Update lua versions
[ryzomcore.git] / ryzom / client / data / gamedev / interfaces_v3 / sceneedit.lua
blobea155fbfdceef2eb15d73fdb270c951c9ed07201
1 --- Parse interface of ark_scene_editor_edit_menu ---
2 local script = [[<interface_config>
3 <root id="interface" x="0" y="0" w="800" h="600" active="true"/>
4 <group type="menu" id="ark_scene_editor_edit_menu" extends="base_menu" mouse_pos="true">
5 </group>
6 </interface_config>]]
7 parseInterfaceFromString(script)
10 if SceneEditor == nil then
11 SceneEditor = {
12 Shapes = {},
13 Groups = {},
14 LastEditedGroup = nil,
15 HaveUpdate = nil
18 end
20 function SceneEditor:init(scene_id, form_url, translations, icons_url)
21 self.sceneId = scene_id
22 self.baseUrl = form_url
23 self.iconsUrl = icons_url
24 self.T = translations
25 end
27 function SceneEditor:reset(no_get_html)
28 self.Shapes = {}
29 self.Groups = {}
30 self.LastEditedGroup = nil
31 self.HaveUpdate = nil
32 runAH(nil, "remove_shapes", "")
33 if no_get_html == true then
34 self:get_html("Reseted")
35 end
36 end
38 function SceneEditor:show_menu()
39 if (rightClick) then
40 SceneEditor:launch_menu()
41 end
42 end
45 function SceneEditor:launch_menu(id)
46 -- SelectedInstanceId can be set by client application
47 if id ~= nil then
48 SelectedInstanceId = id
49 end
50 local menu = getUI("ui:interface:ark_scene_editor_edit_menu")
51 menu:setMinW(185)
52 menu:updateCoords()
53 menu = menu:getRootMenu()
54 menu:reset()
55 menu:addLine(ucstring("-- SHAPE EDITION --"), "", "", "shape_header")
56 menu:addLine(ucstring("Move"), "", "", "shape_move")
57 menu:addSubMenu(1)
58 local subMenu = menu:getSubMenu(1)
59 subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_x()')", "shape_move_x", "ark_move_x.tga")
60 subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_y()')", "shape_move_y", "ark_move_y.tga")
61 subMenu:addIconLine(ucstring("Axe Z"), "lua", "x, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_z()')", "shape_move_z", "ark_move_z.tga")
62 subMenu:addIconLine(ucstring("Axes X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xy()')", "shape_move_xy", "ark_move_xy.tga")
63 subMenu:addIconLine(ucstring("Axes X & Y Snap to ground"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:move_xysnap()')", "shape_move_xy_snap", "ark_move_xysnap.tga")
64 subMenu:addSeparator()
65 subMenu:addIconLine(ucstring("Move to player"), "lua", "SceneEditor:move_player()", "shape_move_player", "ark_move_player.tga")
67 menu:addLine(ucstring("Rotate"), "", "", "shape_rotate")
68 menu:addSubMenu(2)
69 subMenu = menu:getSubMenu(2)
70 subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"x\")')", "shape_rotate_x", "ark_rotate_x.tga")
71 subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"y\")')", "shape_rotate_y", "ark_rotate_y.tga")
72 subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:rotate(SelectedInstanceId, \"z\")')", "shape_rotate_z", "ark_rotate_z.tga")
74 menu:addLine(ucstring("Scale"), "", "", "shape_scale")
75 menu:addSubMenu(3)
76 subMenu = menu:getSubMenu(3)
77 subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"x\")')", "shape_scale_x", "ark_scale_x.tga")
78 subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"y\")')", "shape_scale_y", "ark_scale_y.tga")
79 subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"z\")')", "shape_scale_z", "ark_scale_z.tga")
80 subMenu:addIconLine(ucstring("Axes X & Y & Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:scale(SelectedInstanceId, \"xyz\")')", "shape_scale_xyz", "ark_scale_xyz.tga")
82 menu:addLine(ucstring("-- COLLISION EDITION --"), "", "", "col_header")
83 menu:addLine(ucstring("Move"), "", "", "col_move")
84 menu:addSubMenu(5)
85 subMenu = menu:getSubMenu(5)
86 subMenu:addIconLine(ucstring("Axe X"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_x()')", "col_move_x", "ark_move_x.tga")
