Added spawnCrystalItem
[ryzomcore.git] / nel / src / 3d / play_list_user.cpp
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1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/play_list_user.h"
20 #include "nel/3d/animation_set_user.h"
21 #include "nel/3d/u_transform.h"
22 #include "nel/3d/transform.h"
24 #include "nel/misc/hierarchical_timer.h"
25 #include "nel/misc/debug.h"
27 using namespace NLMISC;
29 #ifdef DEBUG_NEW
30 #define new DEBUG_NEW
31 #endif
33 namespace NL3D
36 H_AUTO_DECL( NL3D_UI_PlayList )
38 #define NL3D_HAUTO_UI_PLAY_LIST H_AUTO_USE( NL3D_UI_PlayList )
41 // ***************************************************************************
43 TAnimationTime CPlayListUser::getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet& animSet) const
45 NL3D_HAUTO_UI_PLAY_LIST;
47 // Cast
48 const CAnimationSetUser *cAnimSetUser=safe_cast<const CAnimationSetUser*>(&animSet);
50 // Get the animationset pointer
51 const CAnimationSet* cAnimSet=cAnimSetUser->getAnimationSet ();
52 nlassert (cAnimSet);
54 return _PlayList.getLocalTime (slot, globalTime, *cAnimSet);
57 // ***************************************************************************
59 float CPlayListUser::getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const
61 NL3D_HAUTO_UI_PLAY_LIST;
63 return _PlayList.getLocalWeight (slot, globalTime);
66 // ***************************************************************************
68 void CPlayListUser::registerTransform(UTransform object, const char* prefix)
70 NL3D_HAUTO_UI_PLAY_LIST;
72 CTransform *obj= object.getObjectPtr();
73 nlassert(obj);
75 // Register the transform to the channel mixer.
76 obj->registerToChannelMixer(&_ChannelMixer, prefix);
78 void CPlayListUser::resetAllChannels()
80 NL3D_HAUTO_UI_PLAY_LIST;
82 _ChannelMixer.resetChannels();
85 // ***************************************************************************
87 void CPlayListUser::emptyPlayList ()
89 NL3D_HAUTO_UI_PLAY_LIST;
91 _PlayList.emptyPlayList ();
94 void CPlayListUser::setAnimation (uint8 slot, uint animation)
96 NL3D_HAUTO_UI_PLAY_LIST;
98 _PlayList.setAnimation (slot, animation);
101 uint CPlayListUser::getAnimation (uint8 slot) const
103 NL3D_HAUTO_UI_PLAY_LIST;
105 return _PlayList.getAnimation (slot);
108 // ***************************************************************************
110 void CPlayListUser::setTimeOrigin (uint8 slot, TGlobalAnimationTime timeOrigin)
112 NL3D_HAUTO_UI_PLAY_LIST;
114 _PlayList.setTimeOrigin (slot, timeOrigin);
117 TGlobalAnimationTime CPlayListUser::getTimeOrigin (uint8 slot) const
119 NL3D_HAUTO_UI_PLAY_LIST;
121 return _PlayList.getTimeOrigin (slot);
124 void CPlayListUser::setSpeedFactor (uint8 slot, float speedFactor)
126 NL3D_HAUTO_UI_PLAY_LIST;
128 _PlayList.setSpeedFactor (slot, speedFactor);
131 float CPlayListUser::getSpeedFactor (uint8 slot) const
133 NL3D_HAUTO_UI_PLAY_LIST;
135 return _PlayList.getSpeedFactor (slot);
138 void CPlayListUser::setWrapMode (uint8 slot, TWrapMode wrapMode)
140 NL3D_HAUTO_UI_PLAY_LIST;
142 _PlayList.setWrapMode (slot, (CAnimationPlaylist::TWrapMode)(uint)wrapMode);
145 UPlayList::TWrapMode CPlayListUser::getWrapMode (uint8 slot) const
147 NL3D_HAUTO_UI_PLAY_LIST;
149 return (UPlayList::TWrapMode)(uint)_PlayList.getWrapMode (slot);
152 // ***************************************************************************
154 void CPlayListUser::setStartWeight (uint8 slot, float startWeight, TGlobalAnimationTime time)
156 NL3D_HAUTO_UI_PLAY_LIST;
158 _PlayList.setStartWeight (slot, startWeight, time);
161 float CPlayListUser::getStartWeight (uint8 slot, TGlobalAnimationTime& time) const
163 NL3D_HAUTO_UI_PLAY_LIST;
165 return _PlayList.getStartWeight(slot, time);
168 void CPlayListUser::setEndWeight (uint8 slot, float endWeight, TGlobalAnimationTime time)
170 NL3D_HAUTO_UI_PLAY_LIST;
172 _PlayList.setEndWeight (slot, endWeight, time);
175 float CPlayListUser::getEndWeight (uint8 slot, TGlobalAnimationTime& time) const
177 NL3D_HAUTO_UI_PLAY_LIST;
179 return _PlayList.getEndWeight (slot, time);
182 void CPlayListUser::setWeightSmoothness (uint8 slot, float smoothness)
184 NL3D_HAUTO_UI_PLAY_LIST;
186 _PlayList.setWeightSmoothness (slot, smoothness);
189 float CPlayListUser::getWeightSmoothness (uint8 slot) const
191 NL3D_HAUTO_UI_PLAY_LIST;
193 return _PlayList.getWeightSmoothness (slot);
196 void CPlayListUser::setWeight (uint8 slot, float weight)
198 NL3D_HAUTO_UI_PLAY_LIST;
200 _PlayList.setStartWeight (slot, weight, 0);
201 _PlayList.setEndWeight (slot, weight, 0);
204 // ***************************************************************************
206 void CPlayListUser::setSkeletonWeight (uint8 slot, uint skeletonId, bool inverted)
208 NL3D_HAUTO_UI_PLAY_LIST;
210 _PlayList.setSkeletonWeight (slot, skeletonId, inverted);
213 uint CPlayListUser::getSkeletonWeight (uint8 slot, bool &inverted) const
215 NL3D_HAUTO_UI_PLAY_LIST;
217 return _PlayList.getSkeletonWeight (slot, inverted);
220 // ***************************************************************************
222 void CPlayListUser::enableChannel (uint channelId, bool enable)
224 NL3D_HAUTO_UI_PLAY_LIST;
226 _ChannelMixer.enableChannel(channelId, enable);
229 bool CPlayListUser::isChannelEnabled (uint channelId) const
231 NL3D_HAUTO_UI_PLAY_LIST;
233 return _ChannelMixer.isChannelEnabled (channelId) ;
237 // ***************************************************************************
238 void CPlayListUser::evalPlayList(double playTime)
240 _PlayList.setupMixer(_ChannelMixer, playTime);
241 _ChannelMixer.eval(false);
245 } // NL3D