Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / lod_character_instance.cpp
blob09940184bfa65f84e7b5fefbbb3fd1f4f9bc07b5
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
18 #include "nel/3d/lod_character_instance.h"
19 #include "nel/3d/lod_character_manager.h"
21 #ifdef DEBUG_NEW
22 #define new DEBUG_NEW
23 #endif
25 namespace NL3D
29 // ***************************************************************************
30 CLodCharacterInstance::~CLodCharacterInstance()
32 // If the texture was allocated.
33 if(_TextureId>=0)
35 nlassert(_Owner);
36 _Owner->releaseInstance(*this);
41 // ***************************************************************************
42 const CUV *CLodCharacterInstance::getUVs() const
44 if(_UVs.empty())
45 return NULL;
47 return &_UVs[0];
52 } // NL3D