87 subMenu:addIconLine(ucstring("Axe Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_y()')", "col_move_y", "ark_move_y.tga")
88 subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_z()')", "col_move_z", "ark_move_xy.tga")
89 subMenu:addIconLine(ucstring("Axe X & Y"), "lua", "setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_move_xy()')", "col_move_xy", "ark_move_xy.tga")
90 subMenu:addSeparator()
91 subMenu:addIconLine(ucstring("Move to Shape"), "lua", "SceneEditor:col_move_to_shape()", "col_move_to_shape", "ark_move_player.tga")
93 menu:addIconLine(ucstring("Rotate"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_rotate(SelectedInstanceId, \"x\")')", "col_rotate_x", "ark_rotate_x.tga")
95 menu:addLine(ucstring("Scale"), "", "", "col_scale")
96 menu:addSubMenu(7)
97 subMenu = menu:getSubMenu(7)
98 subMenu:addIconLine(ucstring("Axe X"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"x\")')", "col_scale_x", "ark_scale_x.tga")
99 subMenu:addIconLine(ucstring("Axe Y"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"y\")')", "col_scale_y", "ark_scale_y.tga")
100 subMenu:addIconLine(ucstring("Axe Z"), "lua", "ARK_SHAPE_LATEST_X, ARK_SHAPE_LATEST_Y = getMousePos(); setOnDraw(getUI('ui:interface:ark_scene_editor'), 'SceneEditor:col_scale(SelectedInstanceId, \"z\")')", "col_scale_z", "ark_scale_z.tga")
102 launchContextMenuInGame("ui:interface:ark_scene_editor_edit_menu")
106 function arcc_tools_check_rclick()
107 root = getUI("ui:interface")
108 local rx, ry = getMousePos()
109 i_id = getShapeIdAt(rx, ry)
110 if i_id >= 0 then
111 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
115 function SceneEditor:move(id, axe)
116 local d, mx, my = getMouseDown()
117 if d then
118 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
119 SceneEditor:set_modified(id)
120 self:get_html("Moved")
121 else
122 local x,y,z = getGroundAtMouse()
123 if axe == "x" then moveShape(id, tostring(x), "+0", "+0") end
124 if axe == "y" then moveShape(id, "+0", tostring(y), "+0") end
125 if axe == "z" then
126 mx, my = getMousePos()
127 moveShape(id, "+0", "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100))
128 ARK_SHAPE_LATEST_Y = my
130 if axe == "xysnap" then moveShape(id, tostring(x), tostring(y), tostring(z)) end
131 if axe == "xy" then moveShape(id, tostring(x), tostring(y), "+0") end
132 if axe == "player" then
133 x, y, z = getPlayerPos()
134 moveShape(id, tostring(x), tostring(y), tostring(z))
135 SceneEditor:set_modified(id)
136 self:get_html("Moved to player")
142 function SceneEditor:rotate(id, axe)
143 local d, mx, my = getMouseDown()
144 if d then
145 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
146 SceneEditor:set_modified(id)
147 self:get_html("Rotate")
148 else
149 mx, my = getMousePos()
150 if axe == "x" then rotateShape(id, "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0", "+0") end
151 if axe == "y" then rotateShape(id, "+0", "+"..tostring((my-ARK_SHAPE_LATEST_Y)/100), "+0") end
152 if axe == "z" then rotateShape(id, "+0", "+0", "+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)) end
153 ARK_SHAPE_LATEST_X = mx
154 ARK_SHAPE_LATEST_Y = my
158 function SceneEditor:scale(id, axe)
159 local d, mx, my = getMouseDown()
160 if d then
161 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
162 SceneEditor:set_modified(id)
163 self:get_html("Rotate")
164 else
165 mx, my = getMousePos()
166 local setup = {}
167 if axe == "xyz" then
168 setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
169 setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
170 setup["scale z"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
172 if axe == "x" then setup["scale x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
173 if axe == "y" then setup["scale y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
