3 <root id="outgame" x="0" y="0" w="800" h="600" active="false" />
5 <variable entry="UI:TEMP:VALID" type="sint64" value="-1"/>
6 <variable entry="UI:TEMP:FROM" type="sint64" value="0"/>
8 <!-- ************** -->
9 <!-- * PROCEDURES * -->
10 <!-- ************** -->
12 <proc id="proc_summary_start">
13 <action handler="reset_camera" params="target=ui:outgame:summary:char3d:cam" />
14 <action handler="reset_camera" params="target=ui:outgame:summary:char3d:camf" />
16 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="import_fyros" />
17 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="import_matis" />
18 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="import_tryker" />
19 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="import_zorai" />
21 <action handler="set" params="dblink=UI:TEMP:VALID|value=-1" />
23 <action handler="set" params="target_property=ui:outgame:summary:next:alpha|value=0" />
24 <action handler="set" params="target_property=ui:outgame:summary:next:active|value=0" />
26 <action handler="set" params="target_property=ui:outgame:summary:home:alpha|value=255" />
27 <action handler="set" params="target_property=ui:outgame:summary:invalid_txt:alpha|value=0" />
28 <action handler="set" params="target_property=ui:outgame:summary:valid_txt:alpha|value=0" />
29 <action handler="set" params="target_property=ui:outgame:summary:input_txt:alpha|value=0" />
30 <action handler="set" params="target_property=ui:outgame:summary:eb:input_string|value=''" />
32 <action handler="set" params="target_property=ui:outgame:summary:name_txt:active|value=1" />
33 <action handler="set" params="target_property=ui:outgame:summary:job_txt:active|value=1" />
35 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posx|value=0.0"/>
36 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posy|value=23.0"/>
37 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtx|value=0.0"/>
38 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgty|value=26.5"/>
40 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posx|value=0.0"/>
41 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posy|value=25.3"/>
42 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgtx|value=0.0"/>
43 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgty|value=26.5"/>
45 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:posx|value=0.0"/>
46 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:posy|value=26.5"/>
47 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.0"/>
50 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:rotx|value=0.0"/>
51 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:roty|value=0.0"/>
52 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:rotz|value=0.0"/>
54 <action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posx|value=0.0"/>
55 <action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posy|value=26.5"/>
56 <action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posz|value=0.85"/>
58 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:posx|value=-0.4" />
59 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:posy|value=28.5" />
61 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posx|value=0.4" />
62 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posy|value=25.3" />
63 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posz|value=2.48" />
65 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colr|value=255" />
66 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colg|value=255" />
67 <action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colb|value=255" />
69 <action handler="set" params="target_property=ui:outgame:summary:char3d:char:anim|value=0" />
71 <action handler="proc" params="proc_summary_init_3d" />
72 <action handler="anim_start" params="anim=anim_summary_intro" />
73 <action handler="anim_start" params="anim=anim_summary_intro2" />
77 <proc id="proc_summary_init_3d">
79 <action handler="set" params="target_property=ui:outgame:summary:logo_fy:active|value=0" />
80 <action handler="set" params="target_property=ui:outgame:summary:logo_ma:active|value=0" />
81 <action handler="set" params="target_property=ui:outgame:summary:logo_tr:active|value=0" />
82 <action handler="set" params="target_property=ui:outgame:summary:logo_zo:active|value=0" />
84 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="proc_summary_init3d_fy" />
85 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="proc_summary_init3d_ma" />
86 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="proc_summary_init3d_tr" />
87 <action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="proc_summary_init3d_zo" />
89 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,0)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldF'" />
90 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,1)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldM'" />
