Merge branch 'ryzom/ark-features' into main/gingo-test
[ryzomcore.git] / nel / src / 3d / u_bone.cpp
blob1f0369929d8f42c0bb066c6b2faff979a5300a52
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/bone.h"
20 #include "nel/3d/u_bone.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
29 const CMatrix &UBone::getLastWorldMatrixComputed() const
31 CBone *object = getObjectPtr();
32 return object->getWorldMatrix();
35 void UBone::setSkinScale(CVector &skinScale)
37 CBone *object = getObjectPtr();
38 object->setSkinScale(skinScale);
41 const CVector &UBone::getSkinScale() const
43 CBone *object = getObjectPtr();
44 return object->getSkinScale();
47 } // NL3D