174 if axe == "z" then setup["scale z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
175 setupShape(id, setup)
176 ARK_SHAPE_LATEST_X = mx
177 ARK_SHAPE_LATEST_Y = my
182 function SceneEditor:move_x()
183 self:move(SelectedInstanceId, "x")
186 function SceneEditor:move_y()
187 self:move(SelectedInstanceId, "y")
190 function SceneEditor:move_xy()
191 self:move(SelectedInstanceId, "xy")
194 function SceneEditor:move_xysnap()
195 self:move(SelectedInstanceId, "xysnap")
198 function SceneEditor:move_z()
199 self:move(SelectedInstanceId, "z")
202 function SceneEditor:move_player()
203 self:move(SelectedInstanceId, "player")
207 function SceneEditor:col_move(id, axe)
208 local d, mx, my = getMouseDown()
210 if d then
211 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
212 self:set_modified(id)
213 self:get_html("Updated")
214 else
215 local x,y,z = getGroundAtMouse()
216 local setup = {}
217 if axe == "x" then setup["col pos x"]=tostring(x) end
218 if axe == "y" then setup["col pos y"]=tostring(y) end
219 if axe == "z" then
220 mx, my = getMousePos()
221 setup["col pos z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100)
222 ARK_SHAPE_LATEST_X = mx
223 ARK_SHAPE_LATEST_Y = my
225 if axe == "xy" then setup["col pos x"]=tostring(x); setup["col pos y"]=tostring(y) end
226 if axe == "shape" then
227 x, y, z = getShapePos(id)
228 setup["col pos x"]=tostring(x)
229 setup["col pos y"]=tostring(y)
230 self:set_modified(id)
231 setupShape(id, setup)
232 self:get_html("Updated")
233 else
234 setupShape(id, setup)
239 function SceneEditor:col_rotate(id, axe)
240 local d, mx, my = getMouseDown()
241 if d then
242 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
243 SceneEditor:set_modified(id)
244 self:get_html("Rotate")
245 else
246 mx, my = getMousePos()
247 local setup = {}
248 setup["col orientation"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100)
249 setupShape(id, setup)
250 ARK_SHAPE_LATEST_X = mx
251 ARK_SHAPE_LATEST_Y = my
257 function SceneEditor:col_scale(id, axe)
258 local d, mx, my = getMouseDown()
259 if d then
260 setOnDraw(getUI("ui:interface:ark_scene_editor"), "")
261 SceneEditor:set_modified(id)
262 self:get_html("Rotate")
263 else
264 mx, my = getMousePos()
265 local setup = {}
266 if axe == "x" then setup["col size x"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
267 if axe == "y" then setup["col size y"]="+"..tostring((mx-ARK_SHAPE_LATEST_X)/100) end
268 if axe == "z" then setup["col size z"]="+"..tostring((my-ARK_SHAPE_LATEST_Y)/100) end
269 setupShape(id, setup)
270 ARK_SHAPE_LATEST_X = mx
271 ARK_SHAPE_LATEST_Y = my
276 function SceneEditor:set_modified(id)
277 self.Groups[self.Shapes[id].group].props.modified=true
278 self.Shapes[id].modified = "modified"
279 self.HaveUpdate = true
283 function SceneEditor:col_move_x()
284 self:col_move(SelectedInstanceId, "x")
287 function SceneEditor:col_move_y()
288 self:col_move(SelectedInstanceId, "y")
290 function SceneEditor:col_move_z()
291 self:col_move(SelectedInstanceId, "z")
295 function SceneEditor:col_move_xy()
296 self:col_move(SelectedInstanceId, "xy")
300 function SceneEditor:col_move_to_shape()
301 self:col_move(SelectedInstanceId, "shape")
305 function SceneEditor:setup_shape(shape_id, setup)
306 final_setup = self.Shapes[new_shape.id].setup
307 if final_setup == nil then
308 final_setup = {}
310 for k,v in pairs(setup) do
311 final_setup[k] = v
313 self.Shapes[new_shape.id].setup = final_setup
314 setupShape(shape_id, setup)
317 function SceneEditor:add(shape)
318 if self.LastEditedGroup == nil then
319 self:get_html('<font color="#aa00000">'..self.T["no_selected_group"]..'</font>', '000000')
321 local new_shape = {}
322 new_shape.file = shape
323 new_shape.group = self.LastEditedGroup
324 self.Groups[new_shape.group].props.modified=true