91 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,2)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldC'" />
93 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:near|value=2.0" />
94 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.5" />
95 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.0" />
97 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:near|value=1.5" />
98 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.0" />
99 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.2" />
101 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:near|value=2.0" />
102 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.5" />
103 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.0" />
105 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:near|value=3.0" />
106 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:far|value=4.0" />
107 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.4" />
109 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.0"/>
110 <action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.04"/>
116 <proc id="proc_summary_init3d_fy">
117 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_fyros.ig'"/>
118 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=-1.03"/>
120 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.3"/>
121 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.7"/>
123 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=55.0"/>
125 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=255" />
126 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=128" />
127 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=0" />
129 <action handler="set" params="target_property=ui:outgame:summary:logo_fy:active|value=1" />
134 <proc id="proc_summary_init3d_ma">
135 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_matis.ig'"/>
136 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
138 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.4"/>
139 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.8"/>
141 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=60.0"/>
143 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=192" />
144 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=255" />
145 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=64" />
147 <action handler="set" params="target_property=ui:outgame:summary:logo_ma:active|value=1" />
151 <proc id="proc_summary_init3d_tr">
152 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_tryker.ig'"/>
153 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
155 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.0"/>
156 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.6"/>
158 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=50.0"/>
160 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=64" />
161 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=255" />
162 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=255" />
164 <action handler="set" params="target_property=ui:outgame:summary:logo_tr:active|value=1" />
168 <proc id="proc_summary_init3d_zo">
169 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_zorai.ig'"/>
170 <action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
172 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.4"/>
173 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.9"/>
175 <action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=65.0"/>
177 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=255" />
178 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=128" />
179 <action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=0" />
181 <action handler="set" params="target_property=ui:outgame:summary:logo_zo:active|value=1" />
184 <proc id="proc_sum_enter_name">
185 <action handler="reset_keyboard_focus" />
186 <action handler="play_sound" params="name=summary_enter_name" />
187 <action handler="ask_valid_name" params="target=ui:outgame:summary:eb:uc_input_string|dblink=UI:TEMP:VALID" />
190 <!-- proc_sum_enter_name2 is called after the server reception of VALID look at SERVER_RECEIVED_VALID -->
191 <proc id="proc_sum_enter_name2">
192 <action handler="set" params="target_property=ui:outgame:summary:input_txt:uc_hardtext|value=getprop('ui:outgame:summary:eb:uc_input_string')"/>
194 <action handler="disp_info" params="str='isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE) = '|val=isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE)" />
195 <action handler="disp_info" params="str='isCareerActive(@UI:TEMP:CHAR3D:CAREER) = '|val=isCareerActive(@UI:TEMP:CHAR3D:CAREER)" />
196 <action handler="disp_info" params="str='@UI:TEMP:CHAR3D:CAREER = '|val=@UI:TEMP:CHAR3D:CAREER" />
197 <action handler="disp_info" params="str='@UI:TEMP:VALID = '|val=@UI:TEMP:VALID" />
198 <action handler="proc" cond="not(isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE))" params="proc_warning_people" />
199 <action handler="proc" cond="not(isCareerActive(@UI:TEMP:CHAR3D:CAREER))" params="proc_warning_career" />
