Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / lod_character_texture.cpp
blob2f91861d2590af85123a7eb24da3bca356d22f22
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
18 #include "std3d.h"
19 #include "nel/3d/lod_character_texture.h"
21 #ifdef DEBUG_NEW
22 #define new DEBUG_NEW
23 #endif
25 namespace NL3D {
28 // ***************************************************************************
29 CLodCharacterTexture::CLodCharacterTexture()
31 _Width= NL3D_CLOD_TEXT_WIDTH;
32 _Height= NL3D_CLOD_TEXT_HEIGHT;
36 // ***************************************************************************
37 void CLodCharacterTexture::serial(NLMISC::IStream &f)
39 f.serialVersion(0);
41 f.serial(_Width, _Height);
42 f.serialCont(Texture);
46 } // NL3D