Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / key.cpp
blob561041175df468e79b72323ff5b292896410fa03
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/key.h"
21 #ifdef DEBUG_NEW
22 #define new DEBUG_NEW
23 #endif
25 namespace NL3D
28 // Some compilation check: force Visual to compile the template
29 CKeyTCBFloat ktoto0;
30 CKeyTCBVector ktoto1;
31 CKeyTCBQuat ktoto2;
33 CKeyBezierFloat ktoto4;
34 CKeyBezierVector ktoto5;
35 CKeyBezierQuat ktoto6;
37 CKeyString ktoto8;
38 CKeyBool ktoto9;
39 CKeyFloat ktoto10;
40 CKeyVector ktoto11;
41 CKeyQuat ktoto12;
43 } // NL3D