200 <action handler="proc" cond="and(isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE),isCareerActive(@UI:TEMP:CHAR3D:CAREER))"
201 params="proc_sum_enter_name3" />
204 <proc id="proc_sum_enter_name3">
205 <action handler="play_sound" cond="eq(@UI:TEMP:VALID,1)" params="name=summary_valid_name" />
206 <action handler="play_sound" cond="eq(@UI:TEMP:VALID,0)" params="name=summary_invalid_name" />
207 <!--<action handler="enter_modal" cond="eq(@UI:TEMP:VALID,0)" params="group=ui:outgame:summary_invalid_name" />-->
208 <action handler="anim_start" cond="eq(@UI:TEMP:VALID,0)" params="anim=anim_invalid_name" />
209 <action handler="set" cond="eq(@UI:TEMP:VALID,1)" params="target_property=ui:outgame:summary:next:active|value=1" />
210 <action handler="anim_start" cond="eq(@UI:TEMP:VALID,1)" params="anim=anim_valid_name" />
213 <proc id="proc_sum_change_name">
214 <action handler="play_sound" params="name=summary_typing" />
215 <action handler="anim_start" cond="eq(@UI:TEMP:VALID,1)" params="anim=anim_sum_hide_next" />
216 <action handler="anim_start" cond="ne(@UI:TEMP:VALID,-1)" params="anim=anim_sum_hide_texts" />
217 <action handler="set" params="dblink=UI:TEMP:VALID|value=-1" />
220 <proc id="proc_sum_rand_all">
221 <action handler="proc" params="proc_charsel_randomcreate" />
222 <action handler="proc" params="proc_summary_init_3d" />
223 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
226 <proc id="proc_sum_rand_career">
227 <action handler="proc" params="proc_rand_career" />
228 <action handler="proc" params="proc_summary_init_3d" />
229 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
232 <proc id="proc_sum_rand_appear">
233 <action handler="proc" params="proc_rand_appear" />
234 <action handler="proc" params="proc_summary_init_3d" />
235 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
238 <proc id="proc_sum_rand_specie">
239 <action handler="proc" params="proc_rand_specie" />
240 <action handler="proc" params="proc_update_career" />
241 <action handler="proc" params="proc_summary_init_3d" />
242 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
245 <proc id="proc_sum_rand_body">
246 <action handler="proc" params="proc_rand_body" />
247 <action handler="proc" params="proc_summary_init_3d" />
248 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
251 <proc id="proc_sum_rand_face">
252 <action handler="proc" params="proc_rand_face" />
253 <action handler="proc" params="proc_summary_init_3d" />
254 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
257 <proc id="proc_sum_rand_colors">
258 <action handler="proc" params="proc_rand_colors" />
259 <action handler="proc" params="proc_summary_init_3d" />
260 <action handler="anim_start" params="anim=anim_fadeout_randomize" />
263 <proc id="proc_update_camf">
264 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posz|value=add(0.1,getprop('ui:outgame:summary:char3d:char:headz'))" />
265 <action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgtz|value=add(0.1,getprop('ui:outgame:summary:char3d:char:headz'))" />
268 <proc id="proc_summary_finish">
269 <action handler="set" params="target_property=ui:outgame:summary:next:active|value=0" />
270 <action handler="proc" params="proc_summary_close_help2" />
271 <action handler="anim_start" params="anim=anim_summary_outro2" />
274 <proc id="proc_summary_finish2">
275 <action handler="copy" cond="eq(@UI:TEMP:FROM,0)" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
276 <action handler="proc" cond="eq(@UI:TEMP:FROM,1)" params="proc_summary_next_screen2" />
279 <proc id="proc_summary_open_help">
280 <action handler="play_sound" params="name=generic_help_click" />
281 <action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=1" />
284 <proc id="proc_summary_close_help">
285 <action handler="play_sound" params="name=generic_help_close_click" />
286 <action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=0" />
289 <proc id="proc_summary_close_help2">
290 <action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=0" />
295 <proc id="proc_summary_back_screen">
296 <action handler="reset_keyboard_focus" />
297 <action handler="play_sound" params="name=generic_prev_click" />
298 <action handler="set" cond="eq(@UI:TEMP:RAND,0)" params="dblink=UI:NEXT_SCREEN|value=%screen_appear" />
299 <action handler="set" cond="eq(@UI:TEMP:RAND,1)" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
300 <action handler="set" params="dblink=UI:TEMP:FROM|value=0" />
301 <action handler="anim_start" params="anim=anim_summary_outro" />
304 <proc id="proc_summary_home_screen">
305 <action handler="reset_keyboard_focus" />
306 <action handler="play_sound" params="name=generic_home_click" />
307 <action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
308 <action handler="set" params="dblink=UI:TEMP:FROM|value=0" />
309 <action handler="anim_start" params="anim=anim_summary_outro" />
