Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / ps_register_forces.cpp
blob7d9b1bcff21add78af2fcf02506ece664f64ad6c
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/ps_util.h"
20 #include "nel/3d/ps_force.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
28 void CPSUtil::registerForces()
30 NLMISC_REGISTER_CLASS(CPSSpring);
31 NLMISC_REGISTER_CLASS(CPSDirectionnalForce);
32 NLMISC_REGISTER_CLASS(CPSGravity);
33 NLMISC_REGISTER_CLASS(CPSBrownianForce);
34 NLMISC_REGISTER_CLASS(CPSCentralGravity);
35 NLMISC_REGISTER_CLASS(CPSFluidFriction);
36 NLMISC_REGISTER_CLASS(CPSTurbul);
37 NLMISC_REGISTER_CLASS(CPSCylindricVortex);
38 NLMISC_REGISTER_CLASS(CPSMagneticForce);
39 CPSBrownianForce::initPrecalc();
41 } // NL3D