Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / ps_register_emitters.cpp
blobe2793f388308dd027cd3316d4a67e6db8a728d27
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
20 #include "nel/3d/ps_util.h"
21 #include "nel/3d/ps_emitter.h"
24 #ifdef DEBUG_NEW
25 #define new DEBUG_NEW
26 #endif
28 namespace NL3D
30 void CPSUtil::registerEmitters()
32 NL_PS_FUNC( CPSUtil_registerEmitters)
33 NLMISC_REGISTER_CLASS(CPSEmitterOmni);
34 NLMISC_REGISTER_CLASS(CPSEmitterDirectionnal);
35 NLMISC_REGISTER_CLASS(CPSEmitterRectangle);
36 NLMISC_REGISTER_CLASS(CPSEmitterConic);
37 NLMISC_REGISTER_CLASS(CPSSphericalEmitter);
38 NLMISC_REGISTER_CLASS(CPSRadialEmitter);
41 } // NL3D