314 <proc id="proc_summary_next_screen">
315 <action handler="reset_keyboard_focus" />
316 <action handler="play_sound" params="name=generic_next_click" />
317 <!--<action handler="ask_create_char" params="name=ui:outgame:summary:eb|caracs=UI:TEMP:CARACS|charsum=UI:TEMP:CHAR3D" />-->
318 <action handler="set" params="dblink=UI:TEMP:FROM|value=1" />
319 <action handler="anim_start" params="anim=anim_summary_outro" />
322 <proc id="proc_summary_next_screen2">
323 <action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_location" />
324 <action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
325 <!--<action handler="anim_start" params="anim=anim_summary_outro" />-->
328 <proc id="proc_sum_server_test">
329 <action handler="proc" params="proc_sum_enter_name2"
330 cond="and(eq(@UI:CURRENT_SCREEN,%screen_summary),eq(@UI:SERVER_RECEIVED_VALID,1))" />
333 <link expr="depends(@UI:CURRENT_SCREEN, @UI:SERVER_RECEIVED_VALID)"
334 action="proc" params="proc_sum_server_test" />
337 <!-- TEMPLATE DISPLAY CARACS -->
338 <template name="sum_caracs" posparent="parent" x="0" y="0" w="128" h="16" posref="TL TL" id="" title="" max="" reg="" color="" >
339 <group id="#id" x="#x" y="#y" w="#w" h="#h" posparent="#posparent" posref="#posref" >
340 <view type="text" id="score" posref="ML ML" x="0" y="0" hardtext="#title" shadow="true" fontsize="14" color="#color" />
341 <view type="text" id="value1" posref="MR MR" x="-32" y="0" value="#max" fontsize="14" shadow="true" color="#color" />
342 <view type="text" id="value2" posref="MR MR" x="0" y="0" value="#reg" fontsize="14" shadow="true" color="#color" />
343 <link expr="#max" target="value1:hardtext" />
344 <link expr="#reg" target="value2:hardtext" />
348 <!-- *************** -->
349 <!-- * MODAL WINDOW * -->
350 <!-- *************** -->
352 <group type="modal" id="summary_invalid_name" mouse_pos="false" escapable="false" exit_click_out="false" posref="MM MM" w="320" h="68">
354 <view type="bitmap" id="bg" sizeref="wh" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" />
355 <instance template="window_border" id="bord" posref="MM MM" />
357 <view type="text" id="text" posref="TL TL" x="4" y="-4" color="255 255 255 255" global_color="false" fontsize="12" shadow="true" hardtext="invalid char name" />
359 <ctrl type="button" id="ok" button_type="push_button" posparent="text" posref="BR TR" y="-4"
360 tx_normal="w_answer_16_valid.tga" tx_pushed="w_answer_16_valid.tga" tx_over="W_button_16_over.tga"
361 onclick_l="proc" params_l="proc_invalid_name" global_color_normal="false" global_color_pushed="false" />
365 <!-- *************** -->
366 <!-- * MAIN WINDOW * -->
367 <!-- *************** -->
369 <group id="summary" w="800" h="600" posref="MM MM"
370 on_active="proc" on_active_params="proc_summary_start">
374 <view type="bitmap" id="bg" posref="TL TL" x="0" y="-32" render_layer="-4" texture="blank.tga" color="0 0 0 255" scale="true" w="800" h="488" global_color="false" />
377 <view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiSummaryTitle" fontsize="20"/>
383 <!-- <instance template="edit_box_widget" id="ebw" posref="TR TR" x="-128" y="-228" w="128" onenter="proc" params="proc_sum_enter_name" reset_focus_on_hide="false" prompt=" " max_num_chars="16" />
384 <view type="text" id="eyn" posparent="ebw" posref="TL BL" x="0" y="8" hardtext="uiEnterName" color="255 255 255 255" fontsize="12"/> -->
388 <!-- vue 3D du perso -->
389 <scene3d id="char3d" x="0" y="-32" w="800" h="488" posref="TL TL" curcam="cam" curcs="env" render_layer="-2"
390 user_interaction="true" rotz_factor="0.017"
391 roty_factor="0.005" roty_limit_min="-20" roty_limit_max="10"
392 dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="4.0"
393 ambient="0 0 0" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
396 <character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 0.0" rot="0.0 0.0 0.0" />
398 <camera id="cam" fov="80" pos="0.0 24.0 2.2" target="0.0 26.5 2.2" roll="0" />
399 <camera id="camf" fov="20" pos="0.0 25.3 2.2" target="0.0 26.5 2.2" roll="0" />
401 <light id="back" pos="0.0 28.2 1.6" color="255 128 0" near="2.5" far="4.0" />
402 <light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="2.0" far="2.5" />
404 <ig id="env" name="matis.ig" pos="0 0 0" />
406 <shape id="shadow" name="shadow.shape" pos="0.0 26.5 0.85" rot="0.0 0.0 0.0" />
408 <auto_anim name="waterfall01_maserre.anim"/>
409 <auto_anim name="waterfall02_maserre.anim"/>
413 <view type="bitmap" id="bg_camface" posref="TR TR" scale="true" w="244" h="204" x="-14" y="-46" texture="blank.tga" color="0 0 0 255" global_color="false" render_layer="-2" />
415 <scene3d id="char3dface" x="-2" y="-2" w="240" h="200" posparent="bg_camface" posref="TR TR" reference="char3d" curcam="camf" render_layer="-1"
416 user_interaction="true" rotz_factor="0.017"
417 roty_factor="0.005" roty_limit_min="-10" roty_limit_max="15"
418 dist_factor="0.005" dist_limit_min="0.9" dist_limit_max="1.5" >