325 new_shape.db_id = self.Groups[new_shape.group].props.count + 1
326 new_shape.modified = "added"
327 new_shape_id = addShape(shape, 0, 0, 0, "user", 1, true, "", "SceneEditor:show_menu()")
328 table.insert(self.Groups[new_shape.group], new_shape_id)
329 self.Groups[new_shape.group].props.count = self.Groups[new_shape.group].props.count + 1
330 self.Shapes[new_shape_id] = new_shape
331 self:get_html("Added")
335 function SceneEditor:removeShape(shape_id)
336 deleteShape(shape_id)
337 local group = self.Shapes[shape_id].group
338 for k,g_shape_id in pairs(self.Groups[group]) do
339 if shape_id == g_shape_id then
340 self.Groups[group][k] = nil
343 self:set_modified(shape_id)
344 self.Shapes[shape_id] = nil
345 self:get_html("Removed")
348 function SceneEditor:addGroup(name, count, show, edit)
349 if name == nil then
350 return
352 if self.Groups[name] == nil then
353 self.Groups[name] = {}
354 self.Groups[name].props = {}
355 self.Groups[name].props.count = count
356 self.Groups[name].props.show = show
357 self.Groups[name].props.edit = edit
358 self.Groups[name].props.modified = false
359 else
360 self.Groups[name].props.show = show
361 self.Groups[name].props.edit = edit
365 function SceneEditor:editGroup(group)
366 if self.LastEditedGroup then
367 self:removeGroup(self.LastEditedGroup, true)
368 self:addGroup(self.LastEditedGroup, 0, true, false)
370 self:removeGroup(group, true);
371 self:addGroup(group, 0, true, true)
372 self.LastEditedGroup = group
375 function SceneEditor:addFromDb(group, db_id, json_shape, edit)
376 shape = Json.decode(json_shape)
377 shape.db_id = db_id
379 shape.group = group
380 shape.modified = ""
381 if edit then
382 shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "SceneEditor:show_menu()")
383 else
384 shape_id = addShape(shape.file, shape.pos[1], shape.pos[2], shape.pos[3], "user", 1, true, "", "")
386 rotateShape(shape_id, tostring(shape.rot[1]), tostring(shape.rot[2]), tostring(shape.rot[3]))
387 setupShape(shape_id, shape.setup)
388 self.Shapes[shape_id] = shape
389 table.insert(self.Groups[group], shape_id)
390 if db_id > self.Groups[group].props.count then
391 self.Groups[group].props.count = db_id
395 function SceneEditor:spawnShape(shape, x, y, z, rotx, roty, rotz, setup)
396 if type(setup) == "string" then
397 setup = Json.decode(setup)
399 return SceneEditor:doSpawnShape(shape, setup, x, y, z, rotx, roty, rotz, "user", 1, setup["no collisons"] == nil, setup["action"], setup["url"], false, false, setup["textures"], "", true)
402 function SceneEditor:doSpawnShape(shape, setup, x, y, z, rotx, roty, rotz, angle, scale, collisions, action, url, highlight, transparency, textures, skeleton, igzone)
404 local id = addShape(shape, x, y, z, angle, scale, collisions, misc:nilToEmpty(action), misc:nilToEmpty(url), highlight, transparency, misc:nilToEmpty(textures), misc:nilToEmpty(skeleton), igzone)
405 rotateShape(id, tostring(rotx), tostring(roty), tostring(rotz))
406 setupShape(id, setup)
407 return id
411 function SceneEditor:removeGroup(group, no_get_html)
412 if self.Groups[group] == nil then
413 return
416 for k,shape_id in pairs(self.Groups[group]) do
417 if k ~= "props" then
418 self.Shapes[shape_id] = nil
419 deleteShape(shape_id)
423 self.Groups[group] = nil
424 if self.LastEditedGroup == group then
425 self.LastEditedGroup = nil
426 local ui = getUI("ui:interface:ark_list_of_shapes")
427 if ui then
428 ui.active=false
431 if no_get_html == nil then
432 self:get_html("Group Removed")
436 function SceneEditor:enc64(data)
437 local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
438 return ((data:gsub('.', function(x)
439 local r,b='',x:byte()
440 for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end
441 return r;
442 end)..'0000'):gsub('%d%d%d?%d?%d?%d?', function(x)
443 if (#x < 6) then return '' end
