Merge branch 'main/rendor-staging' into fixes
[ryzomcore.git] / nel / src / 3d / u_visual_collision_mesh.cpp
blobe51c89105bca19af9a513b86bc89d2877b5c1b8b
1 // NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
2 // Copyright (C) 2010 Winch Gate Property Limited
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU Affero General Public License as
6 // published by the Free Software Foundation, either version 3 of the
7 // License, or (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Affero General Public License for more details.
14 // You should have received a copy of the GNU Affero General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "std3d.h"
19 #include "nel/3d/u_visual_collision_mesh.h"
20 #include "nel/3d/visual_collision_mesh.h"
22 #ifdef DEBUG_NEW
23 #define new DEBUG_NEW
24 #endif
26 namespace NL3D
30 // ***************************************************************************
31 UVisualCollisionMesh::UVisualCollisionMesh() : _Mesh(NULL)
35 // ***************************************************************************
36 void UVisualCollisionMesh::attach(class CVisualCollisionMesh *mesh)
38 _Mesh= mesh;
41 // ***************************************************************************
42 const std::vector<NLMISC::CVector> &UVisualCollisionMesh::getVertices() const
44 return _Mesh->getVertices();
47 // ***************************************************************************
48 const std::vector<uint16> &UVisualCollisionMesh::getTriangles() const
50 return _Mesh->getTriangles();
54 } // NL3D