424 <!-- Character select its name -->
426 <group type="edit_box" id="eb" posref="TL TL" x="16" y="-64" w="226" h="32" render_layer="4" child_resize_h="true"
427 onenter="proc" params="proc_sum_enter_name"
428 onchange="proc" onchange_params="proc_sum_change_name"
429 prompt="" enter_loose_focus="true" reset_focus_on_hide="true"
430 menu_r="" max_historic="" entry_type="alpha">
432 <view type="bitmap" id="bg" scale="true" sizeref="hw" h="0" w="0" texture="blank2.tga" color="0 0 0 255" global_color="false" render_layer="4" />
433 <instance template="window_border" id="bord" posref="MM MM" />
434 <view type="text" id="edit_text" x="4" y="-2" posref="ML ML" multi_line="false" render_layer="4"
435 fontsize="20" shadow="true" hardtext="" global_color="false" line_maxw="216" case="%case_first_string_letter_up" />
440 <!-- BUTTON VALIDATE NAME -->
441 <ctrl type="button" button_type="push_button" id="valid_name" posparent="eb" posref="MR ML" x="4" y="0"
442 tx_normal="logo_ok.tga" tx_over="button_blank_over.tga" tx_pushed="logo_ok.tga"
443 onover="play_sound" params_over="name=generic_next_over"
444 over_when_pushed="false" onclick_l="proc" params_l="proc_sum_enter_name" tooltip="uiValidName"/>
447 <!-- RANDOMIZE BUTTONS -->
449 <group id="randomize" posref="BR BR" x="-16" y="96" w="96" h="176" active="false">
451 <view type="text" id="rand_txt" render_layer="0" posref="TM MM" x="0" y="-16" shadow="true" hardtext="uiRand" fontsize="14" color="255 192 64 255" />
453 <group id="buttons" posref="BL BL" w="96" h="144">
454 <ctrl type="button" button_type="push_button" id="rand_but1" posref="TL TL" x="0" y="0"
455 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
456 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
457 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand1" />
459 <ctrl type="button" button_type="push_button" id="rand_but2" posref="TL TL" x="0" y="-24"
460 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
461 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
462 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand2" />
464 <ctrl type="button" button_type="push_button" id="rand_but3" posref="TL TL" x="0" y="-24"
465 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
466 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
467 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand3" />
469 <ctrl type="button" button_type="push_button" id="rand_but4" posref="TL TL" x="0" y="-48"
470 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
471 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
472 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand4" />
474 <ctrl type="button" button_type="push_button" id="rand_but5" posref="TL TL" x="0" y="-72"
475 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
476 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
477 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand5" />
479 <ctrl type="button" button_type="push_button" id="rand_but6" posref="TL TL" x="0" y="-96"
480 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
481 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
482 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand6" />
484 <ctrl type="button" button_type="push_button" id="rand_but7" posref="TL TL" x="0" y="-120"
485 tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
486 color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
487 onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand7" />
490 <view type="text" id="rand_txt1" render_layer="0" posparent="rand_but1" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand1" fontsize="14" color="255 255 255 255" />
492 <view type="text" id="rand_txt2" render_layer="0" posparent="rand_but2" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand2" fontsize="14" color="255 255 255 255" />
494 <view type="text" id="rand_txt3" render_layer="0" posparent="rand_but3" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand3" fontsize="14" color="255 255 255 255" />
495 <view type="text" id="rand_txt4" render_layer="0" posparent="rand_but4" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand4" fontsize="14" color="255 255 255 255" />
496 <view type="text" id="rand_txt5" render_layer="0" posparent="rand_but5" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand5" fontsize="14" color="255 255 255 255" />
497 <view type="text" id="rand_txt6" render_layer="0" posparent="rand_but6" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand6" fontsize="14" color="255 255 255 255" />
498 <view type="text" id="rand_txt7" render_layer="0" posparent="rand_but7" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand7" fontsize="14" color="255 255 255 255" />
500 <instance template="window_border" id="bord" posref="MM MM" />
503 <link expr="eq(@UI:TEMP:RAND,1)" target="randomize:active" />
507 <view type="text" id="name_txt" render_layer="0" posref="TL TL" x="16" y="-48" hardtext="uiEnterName" shadow="true" fontsize="14" color="255 192 64 255" active="false" />
