Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / driver / direct3d / stddirect3d.h
blob366627b44f0878fc0968d8e7b41f46f0802e4550
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef STDDIRECT3D_H
18 #define STDDIRECT3D_H
20 #if defined(_MSC_VER) && defined(_DEBUG)
21 #define _CRTDBG_MAP_ALLOC
22 #include <stdlib.h>
23 #include <crtdbg.h>
24 #define DEBUG_NEW new(_NORMAL_BLOCK, __FILE__, __LINE__)
25 #endif
27 // System includes
28 #include <cstdlib>
29 #include <cstdio>
30 #include <cmath>
31 #include <ctime>
32 #include <string>
33 #include <vector>
34 #include <list>
35 #include <map>
36 #include <set>
37 #include <algorithm>
38 #include <sstream>
39 #include <exception>
40 #include <utility>
41 #include <deque>
42 #include <limits>
44 // Default NeL includes
45 #include "nel/misc/types_nl.h"
47 #ifdef NL_DEBUG
48 // add Direct3D debug infos
49 #define D3D_DEBUG_INFO
50 #endif
52 // NeL includes
53 #include "nel/misc/common.h"
54 #include "nel/misc/debug.h"
55 #include "nel/misc/stream.h"
56 #include "nel/misc/mem_stream.h"
57 #include "nel/misc/time_nl.h"
58 #include "nel/misc/command.h"
60 #ifdef NL_OS_WINDOWS
61 # define WIN32_LEAN_AND_MEAN
62 # ifndef NL_COMP_MINGW
63 # define NOMINMAX
64 # endif
65 # include <windows.h>
66 #endif
68 // Directx includes
69 #include <d3d9.h>
70 #include <d3dx9math.h>
72 #endif