1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include "nel/3d/deform_2d.h"
21 #include "nel/misc/vector_2f.h"
22 #include "nel/misc/smart_ptr.h"
23 #include "nel/3d/heat_haze.h"
24 #include "nel/3d/quad_effect.h"
25 #include "nel/3d/texture_blank.h"
26 #include "nel/3d/driver.h"
27 #include "nel/3d/dru.h"
28 #include "nel/3d/material.h"
38 uint
CDeform2d::_Width
;
39 uint
CDeform2d::_Height
;
40 uint
CDeform2d::_XGranularity
;
41 uint
CDeform2d::_YGranularity
;
42 uint
CDeform2d::_XQuad
;
43 uint
CDeform2d::_YQuad
;
44 NLMISC::CSmartPtr
<ITexture
> CDeform2d::_Tex
;
47 void CDeform2d::setupBuffer(uint width
, uint height
, uint xGranularity
, uint yGranularity
48 , uint xQuad
, uint yQuad
)
52 _XGranularity
= xGranularity
;
53 _YGranularity
= yGranularity
;
57 uint realWidth
= NLMISC::raiseToNextPowerOf2(_Width
);
58 uint realHeight
= NLMISC::raiseToNextPowerOf2(_Height
);
60 _Tex
= new CTextureBlank
;
61 _Tex
->resize(realWidth
, realHeight
, CBitmap::RGBA
);
67 /// compute the UV perturbation at one position of the screen (with screen mapped to 0..1, 0..1)
68 static inline void computePerturbation(const float x
, const float y
, float &dx
, float &dy
)
71 /* dx = 0.05f * (float) (rand() * (1.F / RAND_MAX));
72 dy = 0.05f * (float) (rand() * (1.F / RAND_MAX));*/
77 void CDeform2d::doDeform(const TPoint2DVect
&surf
, IDriver
*drv
, IPerturbUV
*uvp
)
82 typedef CQuadEffect::TPoint2DVect TPoint2DVect
;
85 CQuadEffect::processPoly(surf
, (float) _XGranularity
, (float) _YGranularity
, dest
);
87 uint realWidth
= NLMISC::raiseToNextPowerOf2(_Width
);
88 uint realHeight
= NLMISC::raiseToNextPowerOf2(_Height
);
91 // draw the poly contour
92 /*for (uint k = 0; k < dest.size(); ++k)
94 CDRU::drawLine(dest[k].x, dest[k].y, dest[(k + 1) % dest.size()].x, dest[(k + 1) % dest.size()].y, *drv, CRGBA::Red);
100 static CMaterial mat
;
101 mat
.setDoubleSided(true);
102 mat
.setLighting(false);
103 mat
.setZFunc(CMaterial::always
);
104 /* mat.setColor(CRGBA::Red);
105 mat.texEnvOpRGB(0, CMaterial::Add); */
107 static CVertexBuffer vb
;
108 vb
.setName("CDeform2d");
109 vb
.setVertexFormat(CVertexBuffer::PositionFlag
| CVertexBuffer::TexCoord0Flag
);
113 drv
->setFrustum(0, (float) _Width
, 0, (float) _Height
, -1, 1, false);
114 drv
->setupViewMatrix(CMatrix::Identity
);
115 drv
->setupModelMatrix(CMatrix::Identity
);
118 const float iDu
= 1.f
/ _Width
;
119 const float iDv
= 1.f
/ _Height
;
120 const float widthRatio
= _Width
/ (float) realWidth
;
121 const float heightRatio
= _Height
/ (float) realHeight
;
127 TPoint2DVect::const_iterator it
;
129 // get back datas from frame buffer
130 for (it
= dest
.begin(); it
!= dest
.end(); ++it
)
132 // todo hulud use the new render to texture interface
133 // drv->copyFrameBufferToTexture(_Tex, 0, (uint32) it->x,(uint32) it->y, (uint32) it->x, (uint32) it->y, _XGranularity, _YGranularity);
137 /** setup the whole vertex buffer
138 * we don't share vertices here, as we work with unaligned quads
140 vb
.setNumVertices((uint32
)dest
.size() << 2);
141 mat
.setTexture(0, _Tex
);
143 CVertexBufferReadWrite vba
;
146 uint k
= 0; // current index in the vertex buffer
147 for (it
= dest
.begin(); it
!= dest
.end(); ++it
, k
+= 4)
150 // \todo optimize this by a direct access to the vertex buffer (if needed)
151 // blit data to frame buffer and apply deformations
153 vba
.setVertexCoord(k
, NLMISC::CVector(it
->x
, 0, it
->y
));
154 vba
.setVertexCoord(k
+ 1, NLMISC::CVector(it
->x
+ _XGranularity
, 0, it
->y
));
155 vba
.setVertexCoord(k
+ 2, NLMISC::CVector(it
->x
+ _XGranularity
, 0, it
->y
+ _YGranularity
));
156 vba
.setVertexCoord(k
+ 3, NLMISC::CVector(it
->x
, 0, it
->y
+ _YGranularity
));
158 // perturbation of the uv coordinates
162 uvp
->perturbUV(u
, v
, du
, dv
);
163 vba
.setTexCoord(k
, 0, (u
+ du
) * widthRatio
, (v
+ dv
) * heightRatio
);
165 u2
= (it
->x
+ _XGranularity
) * iDu
;
166 uvp
->perturbUV(u2
, v
, du
, dv
);
167 vba
.setTexCoord(k
+ 1, 0, (u2
+ du
) * widthRatio
, (v
+ dv
) * heightRatio
);
169 v
= (it
->y
+ _YGranularity
) * iDv
;
170 uvp
->perturbUV(u2
, v
, du
, dv
);
171 vba
.setTexCoord(k
+ 2, 0, (u2
+ du
) * widthRatio
, (v
+ dv
) * heightRatio
);
173 uvp
->perturbUV(u
, v
, du
, dv
);
174 vba
.setTexCoord(k
+ 3, 0, (u
+ du
) * widthRatio
, (v
+ dv
) * heightRatio
);
178 drv
->activeVertexBuffer(vb
);
179 drv
->renderRawQuads(mat
, 0, (uint32
)dest
.size());