511 <view type="text" id="job_txt" render_layer="0" posref="TL TL" x="16" y="-104" hardtext="uiCaNaBoldF" shadow="true" fontsize="20" color="255 192 64 0" active="false" />
513 <!-- VALID TITLES -->
515 <view type="text" id="input_txt" render_layer="0" posref="BM BM" x="0" y="36" hardtext="" shadow="true" fontsize="24" color="255 192 64 0" />
516 <view type="text" id="invalid_txt" render_layer="0" posref="BM BM" x="0" y="16" hardtext="uiInvalid" shadow="true" fontsize="22" color="255 192 64 0"/>
517 <view type="text" id="valid_txt" render_layer="0" posref="BM BM" x="0" y="16" hardtext="uiValid" shadow="true" fontsize="22" color="255 192 64 0" />
525 <view type="bitmap" id="logo_fy" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="200" txtheight="256"
526 global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
528 <view type="bitmap" id="logo_ma" render_layer="0" txtoffsetx="200" txtoffsety="0" txtwidth="200" txtheight="256"
529 global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
531 <view type="bitmap" id="logo_tr" render_layer="0" txtoffsetx="400" txtoffsety="0" txtwidth="200" txtheight="256"
532 global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
534 <view type="bitmap" id="logo_zo" render_layer="0" txtoffsetx="600" txtoffsety="0" txtwidth="200" txtheight="256"
535 global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
539 <group id="table" posparent="job_txt" posref="BL TL" w="136" h="96" x="0" y="-8" >
541 <view type="bitmap" id="bg" scale="true" sizeref="hw" h="0" w="0" texture="blank2.tga" color="0 0 0 255" global_color="false" />
542 <instance template="window_border" id="bord" posref="MM MM" />
544 <view type="text" id="score" posref="TL TL" x="4" y="-4" hardtext="uiSumScore" shadow="true" fontsize="16" color="255 255 255 255" />
545 <view type="text" id="max" posref="TR TR" x="-36" y="-4" hardtext="uiSumMax" shadow="true" fontsize="16" color="255 255 255 255" />
546 <view type="text" id="reg" posref="TR TR" x="-4" y="-4" hardtext="uiSumReg" shadow="true" fontsize="16" color="255 255 255 255" />
548 <instance template="sum_caracs" id="c_hpmax" posref="TL TL" x="4" y="-24" title="uiSumHp" color="%hp_color" max="mul(@UI:TEMP:CARACS:HPMAX,10)" reg="div(@UI:TEMP:CARACS:HPREG,10)" />
549 <instance template="sum_caracs" id="c_stamax" posref="BL TL" posparent="c_hpmax" x="0" y="-2" title="uiSumSta" color="%sta_color" max="mul(@UI:TEMP:CARACS:STAMAX,10)" reg="div(@UI:TEMP:CARACS:STAREG,10)" />
550 <instance template="sum_caracs" id="c_sapmax" posref="BL TL" posparent="c_stamax" x="0" y="-2" title="uiSumSap" color="%sap_color" max="mul(@UI:TEMP:CARACS:SAPMAX,10)" reg="div(@UI:TEMP:CARACS:SAPREG,10)" />
551 <instance template="sum_caracs" id="c_wishmax" posref="BL TL" posparent="c_sapmax" x="0" y="-2" title="uiSumWish" color="%focus_color" max="mul(@UI:TEMP:CARACS:WISHMAX,10)" reg="div(@UI:TEMP:CARACS:WISHREG,10)" />
557 <!-- BLACK BOX (sert a faire les transition...) -->
558 <view type="bitmap" id="blackbox" posref="TL TL" x="0" y="-32" render_layer="1" texture="blank.tga" color="0 0 0 255" scale="true" w="800" h="488" global_color="false" />
561 <group id="timeline" w="784" h="32" posref="BL BL" x="8" y="16" >
562 <view type="bitmap" id="back_bg" posref="TL TL" x="0" y="0" texture="time_back.tga" global_color="false" />
563 <view type="bitmap" id="next_bg" posref="TR TR" x="0" y="0" texture="time_next.tga" global_color="false" />
564 <view type="bitmap" id="line" posref="MM MM" x="0" y="0" texture="time_line.tga" scale="true" w="656" h="4" global_color="false" />
569 <!-- Removed for Beta 1
570 <ctrl type="button" id="help" button_type="push_button" posref="TR MM" x="-24" y="-16"
571 tx_normal="button_help.tga" tx_pushed="button_help.tga" tx_over="button_help_over.tga"
572 onover="play_sound" params_over="name=generic_help_over"
573 onclick_l="launch_help" params_l="url=help_outgame.html" tooltip="uiHelp" />
576 <ctrl type="button" id="home" button_type="push_button" posref="TR MM" x="-24" y="-16"
577 tx_normal="button_home.tga" tx_pushed="button_home.tga" tx_over="button_home_over.tga"
578 onover="play_sound" params_over="name=generic_home_over"
579 onclick_l="proc" params_l="proc_summary_home_screen" tooltip="uiReturnCharSel" />
582 <view type="bitmap" id="top_line" posref="TL TL" posparent="blackbox" x="0" y="1" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
583 <view type="bitmap" id="bot_line" posref="BL BL" posparent="blackbox" x="0" y="-1" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
584 <view type="bitmap" id="vertical_line" posref="TL TL" x="-1" y="-32" texture="border_ver.tga" scale="true" w="1" h="488" global_color="false" />
587 <!-- Buttons timeline -->
588 <ctrl type="button" id="back" button_type="push_button" posref="BL BL" x="8" y="16"
589 tx_normal="button_back.tga" tx_pushed="button_back_over.tga" tx_over="button_back_over.tga"
