryzomcore.git] / nel / samples / 3d / cegui / globals.h
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1 /**
2 * \file globals.h
3 * \date November 2004
4 * \author Matt Raykowski
5 * \author Henri Kuuste
6 */
8 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
9 // Copyright (C) 2010 Winch Gate Property Limited
11 // This program is free software: you can redistribute it and/or modify
12 // it under the terms of the GNU Affero General Public License as
13 // published by the Free Software Foundation, either version 3 of the
14 // License, or (at your option) any later version.
16 // This program is distributed in the hope that it will be useful,
17 // but WITHOUT ANY WARRANTY; without even the implied warranty of
18 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 // GNU Affero General Public License for more details.
21 // You should have received a copy of the GNU Affero General Public License
22 // along with this program. If not, see <http://www.gnu.org/licenses/>.
24 // global includes
26 #include <nel/misc/types_nl.h>
28 #include <math.h>
29 #include <stdio.h>
30 #include <stdlib.h>
32 #include <list>
33 #include <deque>
34 #include <string>
35 #include <vector>
36 #include <sstream>
37 #include <utility>
38 #include <algorithm>
39 #include <exception>
41 #include <nel/misc/file.h>
42 #include <nel/misc/path.h>
43 #include <nel/misc/debug.h>
44 #include <nel/misc/vector.h>
45 #include <nel/misc/matrix.h>
46 #include <nel/misc/common.h>
47 #include <nel/misc/events.h>
48 #include <nel/misc/fast_mem.h>
49 #include <nel/misc/config_file.h>
50 #include <nel/misc/system_info.h>
51 #include <nel/misc/mem_displayer.h>
53 #include <nel/3d/u_scene.h>
54 #include <nel/3d/u_camera.h>
55 #include <nel/3d/u_driver.h>
56 #include <nel/3d/u_texture.h>
57 #include <nel/3d/u_instance.h>
58 #include <nel/3d/u_text_context.h>
59 #include <nel/3d/u_particle_system_instance.h>
61 static const float GScale = 0.01f;