Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / raw_skinned.cpp
blob5f05d5fb2eae908f003c6f992cda306e5431d157
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
18 #include "nel/3d/raw_skinned.h"
21 using namespace NLMISC;
23 #ifdef DEBUG_NEW
24 #define new DEBUG_NEW
25 #endif
27 namespace NL3D
31 // ***************************************************************************
32 void CRawSkinnedNormalCache::clearArrays()
34 Vertices1.clear();
35 Vertices2.clear();
36 Vertices3.clear();
37 Vertices4.clear();
38 contReset(Geomorphs);
39 contReset(RdrPass);
42 } // NL3D