590 onover="play_sound" params_over="name=generic_prev_over"
591 onclick_l="proc" params_l="proc_summary_back_screen" tooltip="uiPrevStep" />
593 <ctrl type="button" id="next" button_type="push_button" posref="BR BR" x="-8" y="16"
594 tx_normal="button_next.tga" tx_pushed="button_next_over.tga" tx_over="button_next_over.tga"
595 onover="play_sound" params_over="name=generic_next_over"
596 onclick_l="proc" params_l="proc_summary_next_screen" tooltip="uiNextStep" />
600 <group id="help_box" w="320" h="240" posref="MM MM" active="false" group_onclick_l="proc" group_params_l="proc_nothing" >
601 <view type="bitmap" id="bg" sizeref="wh" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" />
602 <instance template="window_border" id="bord" posref="MM MM" />
603 <view type="text" id="title_help" posref="TL TL" x="8" y="-8" hardtext="uiHelpTitle" fontsize="12" />
604 <ctrl type="button" id="close_help" button_type="push_button" posref="TR TR" x="-8" y="-8"
605 tx_normal="W_close.tga" tx_pushed="W_close.tga" tx_over="W_button_12_over.tga"
606 onover="play_sound" params_over="name=generic_help_close_over"
607 onclick_l="proc" params_l="proc_summary_close_help" tooltip="uiClose" />
615 <link expr="eq(@UI:CURRENT_SCREEN, %screen_summary)" target="summary:active" />
621 <anim id="anim_summary_intro" duration="3.0" >
623 <track type="linear" target="summary:bg:h,summary:blackbox:h">
624 <key time="0.1" value="0" />
625 <key time="0.35" value="488" />
629 <track type="linear" target="summary:bg:y,summary:blackbox:y">
630 <key time="0.1" value="-276" />
631 <key time="0.35" value="-32" />
634 <track type="linear" target="summary:title:y">
635 <key time="0.0" value="20" />
636 <key time="1.0" value="-6" />
639 <track type="linear" target="summary:timeline:alpha">
640 <key time="0.0" value="0" />
641 <key time="1.0" value="255" />
644 <track type="linear" target="summary:table:alpha,summary:logo_fy:alpha,summary:logo_ma:alpha,summary:logo_tr:alpha,summary:logo_zo:alpha,summary:name_txt:alpha">
645 <key time="0.0" value="0" />
646 <key time="0.4" value="0" />
647 <key time="0.5" value="255" />
650 <track type="linear" target="summary:eb:alpha,summary:valid_name:alpha,summary:randomize:alpha">
651 <key time="0.0" value="0" />
652 <key time="0.4" value="0" />
653 <key time="0.5" value="255" />
657 <track type="linear" target="summary:char3d:x">
658 <key time="0.0" value="-800" />
659 <key time="0.4" value="-800" />
660 <key time="0.5" value="0" />
663 <track type="linear" target="summary:blackbox:alpha">
664 <key time="0.0" value="255" />
665 <key time="2.5" value="255" />
666 <key time="3.0" value="0" />
670 <track type="linear" target="summary:back:alpha">
671 <key time="1.5" value="0" />
672 <key time="2.5" value="255" />
677 <anim id="anim_summary_intro2" duration="0.5" on_finish="proc" on_finish_params="proc_update_camf" >
678 <track type="linear" target="summary:bg_camface:x">
679 <key time="0.0" value="300" />
680 <key time="0.4" value="300" />
681 <key time="0.5" value="-14" />
686 <!-- Outro called when NEXT button pressed -->
687 <anim id="anim_summary_outro" duration="2.0" on_finish="proc" on_finish_params="proc_summary_finish" >
689 <track type="linear" target="summary:blackbox:alpha">
690 <key time="0.0" value="0" />
691 <key time="0.5" value="255" />
694 <track type="linear" target="summary:table:alpha,summary:logo_fy:alpha,summary:logo_ma:alpha,summary:logo_tr:alpha,summary:logo_zo:alpha,summary:name_txt:alpha">
695 <key time="0.0" value="255" />
696 <key time="0.5" value="255" />
697 <key time="1.5" value="0" />
700 <track type="linear" target="summary:eb:alpha,summary:valid_name:alpha,summary:randomize:alpha">
701 <key time="0.0" value="255" />
702 <key time="0.5" value="0" />
705 <track type="linear" target="summary:back:alpha,summary:home:alpha">
706 <key time="0.0" value="255" />
707 <key time="0.5" value="0" />
710 <track type="linear" target="summary:next:alpha" dynamic="true">
711 <key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
712 <key time="1.0" value="0" />
715 <track type="linear" target="summary:input_txt:alpha" dynamic="true">
716 <key time="0.0" value="getprop('ui:outgame:summary:input_txt:alpha')" />
717 <key time="1.0" value="0" />
720 <track type="linear" target="summary:valid_txt:alpha" dynamic="true">
721 <key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
722 <key time="1.0" value="0" />
725 <track type="linear" target="summary:invalid_txt:alpha" dynamic="true">
726 <key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
727 <key time="1.0" value="0" />
730 <track type="linear" target="summary:char3d:x">
731 <key time="0.0" value="0" />
732 <key time="0.5" value="0" />
733 <key time="1.5" value="-800" />
736 <track type="linear" target="summary:bg_camface:x">
737 <key time="0.0" value="-14" />
738 <key time="0.4" value="-14" />
739 <key time="0.5" value="300" />