444 local c=0
445 for i=1,6 do c=c+(x:sub(i,i)=='1' and 2^(6-i) or 0) end
446 return b:sub(c+1,c+1)
447 end)..({ '', '==', '=' })[#data%3+1])
450 function SceneEditor:get_vector(x, y, z)
451 local vector = {}
452 table.insert(vector, x)
453 table.insert(vector, y)
454 table.insert(vector, z)
456 return vector
459 function SceneEditor:get_random_color()
460 local r = math.random(44, 66);
461 local g = math.random(44, 66);
462 local b = math.random(44, 66);
463 return '#'..tostring(r)..tostring(g)..tostring(b)
467 function pairsByKeys(t, f)
468 local a = {}
469 for n in pairs(t) do table.insert(a, n) end
470 table.sort(a, f)
471 local i = 0 -- iterator variable
472 local iter = function () -- iterator function
473 i = i + 1
474 if a[i] == nil then
475 return nil
476 else
477 return a[i], t[a[i]]
480 return iter
483 function SceneEditor:show_shape_list()
484 local ui = getUI("ui:interface:ark_list_of_shapes")
485 local need_setup = ui == nil
486 if need_setup then
487 WebBrowser:openWindow("ark_list_of_shapes", self.baseUrl..'_ListShapes')
488 ui = getUI("ui:interface:ark_list_of_shapes")
489 ui.pop_min_w = 400
490 ui.w = 400
491 getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_redo").active=false
492 getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_undo").active=false
493 getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_refresh").active=false
494 getUI("ui:interface:ark_list_of_shapes:browser:header_opened:browse_home").active=false
495 else
496 ui.active = true
500 function SceneEditor:getShapesByGroups()
501 local groups = {}
502 for shape_id, shape in pairs(self.Shapes) do
503 if shape.group == nil then
504 shape.group = ""
507 if groups[shape.group] == nil then
508 groups[shape.group] = {}
510 table.insert(groups[shape.group], shape_id)
512 return groups
516 function SceneEditor:get_html_section(message, color)
517 return '<table width="100%" cellspacing="0" cellpadding="0"><tr bgcolor="'..color..'"><td align="center" valign="middle"><font color="#FFFFFF" size="12">'..message..'</font></td></tr></table>'
520 function SceneEditor:get_html(message, message_bg)
521 debug("get_html :"..message)
522 local new_group = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_AddGroup&amp;add_new_group=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/chart_organisation_add.png" alt="'..self.T["add_new_group"]..'" /></a>'
523 local show_hide_cols = '&nbsp;&nbsp;<a class="ryzom-ui-button" href="ah:ark_pacs_borders"><img src="'..self.iconsUrl..'/32/show_hide_cols.png" alt="'..self.T["show_hide_cols"]..'" /></a>'
524 local reset_scene = '</td><td align="center" bgcolor="#502020" width="40px"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;scene_id='..self.sceneId..'"><img src="'..self.iconsUrl..'/32/bin.png" alt="'..self.T["reset_scene"]..'" /></a>'
526 local html = '<header><title>'..self.T["sceno_editor"]..'</title></header>'..self:get_html_section(message..'</td><td bgcolor="#202020" align="center" height="40px" width="140px" valign="middle">'..new_group..show_hide_cols..reset_scene, (message_bg or SceneEditor:get_random_color()))
528 html = html .. '<form action="'..self.baseUrl..'_SaveShapes" method="POST"><input type="hidden" name="group" value="'..(self.LastEditedGroup or "")..'" /><input type="hidden" name="scene_id" value="'..self.sceneId..'" />\
529 <table width="100%" cellspacing="0" cellpadding="0">'
531 local groups = self:getShapesByGroups()
533 for group, shapes in pairsByKeys(self.Groups) do
534 debug("Group : "..group)
535 local groupname = group
536 html = html .. '<tr bgcolor="#444444"><td height="20px"><table width="100%"><tr><td>&nbsp;'..groupname..' ('..(self.Groups[group].props.count or '0')..') </td><td align="right"><input type="hidden" name="shape[]", value="#"/>'
539 if self.Groups[group].props.show then
