Merge branch 'ryzom/ark-features' into main/gingo-test
[ryzomcore.git] / nel / src / 3d / viewport.cpp
blob6eccdeaca6f62023bc2ac81c743914df064e6dfc
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/viewport.h"
20 #include "nel/misc/common.h"
22 using namespace NLMISC;
24 #ifdef DEBUG_NEW
25 #define new DEBUG_NEW
26 #endif
28 namespace NL3D
31 CViewport::CViewport()
33 initFullScreen ();
37 void CViewport::init (float x, float y, float width, float height)
39 // Simply copy
40 _X=x;
41 clamp (_X, 0.f, 1.f);
42 _Y=y;
43 clamp (_Y, 0.f, 1.f);
44 _Width=width;
45 clamp (_Width, 0.f, 1.f-_X);
46 _Height=height;
47 clamp (_Height, 0.f, 1.f-_Y);
51 void CViewport::initFullScreen ()
53 // Very easy
54 _X=0.f;
55 _Y=0.f;
56 _Width=1.f;
57 _Height=1.f;
61 void CViewport::init16_9 ()
63 // Very easy
64 _X=0.f;
65 _Y=(1.f-0.75f)/2;
66 _Width=1.f;
67 _Height=0.75f;
71 void CViewport::getRayWithPoint (float x, float y, CVector& pos, CVector& dir, const CMatrix& camMatrix, const CFrustum& camFrust) const
73 float xVP=(x-_X)/_Width;
74 float yVP=(y-_Y)/_Height;
76 // Pos of the ray
77 pos= camMatrix.getPos();
79 // Get camera frustrum
80 float left;
81 float right;
82 float bottom;
83 float top;
84 float znear;
85 float zfar;
86 camFrust.getValues (left, right, bottom, top, znear, zfar);
88 // Get a local direction
89 dir.x=left+(right-left)*xVP;
90 dir.y=znear;
91 dir.z=bottom+(top-bottom)*yVP;
93 // Get a world direction
94 CMatrix mat=camMatrix;
95 mat.setPos (CVector (0,0,0));
96 dir=mat*dir;
100 } // NL3D