742 <track type="linear" target="summary:title:y">
743 <key time="1.0" value="-6" />
744 <key time="2.0" value="20" />
747 <track type="linear" target="summary:timeline:alpha">
748 <key time="0.0" value="255" />
749 <key time="1.5" value="0" />
755 <anim id="anim_summary_outro2" duration="0.4" on_finish="proc" on_finish_params="proc_summary_finish2" >
757 <track type="linear" target="summary:bg:h,summary:blackbox:h">
758 <key time="0.1" value="488" />
759 <key time="0.35" value="0" />
762 <track type="linear" target="summary:bg:y,summary:blackbox:y">
763 <key time="0.1" value="-32" />
764 <key time="0.35" value="-276" />
770 <anim id="anim_fadein_rand1" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_all" >
772 <track type="linear" target="summary:blackbox:alpha">
773 <key time="0.0" value="0" />
774 <key time="0.1" value="0" />
779 <anim id="anim_fadein_rand2" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_career" >
781 <track type="linear" target="summary:blackbox:alpha">
782 <key time="0.0" value="0" />
783 <key time="0.1" value="0" />
788 <anim id="anim_fadein_rand3" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_specie" >
790 <track type="linear" target="summary:blackbox:alpha">
791 <key time="0.0" value="0" />
792 <key time="0.1" value="0" />
797 <anim id="anim_fadein_rand4" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_appear" >
799 <track type="linear" target="summary:blackbox:alpha">
800 <key time="0.0" value="0" />
801 <key time="0.1" value="0" />
806 <anim id="anim_fadein_rand5" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_body" >
808 <track type="linear" target="summary:blackbox:alpha">
809 <key time="0.0" value="0" />
810 <key time="0.1" value="0" />
815 <anim id="anim_fadein_rand6" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_face" >
817 <track type="linear" target="summary:blackbox:alpha">
818 <key time="0.0" value="0" />
819 <key time="0.1" value="0" />
824 <anim id="anim_fadein_rand7" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_colors" >
826 <track type="linear" target="summary:blackbox:alpha">
827 <key time="0.0" value="0" />
828 <key time="0.1" value="0" />
833 <anim id="anim_fadeout_randomize" duration="0.1" on_finish="proc" on_finish_params="proc_update_camf" >
835 <track type="linear" target="summary:blackbox:alpha">
836 <key time="0.0" value="0" />
837 <key time="0.1" value="0" />
845 <anim id="anim_valid_name" duration="1.0" disable_buttons="false" >
847 <track type="linear" target="summary:next:alpha" dynamic="true">
848 <key time="0.5" value="getprop('ui:outgame:summary:next:alpha')" />
849 <key time="1.0" value="255" />
852 <track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
853 <key time="0.5" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
854 <key time="1.0" value="255" />
857 <track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
858 <key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
859 <key time="0.5" value="0" />
862 <track type="linear" target="summary:input_txt:alpha" dynamic="true">
863 <key time="0.5" value="getprop('ui:outgame:summary:input_txt:alpha')" />
864 <key time="1.0" value="255" />
870 <anim id="anim_invalid_name" duration="1.0" disable_buttons="false" on_finish="set" on_finish_params="target_property=ui:outgame:summary:next:active|value=0" >
872 <track type="linear" target="summary:next:alpha" dynamic="true">
873 <key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
874 <key time="0.5" value="0" />
877 <track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
878 <key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
879 <key time="0.5" value="0" />
882 <track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
883 <key time="0.5" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
884 <key time="1.0" value="255" />
887 <track type="linear" target="summary:input_txt:alpha" dynamic="true">
888 <key time="0.5" value="getprop('ui:outgame:summary:input_txt:alpha')" />
889 <key time="1.0" value="255" />
894 <!-- disable_buttons="true" -->
895 <anim id="anim_sum_hide_next" duration="0.1" disable_buttons="false" on_finish="set" on_finish_params="target_property=ui:outgame:summary:next:active|value=0" >
897 <track type="linear" target="summary:next:alpha" dynamic="true">
898 <key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
899 <key time="0.1" value="0" />
904 <anim id="anim_sum_hide_texts" duration="0.5" disable_buttons="false" >
906 <track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
907 <key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
908 <key time="0.5" value="0" />
911 <track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
912 <key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
913 <key time="0.5" value="0" />
916 <track type="linear" target="summary:input_txt:alpha" dynamic="true">
917 <key time="0.0" value="getprop('ui:outgame:summary:input_txt:alpha')" />
918 <key time="0.5" value="0" />