540 debug("Group : show")
541 if self.Groups[group].props.edit then
542 html = html .. '<a href="ah:lua:SceneEditor:show_shape_list()"><img src="'..self.iconsUrl..'/16/box_add.png" alt="'..self.T["add_shape"]..'"/></a></td><td align="right">'
543 if self.HaveUpdate then
544 html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'&amp;edit_group='..group..'">'..self.T["cancel"]..'</a>'
545 else
546 html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
548 else
549 html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;hide_group='..group..'">'..self.T["hide"]..'</a>'
551 else
552 html = html .. '<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;show_group='..group..'">'..self.T["show"]..'</a>'
555 local shapes_html = ""
556 local shapes_html_dict = {}
557 local show = self.Groups[group].props.show
558 if self.Groups[group].props.edit then
559 shapes_id = groups[group]
560 if shapes_id then
561 for k,shape_id in pairs(shapes_id) do
562 shape = {}
563 if self.Shapes[shape_id] then
564 shape["db_id"] = self.Shapes[shape_id].db_id
565 shape["file"] = self.Shapes[shape_id].file
566 shape["pos"] = self:get_vector(getShapePos(shape_id))
567 scale_x, scale_y, scale_z = getShapeScale(shape_id)
568 shape["rot"] = self:get_vector(getShapeRot(shape_id))
569 colpos_x, colpos_y, colpos_z = getShapeColPos(shape_id)
570 colscale_x, colscale_y, colscale_z = getShapeColScale(shape_id)
571 colorient = getShapeColOrient(shape_id)
572 shape["setup"] = {}
573 shape["setup"]["scale x"] = scale_x
574 shape["setup"]["scale y"] = scale_y
575 shape["setup"]["scale z"] = scale_z
576 shape["setup"]["col pos x"] = shape["pos"][1]+colpos_x
577 shape["setup"]["col pos y"] = shape["pos"][2]+colpos_y
578 shape["setup"]["col size x"] = colscale_x
579 shape["setup"]["col size y"] = colscale_y
580 shape["setup"]["col size z"] = colscale_z
581 shape["setup"]["col orientation"] = colorient
582 local color = "202020"
583 if k % 2 == 0 then
584 color = "101010"
586 local text_color = "ef9b64"
587 if self.Shapes[shape_id].modified == "modified" then
588 text_color = "aa5555"
589 else
590 if self.Shapes[shape_id].modified == "added" then
591 text_color = "55aa55"
594 table.insert(shapes_html_dict, {id=shape.db_id, html="<tr bgcolor='#"..color.."'><td height='20px'>&nbsp;<input type='hidden' name='shape[]', value='"..SceneEditor:enc64((shape.db_id or '')..":"..Json.encode(shape)).."' />"..'#'..(shape.db_id or '0').." <a href='ah:lua:SceneEditor:launch_menu("..tostring(shape_id)..")'><font color='#"..text_color.."'>"..shape.file.."</font></a></td>\
595 <td width='30px'><a href='ah:lua:SceneEditor:editShapeProperties("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/layout_edit.png' /></a></td>\
596 <td width='3px'><a href='ah:lua:SceneEditor:removeShape("..tostring(shape_id)..")'><img src='"..self.iconsUrl.."/16/cross.png' /></a></td>\
597 </tr>"})
601 table.sort(shapes_html_dict, function (a, b) return a.id < b.id end)
602 for k,shape in ipairs(shapes_html_dict) do
603 shapes_html = shape.html .. shapes_html
606 else
607 if self.HaveUpdate == nil then
608 html = html .. '&nbsp;&nbsp;<a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;edit_group='..group..'">'..self.T["edit"]..'</a>'
609 html = html .. '</td><td align="right"><a class="ryzom-ui-button" href="'..self.baseUrl..'_SaveShapes&amp;reset_scene=1&amp;del_group='..group..'">'..self.T["remove"]..'</a>'
613 if self.Groups[group].props.modified then
614 html = html .. '&nbsp;&nbsp;<input type="submit" value="'..self.T["save"]..'" />'
616 html = html .. '</td></tr></table></td><td></td></tr>'..shapes_html
620 html = html .. '</table></form>'
621 ui = getUI("ui:interface:ark_scene_editor:browser:content:html", false)
622 if ui then
623 ui:renderHtml(html)
628 -- VERSION --
629 RYZOM_SCENEEDIT_VERSION = 10469