1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
20 #include "nel/3d/mrm_level_detail.h"
30 // ***************************************************************************
31 void CMRMLevelDetail::compileDistanceSetup()
33 // Compute _OODistDelta.
34 OODistanceDelta
= 1.0f
/ (DistanceCoarsest
- DistanceFinest
);
35 /* Compute exponent pow, such that 0.5= dMiddle^pow;
36 ie 0.5= e(ln dMiddle * pow)
38 float dMiddle
= (DistanceCoarsest
- DistanceMiddle
) * OODistanceDelta
;
39 DistancePow
= (float)(log(0.5) / log(dMiddle
));
43 // ***************************************************************************
44 float CMRMLevelDetail::getLevelDetailFromDist(float dist
)
46 if(dist
<= DistanceFinest
)
48 if(dist
>= DistanceCoarsest
)
51 float d
= (DistanceCoarsest
- dist
) * OODistanceDelta
;
52 return (float)pow(d
, DistancePow
);