Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / ps_int.cpp
blobff1f3cc4abb2ae8096fbd99b326d1b44e5c9454b
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/ps_int.h"
20 #include "nel/3d/ps_register_int_attribs.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D {
29 sint32 CPSIntGradient::_DefaultGradient[] = { 0, 10 };
30 uint32 CPSUIntGradient::_DefaultGradient[] = { 0, 10 };
33 CPSIntGradient::CPSIntGradient(const sint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles)
34 : CPSValueGradient<sint32>(nbCycles)
36 _F.setValues(intTab, nbValues, nbStages);
40 CPSUIntGradient::CPSUIntGradient(const uint32 *intTab, uint32 nbValues, uint32 nbStages, float nbCycles)
41 : CPSValueGradient<uint32>(nbCycles)
43 _F.setValues(intTab, nbValues, nbStages);
47 /// Register attribute makers based on int (used in particle systems)
48 void PSRegisterIntAttribs()
50 NLMISC_REGISTER_CLASS(CPSIntBlender);
51 NLMISC_REGISTER_CLASS(CPSIntMemory);
52 NLMISC_REGISTER_CLASS(CPSIntBinOp);
53 NLMISC_REGISTER_CLASS(CPSIntGradient);
54 NLMISC_REGISTER_CLASS(CPSUIntBlender);
55 NLMISC_REGISTER_CLASS(CPSUIntMemory);
56 NLMISC_REGISTER_CLASS(CPSUIntBinOp);
57 NLMISC_REGISTER_CLASS(CPSUIntGradient);
61 } // NL3D